View Full Version : [3dsMax]Using Blueprints When Modeling A Car
09-06-2009, 01:12 PM
When modeling a car, what do you guys do about uneven blueprints like this?
09-07-2009, 04:19 AM
If you mean the pixely image try this:
Go to Customize > Preferences > Viewports > at the bottom: Configure Driver (while using Direct3d) > ...
...under the Appearance Preferences box, turn on 'Enable Antialiased Lines in Wireframe Views'
...turn Background Texture Size to 512 or 1024 and turn on 'Match Bitmap Size as Closely as Possible'
...turn Download Texture Size to 256 or 512 and enable 'Match Bitmap Size as Closely as Possible' again.
This is just what I use, so correct me if I'm wrong. I also have Texel Lookup set to Anisotropic and MipMap Lookup at Linear. (both of those are at the bottom of the same window) Again, this is just what I use. From my experience this should help with the pixely image, if the image is not already low quality. Hope this helps you.
09-07-2009, 04:59 AM
No, I wasn't talking about he image quality.
09-07-2009, 05:09 AM
Are you talking about how the two views aren't perfectly lined up?
The usual cause for this is that alot of "blueprints" on the web are just vectorized photos and so they have a bit of perspective and thus are rather inaccurate. I don't know if thats the case here.
Regardless, there are two things I usually do. First, take the blueprints into photoshop, overlay all of the views ontop of each other, and then scale/move them around so they line up as much as possible (and make sure they are accurately lined up in Max). Now, if there is still some discrepency, then choose a particular view as your "master" view and default to that view if other views don't match.
I usually prioritize them as side-top-front. So, if there is a mismatch, I rely on the side view. If I can't see something in the side view, then I use the top view as the master. And I only use the front if I can't see something from the other views.
09-07-2009, 05:34 AM
Ahh, my mistake, I see what you mean now. Missed it when I first looked at the pictures, sorry about that.
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