mikael_j
22-05-2003, 10:44 AM
I've been trying to do an animated missile in 3dsmax5.1 for a short animation and I'm having some issues with rendering time..
Currently I'm using a slightly modified cylinder as the missile with a spheregizmo with fire effect for a small flame behind the missile and a superspray for smoke..
The superspray has the "bubble" preset loaded and a smoke material applied to it..
My problem with the rendering time is that one frame at 720x576 takes several hours (with motion blur on).
Any suggestions for alternate methods of making the smoke for the missile?
(I'll post a pic as soon as it's finished rendering..)
/Mikael
Currently I'm using a slightly modified cylinder as the missile with a spheregizmo with fire effect for a small flame behind the missile and a superspray for smoke..
The superspray has the "bubble" preset loaded and a smoke material applied to it..
My problem with the rendering time is that one frame at 720x576 takes several hours (with motion blur on).
Any suggestions for alternate methods of making the smoke for the missile?
(I'll post a pic as soon as it's finished rendering..)
/Mikael