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Freespace-3DT
19-06-2009, 12:52 PM
Biomechanical Hybrid

Welcome to THE Seventeenth Speed Sculpting Challenge. Whether you're new to sculpting, to the Threedy forums, or you're a seasoned veteran, come and join in on the Sculpting madness – there's plenty of fun and learning to be had by all!

http://i728.photobucket.com/albums/ww288/Freespace87/ssc017_poster-1.jpg


The Rules:
1. The competition will run until the 20th of July 2009, 12:00 PM GMT+0 (For information about GMT click here (http://wwp.greenwichmeantime.com/)); the time between now and then will be allocated to creating and submitting the entries, followed by several days of judging and voting for the entries – at which point the next competition will start.

2. The moderators will be supplying a base mesh for each competition, from which everyone will start sculpting. This is so we all get an equal start and it keeps us on topic. You must work only with the base mesh provided and you must not add any additional base meshes or objects of your own. We simply want you to use your imagination and see what you can come up with what has been provided!

3. There will be a time limit for the sculpting. Spend no longer than the allocated time limit, then post a screen-grab of your model. No cheating – we are relying on your honesty here!

4. Do not add any meshes other than those sanctioned in this competition brief.

5. As the base meshes show, the sculpt this time starts from an entire object, along with pedestal and weapon. Do not add any additional objects, SubTools or base meshes to what was given. Do not modify the base meshes in other software ( like 3dsmax, Maya, XSI, Cinema4D ).

6. No rendering, texturing, lighting or rigging – let's keep it all about the high-res sculpt! What we are looking for is the quality of the sculpt you can produce "under pressure". If your entry is not complete, you can still post as long as it's recognisable and on topic.

7. For your final entry, post a screen-grab from your software with your finished work in it. It's fine to present this stuff nicely, with nice labelling etc., but do not add any post-production to the images themselves. These images must be uploaded to our servers by using the "Manage Attachments" button on the forum reply page. Do not link to external image files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.

8. You can create multiple sculpts, but you can have only one final entry for each competition.

9. Do not create your own WIP thread. Simply post all WIP screen-grabs in here and your FINAL entry in the Submissions thread.

These rules apply to everybody taking part – there will be NO exceptions!

The supplied base meshes are attached at the bottom of this post. Take it and go subdivide!

Prizes:
This time, The Gnomon Workshop is sponsoring the challenge. As such, Places 1, 2 and 3 will each win a digital copy of the Gears of War Creature Design DVD with James Hawkins. More information on the DVD on its official page here (http://www.thegnomonworkshop.com/newsletter/061009/pr061009_gow.html).

http://i728.photobucket.com/albums/ww288/Freespace87/ssc017prize.jpg

Note: Please note that we cannot offer the 3D Printed models as prizes!

Plus! don't forget the status that comes along with a 1st place Speed Sculpting Winner is always pretty cool! The award you receive is also polished and shiny.

The Brief:

Time limit: 8 hours

Start Date: 19th June 2009, 12:00 PM GMT+0

Deadline: 20th July 2009, 12:00 PM GMT+0 (For information about GMT click here (http://wwp.greenwichmeantime.com/))

Subject: Biomechanical Hybrid

The Biomechanical Hybrid is the ultimate slap in the face for natural evolution. After being abducted/rectruited into a top secret military unit that refuses to be hindered by petty morality, it is taken through a horrendous procedure through which mechanized joints, weaponry and armor are grafted straight into the creature's/human's body.

If it survives the process ( both phisically and mentally ), it goes on to become a vessel of carnage that can take on entire armies at a time, blasting legions of foes into oblivion.

Your hybrid can be either a human or a beast, and you will need to sculpt the pieces of machinery straight into the body. Keep in mind the scientists that worked on these hybrids didn't care at all for their health or safety, so expect some errors like deep scars, errors, cuts, dead skin, damaged plates and so on. Remember it is a sad twisted entity that got more that it bargained for, and it is in constant pain, while dishing out hardcore on the enemy.

Optionally, you can choose to have a separate weapon for the hybrid, that can either be handheld, or somehow attached to it through some port installed on its body.

Also optionally, you can sculpt out a pedestal for the hybrid to stand on or interact with.

Our enemies are legion, and we must deploy our hybrids. Bring forth your biomechanical warriors, and let us take what is rightfully ours - victory!



The Mesh: (Updated to have each object in a separate file, with pivots centered)

This month's base mesh is made by Crimson King. The .obj files include a body base mesh ( that you can sculpt into whatever you want from human to creature ), a weapon and a pedestal. If you do not want to do a separate weapon or pedestal, put those aside and focus on the body. To differentiate between organic and inorganic, you can use two base colors, but no texturing.

Your base meshes are attached to this post - simply click on the attachment at the end of this post, save the file, import it in the sculpting software of your choice, and you're on your way!

Please note that you mustn't add any more objects – use only what has been provided and nothing more! This is the challenge after all!

Here's your .obj file - download it, have fun & get to work! >>>

darkmonk
19-06-2009, 01:06 PM
Wow, fantastic topic, i did not think you would be able to have anything better than the dragon comp but i cant wait to get me teeth stuck into this one.

Ive never really done any hard surface modeling in zbrush so this should be interesting.

Woohoo, lets get started :D

ClassicGamer-3DT
19-06-2009, 01:13 PM
Best of luck to all who enter, looking forward to seeing what you guys can create/imagine etc.

Kind Regards

CG.

Lynette-3dt
19-06-2009, 01:35 PM
Big thanks to Gnomon for sponsoring this competition and inspiring this brief! Let's impress them by showing them what we can come up with here at Threedy! Remember they'll be checking this out, so now is your time to shine guys - we look forward to seeing what you come up with. And don't forget to check out that DVD over on Gnomon, it looks awesome and we're pleased to have Gnomon sponsoring this challenge. Good luck to all who enter!!

Freespace-3DT
19-06-2009, 01:36 PM
Any Gears fans out there? Can I hear a Woot! :)

slangford
19-06-2009, 02:04 PM
Well I wanted to finish off my Dom War demon, but I guess he will have to wait. This looks like too much fun to pass up.

hardtack
19-06-2009, 02:37 PM
ok this may seem weird to say, but why is the basemesh for a creature competition a human body. just curious and slightly concerned

Freespace-3DT
19-06-2009, 02:43 PM
ok this may seem weird to say, but why is the basemesh for a creature competition a human body. just curious and slightly concerned

It's a human body because I felt you could transform the human into a beast if you so choose to. However, if you consider it doesn't work well, I'm open to a base mesh proposal, so there's an option between human hybrid and beast hybrid.

Astaroth
19-06-2009, 02:45 PM
i like this challenge, i would have liked to join the dragon too, but were busy with the DWIV T_T
i really don't like that much gear of war, i like really more guilty gear XD

Freespace-3DT
19-06-2009, 02:46 PM
i like this challenge, i would have liked to join the dragon too, but were busy with the DWIV T_T
i really don't like that much gear of war, i like really more guilty gear XD

Hehe, feel free to take any character from Guilty Gear and turn it into a hybrid, then. :evil:

Jabberwock
19-06-2009, 02:52 PM
Awesome subject!
But very difficult too, the mix of organic and non organic is not easy to do!

Joseph Pomeisl
19-06-2009, 02:54 PM
hardtrack: go and have a look at some old speed sculpting results. Especially the manimal challenge - I believe this is the same mesh provided for most everything so it's definately doable. 8 hours is a lot of time as well.
Well done, threedy mods, on hunting down a prize and creating a great topic:D
I see there's already 40 people here looking about so it seems this could be a big one.
Just hope ced doesn't show up or we're all hosed:D

Fellipe Lopes
19-06-2009, 03:05 PM
I am very excited to begin to model this project!

And good luck to all!!! :crazy::drool:

mrpeculiar
19-06-2009, 03:06 PM
Hell YEA ........

This is going to be an awsome challenge
And BIG thanks to gnomon

On a side note ......did i notice there was just one obj there ........

Does that mean we create our own pedastool and if so is it included in the 8 our sculpt or seperate .......
bit of confusion there

Looking forward to it anyway !

liquidbear
19-06-2009, 03:06 PM
jaw just droppped O_o i am goign to put everything in to this challenge :)

Freespace-3DT
19-06-2009, 03:15 PM
Hell YEA ........

This is going to be an awsome challenge
And BIG thanks to gnomon

On a side note ......did i notice there was just one obj there ........

Does that mean we create our own pedastool and if so is it included in the 8 our sculpt or seperate .......
bit of confusion there

Looking forward to it anyway !

The .obj file includes a body, a weapon and a pedestal. If you don't wish to spend time on the weapon or pedestal, just put them aside and ignore them.

Joseph Pomeisl
19-06-2009, 03:15 PM
mrpeculiar: Polygroups>AutoGroup...Subtool>Group Split. Sure you already knew about this. Seems we go only from what's given.

Identity3d
19-06-2009, 03:25 PM
Woot!

liquidbear
19-06-2009, 03:31 PM
ok the base mesh symmetry was messed and moved to the side i fixed it but would it be ok if i post the new one somewhere ?
thats if any one wants help with it :)

Freespace-3DT
19-06-2009, 03:33 PM
ok the base mesh symmetry was messed and moved to the side i fixed it but would it be ok if i post the new one somewhere ?
thats if any one wants help with it :)

Ok, please do, and I'll reupload it.

liquidbear
19-06-2009, 03:34 PM
ok how will i send it to u ?

Freespace-3DT
19-06-2009, 03:40 PM
Email. Check you pm for info :)

-

Allright, I've updated the attached .obj. There are now 3 files for each object, instead of putting all the objects into one file ( which may have screwed with the symmetry ). Thanks liquidbear for pointing that out.

liquidbear
19-06-2009, 03:52 PM
done and done :)

liquidbear
19-06-2009, 04:03 PM
Thanks liquidbear for pointing that out.


NO problem :)

bgen
19-06-2009, 04:04 PM
awsome can't wait to sculpt.

darkmonk
19-06-2009, 04:30 PM
hi,

Just had a look at the base mesh and i have noticed that the fingers and toes have divisions at each joint, this means that when you subdivide a few times your polycount is going to be really high.

I just did a test and divided the model 6times to 2.355million polys and when i delete everything exept from the hands and feet im left with around 1million polys, this means that 50% of the detail at 6 divisions is in the hands and feet.

I think it would have been better for the fingers and toes to have been less detailed.

just an observation but would like to see if others think this might cause a problem, my computer will only handle 6 divisions so i already feel i cant get enough detail into the body for high detail mechanical stuff :(

im going to try and locally subdivide the body and not hands but i have had some problems with that in the past.

Think im going to have to get a new PC :D

UPDATE:
found a cheaper solution to buying a new pc lol.
going to use the HD mode, never tried this before and had actually forgot it was there. fingers crossed, good luck to all :D

freakmean16
19-06-2009, 04:36 PM
Im in, i think im in time right???

Freespace-3DT
19-06-2009, 04:54 PM
bgen: That's the spirit!

darkmonk: Hope it works. Let me know :)

freakmean16: You're in time, don't worry. You can enter the challenge at any time until it ends, one month from now.

Crispy4004
19-06-2009, 06:06 PM
Oh man, realistically I don't have the time to enter this competition. I mean, there's other things I really want and need to get done.

... but then there's this other part of me that saying I can make the time. We'll see. A month long sculpting challenge, a new character to finish, and lighting, render pass management, and compositing work on 3d Short I'm involved with might be too much on my plate. Not to mention I'm running short on cash and need a job.

liquidbear
19-06-2009, 06:32 PM
ok 30 min in and got the main features bulked out took 3 or 4 attemps to even get my concept so many ideas lol
dont be surprised if i scrap this one and start again :):dance::dance:



edit"hmmmm just looking a tin now on this looks like the chest plate would look better if it was wider covering more of the chest area.

Joseph Pomeisl
19-06-2009, 07:32 PM
darkmonk: or get it to a decent point and then go back and split things up into subtools. Oh, and is using the pedastal as part of the character allowed?

darkmonk
19-06-2009, 07:42 PM
Joseph : I dont think we are allowed to split the mesh into different subtools as that would be altering the basemesh

just to be sure though we had better ask,

Freespace-3DT is it ok to split the mesh into smaller chunks so we can get more subdivisions ?

im still going to try the HD geometry option though as this could be very helpful to me for future projects :D

freakmean16
19-06-2009, 07:43 PM
Cool, cool, cooooooool, one month to do something amazing, I didnt participate in DW so this is gonna be my DW jeje, so we have almost a month right???

Freespace-3DT
19-06-2009, 07:50 PM
Crispy4004: I understand what it's like to have so many things to do and so little time. Think it over carefully, and if you've got 8 hours over the next month, I hope you'll grace us with a hybrid. :)

liquidbear: Good start, just remember to make him/it powerful looking, even if he's sleak and thin. Even a weaker hybrid could still cause serious damage with a kickass weapon.

Joseph: What do you plan to do with the pedestal?

darkmonk: Technically, you're doing it within Zbrush, so it should be allright.

freakmean: Just look at the rules, you've got until the 20th July to submit. Showing work in progress is definetely recommended, as people can comment and help you out if you've got trouble.

liquidbear
19-06-2009, 07:55 PM
if we make the weapon into a something like a bar can we use duplicates of that object ? or we limited to just the one ?

Freespace-3DT
19-06-2009, 08:07 PM
Just one, please.

liquidbear
19-06-2009, 08:24 PM
cool just making sure now :) i might need to start again then hahaha

Joseph Pomeisl
19-06-2009, 08:57 PM
Well, not 100% on anything. Could use it as/turn it into anything really. More or less mix it into the character somehow.

Freespace-3DT
19-06-2009, 09:35 PM
It could go be interesting, but let's keep it as a pedestal. You could have it made out of the dead skulls of your hybrid's enemies, or something, as long as it is an environment for the hybrid to interact or stand upon.

Lynette-3dt
19-06-2009, 11:01 PM
... but then there's this other part of me that saying I can make the time.
listen to the voice, i think he's right ;)

Spitfire51
19-06-2009, 11:03 PM
Im a bit new to sculpting, ive done some fooling around in zbrush a few times but ive never really sat down and tried to finish something big as this, but i thought id start somewhere.

This is a wip i did of todays sculpting, i originally had the same idea (man rhino thing) on a different model so im sortof recreating the parts i finished on the other sculpt and applying more of the biomechanical aspect to it.

Freespace-3DT
19-06-2009, 11:47 PM
Good muscular structure so far, Spitfire. Welcome to the contest! :)

McClish
20-06-2009, 01:49 AM
question: can I pose my model or he must stay in a "T" pose ?

Fenixy
20-06-2009, 02:29 AM
i think you can pose it.

and my first attempt

Darchand
20-06-2009, 02:58 AM
question: can I pose my model or he must stay in a "T" pose ?

Check out the final submission threads to give you an idea of what you can do with a character in a challenge. Of course you can pose the characters so long as it is done in the sculpting program you are using.

mrpeculiar
20-06-2009, 03:06 AM
ok .......first 50 minutes sculpting ........

Took a lot of bending rotating and moving to get that guy into this pose thats for sure ........spent most of the time trying to get it to work

Definatly inspired by the famous Arron sims and his quad robot ....i will be however making mine more organic with some huge kind of cybertronic blaster

mrpeculiar
20-06-2009, 05:53 AM
Righto .....about 2 h 40 m

Still working on lots including intergrating the gun

And if anyone is wondering how i got 2 guns with one mesh .......it intersects though the body of the beast in a U shape .......happy to show images if anyone is interested


Also a question ............could we make part of the rules to state that we can use a darker shade of the same colour to differentiate the mech and organic parts......would make the models POP more i think

Kind of like when you have a subtool ............ONLY 2 colours allowed

anyway .....blah blah

Freespace-3DT
20-06-2009, 07:57 AM
McClish: Certainly, you can pose your character any way you want, as long as it is within Zbrush/Mudbox, just like the others said.

Fenixy: I like where this is going :)

mrpeculiar: Good idea with the 2 colors. It's now implemented. :) Excellent use of the human mesh, and great idea with the U shaped weapon, to get two of them.


Update: Everyone can use two base colors to differentiate between organic and mechanic.

Jabberwock
20-06-2009, 10:43 AM
Nice start Fenixy!

aby arty
20-06-2009, 12:34 PM
sry for the noobness but how do we gve one mesh 2 colors? , do u mean polypaint or smthng else?

Freespace-3DT
20-06-2009, 01:18 PM
Either by selection ( or mask/freeze ), or by polypaint. Just two colors ( one for organic, and one for mechanic ), and no texturing.

Astaroth
20-06-2009, 01:56 PM
is the mesh in the front page being changed from the initial one??? someone were saying it has some error, or am i wrong??? O_ò

btw, can we cut the mesh in more than one subtool, i've been away from the competition for long, and i don't know if the rule is been changed

Darchand
20-06-2009, 03:20 PM
is the mesh in the front page being changed from the initial one??? someone were saying it has some error, or am i wrong??? O_ò

btw, can we cut the mesh in more than one subtool, i've been away from the competition for long, and i don't know if the rule is been changed

I sort of have the same question. Say I want to create holes in the mesh for say cloth or skin that has punchers and rips in it.

The easiest way to do this is paint in with a mask then use the extract in the subtools. Then you have a new mesh with the holes in it where you need them but I don't know if this is allowed?

WildWire
20-06-2009, 05:36 PM
Hello Challenger,

here is my contribution to the Bio-Mech challenge. It's a Cyborg Alien.
A lot to do on this, still wip. Hope you like it.

Cheers

Ralf Stumpf

Freespace-3DT
20-06-2009, 05:55 PM
Astaroth & Darchand: Sorry, cutting the mesh isn't allowed - only sculpting. All I changed from the initial mesh was separate the objects into separate .obj files.

WildWire: Excellent, keep it up! That's out of this world :)

paulius-st
20-06-2009, 06:56 PM
i'm in. i think this one will be more fun than the dragon chalenge. this time no humor for me :) . great sculpts.

KREFT
20-06-2009, 07:59 PM
very cool challenge!I'm in :)
great models so far.

here is my start 1,5 h

Spitfire51
20-06-2009, 09:17 PM
wow people are really good at hard surface sculpting, anyone know any good tips/tutorials?

Jabberwock
20-06-2009, 09:51 PM
Yes I would be glad also to have a good hard surface sculpting tutorial!

And wow, Ralf stumpf is in this challenge! I'm a big fan:)

Spitfire51
20-06-2009, 10:53 PM
Im not really good at this hard surface thing, but i think im getting somewhere.

hardtack
21-06-2009, 05:04 AM
ok seeing what people have done with the human base mesh makes me realize that anything is possible with a bit of hard work. Im excited to start working on mine.

neozerahan
21-06-2009, 10:46 AM
i m in!!!!!:dance::dance:
best of luck evrybody:wave::wave:

neozerahan
21-06-2009, 11:30 AM
can i use two weapons..i mean the same weapon meh twice
and can i cut the hands or hide thorugh masking is that posible...
i m a noob

Freespace-3DT
21-06-2009, 11:42 AM
Welcome, neozerahan!

Sorry, you can only use the weapon once ( though MrPeculiar had a creative way of making it double - he bent it into a "U" shape ), and no cutting and hiding allowed. Looking forward to seeing what you've got.

mrpeculiar
21-06-2009, 11:47 AM
And just to prove the fact and possibly help people out here it is without the creature

neozerahan
21-06-2009, 12:13 PM
thanks a lot brother freespace.....i gues wepon wil not be a prob if i use zb propperly..thanx a lot.....and sorry for asking dumb question:o:o

mrpeculiar-now that weopon is beatuiful mann.......thanks a lot for showing that techinque...that can realy help me ...thank u....

hers is my work progres in 40 mins-

mrpeculiar
21-06-2009, 12:29 PM
your welcome .......
My weapon is not complete yet ......or my sculpt by far ...........but time is going fast ........

Good luck with your sculpt

neozerahan
21-06-2009, 06:53 PM
mrpeculiar-thank u and good luck to u too mrpeculiar..

3hrs 35 min......


*i m a very big noob in zb hard surface as its my frst time..so any crit is welcome.

Freespace-3DT
21-06-2009, 08:10 PM
neozerahan: Looking very good, however do not cut the mesh ( it's in the rules ) - instead smooth it at a low subdivision and you should get a similar effect.

goast666
21-06-2009, 08:20 PM
Freespace - So we can't "cut" the mesh to omit pieces, but we can cut the mesh to get more subtools/polys? Am I correct on this?

neozerahan
21-06-2009, 08:21 PM
i actualy dint work on that so just for presentation i cut it...so later it wil cum back:smug:

neozerahan
21-06-2009, 08:45 PM
ok i gues i m not flooding the forum....
update 5 hrs aprox-

paulius-st
21-06-2009, 08:49 PM
about 2 hours of work. i turned pjedestal in to a wheel. i took me about an hour to make it more like a round peece of blob with mask, move, inflate, scale tools. and owerall after such hard work i made it something like round. than with few alphas i sculpted it fastly to save precious time. i didn't tuch the weapon obj yet. judt dont came out how to make a chain-gun from it like helicopters have. i'll save my self about 30-45 minutes at the end to define the colors, pose and to give emotion to this humanoid.

mrpeculiar - awsome sculpt allready.a question off topic - when youll finish this dragon of yours? i want this dragon in my picture galerie :).
good sculpts guys. i look forward to see some good peaces.

arthurduque
21-06-2009, 10:32 PM
aahauua...amazing...Idéias!!!

And good Contest!!!

Sundely i post my up...of the model here!!
good luck for all..

paulius-st
21-06-2009, 10:56 PM
another hour spent. and enough for today. tomorrow after job ill give it another hour of my time.
this time i edited torso hands and the head. aded some wires to the head and the hand and something like that. somethings fishy with the torso armor. maybe ill change it before i do the skin and the posing stuff.

mrpeculiar
22-06-2009, 12:44 AM
paulius-st ------ that dragon is almost completely re-sculpted now and im moving on to textures ...........ill post an update to that later today ......
I like the pipes on your head there ........going to add somthing similar to my sculpt

neozerahan ------ looking very cool man ......glad i could help



I also discovered a really cool way to make the seperations for your mechanic and organic peices ........i will make a small tutorial .....its very effecient

Righto .....6 hour update

Darchand
22-06-2009, 01:01 AM
I have a quick question if anyone cares to answer.

Okay symmetry is great for a lot of things but when say you want to work on a small part of the body like the hands it helps to hide the majority of the mesh and now you will have a pivot around the area that isn't hidden.

What I want to know is if there is a way for symmetry to carry through to the other hand while it is hidden so I don't have the pivot on both hands?

I know it is roughly phrased but maybe some one can understand what I am asking and help me out some?

Joseph Pomeisl
22-06-2009, 01:22 AM
you can try turning on the 'local' button; next to the AA and move buttons. Camera will rotate around your last stroke.

mrpeculiar
22-06-2009, 01:36 AM
You do it like this

Say you had sculpted the right arm ......from our view ......and you want to copy the new work to the other side

Mask your mesh into 2 halves . masking the area you want to copy .....go to your lowest subdivision ..........then go over to the "smart resym " button in your deformation pallet ...........hit it .

its also usefull to work your way up doing it on each sub division too

xxxcubanxxx
22-06-2009, 03:12 AM
Hey guys awesome work so far from everyone, keep it up I'm gonna try and join this one. Here is what I got so far about an 1 hr worth of work, good luck to everyone.


http://img196.imageshack.us/img196/6233/rendertest01.jpg (http://img196.imageshack.us/i/rendertest01.jpg/)

sagiarts
22-06-2009, 03:50 AM
Hi all all am in the contest
just a few doubts:

Is mesh extraction allowed(mrpeculiar did u extractesd the mesh after masking bro?)

Can I remove the fingers of the feet (KREFT: did u deleted it or just erased in culpting because that is taking a lot of poly)

mrpeculiar
22-06-2009, 03:55 AM
no mesh extraction is not allowed ...........
ive just posted a small tutorial guide-lining the the technique i used

here ----->http://forums.3dtotal.com/showthread.php?p=723272#post723272

also cutting up the mesh in any way is also not allowed.

gumby666
22-06-2009, 04:02 AM
I'm in!
All posts so far are looking great!!
My inlaws are coming to visit next week so I'll have to get it done before then (or maybe it give me an excuse to lock myself away in my office). Will definitely get this one done..... not like my slack effort with the dragon!

Darchand
22-06-2009, 04:50 AM
Thank you Joseph and thank you mrpeculiar. Both of your tips were very helpful and this is sure to help me out in up coming sculpts.

Branduarte
22-06-2009, 05:13 AM
Hey guys

Awesome challenge, here is my WIP

Cheers

WildWire
22-06-2009, 07:58 AM
Time is over, so I call this finished.
It was a lot of fun to sculpt this Cyborg Alien.
Good luck to all.

Cheers

Ralf Stumpf

Freespace-3DT
22-06-2009, 08:15 AM
Oh man, I'm loving these sculpts!

There's a final submission thread set up now that finished works are starting to surface.

chris_solo
22-06-2009, 08:27 AM
WildWire, very nice sculpt!!

KREFT
22-06-2009, 01:42 PM
hello,

sagiarts: I smoothed the feet and hands to get rid of the fingers
WildWire: very elegant design
paulius-st:very cool idea
Fenixy: I like the anatomy very much

wip 3.5 h

Freespace-3DT
22-06-2009, 01:45 PM
Wonderful sculpt, KREFT! That looks menacing, and extremely painful. The guy looks like he's coming from the Quake universe.

Lynette-3dt
22-06-2009, 02:47 PM
Wildwire, I love the look of your sculpt, but would be great to see him posedas well - is this something you'll do, do you think?

*Edit: I'm a dummy, sorry, I hand't checked the latest postings, d'oh!! Monday silliness, sowwy!*

By the way, this challenge is going great, loving all the entries and hoping to see more cool stuff too. Keep up the great work everyone! :)

freakmean16
22-06-2009, 03:09 PM
Well done to all of you guys, really good skills on hard surface, Im kinda learnin so this is what i got until now, been workin on him for 2 hours or something, i hope to do a lot more of em, ahhh and thanks for the tut Peculiar, im gonna try it for sure..

Ive been tryin some alphas i did in Alchemy, so any advice is most welcomed.

Branduarte: your work is amazing, i really like that dude.
Wild wire: nice!!!

Crispy4004
22-06-2009, 06:49 PM
mrpeculiar - are you masking by the color value or something to separate the parts?

chris_solo
22-06-2009, 07:34 PM
Hello folks! many great projects
I'm in, here's my start after past one hour and thirty minutes.

paulius-st
22-06-2009, 07:39 PM
freakmean16 your cyborg look like sub-zero from 'mortal combat'. nice one
mrpeculiar - good tutorial. if i'll finish one concept, i'll make another sculpt using this tut. it's esyer and faster your way than my way.

how do you guys react to this idea for my second scult to this contest?
- the most famous cyborg in holiwood history, most furocious , one and only. the terminator - arnold swarzenegger :) . i did his bust for one of my projects and i found a quick way to sculpt his face from any human base mesh.

Crispy4004
22-06-2009, 08:49 PM
mrpeculiar - are you masking by the color value or something to separate the parts?
oops didn't see you already posted a tutorial. Looks like my guess was right.

neozerahan
22-06-2009, 09:17 PM
now that was fun people.....phew i m done...
realy nice sculpt everyone...best of luck..
heres is my guy...

DELTATHUND3R
22-06-2009, 10:02 PM
Great sculpts..Im in :)..
Looking forward too seeing everybodys final works:):).

bryzol
22-06-2009, 10:04 PM
Wow, Wild Wire, as always stuning job! I love your style!
mrpeculiar - Fantastic too! Realy great one!
So many great entrys allready! I like the theme very much! Just downloaded meshes and started to sculpt but it won't be easy to get to your level guys!

Fenixy
22-06-2009, 10:46 PM
awsome enteries so far!
my update, total time 4h

Branduarte
23-06-2009, 12:09 AM
freakmean16 - Thank you very much !

WildWire - Very nice sculpt !

Here is my update

delavega
23-06-2009, 12:16 AM
Sweet diggity, I'm so in!

Some good stuff allready.

- Wildwire: congrats on your finished sculpt already. Looking very good!

- Branduarte: sweet update man!

I'm starting very soon...

Good luck to all!
cheers

bryzol
23-06-2009, 12:16 AM
Ok. Here is my start Tomorow i will try to finish hands, lower legs an then subdivide and add some detail to whole figure.
Hope you like it.

paulius-st
23-06-2009, 12:27 AM
bryzol - good sculpt.

mrpeculiar
23-06-2009, 01:15 AM
yea nice one bryzol ..........very cool .......and sexy in a strange way ;)

Lordabortion
23-06-2009, 01:32 AM
1.5 Hrs into it, I wish I didn't have to work so much :wall:

Not much, but better than nothing!

dPunisher
23-06-2009, 03:05 AM
WildWire, Branduarte, mrpeculiar, KREFT, neozerahan, bryzol... and evey one else... awesome sculpts!

mrpeculiar- thanks for the tutorial! It helps a lot.. :)

a quick question... is it ok to use plugins .. i.e the new Zplugin- Decimation Master- It can be used to reduce the number of polygons (as the model becomes highly subdivided)..?

goast666
23-06-2009, 04:41 AM
Well, 1hr down...7 more to go.
I was supposed to be working, but this is way more fun.

dPunisher - Decimation Master isn't used for the creation process. It is used to destroy a mesh when you're done to either print it, bake maps, or retopo. If there is another reason, I don't see it. But anyway, if you were to decimate the mesh you wouldn't be able to work on it anymore (all tris) and Also, you'd be altering the mesh from the original, which isn't allowed.

I do believe we can make the mesh into subtools to get a higher polycount. Only reason we can do that is we aren't actually altering the mesh, just making it so it will work better in Zbrush/Mudbox.

--------edit
Damn it. I just saw Branduarte's sculpt...gonna have to change the head now...grrr.

bryzol
23-06-2009, 06:20 AM
Thanks for kind words guys!
dPunisher - I think that we can't use decimation master becouse it changes the topology.

sagiarts
23-06-2009, 11:56 AM
hi all while planning to sculpt I have 2 doubts:
1.Can I break he base meshes into smaller subtools to get better polycount.
2.Can I delete some parts like the fingers at feet (pretty annoying).

dPunisher
23-06-2009, 12:48 PM
goast666 & bryzol Thanx for the replies. :)

sagiarts... try to smooth the extra parts at the lower sub-levels... but that'll not reduce the number of ploygons :P

KREFT
23-06-2009, 02:30 PM
Thank you Freespace-3DT .

so many great models !!!

here is mine 4.5 h now

bryzol
23-06-2009, 02:36 PM
Ok. here is an update. I've spent two hours with the head detailing.
Tell me what you think?
(Oh how I wish to have more polys.)

goast666
23-06-2009, 02:44 PM
Crispy4004: I understand what it's like to have so many things to do and so little time. Think it over carefully, and if you've got 8 hours over the next month, I hope you'll grace us with a hybrid. :)

liquidbear: Good start, just remember to make him/it powerful looking, even if he's sleak and thin. Even a weaker hybrid could still cause serious damage with a kickass weapon.

Joseph: What do you plan to do with the pedestal?

darkmonk: Technically, you're doing it within Zbrush, so it should be allright.

freakmean: Just look at the rules, you've got until the 20th July to submit. Showing work in progress is definetely recommended, as people can comment and help you out if you've got trouble.

To everyone wondering. Freespace's Reply to Darkmonk says we can split the mesh into subtools.

silverflame
23-06-2009, 02:49 PM
here's where i'm at after 2 1/2 hours, first time really doing any inorganic things

Sandpiper
23-06-2009, 06:33 PM
Hey everyone - I haven't done of these speed sculpt challenges in a loooong time. I have a bit of free time this week so I thought I'd participate!

I'm closing on 5 hours in on this one. Didn't really have a solid design in mind when I started so I find myself fiddling with design stuff more than anything else. I'm getting close to being able to start adding details and incorporating the fleshy areas into the mech....btw, his toes have been rotated under his foot and flattened in, just in case you were wondering. ;)

Jesse

Victor22
23-06-2009, 07:10 PM
Hi I Will enter in this competition
here my first 00:15 minutes just blocking the model
my intenton is made a kind of Cyborgstein...rs:drool:

Thanx:dance:

freakmean16
23-06-2009, 10:14 PM
Hey hey, nice work everyone, I think this may be a dumb question, but we can post as many models we can do right???, but we cant get past the 8 hours limit right????

PD: Love your design Bryzol, reminds me of a cyber Medusa...

bryzol
23-06-2009, 10:18 PM
Yes we can post as many models that we can do (everyona within 8h) but we can only submit one as a final.

And thanks...

bryzol
23-06-2009, 10:48 PM
Another little update. The body is almost finished, only lower legs are not shaped yet. There is fev details missing yet too but I will add them after posing the figure. Now it's time to make a gun and a pedestal.

Branduarte
24-06-2009, 01:16 AM
Hi guys,

I have a question, I sarted sculpt with nothing in my head, and made some mistakes. Can i start sculpt another one from zero again? Or i cannot do that?

Thank you.

neozerahan
24-06-2009, 01:41 AM
awesome sculpt man bryzol!!!!

Pedro Toledo
24-06-2009, 02:29 AM
I have a question, I sarted sculpt with nothing in my head, and made some mistakes. Can i start sculpt another one from zero again? Or i cannot do that?


I believe the time limit is for a single project. If you are starting something new, from scratch, I think you can restart your timer.

Freespace-3DT
24-06-2009, 07:04 AM
You can start over as many times as you like.

Raul
24-06-2009, 07:16 AM
So i have been wainting to enter one of these for a while!

Here is what i got so far. its bout an hour and 40 min of work. Along the way i lost my symmetry not sure y so i had to start over.

http://i7.photobucket.com/albums/y259/RaulXpT/challenges/3dT_SC_bioCreature/01__nano-suit__0001.jpg

By the way, good job guys i really like all of the sculpts so far!

kazmamurat
24-06-2009, 08:12 AM
wow, lots of awesome works! fenixy, wildwire, bryzol, branduarte, neozerehan, kreft, sandpiper, i don't know which one is better, really hard challenge!

Lynette-3dt
24-06-2009, 10:00 AM
Sandifer - niiiice! glad to have you back in the challenges! :)

liquidbear
24-06-2009, 12:23 PM
ok guys scrapped most of my last design and started again because i wanter to make tones of pipes and that was not aloud only one weapon :)

so here is my new scuplt im 1 hour and 40 min in going to start on his weapon today :) :shout:

paulius-st
24-06-2009, 06:47 PM
awsome sculpty bryzol.
as for me, i didn't like the first sculpt because it was too easy, and i'm starting a new. this time . more dificult. i dont know if ill end it in time. i have drawn a concept of it as i allways do. it will be a little scene . a bit funny , a bit scary : a big biomechanical monter atacking a little bunny :)

Jabberwock
24-06-2009, 10:30 PM
For the moment no real good inspiration for the "warrior" but a little bit more for its weapon. This kind of weapon is extremely expensive as the creature often die during the grafting on the gun, but when it's work the creature is so angry that this biomechanical weapon becomes extremely dangerous, for both ennemies and its owner :smug:

I spend probably too much time on it (3H15), but now I'm more or less satisfied with it and I have to find a good idea for the warrior!

paulius-st
24-06-2009, 10:53 PM
jabberwock i'd want to have this cool gun. :) how much for it.??/ i don't have much money, but i have alot of things. how's about 10kg of potatoes, 5kg of onion and 3kg of carrots? i think it fare enough :D

Victor22
24-06-2009, 11:07 PM
Well 2:40 hs has pass and I more less finish the head:dance:
and now i will make the body:evil:

jessemoody
25-06-2009, 02:01 AM
I love that gun Jabberwock. I see you graphed the creature onto the Nerf Maverick. Such a cool nerf gun. So many mods possible.

I think I might throw my hat into the ring. Put my cintiq to good use.

Sandpiper
25-06-2009, 03:10 AM
Here's my final entry. I didn't have time or use for the weapon so I left it out. I quickly polypainted two colors to set apart the skin and the mech.

sagiarts
25-06-2009, 04:30 AM
hi all this is my 1hr sculpt had to work long to get the form and proportion, getting very little breaks so my updates will be slow.....excellent and inspiring sculpts from every contestants
http://i202.photobucket.com/albums/aa37/sagiarts/biomech-B55.jpg

darkmonk
25-06-2009, 08:18 AM
wow, loads of cool entries so far, hopefully ill have some time this weekend to work on some ideas.

Jabberwock: love your gun but i noticed you have a hole through your mesh where the trigger is, i dont think we are allowed to cut holes in the model as it counts as altering the basemesh.

Jabberwock
25-06-2009, 08:40 AM
Thanks all for your comments!

Darkmonk : in fact it's not a real hole, it's just a part of the mesh hidden thanks to the command "HidePt".
But ok if it's not allowed I will just push "ShowPt"!^^ (perahps Freespace 3DT could confirm?)

Freespace-3DT
25-06-2009, 11:08 AM
Darkmonk's right, Jabberwock. You've got one of the most wacky sculpts, and I love it. But you've gotta show it all. :)

Jabberwock
25-06-2009, 01:13 PM
Ok no problem, that's not a big deal, and at the end I think that the finger that will push the trigger will mask this area

liquidbear
25-06-2009, 07:52 PM
ok guys i forgot to say u can watch my sculpt procsess on my youtube channel

i am up to 3 hours now so nearly about time to start on the weapon cause i still have no clue what to make it :)

I think i have a cool design in my head for the pedestal but as i said not a clue bout that dang weapon

btw jabberwock i love that weapon design :)

WildWire
25-06-2009, 08:46 PM
Great sculpts so far.
I made some additional cable work and a clay render of my Cyborg Alien.
Only for presentation not for the challenge. Hope you like it.

Cheers

Ralf Stumpf

DELTATHUND3R
25-06-2009, 09:00 PM
Ralf your character rocks..So clean ..love the details the head the weapon..I could go on..great work Ralf as usual :):)
Ralf btw how did u do those ubber cables.

bryzol
25-06-2009, 09:07 PM
Awesome render WildWire! Those aditional cables looks great! And I love the pose by the way. I must admit that I was thinking about making some aditional renders of mine hybrid too and now the decimation master makes it very easy :)
I steel have 3:20 hours to go with my model. I hope I will find some time to finish it tomorow.

WildWire
25-06-2009, 09:59 PM
Thanks,

Deltathunder3R: I made the cables with zSpheres in ZBrush and the UV's
in Maya. Why UV's? I use a mapping to sculpt the cable in one step.

bryzol: Like your Medusa Cyborg. And yes Decimation Master rocks.

Cheers

Ralf Stumpf

Sandpiper
25-06-2009, 11:01 PM
nice clean render Ralf! Tubes are awesome of course.

You're gonna inspire everyone to render their entries too! :)

paulius-st
25-06-2009, 11:35 PM
nice render wildwire . good sculpt.
sandpiper - well as for me , i won't render mine :P . but i will try to outsculpt wildwire, bryzol, mrpeculiar and others :p ; though mechanical and sci-fi images are my weakness :lame: .

theres my new sculpt. about one hour of posing, sculpting mesh to a base i want and sculpting face to add some characteristics to it as i want. still lots and lots of work to do.

Branduarte
26-06-2009, 01:39 AM
Hi guys,

So here is my new sculpt :wall: Now without pinch, and i made a concept...

Thank you Pedro and Freespace for the answer

Here is the WIP

Cheers.

freakmean16
26-06-2009, 03:13 AM
Hey Cézar, nice sculpt I really think this is one of my favs, Wildwire, your alien is really superb man, Im watchin a lot of amazing sculpts, so congrats to all of you guys.

This is what i got until now, about like 5 hours doin him, so I think i have time for the gun, I have no idea though, any advice????

Sandpiper
26-06-2009, 04:27 AM
So I got inspired to create some post renders like Ralf - :) Just for fun though....wanted to practice with Decimation Master plugin I guess...

Decimated the model and rendered in max and vray.

Higher res versions and a couple more angles at my zbrushcentral sketchbook page (http://www.zbrushcentral.com/zbc/showthread.php?p=580133#post580133)

bryzol
26-06-2009, 07:11 AM
Your render looks good too Sandpiper. I whould work a bit more on lighting. Creature is lighted nicely but there is to dark around him. And maybe changing color of background a little bit whould help too. What do you think?

DELTATHUND3R
26-06-2009, 07:42 AM
Hi all.Awsome sculpts.great ideas..
heres a wip of Thumper unit 227
have just under 2hrs left for weapon and pose.

Freespace-3DT
26-06-2009, 09:03 AM
freakmean: Your design seems similar to cybertronian designs from the recent Transformers movies. You could check out some references of Megatron's weapon for your hybrid.

Lynette-3dt
26-06-2009, 09:55 AM
WOW!! You're all really going for it in this challenge, it's great to see! Gnomon are also impressed with the interest in this challenge so far and all the great sculpts emerging; we're hoping that they'll be able to sponsor more challenges in the future, too.:) Great work guys, let's keep 'em coming :D

arthurduque
26-06-2009, 10:38 AM
ahuahuaha....goood works!!! very good works, here!!!
For me is a dificult...I trying do a model...but I dont found a good proporcions and inspirations...in right now...but I will finish this model...

liquidbear
26-06-2009, 12:10 PM
ok heres mine so far 3 hours in total

Sandpiper
26-06-2009, 12:43 PM
Hey Bryzol,

To answer your question about the lighting....the idea was to make it simple and show off the model. I wanted to use one light so the shadows would create drama around the details. I didn't want the background to be distracting. The dark area around him is a vignette effect intended to focus on the character. Without that effect, it felt flat as an image. I do appreciate your crit though! Always welcome.

Keep all the great work coming everyone. This topic of biomech hybrid seems to really attract people's attention and I think with this extended deadline we are going to have a heap of excellent final entries.....voting is going to be so hard!!

bryzol
26-06-2009, 01:44 PM
Sandpieper - I steel think that changing color of the background whould help. I mean changing hue about 5-10%, nothing more. You know, just for separating model from background, but it's your decision :) Cheers!

Sandpiper
26-06-2009, 02:21 PM
No worries Bryzol. I'm always open to crit. I see your point on the bg, it just depends if I have the energy to go in and change it! HA! :)

Shanre
26-06-2009, 04:50 PM
I'm wondering why there arent many women models or creatures of similar build to the (warhammer 40k) Great Knarloc or norm version, or maybe the 4 legged mechanical construct in the Halo series. Hmm :3

CHAO5
26-06-2009, 06:46 PM
wow ralf... nice character. and the RS_materials are so nicely.

chris_solo
26-06-2009, 10:25 PM
progress...--> Past 3:20 nice work everyone

M_Cederstrom
26-06-2009, 11:41 PM
OK i'm so going to do the comp. great work every one. :D very impressive work.

DELTATHUND3R
27-06-2009, 12:06 AM
Im running out of time so no funky pose ,also wont be able to finish lower sections of boots....
really awsome challange had alot of fun doing this 1.

bryzol
27-06-2009, 01:15 AM
Hey Delta! Realy great character!

Krazy8
27-06-2009, 01:18 AM
I'm new to speed sculpting but this is what I have. Already 2 hours into so yea haha.

goast666
27-06-2009, 01:45 AM
Damn, people are done already...well, I guess it is only 8hrs. But still...where do you guys find the time. I was looking under the couch earlier...only change. Anyway, I found an hour again this evening. So 2hrs down so far. 6 more to go.

sagiarts
27-06-2009, 07:45 AM
hi all so inspiring sculpt by everybody am feeling gr8 to b here.
Today is my leave so got some time heres my 2nd hr update:
http://i202.photobucket.com/albums/aa37/sagiarts/3Dtotalwip1.jpg

KREFT
27-06-2009, 07:17 PM
hello

my time is up,and the cyborg is finished(for this contest) :)
so good luck everybody and great work!!

chris_solo
27-06-2009, 11:17 PM
time up for me too!!! here my final entry, keep the good work everyone :)

Freespace-3DT
27-06-2009, 11:32 PM
Do submit your final entries in the Final Submissions thread, otherwise you won't be eligible for voting.

chris_solo
27-06-2009, 11:49 PM
Do submit your final entries in the Final Submissions thread, otherwise you won't be eligible for voting.

thanks man! ;)

Raul
28-06-2009, 04:08 AM
Wow, guys that stuff is looking pretty wicked!

Here is 3 hours worth of work. That is counting 3 times of zbrush crashing on me! :(

I think the next 5 hours im going to spend detailing and the rest making the weapon and the pedesdatal.

http://i7.photobucket.com/albums/y259/RaulXpT/challenges/3dT_SC_bioCreature/02__muantWoman__001.jpg

http://i7.photobucket.com/albums/y259/RaulXpT/challenges/3dT_SC_bioCreature/02__muantWoman__002.jpg

http://i7.photobucket.com/albums/y259/RaulXpT/challenges/3dT_SC_bioCreature/02__muantWoman__003.jpg

bryzol
28-06-2009, 10:46 AM
This challenge is geting more and more interesting! Many great entries guys!

Here is my update. Finly I've found some time to play with it again.
I have a bit less then 2h to go, So I will use about an hour to scoulpt a gun, 5 minutes to make a pedestal and rest of time to pose whole figure.

CHAO5
28-06-2009, 12:24 PM
wow bryzol... nice sculpt. looks better and better

chris_solo
28-06-2009, 04:04 PM
very nice bryzol!

polysmooth
28-06-2009, 04:54 PM
Man, there's some very nice sculpts going on here...
I think I'm gonna enter this one but before I do I've got a
question. I've read every single post in the thread and it seems
that you CAN split the mesh up into subtools, but I see that
cutting holes in the mesh isn't allowed and you can't use "Hidept"
like Jabberwock did on his gun (that things insane btw). So if u
do split the mesh into subtools (not polygroups) u could mask out
what u wanted to extract and that mask could have holes in it?

I've attached a pic so you can see what I'm talking about. What I'm
basically asking is the extraction on the left ok and the one on the right
not? Just wanted to clarify before I start..

Raul
28-06-2009, 05:54 PM
wow bryzol! that looks insane! Good job! :)

I have a question for you tho, how do you get such crisp edges?

goast666
28-06-2009, 06:30 PM
Man, there's some very nice sculpts going on here...
I think I'm gonna enter this one but before I do I've got a
question. I've read every single post in the thread and it seems
that you CAN split the mesh up into subtools, but I see that
cutting holes in the mesh isn't allowed and you can't use "Hidept"
like Jabberwock did on his gun (that things insane btw). So if u
do split the mesh into subtools (not polygroups) u could mask out
what u wanted to extract and that mask could have holes in it?

I've attached a pic so you can see what I'm talking about. What I'm
basically asking is the extraction on the left ok and the one on the right
not? Just wanted to clarify before I start..

Nope, neither is okay. If you do a mesh extraction you're adding to the mesh. You also can not do edge loops or local subdivisions as both of these would be changing the original mesh. Kinda sucks, but eh. You get the starting meshes and that is it. No more geometry, no less. At least that is how I interpret the instructions and guidelines for this comp.

polysmooth
28-06-2009, 06:49 PM
But splitting the model up into separate sub-tools for more
detail is allowed?

I'm not trying to ask the same thing over and over I just wanted to be clear
before I start

I do believe we can make the mesh into subtools to get a higher polycount. Only reason we can do that is we aren't actually altering the mesh, just making it so it will work better in Zbrush/Mudbox.

To everyone wondering. Freespace's Reply to Darkmonk says we can split the mesh into subtools.

goast666
28-06-2009, 07:02 PM
Correct. Creating subtools of the existing geometry is allowed. Creating new geometry or subtracting geometry isn't allowed.

polysmooth
28-06-2009, 07:12 PM
Lets say u split off an arm into a separate subtool...
Havent u then altered the original mesh?

goast666
28-06-2009, 07:14 PM
Altered, yes, added or removed geometry, no.

Jabberwock
28-06-2009, 07:18 PM
For me it is also quite weird, why are we allowed to split the mesh into several subtools as it is clearly changing the base mesh.
I think there would have been far less question if it was just allowed to deal with bash mesh and that's all.

Freespace-3DT
28-06-2009, 07:18 PM
Goast is right. I'm looking forward to your entry, polysmooth. One with so many golden eyes is sure to do something amazing. :)

Needless to say, I'm very impressed with what entries are shaping up in this competition so far, and so are the people from Gnomon Workshop.

Jabberwock: We are looking into tweaking the rules for future challenges, so don't lose hope. :)

goast666
28-06-2009, 07:18 PM
Polysmooth - You can probably do whatever the hell you want for that matter, and then just project the original down to whatever you come up with. I mean, I don't know...freespace is the man to ask. Though I think doing it that way takes away from the "sculpting" part of it. The challenge isn't to see if you can push the model back down, but to see how far you can push it up...so to speak. But again...this is my take on it.

polysmooth
28-06-2009, 07:25 PM
goast666- I TOTALLY agree... I'm content to just sculpt on the mesh with no extraction of subtools. (This would clear things up). I was just saying that if u can extract an arm or head to sub-divide it more, thats no difference than drawing on a mask on the back, extracting it, and then sculpting in my opinion....

goast666
28-06-2009, 07:35 PM
I agree with you as well poly. I'm probably not going to use subtools on this anyway...I can see nasty edges on the model already. Unless of course I were to take those breaks and intentionally place one over the other, but like you said, no different than doing mesh extractions.

bryzol
28-06-2009, 08:44 PM
CHAO5 - Thanks!
chris_solo - Thanks!
Neto - Thanks, and the answer is - PINCH BRUSH! :) (+ kombination of clay tubes, flaten and standard but pinch is the kay one)

And if it's going about altering a mesh, I think that changing or spliting mesh is not necessary. We weren't doing that before, why doing this now? This is the challenge part that you have a ready mesh wich sets the same limits to everyone. I whouldn't change anything in the rules...
Cheers!

DELTATHUND3R
28-06-2009, 09:29 PM
Its about the sculpt I believ not the extra added parts ppl would go nuts extracting new pieces...
Bryzol=Love ya work bro always amaze me..Really nice style..
I too am interested in Polys sculpt..So many great characters..Keep up the great work guys.

Pedz
28-06-2009, 11:03 PM
Hi everyone this is my first post here. This is about 4 hours in hope you like it.

M_Cederstrom
29-06-2009, 01:09 AM
there some really sweet sculpt going on, i had some time off today so i started my sculpt little over 5 hour. i still need to pose him and put him on the mount and just little detail here and there. :D this should be it for today update a little later. :D

goast666
29-06-2009, 02:17 AM
M_Cederstrom - I like the head design. I don't think we've seen any big eyed guys yet. Just a quick note on his ankles though. The inner one is higher up on the leg than the outer one.

NinthJake
29-06-2009, 02:26 PM
I love Gears of War :D

If I have enough time I might try this with the new 3D Coat program :)

liquidbear
29-06-2009, 02:57 PM
nearly finished mine i am going to attempt to make a second entry because this is my first ever time hard surface sculpting and it is taking a while to work for me :(

Astaroth
29-06-2009, 04:58 PM
so, now, we can cut the mesh in more than one subtools??? O_ò

chris_solo
29-06-2009, 06:32 PM
->Pedz, I like your style of sculpt and I love your website! the sculpts/render are really good!!

sagiarts
29-06-2009, 07:32 PM
wow !!!!!!!superb fight over here everybody is spectaculer.
I have one complaint too ,I am a new member guys common....comment my work say worst if its bad point me out wher am I wrong and praise me if u people like it ,,,, I want some response guys....
Anyway here is my 2.5 hr sculpt, I duplicated one hand for the mechanical one just for the placeholder ,actually I will be replacing the right hand witha a complete mechanical hand...I have so many work to do in so less time wish me luck goodnight all..........
http://i202.photobucket.com/albums/aa37/sagiarts/Front-1.jpg
http://i202.photobucket.com/albums/aa37/sagiarts/Back-2.jpg

Freespace-3DT
29-06-2009, 07:54 PM
sagiarts: Sorry sagiarts, your work definetely deserves some comments. I like it very much, very good combination of organic and complex inorganic elements. Try using two colors, one for organic, one for inorganic. How did you do all this in 2.5 hours? You're either very fast, or you meant 2.5 hours since last update.

sagiarts
29-06-2009, 07:56 PM
yah absolutly since last update total time spent till now is 4.5 hrs and thanks a lot mate for ur comments

liquidbear
29-06-2009, 07:57 PM
i was wondering that my self freespace i wish i could do something as amazing in that time :)

DELTATHUND3R
29-06-2009, 07:59 PM
Sag.I think ya characters looking pretty dam wikked buddy.
LOve the hands.Really like the look of him.
the plugs and cables are really good.
Sag alot wont comment bro Ive been here for a long time and well lol I just push along.Rarley getting feedback.Just keep pushing along.I think your characters looking awsome matey.

Krazy8
29-06-2009, 08:20 PM
Definately. I agree with everyone else. I really like the way its going. Keep up the good work.

bryzol
29-06-2009, 09:07 PM
Hey Sag! nice work! A lot of fine detail. I whould only erase those wounds on his arms, they don't look to convincing and thay don't add anything valuable to overal figure!
Keep up the good work!

Delta, thanks for nice words about my work, and don't complaine to much, a lot of great work you've made in those challenges, and a lot of good comments you've had ;)

paulius-st
29-06-2009, 09:09 PM
sagiarts . i like your chubby monster-robot. :) nice job.
i see it's going to be hard to compete with these sculpts. especialy bryzol. its my favorite.

heres my sculpt. after few times startins from the scrach again , now i'm plesed. as i mentioned alot earlyer - i sculpted arnolds bust using my reference images. so theres my 2h 45min sculpt. just the head and a bit of torso shaping.

Raul
29-06-2009, 09:33 PM
Sag. - very impressive! Seems like you are seriously pushing the mesh to new limits with the deal! very nice done sir! Now, finish the lower body!

Paulius - before i read your post, i was like, "this dude looks like arnold!" Then i found out y! Very awesome

Pedz
29-06-2009, 09:39 PM
chris_solo: thank you very much, I'm glad you like them.

Almost out of time, another 45 mins of tweaking and im done.

Astaroth
29-06-2009, 09:50 PM
this is mine so far, 2 hour of sculpting, i still don't know what to do with the legs XD
http://img190.imageshack.us/img190/7674/pic01x.jpg
http://img189.imageshack.us/img189/2656/pic02n.jpg

Darchand
29-06-2009, 10:00 PM
Here is mine. Oh about 6-20 but only around 3 hours of sculpting time in all reality. If you are wondering this is what happens when I save (try to save...)

I do plan on starting over or not entering.

Freespace-3DT
29-06-2009, 10:34 PM
Here is mine. Oh about 6-20 but only around 3 hours of sculpting time in all reality. If you are wondering this is what happens when I save (try to save...)

I do plan on starting over or not entering.

Only one of the reasons I use Mudbox. ;P

Jokes aside, I'm sorry that happens, it can be very frustrating to lose work because of software error. I hope you can try to go around this and still join with an entry. Try to update Zbrush ( in case you haven't ), or do a full system scan for any errors/viruses, or a simple restart in some cases.

GMGraham
29-06-2009, 10:50 PM
Here we go,

the concept behind this "Suicide Soldier" is that a team of bad scientists have developed a steroid/virus that enables them to use Gorillas as weapons. By injecting the steroid, the animal is able live through very extreme amounts of pain. The scientists will gut the gorilla and pull the lungs through the back to hollow out the chest area were a fuel tank is installed and conected to a flamethrower that comes through the animals mouth. A chip is installed in the brain making the creature re-mote controllable. Variouse re-inforcements are made to keep the animal functional (like plates along the spine and thighs if needed). No 2 "bio-weapons" turn out the same as they all need different levels of treatment to remain "functional". These creations can last up to 4 hours before breaking down, but if they are shot at or take too much damage in the fuel tank area they will explode wiping out most everything around it (especially if sent in groups). These "weapons" are very cost effective and can be mass produced in a hurry.


http://i2.photobucket.com/albums/y8/StaleFlesh/suicide_soldier.jpg

sagiarts
30-06-2009, 02:30 AM
liquidbear, Thanks a lot

DELTATHUND3R-Thanks , I can understand , but dont worry mate I will put my words for ur posts and for everybody till I can keep my eye on:haha:

Krazy8:thanx

bryzol:Thanks for ur suggestion I do think the same and I will erase the wound

paulius-st:Thanx mate

Neto:Thanx I will try my best to keep it up

Raul
30-06-2009, 02:32 AM
Well, im down to 3.5 hours left. All i got to model is the weapon and pedestal...what should i do?



http://i7.photobucket.com/albums/y259/RaulXpT/challenges/3dT_SC_bioCreature/monster__001.jpg

http://i7.photobucket.com/albums/y259/RaulXpT/challenges/3dT_SC_bioCreature/monster__002.jpg

http://i7.photobucket.com/albums/y259/RaulXpT/challenges/3dT_SC_bioCreature/monster__003.jpg

http://i7.photobucket.com/albums/y259/RaulXpT/challenges/3dT_SC_bioCreature/monster__004.jpg

freakmean16
30-06-2009, 02:44 AM
Well, Im watching some very good sculpts here, I think Im out of time, so here is what I have till now, Im doin now the posing so... any advice???

PS: Thanks for the advice fresspace, I think I pulled this gun out, what do you think???

gumby666
30-06-2009, 02:54 AM
Amazing sculpts on here!!!
Really inspiring stuff.
Finished renovating my backyard last weekend so hopefully my partner will remove the ball & chain and let me spend some time on this challenge!!

Stalefish - Like it! He looks so happy to be bouncing to certain doom!

Segi - Great detail and character. I tend to agree about the wounds on the arm. Maybe just reduce the amount of them and don't make them symetrical, unless that is part of the design?

Neto - your scuplt is neato!!!! When I saw your first WIP it didn't jump out at me but now it's looking spot on!! Maybe the weapon could be a handbag of death or a paris hilton stlye bio-mechanical Chihuahua (see attached pic)?? A little extra detail in the hair would be sweet too.

Raul
30-06-2009, 04:21 AM
Freakman - dude! I like how u sharpened up ur model! Its taking on a nice direction there. I think now the armor needs some wear and tear marks.

By the way I'm am so totally digging the gun! Although. I think it needs to be bigger....that there is just not big enough! Lol jk

Gumb - a chihuhua? Lmao. Don't tempt me! I'm crazy I migth do it! Lol
Thanx for the feedback. I still feel thst I need some more detailing to do.

AlexM
30-06-2009, 08:52 AM
Hi everybody!!! Very nice works-Neto,Neozerahan,Kreft,Freakmean16, Sagiarts-amazing. This time I refuse posting WIP's and show the result.

GMGraham
30-06-2009, 01:09 PM
well I've run out of time on mine, I didn't get as far as I'd hoped (that tank took a while to flesh out). I think I might start over with a different concept, something a little more expensive looking and a little less organic. We'll see how much time I have. Everyone's sculpts are amazing, very inspiring work! I love this forum, hope to be more involved in the future.....

Here are a couple more close ups of this "suicide soldier" for now. (wish I could add the flames coming from the flame thrower in his mouth, maybe could have used the weapon mesh for that eh?)

http://i2.photobucket.com/albums/y8/StaleFlesh/suicide1.jpg

http://i2.photobucket.com/albums/y8/StaleFlesh/suicide2.jpg

http://i2.photobucket.com/albums/y8/StaleFlesh/suicide3.jpg

Freespace-3DT
30-06-2009, 01:23 PM
freakmean: I'm loving your designs, great stuff!

AlexM: Certainly unique, so far nobody made a turret weapon.

StaleFlesh: I love his backstory, and that pose is awesome!

dPunisher
30-06-2009, 01:24 PM
Hey, great work so far! sagiarts, Pedz, goast666, KREFT, bryzol, DELTATHUND3R..... ha the list keeps going! How in the world do you guys get such clean surfaces? ... i really can't do this hard surface stuff... :(

any ways i'm still working on this..

Question:
Someone pls let me know if the idea i'm working on is valid?

cos i've used the '_weapon.obj' as a part of the model.. i.e the 'girl' is actualy the weapon.obj file... the rest of it is the '_body.obj' ...

this is at 4hours.. :P

Thanx.

Oniram
30-06-2009, 01:50 PM
wow. i really need to keep up with these challenges. this one is perfect. i just completed a game design document about 2 weeks ago and this competition calls for the exact type of character that i hoped to create! ill definitely be starting this soon.

freakmean16
30-06-2009, 01:53 PM
heyhey, thanks for the comments here, yep, this is my first "serious" hard surface stuff, so I think it needs more and more refinin, but I lost all of my time in this guy, so I have a question:
Can I do another one?????, or not???, and we just can upload one final right????

I dont know if Im already asked this so, sorry (If I did)

PS: for all of you guys, here is a tut from Nick Zucarrello, he did this stuff and i found it very helpfull:

http://www.zbrushcentral.com/zbc/showthread.php?t=070974

CHAO5
30-06-2009, 02:01 PM
wow nice update sagiarts... the arms looks greatn and the freaky eyes are awesome. Good on you!

nice sculpt Neto!!!


:dance::dance::dance:

Raul
30-06-2009, 03:12 PM
dPunisher - Well, is a mixture of things. The 1st thing you need to do is achieve your main composition and design. Do this on the 1st and 2nd subDs. Then once you get that, try to get most of the hard surfaces hard on the 3rd one. Dont bother with details yet. Finally, when you reach up the 1 million mark, and you have your main stuff blocked out. Use a combination of pinch, clay tubes and flatten brushes to "iron" the surcfaces, using the pinch tool you sharpen the edge and finally using the clay tube brush you bevel edges.

The final suddivision level, is really only for detailing, by the time you get to this point all of the main things on your model should be blocked out.

Also, at least me, i dont really use any other stroke other than dots.

On your sculpt. It seems that the way you tried to go was by seeting the smooth level to where it keeps things hard whereever you start subdiving your mesh. This can result in undesirable results, as it gives you those weird straigth edges going on all around your mesh. You prolly want to avoid doing that. You also, need to subdivide your mesh prolly 3 or 2 more times in order to get the most out of your mesh.

Looking at your mesh now, i bet you if u do that subdivide two more times you will problably get the number of polygons to pull off the shapes of your mesh.

goast666
30-06-2009, 06:34 PM
Here is mine. Oh about 6-20 but only around 3 hours of sculpting time in all reality. If you are wondering this is what happens when I save (try to save...)

I do plan on starting over or not entering.

Just some things to stop that crash.
Always save on the Lowest SubD for all tools
NEVER save with a mask on.

KREFT
30-06-2009, 08:28 PM
Hello,

I did the hard surfaces using the move brush(for the basic forms),the flatten brush,clay brush or claytubs(this 3 are for making and defining the flat surfaces ) and the pinch brush for edges.
That's it, I think that this needs just practice(and a tablet :)
thanks

goast666
30-06-2009, 09:25 PM
Well, Here we are. Another update. I think I am happy with the pose that he is in. He still needs some detailing here and there to break up the symmetry that he has now. His cables and whatnot at the joints still need some love. He needs to get his teeth and his tongue defined. And the hands haven't really been touched yet either. I still have to think up something for them. I have to do up the base and his weapon as well. We'll see where this leads.

Everyone is doing a great job so far! Neto, I love the hair pulled over the face

bryzol
30-06-2009, 10:03 PM
Hey goast, nice pose! Keep it up! I'm playing around with the wepon concept but still I can't make anything worth atention :(
Meanwhile here is a simple pedestal added.

Freespace-3DT
01-07-2009, 12:15 AM
goast666: Awesome pose, even with the lowest subdivision it has a ton of character and feel to it.

bryzol: Simple pedestal, yes, but very effective. The camera angle gives the whole piece a claustrophobic sense that fits it perfectly.

dPunisher
01-07-2009, 03:19 AM
hey, Neto & KREFT- Thanx alot for the explanations! :) I'll re-start on a new model :)

i did try out doing it as shown in mrpeculiar's tutorial (thanx again :) )... (but not in this model) .. but when i started to add the details on the hard surfaces... they become kinda organic.. :P One of my problems might be that i start to work on the model without having any clear idea of what i want to model... i just 'doodle' until something comes up that i like.. and then try to convert it to the Hybrid... :P

goast666- one word : Awesome!

DANNYBOY
01-07-2009, 09:34 AM
Greetings folks,Thought i'd join the party and shake some polys if you all don't mind. I understand that the sculpt has to come from the base mesh, so I enlarged the head and wish to point out that it is not a subtool. Looking forward to seeing all the evolving sculpts out there. catch you later.

goast666
01-07-2009, 06:54 PM
dPunisher - Thanks
Freespace-3DT - Thanks
bryzol - Thanks. I'm loving your character...I think I'm just a sucker for boobs. Can't wait to see the pose.
DANNYBOY - Crazy design man. I'm loving the head.

Anywho. Here is the weapon done up and some close ups of his head. I still have 1.25hrs to do up his stand and do some small tweaks here and there.

Freespace-3DT
01-07-2009, 08:23 PM
The detail on the sword is insane! How did you do it?

Also, you have something weird in his eye, like weird pinching error.

goast666
01-07-2009, 08:29 PM
Thanks. His sword is just Clay, damStandard, flatten and pinch with a little patience.

I am aware of the error on his eye. It's from the lowpoly base mesh conflicting with how I want his eye to work. It just needs a little flatten on it to make it go away.

I'm not sure If I like the final comp or not. I feel like I put in a ton of details and the shot is so far back you can't see them. eh? I don't know. What do you guys think?

Freespace-3DT
01-07-2009, 08:49 PM
Combine what you have here with a close-up. :) The pose is great, also how he interacts with the ground on the pedestal. Cool use of color for pebbles.

goast666
01-07-2009, 08:53 PM
Does comp time go into our time? or is it just the sculpting?

liquidbear
01-07-2009, 09:15 PM
hi guys before i post in the finished work area can u add special effects in photoshop on one image ????? just for one final render ?????
btw hurry lol i wanna start my next sculpt :) its my first time hard surface modeling be gentle

Raul
01-07-2009, 09:25 PM
goast666 whoa man! That detail is outstanding! :)

By the way, i had some problems with the base mesh as well. My issues were that the eyes sockets were there and its really hard to give characters eyeballs to get those things out of there. The contrary goes for the mouth, it only had a few faces to work with initially.

I guess is all part of the challenge huh? Cool mesh tho.

Freespace-3DT
01-07-2009, 09:37 PM
goast: I'd say just the actual sculpting. Your final submission Comp is separate.

liquid: Not in-contest, but you can do anything to it out of contest or for fun. However, tell me what you're thinking of doing?

Neto: It's part of the challenge, correct. :) Yeah, Crimson King did a great job on the base meshes.

liquidbear
01-07-2009, 09:38 PM
just adding energy waves from my characters palm but i do that for my private folder

ClassicGamer-3DT
01-07-2009, 09:42 PM
Wow! you guys are goooood!!!

Excellent quality of work on display this time around, really outstanding creations.

CG.

liquidbear
01-07-2009, 11:42 PM
ok here is something i made for a bit of fun after my sculpt only bout 5 min work went on the pic but u get the gist

btw i used the first background i found of google just for fun so if u own it please dont get mad :dance::dance::dance::dance:

goast666
01-07-2009, 11:43 PM
Hey Freespace? Do we get more than 1 image for the final? I saw quite a few in the final entries with more than one image.

Freespace-3DT
02-07-2009, 12:35 AM
Goast, sure, just make sure they're attached, not linked from outside the forum.

goast666
02-07-2009, 12:58 AM
Freespace, thanks for the response. And yeah, I always attach...you guys are paying for the space. not me :)

Branduarte
02-07-2009, 01:56 AM
Hi Guys

Here is my update

Cheers

goast666
02-07-2009, 02:11 AM
Can we use a real lighting system. Or are we stuck to images from our sculpting package?
---
Edit
---
I read the brief...I'm dumb. Nevermind.

polysmooth
02-07-2009, 03:26 AM
Some nice sculpts so far...Tough competition!

Not sure if I should post this or not but I actually gotta prepare for
this challenge since I've never really done any hard surface stuff in zbrush.
Gonna start my entry tomorrow but tonight I decided to do a little test.
I just wanted to try out a gun handle. Just two spheres and some flatten
and pushing around. Prolly use this type of technique for my entry.
Spent about an hour on it...

Freespace-3DT
02-07-2009, 09:50 AM
Looks pretty wicked, polysmooth. There's a certain organic feel to it, that you might want to refine into sharp corners for an overall mechanic feel, but it's up to you. Style is not debatable. :)

CHAO5
02-07-2009, 02:00 PM
goast666 one of my favorites!!!

thermometer
02-07-2009, 07:44 PM
Really like Branduarte, Goast666, WildWire, Fenixy work so far..
Here is my start.
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