View Full Version : Tompa - Gender Bender - Robocop
tompa
20-07-2009, 10:40 AM
first step...
http://tompa.nu/ha/gb_progress_01.png
and some concept... got some of face too but that may change
http://tompa.nu/ha/gb_reference.png
chris_solo
20-07-2009, 11:19 AM
I like the idea! waiting to see...
Psycho Mantis
20-07-2009, 11:31 AM
great man - looking forward to see this finished - i have used the same references for my robocop (somewhere in the wip threads, its on ice at teh moment) - so i am really interested in how this turns out.
tompa
20-07-2009, 12:25 PM
great man - looking forward to see this finished - i have used the same references for my robocop (somewhere in the wip threads, its on ice at teh moment) - so i am really interested in how this turns out.
I saw yours before starting! impressive topology on that proxy... I just mess up my result-mesh when having that complexity, I cant even control triangles :hmm: (only quads)
Agent-X
20-07-2009, 02:47 PM
Nice! A female Robo Cop. This should be cool to see as well. :)
tompa
02-08-2009, 01:36 PM
ze head
http://tompa.nu/ha/gb_progress_02.png
no face details yet :p
chris_solo
02-08-2009, 06:48 PM
really good!
tompa
07-08-2009, 08:30 PM
the gun
http://tompa.nu/ha/gb_progress_03.png
timberwo7ves
07-08-2009, 08:39 PM
nice so far! :] are you allowed to post wires while competition's in progress?
face looks like a more feminine version of the original Murphy :P
tompa
07-08-2009, 09:06 PM
nice so far! :] are you allowed to post wires while competition's in progress?
face looks like a more feminine version of the original Murphy :P
I think thats okay, I don't have any wire right now thou.
thanks, the face are gonna take a while. sad hottnes is hard :grr:
concept I use
http://tompa.nu/ha/gb_concept_02.png
G-khan
10-08-2009, 12:13 PM
Looks very good.
Is it completely polygonal modeling?
tompa
10-08-2009, 02:01 PM
Looks very good.
Is it completely polygonal modeling?
thanks, the pipes on her head is controlled by a spline curve. not sure what you mean otherwise, I don't use nurb surfaces or sub divs. no "zbrush" sub divs either. :hmm:
I really don't know how you and other guys can have such highpoly zbrush models and then take them back into maya/max :???::???::???:
G-khan
10-08-2009, 02:41 PM
I see, I meant if you used zbrush or mudbox...
After modeling the highres mesh in zbrush there are 2 methods I know to export detail to low resolution mesh.
1- Since models are scuplted with a subdiv history in Zbrush, you can create a normal map using zmapper at level 2 or any level except highest level(forexample level 2 is 5,000 faces where high-res mesh is around 1.000.000). Created normal map will project all high-res details. But u must have UVs at your model.
2- You can take your high-res mesh to max or maya and re-topology \ remodel a low-poly mesh over the high-res, UV map the low-res. Than you can project details \ bake(render to texture) high-res mesh details to a normal map for use with low-res.
tompa
10-08-2009, 07:32 PM
to g-khan: alright.. I always do the second. I'm a silhouette freak, so having a quad'ed zbrush mesh as final would surely kill me.
what would Cedric (http://www.khalys.net/BOOK_2007/IngameArt.htm) do :lame:
oh yeah the face is zbrushed the rest is proxy
tompa
13-08-2009, 01:23 AM
and with arms :shy:
http://tompa.nu/ha/gb_progress_04.png
TheWinterLord
16-08-2009, 06:34 PM
Cool stuff Tompa!
tompa
16-08-2009, 11:57 PM
Cool stuff Tompa!
ha ha, hey dude! I didn't think you where active here anymore... man, did you hear about grin? I was about to apply there tomorrow :haha:
southparx
16-08-2009, 11:59 PM
Hi Tompa,
loove your model so far -
if i may give a bit critique, the hand seem a touch small and chubby though -
other than that its awesome, keep us updated :)
cheers,
andrew
tompa
17-08-2009, 12:05 AM
finaly.. legs.. the leg itself can be opened as a holster but I'm saving that for youtube (just transparent now).
the face is still under progress so it may look wierd right now.
http://tompa.nu/ha/gb_progress_05.png
feel free to criticize :dance:
tompa
17-08-2009, 12:08 AM
Hi Tompa,
loove your model so far -
if i may give a bit critique, the hand seem a touch small and chubby though -
other than that its awesome, keep us updated :)
cheers,
andrew
oh my, they are pretty small :haha:.. thanks
VinsanityV20
17-08-2009, 01:57 AM
Damn this model is looking spot on, man! *sniff* Makes me wish that they'd actually make a Robocop game...a good one, that is:) Can't wait to see it all textured - having that much specular is gonna make it look shiny, and shiny is always impressive. Just worry about fixing those tiny hands for now though - they remind me of the guy from those Burger King commercials. The ones with the tiny hands...
http://www.youtube.com/watch?v=xu_bE7g2wqM
Man, never would've thought that I'd have a reason to post that in a Threedy Forum:D
TheWinterLord
19-08-2009, 09:43 PM
Yes i knew about it, apply here instead! ;)
She looks a little short. Its going to be interesting to see what u do with the holster. GL
tompa
20-08-2009, 02:58 PM
Yes i knew about it, apply here instead! ;)
She looks a little short. Its going to be interesting to see what u do with the holster. GL
hehe and see you everyday... that's.. great..
I'd love to work at Massive "and" chat you up now and then, but I'm gonna try my luck in Stockholm first.
ya think so?.. okay okay, I've been using the fat girl angle (http://encyclopediadramatica.com/Fat_girl_angle), here's the front/side view. :lame:
http://tompa.nu/ha/gb_truth_03.png
holster video
--
http://www.youtube.com/watch?v=iKnP1EUC6Us
--
tompa
20-08-2009, 03:01 PM
to vinsanity: funny video :haha: ...now i definitely have to fix 'em :smug:
newhere
20-08-2009, 04:12 PM
Cool model.
SnappedStrings
20-08-2009, 10:32 PM
Oh man, that girl is bootilicious.
It looks like there's a little pinching around the pelvis area. Might want to look into it
Also, her stance is really broad, this will probably be fixed when you rig, but also something you might want to look into
Coming out great!
tompa
21-08-2009, 08:53 AM
Oh man, that girl is bootilicious.
It looks like there's a little pinching around the pelvis area. Might want to look into it
Also, her stance is really broad, this will probably be fixed when you rig, but also something you might want to look into
Coming out great!
http://tompa.nu/ha/gb_fix_01.png
tompa
03-09-2009, 08:24 PM
quick screen here
http://tompa.nu/ha/gb_progress_06.png
looks like I'm going over the polycount at this rate :hurt:
I'll probably do some kind of quick fix.. like removing the leg holster... or abuse my faithful bucket of caffeine-tabs :dance:
tompa
04-09-2009, 03:45 PM
ooops... :crazy:
stepped way over the poly limit here... and kind of broke my timeframe :lame:
http://tompa.nu/ha/gb_progress_07.png
well, see ya next competition *tompa resigns gender bender*
BiG ToE-3DT
04-09-2009, 07:50 PM
what's your tri count at now.
tompa
04-09-2009, 11:12 PM
what's your tri count at now.
10751...
I didn't realize there was so many round and protruding surfaces... totally my fault :hurt:
..anyway the mechanics works fine so I can still render a cool movie when I'm done.
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