PDA

View Full Version : still life


Oniram
22-07-2009, 06:25 PM
this was an assignment for my texturing and lighting class. all that was assigned was to make a still life composed of four objects. all objects had to be textured and the scene had to be completely lit.

here is the finished product.

http://img.photobucket.com/albums/v666/Oniram/models/FinalRender01.jpg

http://img.photobucket.com/albums/v666/Oniram/models/FinalRender2.jpg

http://img.photobucket.com/albums/v666/Oniram/models/FinalRender3.jpg

http://img.photobucket.com/albums/v666/Oniram/models/StillLife_wire.jpg

Perversonality
22-07-2009, 08:22 PM
Looks pretty good. Was the lighting supposed to be game engine lighting or any lighting though as it's a little weak? Also the barrel texture is a little too messy compared to the palette and the tyre, the palette in particular

Oniram
22-07-2009, 08:24 PM
it was supposed to be game lighting. all i did was a basic 3 light set up. and as far as the textures. my instructor actually didnt mention anything about the barrel being too messy. he actually told me it wasnt messy enough. ha. whereas on the contrary, he told me the tire i had originally was too messy and had to change it (it was originally extremely dusty and almost a light grey color. he said to just keep it black with a hint of dirt).

Perversonality
22-07-2009, 08:35 PM
Opinions are a wonderful thing :)

For me the texture on the barrel destroys the shape. The lines of the texture make the shape less obvious and take away from the ribbed parts so that it almost looks like a textured cylinder in the render. Maybe that's what he meant by not messy enough? Either that or he was expecting dents instead of a uniform shape based on the aged texture?! Perhaps if the wood on the palette was less clean then it would make the barrel work better, but I think it's probably the three distinct colour areas that's making it not work so well for me

The pages on the book texture seem to stand out very nicely though.

Oniram
22-07-2009, 09:02 PM
thx for the critique. what my instructor told me specifically about the barrel is focused on the indents as well. he said that the top and bottom of the beveled area should have more "ware n tear" on it.. it is a place where dust would collect and it should be seen as a busy area.

poopipe
24-07-2009, 03:46 PM
I'd agree with perv generally.

I probably would have injected a little colour into the barrels since the whole thing is a little muddy with all those browns etc.

I think if you added the dirt etc as your instructor suggested you'd get more definition into the barrel textures and probably solve the problems we mention.

good stuff though :)

Oniram
06-08-2009, 02:12 AM
finished this new piece about a week ago. did some minor changes but havent rendered them out, so for now ill just post the originals.

http://img.photobucket.com/albums/v666/Oniram/models/barrel_left.jpg

http://img.photobucket.com/albums/v666/Oniram/models/barrel_closeup.jpg

http://img.photobucket.com/albums/v666/Oniram/models/barrel01.jpg

i had a rotating .avi of the model as well but when i uploaded it to my photobucket it looked terrible. i will try another method eventually.