View Full Version : G-khan - Gender Bender - SF2 Guile - M 2 F
08-08-2009, 08:12 AM
Hi everybody, I'm new to 3dtotal.com. Low poly challage drew my attettion. I am currently working at an industrial design office and in my spare time I'll try to complete my model. (I have the bad habit of not completing the competitions I attend.
I chose Guile, one of my favourite characters from Sf2. Agent X chose the same subject and did a very good job. I hope to do good stuff as well.
08-08-2009, 08:21 AM
good start G-khan, and welcome to threedy's :D
well I hope you do finish this! and a few quick suggestions. try lengthening the arms just a small amount, and have a play with some more defined sharper folds on the cloth areas :)
08-08-2009, 09:50 AM
thank you for your comments, I'll keep 'em in mind.
08-08-2009, 09:52 AM
A close up:
08-08-2009, 10:46 PM
She still looks very masculine. Remove the boobs, and you have a man. I would try playing around with some more of the proportions to get that female look. Smaller shoulders and chest area would be a good place to start.
10-08-2009, 11:05 AM
Hi SR_6274, thank you for your comments, I tried to make her less muscular. I also made the arms slightly longer.
10-08-2009, 04:08 PM
This model is coming along nicely, but I would say it still needs some small adjustments. For instance, the wrinkles along the ribcage look very unnatural. Also, the symmetry of the wrinkles is very obvious. Smooth out the wrinkles, turn off symmetry, and sculpt them individually.
Also, the boots are a little too smooth. They need stitching and marks to show that the leather is separate parts. Maybe some laces or buckles.
Also, the neck seems just a liiiiiittle bit too long. Also, something seems funny with the jaw, I can't quite put my finger on it, but it might be just a result of the long neck
Everything's coming along really nice though, keep at it!
11-08-2009, 11:43 AM
Hi SnappedStrings, thank you for the comments.
I edited the wrinkles, boot was in progress so I continued on detailing it. I also shortened the neck. I agree to jaw thing, I am not satisfied with the head, but I keep working on it.
12-08-2009, 09:26 AM
I think of modeling her a hair dryer instead of a comb. What do you think? Here are some referances:
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