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View Full Version : Spare a dime


redorb333
26-08-2009, 09:19 PM
HI i I am in a contest, so here is my entry, it would be nice to have some critics, thanks



here is the link



http://www.aniboom.com/animation-video/391042/Spare-a-Dime/

SnappedStrings
28-08-2009, 12:42 PM
I watched this without sound, not sure if that makes a difference to understanding the storyline, but here's my critique:

You did a good job with the cloth on the coat, no noticeable clipping or anything like that.

The whole walking animation could use a little adjustment. However, what I'm about to propose might involve a massive amount of changing.

He's walking way too deliberately. I don't know the character and I don't know his background, but he's got the feel of an aimless drifter, yet he walks as if he's in a hurry to get somewhere. This character would benefit more from a slower, more sultry ambling.

Also, as he walks, he's walking over train tracks, but it seems as if he's walking on completely flat ground. Now, I watched, and it looks like he's stepping on each of the railway boards. Whenever I've walked on tracks, I have to walk slowly and aim my footfalls so as not to fall in between the gaps. The movement here just feels unnatural, as if the tracks aren't even there. A little interaction between the character and his environment (possibly stepping down in between a board) would really help to sell the scene.

I was going to mention the arm swinging being too broad, but I think that's a result of just how fast and deliberately he's moving.


The coin flip looked pretty good, no criticisms there.

Andyba
29-08-2009, 10:22 AM
SnappedStrings, you should try watching it with sound. I think that the animation is quite consistent with the character and the music.
The only thing that bothered me is that the legs didn't reach the straight position during walking, I believe this was done to avoid the snapping motion. Well this can be avoided if you use an angle less then 180 degrees on the leg bones when rigging, So that when you stretch the bones the leg mesh bends in the opposite direction as if it is broken. This can also be used to make the animation more expressive.