View Full Version : Brilliant new low poly character tutorial!
27-05-2003, 10:01 AM
Many thanks to the author Ben Mathis
Please post any questions/comments here
27-05-2003, 12:10 PM
Hi Tom-3DT ya it is a good tutorial but I donít think that it will take Joan of arc tutorial of the number one spot I would give it the number two spot. As I think that it does not go into enough detail with the torso, and it moves on to quick, but maybe if I was not new to this 3D stuff it might be a lot easier. But hay im still working on my Joan of arc model and I love that tutorial, and people will learn a lot more from the Joan of arc tutorial than they will from Benís.:dance:
02-07-2003, 07:59 AM
Great tutorial, but certainly not for a newbie!
Its perfect for those who want to learn some techniques and gather some tips, its not for those people who are looking for the how to!
Heres what i made in few hours using his reference images and folowing his explanations: (no head those didn't have time for one)
03-07-2003, 09:59 PM
Great tutorial I loved it. the only problem I am having right now is the head part. I was wondering is there some where around the net that I could learn how to make a nice low poly head? if so could I please be pointed in the right direction and how to make clothes as well. Thanks a bunch
21-07-2003, 08:47 PM
Yeah i'm too am having problems with the head im not sure how he done that, mouth etc. PLEASE TELL ME!!!
21-07-2003, 09:39 PM
wish I could tell ya man
21-07-2003, 10:40 PM
Damm please if anyone knows tell us!
Oh the block shape for the head is that one object or 3 objects on top of eachother?
24-12-2003, 03:49 PM
Well the model is finished but im having difficulty in texturing the guy. As you can see ben mathis has created the textures sideways (flat) and when i try and id a particular face, like the side of the head i cant seem to, in UVW Modifier to get selected face to match up. What i mean is if i select the top surface (faces) of the model, lets say the hand, it seems to be sidways in the UVW Modifier instead of a top view like the texture is. I was hoping someone with texturing skills can help me out.
24-12-2003, 04:02 PM
this is the completed model
24-12-2003, 10:29 PM
In the UVW unwrap mode you have to move the vertices around so that the skin lays flat. Think of an orange. You would have to peal the skin off and lay it flat on a table to see all of it. You would have to do the same thing to texture one. Start by selecting all of the face in the UVW Unwrap mode and using Flatten Maping under maping in the tool bar. Then move the vertices around untill you get it to line up right.
25-12-2003, 03:10 AM
i think i have seen this tutorial before on 3dtotal...is it really new....?
25-12-2003, 11:51 AM
take a look at the first post date geoman
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