View Full Version : Judge Magister Gabranth
30-08-2009, 10:03 PM
Heres my another project Judge Magister Gabranth from FFXII . I have allmost done Modelling part but there is some serious questions/problems..
Problem is about rigging this guy. As you can see he have lots of armor part attached on it. I Imagined while hes moving and I got troubled.
So I asked myself this : '' How can I keep geometry of armor parts without any deformations and correctly simulate his cloth which he wears inside while hes moving ? ''
31-08-2009, 02:27 PM
can't wait to see more. really good start
31-08-2009, 06:08 PM
good luck mate.. :D
05-09-2009, 06:20 PM
lookin good...what software do you use ? maybe somebody can help you with the armor
05-09-2009, 07:41 PM
Looking good so far, but there are some parts of the armor that are inaccurate. First off, the upper plate on his elbow armor is the wrong shape. It should curve inward and then flare out. The cutouts on the top of his knee armor, as well as the bottom edge seem a bit wonky. Try making them straighter. The belt shouldn't sag down like that. In the reference shot, it goes straight across. The cuirass is too long as well. The lowest plate shouldn't go past the belt. Proportion-wise, it looks like his head is a bit too big, and his hands are a bit too small.
05-09-2009, 08:41 PM
My 2 cents here, since I'm by no means an animator... How about you link the armour parts to the bones of your rig?
Example. When rigged, there will be a bone for the thigh (upper leg) right? Just link the thigh plate to that bone and when you rotate the bone, the plate will move accordingly.
Anyway, I like what you did. Looks great except for the swords' handles which are too long compared with the blade.
06-09-2009, 04:45 AM
looking forward to more ... coming out nice so far ...
06-09-2009, 09:40 PM
Good start so far.
looking forward to see some more work on this :)
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