View Full Version : Modeling Reel 09
11-09-2009, 12:22 AM
Yep,I've actually done it.My new demo reel!
QuickTime (right click to save):
High Res (http://alkirilenko.com/Modeling_Reel_09.mov)
Some images from the reel:
I'm a dedicated and motivated Freelance modeler looking for a Full time position to expand and amplify my knowledge.
That's really awesome reel, and I think you should be very proud of your modeling skills. Maybe you you should put somewhere in the screen information on how many poly each character have.
And... one more thing... the elfish girl (my favorite), I think that something is wrong with her right elbow. I mean the way that elbow bends. Also, I think the last character in the reel also have problem with elbow (I don't think elbow would look that when it's bended).
Now, maybe I am wrong and don't take too seriuos my crits... from my part, I wouldn't even know how to model a helmet or shield of some of your characters, for example. :)
What render did you use?
11-09-2009, 06:41 PM
The elbows look fine to me actually :P Pretty much every time I pose a character,I check the anatomy using my own reflection. So,um,there could be something wrong with me...
Vray was used to render the stills.The turntables are from ZBrush.
11-09-2009, 08:52 PM
Great reel. I especially like your last character ( the thug with the pipe ), he's got a ton of personality in him. Do you use reference for their expressions and poses?
Did you use ambient occlusion in your vray shader, because the objects are darker inside details ( and it creates a great look ) ?
11-09-2009, 10:02 PM
every time someone posts awesome work, i wonder what have i been doing for 9 years of 3d experience while achieving mediocre results when compared to the work such as yours... Hopefully by the age of 65 i will learn z-brush and 3dsmax and be able to do work as good as yours.
i adore the small detailed chains in the horse
11-09-2009, 10:05 PM
very nice reel, aleks.
i was wondering how you did the turntables, wether you unwrapped them all and applied normals/displacement maps, but you already answered that :)
models look great. i wish you good luck on finding a fulltime job. shouldnt be too big of a problems with this reel, tho ;)
12-09-2009, 07:36 AM
Hey Aleks!! I am digging your sculpts man :) I think you an extremely well polished Zbrush artist! And here the critique comes and I don't want you to take this wrong.
A "modeler" in the industry, I assume you mean gaming industry, does so much more than Zbrush and Characters. You are aiming to get into an industry where the modeling process goes.
- base mesh
- retopologize/lowpoly = 8,000 to 12,000 tris (today's standard)
- Uwrap lowpoly
- Cast Normals and an AO map
- paint the other maps. (Maybe a couple of 2048 maps.)
Your demo reel only covers a very small portion of what is needed by a modeler/character modeler to make an asset for a game. The chances of you getting a full time job was just cut down by almost 90 percent because you haven't showed the employer your ability to create something for a game. Most modelers make the high and low poly complete with textures.
At our school we have a guy who is teaching our advanced character modeling class who works at I.D. Software as a Lead Character Modeler on DOOM4. He tells all the students here that they shouldn't be making characters for their portfolio. He says that you have a much better chance at getting into the industry as a prop modeler, environment modeler, or even an hard surface modeler. He said rarely people are given a character position when they first enter the industry because character modeling positions are given to the employers that have been around longer. The competition is fierce... Since Zbrush first came out there have been an explosion of characters because in a sense Zbrush has made making characters "easy..." and besides character modeling is only 15% of the modeling jobs out there. How many characters are in a game versus guns, or props, or rooms?
All I am saying man is I want to see you make it into the industry. Make your portfolio something that gets you there. Maybea couple of "Unique" original characters made from concepts you find that are taken all the way through. And maybe a weapon, a vehicle, and environment even. I am not sure if you are hearing me on that, but another teacher of mine says artists need to realize and separate what they need to do, and want to do.
I love your work man :) and I want to meet you out there someday. Don't kill me! :P
12-09-2009, 08:04 AM
Fantastic stuff as always Aleks, your modelling abilities are fantastic, but I will agree with J.B, if you had some texture work, like the finished texture of the night elf in there, people would probably be falling over themselves to get you on board. Then again I am job hunting atm with no success and you are worlds above me so I dont think I have much room to talk, anyways your models always amaze me! GL with your job prospects
12-09-2009, 03:05 PM
Freespace: Thanks man :) I use some references for the poses but usually it's just me standing in front of the mirror making faces =D
As for the shader,well,let's just say I'm not sure how exactly it was made ;) It's not a raw render though,Photoshop was also used a little bit.
Jeremiah_Bigley: Thanks for the input man. I get what you're trying to say there and I agree with you.BUT,I never said I wanted to do low poly stuff for video games. I want to get a job in the movie industry OR in the video game biz,but in the cinematic department. I know it's rare nowadays but some companies do have artists that only make models/sculpts or responsible for textures. And that's the kind of company I want to work for :)
Munkybutt: Yep, learning how to do proper textures is my next goal. It's just that right now things don't look very bright in my life,so I couldn't afford spending time on texturing. As a result I quickly put together this reel hoping it could get me a job.
12-09-2009, 03:43 PM
wow. a reel you actually don't want to end.
the puffy vest on gangsta is excellence.
13-09-2009, 08:33 PM
15-09-2009, 02:22 PM
nice models, good music :)
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