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RMBT
01-10-2009, 07:47 PM
In order to learn Zbrush I've decided to start work on an organic character with lots of muscles as that is what Zbrush is meant to be used for, right?! ;P

Any comments and suggestions are very welcome!

paulius-st
01-10-2009, 07:57 PM
scary *******.
allmost anatomicly rigt - shoulder muscles should be more round. you pushed it too hard with the neck - at the back of the neck the spot is too deep. face needs more smoothing - for now its a little bit messy to understand what is there. ears should be slimmer. excuse me if i'm wrong but are these abs on his forhead??
overall i like it.

RMBT
01-10-2009, 08:31 PM
Thanks for the pointers paulius-st! Still need a lot of work to do and get an anatomy book but first I want to block out the whole body.

p.s. he does a lot of frowning so yeah, they are sort of like face-abs :dance:

RMBT
01-10-2009, 09:30 PM
He isn't going to be a typical werewolf but more of an animal like bounty hunter, with a bad-ass gun! :cool:

RMBT
04-10-2009, 09:14 AM
I painted over the 3d model to figure out what sort of accessoires and clothing he should get. I am not to sure about the red cap though. Does anybody have any cool suggestions?

Sathe
04-10-2009, 11:39 AM
Smooth things out more,
Start by Blocking muscle definition with the Clay Tubes brush, Then refine that with the Clay brush, Smooth this out, ad a softer standard brush layer over the top of this, and finally either Flatten or Use the Standard brush where you need harder edges.
Also, been a while since ive seen my matcaps used :P