View Full Version : Wolfman
In order to learn Zbrush I've decided to start work on an organic character with lots of muscles as that is what Zbrush is meant to be used for, right?! ;P
Any comments and suggestions are very welcome!
01-10-2009, 07:57 PM
allmost anatomicly rigt - shoulder muscles should be more round. you pushed it too hard with the neck - at the back of the neck the spot is too deep. face needs more smoothing - for now its a little bit messy to understand what is there. ears should be slimmer. excuse me if i'm wrong but are these abs on his forhead??
overall i like it.
Thanks for the pointers paulius-st! Still need a lot of work to do and get an anatomy book but first I want to block out the whole body.
p.s. he does a lot of frowning so yeah, they are sort of like face-abs :dance:
He isn't going to be a typical werewolf but more of an animal like bounty hunter, with a bad-ass gun! :cool:
I painted over the 3d model to figure out what sort of accessoires and clothing he should get. I am not to sure about the red cap though. Does anybody have any cool suggestions?
04-10-2009, 11:39 AM
Smooth things out more,
Start by Blocking muscle definition with the Clay Tubes brush, Then refine that with the Clay brush, Smooth this out, ad a softer standard brush layer over the top of this, and finally either Flatten or Use the Standard brush where you need harder edges.
Also, been a while since ive seen my matcaps used :P
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