View Full Version : A place that was forgotten
19-10-2009, 02:46 PM
Woke up this morning and felt like building another city and this is what I've got so far, going to try and keep the polygon count as low as possible though my texturing skills are no good, I guess its about time I learn. it might or might not have decay and damage (maybe just a little damage).
As some of you already know I have a problem of not finishing half the stuff I start but I'l try my best to complete this 1. Crits and comments are welcome.
Software: 3dsmax / photoshop
renderer: mental ray
20-10-2009, 06:52 AM
20-10-2009, 07:59 AM
so far, it's pretty good! you intend to leave the street empty right?
20-10-2009, 08:13 AM
Yep, I want it look like everyone just disapeared. I might put a bit of vegetation but I dont want it to have a lot of damage.
20-10-2009, 08:45 AM
not much to crit so far...i'll be looking forward to this...
20-10-2009, 12:33 PM
Thanks,... Small update
Put some detail on the street so it can be seen that it's abandoned... like forgoten child shoes... or maybe little flower growing in the middle of the street through some tiny crack (which will make sense, because we will see that the flower can grow freely without being smashed by a cars).
Also, Ivy plugin could give this a lot... make a growing thorns in the base of the buildings.
You've got a put details in there that will have no sense, acctualy, that will not be there if the humans were still in that town.
Keep it up... I really like that camera angle.
20-10-2009, 12:53 PM
Thanks for the advice man, Ivy generator is definetly a great idea, I'l add the detail's as I go.
21-10-2009, 02:31 PM
I'm not sure about the scale of the objects, need a second opinion.
21-10-2009, 02:52 PM
I like it. It's really getting a nice feel to it.
Maybe for deserted objects, place a teddy bear somewhere. Nothing says abandoned in a hurry/wtfhappenedhere like a lone teddy bear.
21-10-2009, 04:17 PM
it will be super nice if, for the final render, you make volume light coming from dowson avenue!
21-10-2009, 06:57 PM
the size of the head of the street lights seems a bit too large. they also seem to extend out quite a bit over the street.
21-10-2009, 07:07 PM
looking good...i am already getting that lonely feeling...
22-10-2009, 07:57 AM
Thanks for the comments guys. Its turning out better that I thought.
Aramor: Thanks, I'll start on the deserted objects soon, the teddy bear is a good idea.
Dopefish: I'm using a single MR-Area light with FinalGather for illumination, I'm not sure if I can use volume lighting with it.
Oniram: Thanks, I was thinking the same thing too, I'l try to adjust them.
Texturing will be kinda hard, as said before I'm not that good at it, just hope it wont mess it up.
Here.. this awesome script could help you in the creation of the building and texturing them:
22-10-2009, 03:34 PM
Thanks, I'l try it out.
Not much of an update here.
22-10-2009, 06:23 PM
so far, so good. just don't mess it up in the texturing phase because in thi kind of scene it is the most importnt element.
23-10-2009, 03:20 PM
Need some good ideas on more objects to put in the scene, started trying out a few textures, i'll do some serious texturing over the weekend.
23-10-2009, 04:40 PM
so far it's too clean.
26-10-2009, 06:13 AM
Yeah it is'nt dirty enough, this is what I have so far, I've added some dirt to some of the textures. I was going to add more stuff but my laptop's run out of memory so this is as far as max will go if I want a high res image. I've done some post production in photoshop on the lower image.
Any idea's of how I can make it better. http://fc00.deviantart.com/fs50/f/2009/299/d/d/City__s_misary_by_spartanx118.jpg
26-10-2009, 01:04 PM
Okey I have'nt exactly achieved I what I wanted and i'm getting bored of this so I'm calling it complete. Im gona have to get some bigger hardware to create better images, its turned anyways thanks for all the help guys. http://fc07.deviantart.com/fs50/f/2009/299/6/8/City__s_Missary_by_spartanx118.jpg
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