View Full Version : low polys truck
31-05-2003, 03:04 PM
31-05-2003, 03:05 PM
31-05-2003, 04:41 PM
Make the truck more grey... ithink
it lookes like a wooden truck =)
nice texture map;)
01-06-2003, 12:26 AM
Yeah i agree. i think you need to enhance the rivets and make it less gray.
I Have a question, nothing to do with your model though.
I have seen loads of people make low poly model. do you do them for work or just fo modeling practice but if you do them for work then what are they for because i think there too good for the Gameboy and too low for the PC or PS2.
I never understood Y
01-06-2003, 03:24 AM
What I dont understand is why the wheels look so detailed, but the rest of the vehicle is so blocky!
How many polys is the whole thing exactly?
Unless this is for a way zoomed out RTS then I would add some detail to the body of the truck, and if it is for a RTS then get rid of most of the polys you are wasting on those wheels.
Also, try to give the windows a bluish tint and perhapse some sort of highlight or reflection on the texture map... or if it is for a FPS that supports enviro mapping, look into that.
Also, try to get rid of the gaps on the texture map... quite a bit of wasted space there.
With the texture, I would also try to work on those gaps (in the door frame etc) try to have it fade in, and have a darker line in the centre of the gap... not just the mono coloured sharp edged lines you have at the moment.
Should look good after a few little tweaks suck as this :)
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