View Full Version : CJE | The Slayer | Falkor
Hey everyone, first time on the forums, looking forward to seeing some great work from everyone on challenges to come.
For this challenge I've chosen to do a dark-gritty slayer of man and beast. It will be in a Conan style universe, and the character will be a cross between a typical gladiator style opponent but also have assassin-like traits and gear. Something like Altair meets Maximus.
I've only just started the body sculpt, it's still very WIP. working on concepting the armor in 3d now.
http://img32.imageshack.us/img32/8578/zbrush02.jpg
Day 1 Progress:
http://img42.imageshack.us/img42/9444/zbrush04.jpg
chris_solo
06-11-2009, 10:57 AM
great start! your character promises many good things I'm going to wait to see progress...
http://img260.imageshack.us/img260/3936/zbrush06.jpg
Joseph Pomeisl
07-11-2009, 05:16 AM
Looking nice so far. Only thing is the nose, kinda makes him look untough for some reason. Weird.
@Joseph Pomeisl: Thanks, yah the face is still very WIP, not the prettiest nose ATM.
Small Update:
http://img525.imageshack.us/img525/3486/zbrush07.jpg
warrior21
08-11-2009, 06:14 AM
shiet sux;P
lampshadehead
08-11-2009, 01:42 PM
Looking really cool. Looking forward to updates. Nothing really to crit. Not sure about the hood, but that just a personal choise, it's sculpted very well.
M_Cederstrom
08-11-2009, 10:18 PM
WOW your working fast and detailed. :D I hate it. :haha: Just kidding. I love the should armor. :D can't wait to see this one finish.
Identity3d
10-11-2009, 11:23 PM
This is really great wish i could sculpt that quick i get stuck a filling out the form lol keep it up hope to see an update soon
hellkorgi
11-11-2009, 02:53 AM
Cool start, Chad! Be careful with the wrist/hand area. He still needs ability to bend his hand.
Here's a small update, haven't had much time to work on it:
http://img22.imageshack.us/img22/5332/zbrushdocument.jpg
xxxcubanxxx
14-11-2009, 07:02 PM
Looking sweet dude, like the new armor/clothing better now.
chris_solo
22-11-2009, 08:40 PM
go > go > go ...
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