View Full Version : SMC M#01 - Chris_solo - Legendary Weapon - Stormbringer
06-11-2009, 12:19 PM
:wave: Hello folks!
I reserve this place, my choice and my concept carries on the mythical sword of Elric: Stormbringer! even if for me the time of 2h is very short I'm going to try to make a good project...
I didn't think it would be long before someone did Stormbringer. I was kicking around the idea as well, but just can't get motivated to model anything :D
06-11-2009, 12:53 PM
:hmm: ...sorry, I didn't understand everything the sense of your sentence because I express myself hardly in English (I apologize for it!) but I think that it's of the positive! isn't it?
06-11-2009, 01:36 PM
:D ...ah ok! :) I understood, it was the end of sentence that I didn't understand grieved if I outstripped you.
07-11-2009, 11:07 AM
here's Stormbringer, realization been make in 1 h 52, understanding modelling, unfolding Uv' s and sculpt in levels of grey then manufacture of normal map in Xnormal. The render is made in LW,at the moment it are of shaders there are no textures map...
I don't know if they have the right to use shaders for the render? otherwise I would make textures map later... :)
I have use the technology of export of normal map from a picture in levels of grey for time saving because I knew that if I launched into the sculpture the time would be exceeded for me, to earn the map in details levels of grey and normal map are 2048X2048pix.
I hope that you will like ;)
07-11-2009, 11:27 AM
wow, that is very high detail. Are these images your final render? You might want to pick a lighter background so that the sword can be seen better. Good work!
07-11-2009, 11:38 AM
no it's not still the render final it was only to show my working process, I think work still a bit over and then I have other render shots to be made, thanks for support czacen, I'm going to see for the light in background ;)
07-11-2009, 12:10 PM
...with a red background...a red bloddy:evil:
07-11-2009, 07:06 PM
Amazing work, my favorite so far :)
07-11-2009, 07:16 PM
thank you zipel! :)
07-11-2009, 09:24 PM
here's my final render for the beauty shot, I 'm work on the two others render (wireframe, clay) shots...
there is some wicked detail going on here. i like it !!!
08-11-2009, 09:55 AM
thanks bgen! damage that the time was restricted to 120 mn because I would have preferred having 180 mn, because that I made in modelling is very simple unfortunately...
08-11-2009, 11:23 AM
Here's my final entry with my three render shots. :) good luck everybody!!!
08-11-2009, 11:43 AM
Hey Chris, excellent work. Just remember to add the software you used in the images somewhere. Its a requirement in the rules :).
now i like the clay render even better, you can see the detail much better then in the beauty one.
08-11-2009, 03:03 PM
@czacen, yes, I 'm going to do a new version with used software written over, thank you ;)
08-11-2009, 03:18 PM
10-11-2009, 08:36 PM
Nice legendary weapon, I suggest you a lighter background for your first image, comme ça ta lame se détachera mieux, c'est fort sombre, ou alors c'est ptetr mon vieil écran. Zoli détail, j'aime bien la gravure sur la lame. Nice detail!
10-11-2009, 08:48 PM
hey washka ;) thanks mate ! j'ai éclairé mon tout dernier post par rapport aux posts de la première page! je pense que cela vient de ton écran car après éclairage, pour tester je l'ai regardé sur d'autres PC (à mon travail)...
I gave light in my last post in comparison with the posts of the first page! I think that it comes from your screen because after illumination, I will looked at it on others PC (at my job)...I think it is also setting the gamma of each monitor screen ...
I don't know if I owe lit more? what do you think people of it?
10-11-2009, 09:31 PM
:hmm: in doubt ... I gave a little more lighting in the background.
10-11-2009, 09:35 PM
much better. I prefer these renders.
Rachel vd M
11-11-2009, 03:16 PM
hey Chris Solo,
did you do the "normalmaps" within the 2 hrs?
11-11-2009, 03:39 PM
modelling (lightwave) + Uv's (UVlayout) + creation normal map (photshop & Xnormal)
in 1 h 52mn
I read the rules and the establishment of normal map is understood as modelling.
it is as for it as I showed (page 1) how I had work, for time saving!
11-11-2009, 04:10 PM
wow the maps really make this peice, keep it up mate, lovin it.
You free hand the maps?
11-11-2009, 04:25 PM
yes, normal map was created by hand in grayscale and then turned in normalmap by Xnormal.
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