View Full Version : Emeth003 - The Slayer - Executioner
13-11-2009, 05:06 PM
I like sketch of executioner by Frank Frazetta and I've decided this challenge will be my tribute to Frank Frazetta.
Here is work in progress - i finished torso and did basemesh for boots.
13-11-2009, 06:21 PM
Excellent. Can't wait to see this develop to the final stages.
13-11-2009, 08:26 PM
wow. cool idea.
14-11-2009, 04:24 AM
15-11-2009, 04:43 PM
czacen - thank you
berendey - thank you
Joseph Pomeisl - I dont know whot is nutsack but thank you :)
15-11-2009, 05:23 PM
...and I don't care because I saw what you did for the zombie sculpting challenge, this project will surely be well!
15-11-2009, 06:23 PM
Cool sculpting.I like the general stylistic of your character. Good luck in challenge(sorry for my English);)
15-11-2009, 07:18 PM
Nice sculpting. But you would currently have issues with baking the normal maps off this due to the close proximity of the arms and the body. Raising the arms a bit would help.
A great take on the Frazetta classic- i'm looking forward to seeing him finished. Although maybe ask him to put a loincloth on, his pouch is a bit distracting.
18-11-2009, 04:27 PM
chris_solo - thank you
Insania - thank you
platypus_green - thank you - I know about problem wit baking normalmaps - I sculpting in this pose but in sbdivide 0 a have layer with good pose for baking. I used this technique for beter control of massle for final pose
Ibbo - thank you - about his pouch - I'll try keeping original concept
here is update - I rendered model in ambient occlusion - it is good way to control all shapes - red places need more attention
18-11-2009, 05:27 PM
Very nice!!! Great job on your character so far man. Body and muscle structure looks natural and realistic. Keep up the great work! Can't wait to see the final product!
19-11-2009, 12:11 AM
As always autstanding! Can't wait to se final result! Keep it up Emeth!
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.