View Full Version : andreasrocha - Dragon's Lair
13-11-2009, 06:15 PM
Here are my two initial concepts.
13-11-2009, 09:24 PM
Very nice designs. I like The first one the best.
14-11-2009, 03:47 AM
I like the first to, I follow you Andreas Rocha.
14-11-2009, 11:16 PM
Thanks guys. Here is the first texture pass.
15-11-2009, 12:03 AM
Really nice designs and paints andrea. Your understanding of colour and environment is very good. Just curious as to how you achieved the rock texture in your second pass, as im having trouble painting that in mine.
15-11-2009, 09:55 AM
Wow, that's looking good already! Awesome how you textured those rocks, looks very convincing, like Kobes I'm having a very hard time making that look good in mine. Great work, looking forward to see more.
17-11-2009, 06:29 PM
About how I achieved the texture it was a combination of multiple techniques. I built a simple 3D model and applied a rock texture (from cgtextures) to it. I also experimented with displacement and bump. However, these results were not satisfying and it would take me too long to make them look good. So I applied some areas of that render over the concept and painted in the rest. I had to be careful to follow the perspective. However, most of the work was done with parts of photos applied over the concept, Brightness/Contrast (in Legacy mode), Hue/Saturation, erase parts and then paint in the rest to blend it. Basically that is the technique. There is a very good matte painting tutorial from Gnomon called "Camera Projection Techniques in Maya" and I learned a lot from that.
Here is another update. Still a lot of work to do.
17-11-2009, 08:05 PM
Ah, thank you for the explanation, I see you use the same provider for textures as I do, great site isn't it? :)
I'm struggling with wrapping textures around my rocks in PS though, I'll get there, but I doubt if it's one of the easiest ways to do it.
Looks awesome! (Again ;))
17-11-2009, 10:51 PM
This is coming along really nice. Right now the water seems to be splitting the composition but I am sure you have something in mind :D
very good work, but something missing in the composition. Maybe put a shadow, i don't know, just to tell a story...
21-11-2009, 02:05 PM
Interesting technique, I like the concept and It's original, now the big work will be the entrance. Keep it up!
23-11-2009, 06:32 AM
Thanks...I'll see what I can do about the splitting of the image and the "missing element".
A crop of the area I've been working on. Still a lot of painting to do.
23-11-2009, 07:12 AM
I see you use the same provider for textures as I do, great site isn't it
23-11-2009, 02:24 PM
Actually, most of the pictures I'm using came from photos I took in the Gragante del Cares in the Picos de Europa in Spain...beautiful location.
23-11-2009, 03:15 PM
it's just a spamm bot andreasrocha, some stunning progress, keep it up, deadline is closing in
23-11-2009, 05:58 PM
hehe...I'm talking to machines now. Thanks rocneasta for letting me know.
Another update...I introduced some fallen rocks to break up the river line, but I'm not sure yet if they work.
23-11-2009, 06:18 PM
the falling rocks look more like some bridges, might wanna redo the shadow/light on them so they appear more in a falling downward angle... but the break in river line is a nice touch
23-11-2009, 10:47 PM
This is excellent work, but a bit to illustrative. Like it very much, can't wait so see final
24-11-2009, 02:51 AM
Awesome work !!!Cheer:dance:
24-11-2009, 03:57 AM
its look Awesome.. i loved u angle.
24-11-2009, 02:15 PM
cool color palatte and i realy cool way of developing thingss
awesome man awesome....
25-11-2009, 03:49 AM
great painting great point of view
25-11-2009, 07:22 PM
Nice job :). You could make it so that the light seeps out from the cave and hits the opposite wall. Or something.
Or/and you could have some falling rocks..
29-11-2009, 09:11 PM
Thanks guys for the comments.
Here is my final entry.
01-12-2009, 04:44 PM
Wow, that`s so cool
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