PDA

View Full Version : Young Snake Slayers


marcogalli
27-11-2009, 11:24 AM
I have thought at a young slayer that fight and kill by two short blades and two snakes.
I start in 3ds max with a box.

marcogalli
27-11-2009, 11:27 AM
After modelling the base mesh I apply Uv with pelt and export the OBJ model to Cinema 4D... I like to use Body paint.

marcogalli
27-11-2009, 11:30 AM
I don't understand if we can use joint and rigging so I prefer to manual pose the model without any bones and rigging. The low number of poly help me in this step. For this step I worked in 3ds max.

marcogalli
27-11-2009, 11:32 AM
Now I have the model for rendering

BiG ToE-3DT
27-11-2009, 03:27 PM
you posted all your wip images on the same day.

did you model and texture and pose your model in one day too?

marcogalli
27-11-2009, 05:52 PM
No I did not understand that I had to post in forum :-)
I thought that we have to post only final images.

pogimonz
28-11-2009, 09:10 AM
whoa! where did this guy come from? =)

I was looking at your texture sheets, it's an interesting approach, how did you unwrap your UVs?

anyway congrats on finishing, model looks good. Is she egyptian?

marcogalli
29-11-2009, 06:44 AM
Thanks for your reply. I am trying to experiment this type of UV mapping using the UV tools of 3ds Max. I have never been a good UV mapper so I am trying to find new ways for apply UV. In this case I have selected little peace of the mesh and put them toghether like a puzzle. Is a long process and I can use it only because I use Body Paint with this crazy puzzle I think is impossible apply texture without it. I had not many time so I had not reduced at the best the space between the peace of the UV puzzle but in the future I would like to try to reduce it as much as possible. Probably all this work is crazy but I like experiments :-). Anyway I think that 3ds Max help bad UV mapper like me.
Yes the idea was an Egyptian or anycase an exotic middle east girl.