View Full Version : Army Of One
BiG ToE-3DT
01-12-2009, 03:11 PM
Game Art Challenge 02
Subject – Army Of One
http://www.3dtotal.com/articles/forum_challenge/images/dec_challenge_artwork.jpg
Thread Naming: Your Name – Army Of One – Character’s Name
Keep all questions in this thread
When worlds draw closer to their ends, countries are reduced to mere shadows of their former selves. Their militaries disintegrate, leaving every man, woman and child in a toss up for their very survival. But your different, you understand that your everyday life has changed, but wars, they stay strong. Nothing is like what it used to be. Death is common place these days, but in these trying times you must fend for yourself. You watch your own back because you can’t trust anybody to do it for you. You do what is needed to survive. You deal with any and everyone brazen enough to confront you and like a scavenger; you take their items that may be useful, stocking pilling your own armory. You do what’s needed; you are an Army Of One.
DUE DATE: January 3rd, 11:59 pm GMT - SUNDAY
Idea:
Create and model an Army Of One. Time period is open; person must be human, male or female. Use of technology is ok but no full on robots allowed.
Poly limit:
10,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 10,000 Tri Limit. Remember, the limit tells you where to stop, there is no minimum, so use as much of the limit as you see fit.
Textures:
-1 x 2048 Color Map
-1 x 2048 Reflection Map
-1 x 2048 Specular Map
-1 x 2048 Specular Color Map
-1 x 2048 Normal Map
-1 x 2048 Bump Map
-1 x 2048 Opacity (transparency) Map
-1 x 2048 Glow map
-1 x 2048 Glossiness map.
You can not chop it up into multiple smaller textures.
Textures can be hand-painted or you can use photographic sources. Do what you do.
Pedestals/Stands:
You do not have to create one, but if you do, understand that there is no texture or tri limit. You can go as crazy as you want, or keep it basic.
Resrictions:
-2-sided polies with two separate uv channels are permitted.
-Joint entries are prohibited for this challenge
-Your entry must be specifically created for this challenge. Do not use any pieces from previous personal works.
-There are no lighting restrictions.
-All Game Engines are allowed.
-You must create a W.I.P Thread to show off your work in progress.
Final Pictures:
Required In The Final Post (1 post per entry):
- 1 x Winning shot. This image should consist of your character depicted in its most awesome angle and pose.
- 1 x Beauty shot of your character. Feel free to put multiple angles of your character or just one big version or your character on this page. You are free to do whatever post effects you like on this image. Be careful how you do this though, simple is often better. It’s up to you.
- 1 x Construction shot of your character. Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you.
- 1 x Texture sheet that includes all your used sheets squeezed into "one" sheet.
- Concept Sheet (if you have one)
Please view full details of all the prizes and sponsors here (http://www.3dtotal.com/articles/forum_challenge/forum_challenge_dec.php)
Prizes:
1st Place
Topogun - Single user licence - worth $100
e-on software - Ozone 4.0 - worth $295
2dartist or 3dcreative digital magazine, 12 month subscription - worth $40
Focal Press - Any 2 books - worth approx $60-$100
3DTotal - Any 3DTotal book
3DTotal - t-shirt - $?? (priceless!)
2nd Place
Eat3d - Any DVD (download) - worth approx $60
2dartist or 3dcreative digital magazine, 6 month subscription - worth $20
3DTotal - t-shirt - $?? (priceless!)
3rd Place
3DTotal - Any 1 ebook - worth $15
3DTotal - t-shirt - $?? (priceless!)
4th Place
3DTotal - t-shirt - $?? (priceless!)
5th Place
3DTotal - t-shirt - $?? (priceless!)
Good luck everyone!
BiG ToE.
xxxcubanxxx
01-12-2009, 04:55 PM
Nice topic, I'm in.
Munkybutt
01-12-2009, 05:00 PM
sweet, i love post apocalyptic stuff, ill see what kind of concept i can get together for this one.
Cordero
01-12-2009, 06:46 PM
Yay! Nice theme again! I'm in!
Good luck everyone!
Martin_x
01-12-2009, 07:07 PM
I'm glad it started now. Thought it's gonna be after the results of previous challenge
ChaosDragonDZ
01-12-2009, 09:14 PM
i'm in; once my break from school starts :)
VinsanityV20
01-12-2009, 09:54 PM
Oh nice - I can't remember the last time they started up a new game art comp before they polls were closed for the last one;) I think I might join this one, though I'm undecided right now - don't wanna promise anything just yet...
dark_maggot
02-12-2009, 02:39 AM
Man this sounds so cool, I have to find time to do something for this.
Cheers.
Mr.fE
02-12-2009, 08:52 AM
This is gonna be my first challenge!! I'm in!!
RedFlames
02-12-2009, 10:35 PM
by 'game art' and 'All Game Engines are allowed' does this mean the model has to be shown in a game engine or are you just after the model?
I'll try and get involved with this... i just wanted to be clear on the above...
xxxcubanxxx
02-12-2009, 11:06 PM
by 'game art' and 'All Game Engines are allowed' does this mean the model has to be shown in a game engine or are you just after the model?
I'll try and get involved with this... i just wanted to be clear on the above...
I guess game art refers to the model being limited in its poly/tri count (10,000 Tris) and "all game engines allowed" is just to give you the freedom to render your images on it if you so choose to, but its not required you can use any software of your liking for this.
hope this helps :dunno:
hulahuga
03-12-2009, 01:45 PM
Couldn't someone make the main character in "The Road"? :) Would be an excellent subject. (according to me)
looks like a fun one... now just to find the time to do it.
BiG ToE-3DT
03-12-2009, 03:39 PM
look under the rock.
I'm at work and not working now because of you. I'm blaming 3DT if I get fired. ;)
So many ideas!!!
Darchand
03-12-2009, 05:04 PM
I'm at work and not working now because of you. I'm blaming 3DT if I get fired. ;)
So many ideas!!!
Little off topic but I just noticed that we have the same font on our demo reels...
Here's mine http://vimeo.com/4794685
Let me edit that I have the same type of font on my website that you do your demo reel my mistake. :)
Buzzy
04-12-2009, 12:44 PM
Seriously? Another one already? And only until Jan. 3rd? This is a torrid pace, Toe.
Good luck to everyone. I'll likely sit this one out, since I haven't even been able to finish the last character yet. If I come up with an awesome idea that can be done in 2 weeks, maybe I'll get on it.
setschaos
04-12-2009, 12:56 PM
Buzzy, Jan 3rd is almost 5 weeks away! I like your work so you have to at least start :P
Kraken
05-12-2009, 03:53 PM
Hi! I have some question!
"1 x 2048 Color Map
You can not chop it up into multiple smaller textures"
Should I put textures of character and textures of weapon into common image?
Thanks!
BiG ToE-3DT
05-12-2009, 04:37 PM
yep.
Tank[NL]
09-12-2009, 06:37 AM
nother cool subject. i really hope i'll have some time to work on this
BiG ToE-3DT
09-12-2009, 02:14 PM
Tank/Buzzy: as Scorpion would say, " Get Over Here"
buzz001
09-12-2009, 04:46 PM
This is going to be fun an challenging. Good luck to all
Tarik2d
09-12-2009, 08:43 PM
Ive never done one of these before, actually never modeled a low poly character before would like to try it and see if I can get some advice on the way. Can your character be from any timeline?
Cheers
BiG ToE-3DT
09-12-2009, 10:26 PM
yes, any point in time is ok
Tarik2d
09-12-2009, 10:32 PM
yes, any point in time is ok.
Great, thanks for the reply
Darchand
09-12-2009, 11:33 PM
Damn life and its interruption minus the fact that there are no phone calls for interviews...
I probably won't be able to do this challenge and I was aching to do some soldier of fortune. Hopefully next challenge I can get back into the swing of things until then I will be watching what you all come up with.
Tarik2d
10-12-2009, 12:05 PM
say if u have a peice of glass or something transparent that doesnt need a map can I just make a material with transparency for example with no maps?
BiG ToE-3DT
10-12-2009, 03:14 PM
nope, if you model it, it needs texture space. You will need to use an alpha map.
Tarik2d
10-12-2009, 07:40 PM
ok cheers, sorry got another question for you. Can you do post on the image in photoshop for example?
BiG ToE-3DT
10-12-2009, 08:23 PM
yes
setschaos
10-12-2009, 11:01 PM
Question: Where's your entry toe?
BiG ToE-3DT
10-12-2009, 11:27 PM
well, I would make one, but because I'm a moderator, I'm not allowed to enter.
But I can still model me up a character right? count me in.
hey! can the character be medieval or is he/she supposed to have BIG GUNS and stuff ?
Tank[NL]
11-12-2009, 10:17 AM
Tank/Buzzy: as Scorpion would say, " Get Over Here"
Sir, yes Sir...
*hides in a corner to do a concept*
Perversonality
11-12-2009, 10:34 AM
hey! can the character be medieval or is he/she supposed to have BIG GUNS and stuff ?
From the brief:
Create and model an Army Of One. Time period is open; person must be human, male or female. Use of technology is ok but no full on robots allowed.
From the brief:
Create and model an Army Of One. Time period is open; person must be human, male or female. Use of technology is ok but no full on robots allowed.
I'm gonna take that as a YES for medieval characters. ThanX !
Tarik2d
12-12-2009, 02:04 PM
Hi, just so I am sure, 10,000 tri's are 5,000 polys right?
Perversonality
12-12-2009, 02:22 PM
I posted this in your thread, but just in case others are unsure:
The limit is 10,000 triangles
As an aside though, 10,000 triangles isn't necessarily 5,000 polys as a polygon is 3 or more straight sides. 10,000 triangles = 5,000 quads would be more accurate as 10,000 triangles also is the same as 10,000 three-sided polygons :)
Tarik2d
12-12-2009, 02:25 PM
I posted this in your thread, but just in case others are unsure:
The limit is 10,000 triangles
As an aside though, 10,000 triangles isn't necessarily 5,000 polys as a polygon is 3 or more straight sides. 10,000 triangles = 5,000 quads would be more accurate as 10,000 triangles also is the same as 10,000 three-sided polygons :)
Cheers :)
Tarik2d
14-12-2009, 01:50 PM
Can I ask sometheing else please. When I come round to unwrapping the character do I group everything together so its all on the same UV space?
Cheers
BiG ToE-3DT
14-12-2009, 03:27 PM
yep. You have to. You only have 1 texture map to work with.
Tarik2d
14-12-2009, 03:36 PM
yep. You have to. You only have 1 texture map to work with.
Ok cheers. Would they normally do this in the game industry? Ive never done a lowpoly character before thats why Im asking :)
Thanks
BiG ToE-3DT
14-12-2009, 03:37 PM
yep.
Tarik2d
14-12-2009, 06:24 PM
Thanks :)
TKSDeadly
16-12-2009, 09:21 PM
Are pets allowed or they are against one man army title? mods please answer
BiG ToE-3DT
17-12-2009, 01:36 AM
yeah, pets are fine. But understand that they count towards the characters tri count.
Specialboy
17-12-2009, 03:57 PM
this challenge is awesome - must to say 3d total is my biggest inspiration for creating 3d art ... -* U GUYS ARE FUEL FOR MY 3D MACHINE INSIDE ME * so i`m in this ... little late start but i hope i`ll catch the date line ...
question ...for this
" Textures:
-1 x 2048 Color Map
-1 x 2048 Reflection Map
-1 x 2048 Specular Map
-1 x 2048 Specular Color Map
-1 x 2048 Normal Map
-1 x 2048 Bump Map
-1 x 2048 Opacity (transparency) Map
-1 x 2048 Glow map
-1 x 2048 Glossiness map. "
must to have all of this type of textures for the model or will be ok if i have only color ,specular ,normal texture maps ...
and ... i hope to to win for one of the 3d Totals T-Shirts ... if i win can be typed 2 extra words on the t-shirt below the logo of 3d total ?
Thanks
BiG ToE-3DT
17-12-2009, 05:31 PM
you don't have to use all the maps, those are just examples. as far the t-shirts, they are pre-made, you can't change them.
Neil_F01
18-12-2009, 12:00 PM
Question about hair... are we able to use hair mods.. or do we have to build the hair as a solid mesh..
BiG ToE-3DT
18-12-2009, 02:40 PM
you can use whatever method you want to create your model. But, understand that using a hair mod will kill your tri count, quick, fast and in a hurry.
Neil_F01
18-12-2009, 03:26 PM
you can use whatever method you want to create your model. But, understand that using a hair mod will kill your tri count, quick, fast and in a hurry.
ok cool.. i will probably just model hair then or something.. perhaps make her bald.. lol.. cheers
D R E A M N T
19-12-2009, 08:29 AM
So I have a question about :
Textures:
-1 x 2048 Color Map
-1 x 2048 Reflection Map
-1 x 2048 Specular Map
-1 x 2048 Specular Color Map
-1 x 2048 Normal Map
-1 x 2048 Bump Map
-1 x 2048 Opacity (transparency) Map
-1 x 2048 Glow map
-1 x 2048 Glossiness map.
What I don't understand is,are we to attach all of our models parts together and UV/texture them ALL as one.Or can we texture them separately on there own maps and just at the end fit all of the lets say diffuse maps for each piece into 1 X 2048 square in photoshop and submit it in to the final texture sheet(of course with the other maps such as spec done this way too)
Im very sorry for this question.I feel like such a N00b,I just don't want to do something wrong.
BiG ToE-3DT
19-12-2009, 04:02 PM
attach all of our models parts together and UV/texture them ALL as one.
it doesn't need to be a single mesh, but when you select a part of the mesh, the whole mesh, all parts included, should be hilighted.
D R E A M N T
19-12-2009, 04:47 PM
Ah..ok ok.
THANK YOU SO MUCH I would of screwed this up so bad.
Neil_F01
19-12-2009, 11:33 PM
I have done this.. am i right in saying this is how i should put my texture page together..
:_
BiG ToE-3DT
19-12-2009, 11:49 PM
nope, more like this, in this image you will see all parts of the model unwrapped to the same texture sheet.
the way you have your example, it looks as if each part was unwrapped to its own uv layout then later placed together with photoshop. Doing it that way would be against the rules.
The reason for this rule is for 2 reasons, (1.) it makes it easier to look at for voting (2.) harder to cheat.
BiG ToE-3DT
19-12-2009, 11:52 PM
the key word here is SAME. Everything needs to be on the same texture sheet.
if I ask to see a uv-unwrap of your model, everything should show up in it.
Neil_F01: your example would be (4) 2048x2048 texture sheets. You need (1) 2048x2048 texture sheet.
spacetornado
20-12-2009, 01:28 AM
Hey, Im I right in assuming that the final images must be rendered in a game engine? I was wondering if anyone could recommend a free and easy to use game engine? I usually render all my stuff in lightwave, I tried having a little look a marmoset toolbag but Im bit lost with it.
Cheers
VinsanityV20
20-12-2009, 01:56 AM
If this is anything like previous 3DTotal comps, SpaceTornado, you don't have to worry about game engines. As long as your character is up to the game-engine specs laid out at the beginning of the comp, just render it out, and photoshop it up a bit for finishing if you want. Throwing it into Hammer or Unreal to get renders hasn't been done in the past. At least, i've never seen it, and I must've entered at least 9 comps in the past 2-3 years (though I only finished a handful;) ).
Might I suggest looking at the Winner's Gallery thread to get a good idea of what 3DTotal demands from final renders in these comps? Also, to just look at some cool models.
http://forums.3dtotal.com/showthread.php?t=38687&highlight=Winner%27s+Gallery
(though unfortunately, some of the pics are gone. Tis a shame - how is anyone supposed to see Texas Chainsaw Man anymore!?! Big Toe - what up wit dat?)
Though if you REALLY wanna do it, for sh*ts and giggles, than I believe Unity just went free/open source. I also think there's a free version of the Unreal SDK available, but I don't really know because that toolset is dead to me. Unreal 2.5 was a bitch to use - it's like they went out of their way to make landscapes difficult to create (especially compared to Hammer/Source, where it's cake). But I'm getting distracted now...
spacetornado
20-12-2009, 02:08 AM
VinsanityV20: Thanks for the reply! Im relieved to hear that, I was worried I was gonna have to learn some new software(which always terrifies me), and yeah Im already panicking about time since well I dont see myself working on this on christmas day and new years day. :) ,however I still might take a look at unity software.
Cheers!
Neil_F01
20-12-2009, 05:22 AM
well am glad i put something up then now.. as i would have just pieced the final texture in photoshop.. but ah.. bummer.. this is probably gonna need some planning then.. so that i can squeeze it all in..
Are there ways to paint uvs onto a mesh in zbrush.. like spraying out the checkered pattern that forms the basis off.. (
BiG ToE-3DT
20-12-2009, 07:50 PM
well am glad i put something up then now.. (
me too.
Neil_F01
20-12-2009, 09:20 PM
me too.
cool:!!!:
buzz001
31-12-2009, 01:06 PM
Happy New Years to all.... now back to this UV puzzle fun fun fun....NOT...LOL. Best of luck to all.
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