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the_bromox
02-12-2009, 01:02 PM
I going to go with a post apocalyptic theme. A lot of my reference will be that of Mad Max. There's just something about the styles that intrigues me. The person I am going to design will be a leader of a small group titled "knights of free energy". I'll post some design here in a bit.

Does anyone know of a good tutorial I can read about making proper textures for game skin. A lot that the method you used for your recent model the Pogimonz.

BiG ToE-3DT
02-12-2009, 02:29 PM
try this one here (http://www.pig-brain.com/tutorials.htm)

setschaos
02-12-2009, 02:41 PM
Thanks BigToe, that was helpful for me as well, just to get a few technical procedures to lay on top of my "ballparkin" style.

Looking forward to seeing some of your WIPs Bromox.

the_bromox
02-12-2009, 03:37 PM
Excellent tutorial there thanks very much. This isn't exactly what I was looking for however It still going to be very useful. I was looking for a tutorial that talks about and shows how you set up skin shades for low poly models. I seen Pogimonz texture sheet but he didn't name what it was used for. Alot of colors on this sheet were blueish. Did he plug this into ambient or something like that. I'll msg him and see if he can shed some light on this.

BiG ToE-3DT
02-12-2009, 04:24 PM
that's the spec map.

it gives hints of color that were not painted into the diffuse map.

pogimonz
03-12-2009, 12:57 AM
Hey bromox, I did a screen grab of my render setup for you, to answer your
question.

It's nothing fancy, just placed 3 omni lights in the scene (spotlights preferred
if you're not lazy like me) each light had it's own color and intensity to help
sell the character and improve the look of the textures.

and big toe is right the blueish version of the texture is for the specular color
map, to give some color hints when light hits the surface.. but in this case I
just placed it in specular map and not specular color, since it was conflicting
w/ the colors I had setup for my 3 point lighting.

no fancy shaders in the render, and just rendered w/ the basic scanline.


hope that helps, and eager to see what you come up with for the challenge..
good luck!

Mr.fE
03-12-2009, 11:11 AM
great tips! thanks!!

VinsanityV20
30-12-2009, 06:18 AM
Bromox: Your thread is the MOST useful I've ever seen for one with no pictures or Work-in-Progress shots:) Sorry you didn't get to enter this comp man, but Merry Christmas and Happy New Year! Hope to see some of your stuff in 2010!

Big toe: Awesome link to Pig-Brain. That'll be so useful to me. Ditto pogimonz! I really have trouble with presenting my models for some reason - I'm definitely no lighting guy. So thanks for the tips!