View Full Version : Amy of One - ranger
03-12-2009, 04:11 PM
hey guys. this is my first post on this forum, so thought i might aswell enter one of the comps :) gona be using ideas from warhamer 40k, such as the eldar rangers and imperial guard. Its gona be set in a sort of nuclear-winter, very cold so he'll be wearing his nice warm long-johns under his big fur coat. :P heres just the low poly base ill be workin from that i just made, 300 polys
04-12-2009, 08:22 AM
I'd work on your concept a little bit first, unless you already know where you are going. Also is that 300 polys or triangles as it looks like it's probably closer to 500 tris. When doing poly counts you should quote tris as that's what the 10,000 limit actually relates to
04-12-2009, 01:03 PM
Thanks for the reply! it is indeed 594 polys then! i didnt know that lol. ive got a good few sketches done for my char, im goin back to them to develop them a bit more cause i dont like the design. i would have done them on the computer and uploaded the pictures but my pen tablet is playing up and not working so ive just done them on paper, and i dont have a scanner :(
04-12-2009, 05:17 PM
I like the proportions you're considering for this character. They're very... heroic.
I'd like to see some concept sketches, hope you can get em uploaded soon
04-12-2009, 09:54 PM
thanks, a heroic look is good for am 'army of one' :) ive sorted out my pen tablet so ill do a couple quick sketches tonight and upload em
08-12-2009, 06:46 PM
hey guys. ive so far given up on that concept and started a new one. ive decided to go for a flamethrower guy, lookin round the the WIP's i cant see any flamethrowers so im gona do that :) i did a new concept sketch earlier. got halfway through colouring it and the pen tablet broke.... AGAIN. :( anyway, heres a half finished concept sketch of him, will finish it off when i get my tablet workin. hes looking quite simple atm, i will add more details later on. im also starting with a much more bulky looking base mesh, and then ill work on the rest of him in zbrush. bearing in mind this is actualy the first human model ive made in 3d, ive only been doing hard surface modelling up until now, so ill loook forward to the challenge :)
08-12-2009, 08:07 PM
heres the new base mesh im gona work from
08-12-2009, 08:08 PM
woops forgot to attach it :)
08-12-2009, 10:55 PM
Nice concept there!
Some advices which are could be ignored if you don't agree with them:
you should decide, if you are going for simple things, or for some detailed model.
http://forums.3dtotal.com/showthread.php?t=71098 this is a great example how you can do a "simple" idea in a great way.
Or you can pick some complex thing, that works too.
I also suggest you to check out some pictures of human anatomy, to get familiar with the proportions and the main muscles.
once you have that, you should do your base mesh based on a good reference picture.
These are pretty good for a start. Of course they are not perfect. If you are going for heroic proportions you should pick one from the comic males:)
I hope that these links were helpful. If you didn't need any help, forgive me for bothering you.
Looking forward on your progress ;)
08-12-2009, 11:55 PM
thanks for the links! they will prove very useful :)
the base mesh i have isnt modelled that well, but ill make up for it in zbrush :) ill add all the muscles and stuff in zbrush and will see how it goes!
14-12-2009, 10:18 AM
Hows this coming along? would like to see some updates as the concept look good
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