View Full Version : MightyReg - Devil's Chariot
04-12-2009, 02:50 AM
This is my Devil Chariot concept. It's a quick sketch I have done, I think I can model it in 3 hours. First time ever I enter a CG contest, hope to see some nice chariots out there! Tell me what you think of it, I will probably start modeling it this weekend.
04-12-2009, 09:53 AM
nice concepts however i prefer open ones so you can see the boss
05-12-2009, 10:33 PM
Well yeah maybe I could just make all window broken... But I also think that if we can't see him, it reenforce the idea that he is the boss...
08-12-2009, 05:52 PM
Im not sure how much of a chariot this is...it looks more like a carriage but thats really up to the judges to decide. Anyways some ideas to incorporate possibly is to take a look at some gothic stuff... not kids who dress in all black...but like architecture. I think it will really help you design a cool vehicle. Also...maybe break some more stuff up in the back. You have the broken window, maybe break the back up a bit. Have one of your spikes snapped or bent over. Cant wait to see :)
08-12-2009, 06:05 PM
Thanks for the tips, the bent spikes would be a cool idea! About the carriage issue... well how to explain this, I'm a French guy and in French ''chariot'' can also mean a carriage, so I just typed that in google and saw carriage photos. I don't think it's a serious problem tough since I remember to have read in the rules that it had to be pulled by horses. I'll have to ask to be sure.
And about searching for gothic style... I'm not sure, gothic style is full of little details and I'm not sure I have the time in 3 hours to do tons of little details (plus it's the first time I participate in that kind of challenge). Still thanks for the suggestions!
09-12-2009, 07:32 AM
Right on man...those were just some things that caught my attention. I guess for my own opinion a chariot is more so an open cart that gets dragged around. But like i said its whatever the judges say.
And i totally understand the huge amount of detail for the gothic style...but they also have a distinct shape...not just overly detailed. Anyways keep on keeping on! Ill be watching your progress.
10-12-2009, 09:06 PM
very nice concept, I like it, with attention of modeling and texture could be a top entry
11-12-2009, 12:49 AM
Finally found some little time to start the modeling, today I started the wheels, which took me about 30 minutes. May look complicated but in fact it's pretty simple.
11-12-2009, 07:30 AM
you certainly have some speed under your fingers.
11-12-2009, 01:33 PM
Yeah I did it fast, but that's because I modelled it 2 times before at my job (I have lot of free time because I am waiting after my client). So when I did it yesterday I already knew exactly what I should do, so that's why it was so fast.
And I don't know if there is something like that in MAX, but in Maya there is a wonderful fonction which is call ''duplicate special'' :)
So all the elements around the center (like the spikes, the bars, the bolts, etc) where duplicate in one click!
11-12-2009, 01:45 PM
yea same tool different slang :)
13-12-2009, 02:18 AM
Okay here's where I am now, still have 45 minutes to do evil details and make the part that the horse pull. It went less fast for this than for my wheel :grr: Anyway if you have any ideas before I finish it tomorrow it would be great.
17-12-2009, 01:55 AM
With the 45 minutes I had left I could only add the parts that the horse pull and some kind of teeths where the driver sit. Let me know what you think of it.
Now only have to texture it and it will be finished.
17-12-2009, 09:05 AM
c'est superb, magnifique, et tres rapide, comment as-tu fait ca si rapide?
the doors could use a bit more smoothing though
17-12-2009, 02:45 PM
@Lord_doin : Hey merci pour les commentaires :)
I guess that to make something really fast like this you only need to practice. And to know your software well.
Also preparing yourself before you start can save a lot of time, like doing a sketch as I did. Thinking of how you're going to do each part before you start them also save time.
20-12-2009, 12:53 AM
Started lighting and doing some texture.
23-12-2009, 01:18 AM
Render of what the textures are right now, most of them are still in work process:
26-12-2009, 10:41 PM
Finished my Devil's Chariot, here are the final images. Good luck to everyone and happy holidays!
29-12-2009, 04:04 AM
Hi MightyReg. I like your interpretation of the Chariot. My only feedback would be that the horns in front seem to rest to high. It would not be able to rest on the back of any horse. So you might have a concern with the brief that said must be a design that can be drawn by horses. Other than that, I like the originality very much.
29-12-2009, 01:41 PM
Thanks for the comments!
About the horns, right now it seems like they are high but in fact the chariot is not that big. When I get home tonight after the job, I will post my main reference image, maybe you will see what I mean.
29-12-2009, 11:43 PM
Here is the reference image I was talking about, as you can see the horse as high as the chariot:
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