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View Full Version : FrZnChAoS - Army Of One - The Last Templar


FrZnChAoS
07-12-2009, 06:36 AM
It's been awhile since I hopped into a art challenge. Hoping to have enough time to get this one finished. Heres my rough concept I cooked up in photoshop. More details to come :).

dhin
07-12-2009, 02:16 PM
Interesting idea, though it reminds me of the Predator.

FrZnChAoS
09-12-2009, 05:36 AM
started putting together a base mesh before getting into the sculpt. more to come in the next day or so.

FrZnChAoS
10-12-2009, 03:30 PM
finished my base model, time to start sculpting :)

Tarik2d
10-12-2009, 03:31 PM
cool, whats the poly count on this so far?

xxxcubanxxx
10-12-2009, 03:40 PM
Looking cool dude

Perversonality
10-12-2009, 03:53 PM
I'm assuming you will be fixing the poly distribution once the sculpt is done? The hands in particular are too heavy compared to other areas

FrZnChAoS
11-12-2009, 02:47 AM
the model is about 9k right now.

Perversonality: i agree the hands are a little heavy, and some areas need some more. will be running a re-topo phase after the sculpt is hammered out.

Mr.fE
11-12-2009, 10:02 AM
are you going for a hellgate style or something more madmax like?

FrZnChAoS
13-12-2009, 09:47 PM
Started the sculpt, still working on the details though.

Mr.fE: not really familiar with either. i did a quick google image search, I would say closer to hellgate between the two. Kinda gives me some more reference material to look at.

Tarik2d
13-12-2009, 10:05 PM
This is looking cool! have you got enough polys for the hair?

FrZnChAoS
15-12-2009, 04:22 AM
ive had the hair in the mix for a little bit, not sure if its as big as i want it at this point. overall still sculpting out more details, probably sculpt for another few days than get ready to texture this weekend if all goes all well.

Tarik2d
15-12-2009, 07:34 AM
Yeah like you say the hair would be good to be big and have an impacked on the character. Good stuff so far though

FrZnChAoS
23-12-2009, 06:31 AM
had some delays with progress on this. with time running out ive called the quits to sculpting and just evening out the geometry on my low poly. Going to stick with the simple hair coming out the helmet in this case.

Mr.fE
23-12-2009, 08:09 AM
give him a badass stance and he's done!

rock on!!

VinsanityV20
25-12-2009, 06:40 AM
Lookin' badass man! I love his ornate, old-world style armor (asian, nordic influences there, definitely). In a post apocalyptic comp like this, you see way to many waste-landers, y'know? Your guy sticks out just because of how badass his armor and weapons are, and I like that:D