View Full Version : SMC M#02 - rocneasta - Devil's Chariot - Concept 01
08-12-2009, 09:06 AM
Just posting WIP after 15 min, still going to my piece of paper trying to see how and where to apply details and how i will go about general shapes
all concepts over the internet look basically the same, bones, skull, pointy things :), but this is what i got after 15 min. Chariot was just surface modeled, edge extrude + ts + shell, and the branches were cylinder - poly - ts
08-12-2009, 04:15 PM
just manage to model after coming home from work
I'm on 120 min total - still an hour for numerous spikes details etc, just don't know when and where... need to draw some sketches :(
i'll post clay renders as soon as they are finished so you can C&C
p.s. the model might seem jagged, it's purely because no smooth has been applied
08-12-2009, 04:42 PM
test clay renders
08-12-2009, 05:29 PM
Wicked looking model man. Definitely wouldn't want to drive near this thing...
08-12-2009, 06:42 PM
wanted to make a ultra quick smc type of a scary skull - so i don't waste much time on it and still get the desired effect :P well let me tell you i need more practice since in 4 min i got an ugly smiling skull - not the type i wanted
back to the drawing board
4 min FAIL
08-12-2009, 07:52 PM
made some spikes 10 min to get a cylinder modeled and the align tool to work on the upper face of my chariot
1.5mil poly's now, and it's killing my craptop
08-12-2009, 10:33 PM
10 min more for the fence and the bend modifier for spikes... getting late and my bursts of ideas are sporadic, need to get some shut eye... in the meantime i did do a few clay renders with some foliage in max, not too bad, missing fov and all sorts of things but gives me ideas for beauty render if my laptoptop can handle that pressure and i know he can't... may the brainstorming commence...
09-12-2009, 12:22 AM
hehe it look so nice, scary ideed
09-12-2009, 02:14 PM
Cool, I like the ripped flag, it's a great element. The fence is also nice, if I was you I'd use the time left for working on the main body instead of adding trees, because right now it is rather simple.
09-12-2009, 02:44 PM
trees are just choose point where you want to place em, wanted to get the feel of things - concerning the body i've spent 5 min on adding some noise, and it's an improvement - have no idea how to improve it without going deeper into mesh itself, so the quick wear and tear would do just fine...
still thinking about details i could add to it or to the scene
09-12-2009, 05:40 PM
20 min more to reach the time limit... funny thing i have to restart max to be able to render clay :(
10-12-2009, 12:29 AM
i've added a scythe - 10 min, simple model, and if i don't come up with something to add to the chariot, i might end up making a few tombstones just to use my remaining 10 min.
p.s.i tried to push another skull in the game
did it in 25 min, 5 over the time i had left but it looks mediocre so unless i come up with a solution in less time that looks scary and good, i'm abandoning skulls atm
10-12-2009, 04:31 AM
looking great. Keep it up.
Death uses scythe. Devil uses pitchfork :) And as you cant have slaughter without laughter, you cant have grim skul. It will always smile. Unless its cartoon skull. Cartoon skulls can do anything.
10-12-2009, 08:28 AM
cool observation JAPO, pitchfork it is, although in the visual form i don't fancy it tbh. might be considering another element but tnx for the input.
10-12-2009, 11:45 AM
i'm quoting DD on this one when i say:
"Satan Is Death
Death Is Satan
add a scythe"
so shall it be done, leaves me with 10 min for few tombstones and i'm wrapping this under done!
10-12-2009, 06:38 PM
final wire and clay - hope to get the texturing done until deadline, have 21 days left to write an official manual to advance using of acad :( bah... anyway c&c welcomed as usual, nothing to change at this point but for future reference...
i didn't resize them so they will be in a lower quality
basically, the chariot and the beam/pole holding the horses thingy had a really simple mesh, since the chariot was just edge extruded from a plane like shape, as well as the beam/pole. but to get the rugged look with noise modifier i had to tessellate it before applying noise - hence the huge poly count on those things. chain is basically renderable ellipse - aligned along the path spline with spacing tool, scythe chine is plane modeling with two bend modifiers, the handle is cylinder poly modeling as well as the thingies for horses + spikes and fence - tombstone is box modeling, flag simple plane and the spikes on the beam holding the horse thingies (need to upgrade my vocabulary) are basic circle shapes - edit poly, extrude, collapse
10-12-2009, 06:39 PM
11-12-2009, 12:43 AM
Very nice, I like the disorder of the spikes, they really add to the feel of the chariot. You did a really great job keeping look scary. Can't wait to see this thing rendered and textured to the fullest.
11-12-2009, 07:28 AM
that makes two of us :)
13-12-2009, 12:03 AM
That looks pretty cool brother. Good job.
13-12-2009, 12:51 AM
tnx, i did some "coloring" today, model is looking nice, need to get rid of some stretching and adjust everything in order to finish the model
13-12-2009, 01:25 AM
show us :D
13-12-2009, 01:07 PM
well these are my first drafts, can't make bigger res since my pc starts to deteriorate and break down... c&c are welcome, i'll listen and try to take it in, but with my limited time i don't know if i will be able to change much
at the end i will be making a moonlight scene, since this daylight is taking some of the feel away from the devil's chariot
14-12-2009, 12:01 PM
here are finals...
14-12-2009, 12:02 PM
14-12-2009, 12:04 PM
14-12-2009, 11:21 PM
I really enjoy it, I have the driver right here for u :D
15-12-2009, 10:31 AM
he would fit right in :) nice character
15-12-2009, 10:33 AM
ps here are the final layouts that can be also found in the final thread
i have another made 3rd concept but will have to see if i could pull the second one of to it's imagined end, let alone get all 3 done. But i want too... :(
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