View Full Version : Mr_Lemon - Army of one - Shaolin Monk
09-12-2009, 07:46 PM
just something that i'm trying to make togheter,it's my first low poly model so any advice will be much welcome
5k tris until now
11-12-2009, 01:51 AM
After a bit of mudboxing then in maya for rigging (just to test the deformation).
Again C&C are really welcome.
11-12-2009, 05:07 AM
Like the model so far, something I would work on since he has such a broad top is breaking up the shoulder & chest, define more the muscles even if he's not ripped you'll still see the division between them this is gonna improve the model greatly. Looking forward to seeing more, great work so far.
11-12-2009, 09:53 AM
not bad not bad...
there is something that looks odd in the proportion of the chest in relation with the rest of the body...
...i guess you can either buff up arms and legs and make the head a little bigger or change something in the shaper of the ribcage and the pelvis...
but this is just my opinion...
11-12-2009, 02:23 PM
xxxcubanxxx you're right,don' know if the UV is not so good shelled or it's a problem in exporting the normal map,i'll surely work on that
Mr.fE i'll surely work on proportion as i don't like them too,and the muscle are very coarse as i never studied anatomy,and that's not good,so i'm gathering reference to redo them from the start,what i like most and don't want to loose is the face,hope to be able to reproject those detail in mudbox before redoing the musculature
again,thank you for the comment,it's really encouraging
12-12-2009, 04:13 AM
another update,muscle redone from scratch and throw in some colors,le me know what you think.
BTW also the seam problem with normal map is still there,seems that's a mubox bug,damn :wall:
12-12-2009, 09:04 AM
wow now the chest looks good!
...still the pelvis is a little bit too small...
the best anatomic reference I have is a book called "Dynamic Anatomy for the Artist" by B. Hogart
since you are from Milano you can find it easily @ feltrinelli in piazza piemonte/corso vercelli (for the other reading these are italian streets...we are both from the same city)
for other cool reference for anatomy and proportion I suggest the art of Steven E. Gordon who is a character designer who created the animated series "X-Men Evolution"
14-12-2009, 01:23 PM
minor update,still working on proportion,and still don't like the pelvis area...i have a lot of work to do :wall:
14-12-2009, 01:37 PM
Looking good, maybe the bottom of his legs are maybe a bit thin perhaps.
14-12-2009, 02:03 PM
Tarik2d you're right! hadn't realized that the legs got so tiny after exporting...i'm fixing that now :D thanks for pointing it out
14-12-2009, 03:10 PM
the feet are looking squashed too, so now that you are fixing the ankles you might wanna give them another look.
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