View Full Version : buzz001 - Army of One - Gabriella
10-12-2009, 06:22 AM
Great ideas I have seen on this months challenge, wish everyone the best of luck.:lurve:
This is my concept :
** Today is not for the Horsemen to cast their demons on the humans. I
will twist the power of God and send the flames back to the heavens **
10-12-2009, 04:43 PM
I like the idea of the hair flying back with the massive hammer thing is it? looking forward to seeing more
10-12-2009, 04:58 PM
Tarik2d : Thanks and yes is a massive hammer. At first i was going to have her with a sword but she looks scarier with a hammer.
10-12-2009, 05:06 PM
yeah defo i like it, just think about giving her a pair of manly shoulders to swing the Hammer round. Whats going on the head? is it soft of hard?
10-12-2009, 05:16 PM
her pose and outfit remind me of Lady Deathstrike or Electra just a bit. Looking good though ;)
10-12-2009, 06:42 PM
Tarik2d : The shoulders your right making them stronger. This model is inspired by combining two art styles. My favorite illustrator Luis Rojo , and for the last year or so the style of Hyung Tae Kim. Aggressive Sexy warrior with a mix Mythical New age look. I hope I can pull this off.
exigaen : Yes, the look Electra came to mind last night the minute I had her with swords, so I made the change to a hammer.
10-12-2009, 07:57 PM
Tarik2d : No, problem I was working on color schemes on my way to work this morning. I'll see if I can post it tonight with a zSphere mesh.
11-12-2009, 05:36 AM
colored and a minor adjustment to the outfit :dance:
11-12-2009, 09:48 AM
cool design! You gonna have a lot of fun with all those loose cloths and hair!
Gonna be really dynamic!!
keep on rocking...
14-12-2009, 03:40 PM
Hey Buzz, do you have a base mesh for your character?
14-12-2009, 06:48 PM
I haven't had a chance between the fam and work time is eating away. I need to have it set-up this week and work on next.
17-12-2009, 05:23 AM
I'll be exporting a obj to Maya and refine the model there, then bring back to Zbrush for detailing. I should have the low poly done before I dive into the world of " Avatar ".
17-12-2009, 08:46 AM
hahaha keep focusing man! I was about to dive into the world of "mass effect" just two days before the beginning of the challenge!
17-12-2009, 08:53 AM
Good to see :) as always looking forward too seeing the development. Keep going: )
18-12-2009, 02:18 AM
First off, nice work so far man. I like your concepting skills a lot, and it's always good to see people make progress. Can't wait to see more. Also, you seem to be doing the exact same thing I'm doing - creating a Zsphere person, exporting into a low poly modeler (I use 3ds Max) and refining things there. I'll be keepin a close eye on this thread then, because this is the first comp I've used Zbrush in, and if there are any tricks to learn (or anything about a workflow to pick up, really), I wanna catch 'em!
Speaking of which, I don't know if you'll use, but i had it on the ole' second monitor for reference, even though I know my Zbrush basics:
Might wanna give it a look over, since it shows how to get a nice, curvy girl out of a blocky, simple Zsphere model....
Secondly, New Jersey? I used to work (briefly) at a game studio in Jersey - don't suppose you've heard of Digital Embryo or N-fusion? I didn't work at N-fusion, but they were close by.
21-12-2009, 12:08 PM
VinsatityV20: Thanks for the link I just noticed it after I updated my Zsphere. I will be using that tutorial to shape the rest of the model in zbrush. As per workflow I'm just getting into modeling now and I have learned from 3DT forum how to go about a smooth work-flow. Hopefully I'll develop one with my style. I just moved to New Jersey almost a year ago but I work in the NYC for The Big Picture, inc. Is a print-shop for all events from trade-shows, commercial, retail, move and television props, and corporate events. Thanks for the infor on Digital embryo and N-Fusion.
Tarik2d : Thanks for the support.
So, this is where I stand now and I should finish the armor and weapon by no later then tomorrow.
I cleaned up my Zsphere. Sorry forgot to crop screen grab. :wall:
21-12-2009, 02:04 PM
Looking much better. Just a few things to keep in mind when u take it in zbrush. The waist could be a little bit to thin but dont worry for now just tweak it in zbrush.
But overally looking much better
21-12-2009, 02:13 PM
I'm going to add a bit more depth to her waist once her armor is on I have to upload the final color sketches of the comp with changes. Thanks for pointing that out; I'm sure I would've missed it.
22-12-2009, 09:31 PM
So, I made the boot and how the heel would look like. Still need to thicken the leg so the boot stands out more. I will be adding armor to the front of the boot. One of the major changes is that now she is standing straight. Before she look like she had a bad case of diarrhea....LOL. I included a close-up of the foot; I'm happy with it but the little devil on my shoulder keeps telling me to arch the foot more. :evil: What do you guys think?
29-12-2009, 06:25 AM
This is the final mesh. I've used a total of 8132, but there is one final part. I want to add the flying cloth around the arm-band. If it doesn't go over I'll be using it, right now I'm about to crash on my desk. Hope you all had a good holiday. :dance:
29-12-2009, 08:25 AM
Looking good buzz, I hope u get it done on time :-)
29-12-2009, 05:16 PM
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