View Full Version : I call it... deformed car.
04-06-2003, 03:16 AM
This was originally intended to be in the "My Car is faster than your car" thread. But I decided it was too fun to leave unfinished so I began slowly churning it until I ended up with this. Still not complete... the rear lights need work, interior needs work... need wheel lugs and stuff.
just wanted to put this up so you folks can check it out and - hopefully - enjoy it! Any crits, suggestions are welcome!
04-06-2003, 03:17 AM
Here's a rear shot...
04-06-2003, 03:26 AM
That looks cool.. Any chance of getting an unsmoothed wireframe shot? Oh, and is the windshield supposed to be sectioned, or is that a side effect of mirroring?
04-06-2003, 04:14 AM
Here's an unsmoothed wireframe... except for the wheels. They were imported. Don't mind the windshield. Most of the pieces haven't been welded together yet. I'll weld them together when the car is near completion.
04-06-2003, 04:21 AM
Hey cool, thanks! I'm just wondering: on the lights, where the main surface is extruded inward to create that alcove for the lamp itself, how did you make the glass part line up? Did you extrude the corners again or something to line up all the edges? I'm assuming you polymodeled it. <=
*edit* : Also, I'm curious about the cuts in the bumper and the door, for airflow... How do you cut get those to come out of the mesh smoothly?
04-06-2003, 09:58 PM
For the headlight covers, they were originally part of the body. I then cut out the shape and then detached it from the body. After that, it's just extrude, cut, and create polys to finish the cover.
The "cuts" in the door and bumper are all just extruded and then shaped. Some parts I had to redo (cut and create polys). Here's a wire of the door. Hope it helps you.
04-06-2003, 11:49 PM
You know, I like it. I'm not so sure about the back, but I wouldn't be suprized to see a car with a front like that. The fronts of cars keep getting bigger and talker and broader and bolder and all that. Yep, I like it.
i think it looks pretty cool :)
nice wire too :D
05-06-2003, 07:35 AM
Thanks again! Maybe I'm the only one here, but I think the back looks great too! You need a bumper on it, but it looks very Lamborghini-esque. As for the door wire, on the main edges, do you have multiple edges placed close together to herd the curve into that area, or is there another way to do it? And how bad is it to have a few tri's in place of quad's on your original mesh? (Mine seems to have a lot) Sorry to quiz you, hope you don't mind! :)
11-06-2003, 02:01 AM
I am thinking about changing the bumper. It seems a bit heavy in the front and light in the back. I need to balance things out.
Tvaren: I'm not sure what you mean by "multiple edges ... to herd the curve". The wire of the door should show you how I do things. I honestly try to keep tri's to a minimum. I've had a few spots where I left tri's in place, but only where it doesn't really matter. I have read that tri's tend to distort a meshsmooth and are difficult to work with generally (they tend to cause anomalies).
Here's the latest rendering. Haven't fixed the back yet, but added some more details to the front and side.
Let me know what you think!
11-06-2003, 07:09 AM
lol, awesome !!!
how are u getting that really cool reflection effect? those wavy gradient lines in the reflection? It looks like its been painted with an airbrush, u know those 80's looking pictures.
11-06-2003, 09:29 AM
Its brazil render plugin deepfish, and the peel has used it well :cool: only comment would be maybe to lower the intensity, it looks like you have one main light situated above..... i dont know :p , make some nice rims+tyres.......!
11-06-2003, 03:07 PM
Thanks for the comments, Deepfish and Stylus. Indeed, I am using Brazil. Deepfish, have a look at Radar's lotus thread. I think that he discusses how to do car paint there. I basically just followed his procedure.
I actually have two Brazil lights: one from the front left, and another from the rear right. No sky light used here as it seems to slow down render time considerably.
I just redid the back end. Now the car looks more balanced. The rear bumper needs more detail though.
11-06-2003, 08:32 PM
oh so it is Brazil. i'm always using some kind of a map to be reflected off that car paint, an hdr map usually, so im getting an actuall image reflected. yours looks awesome without anything in particular being reflected. i love it, i'll play with Brazil a bit more to try and achieve this look. oh, an yeah i've read Radarhead's Lotus thread, he does have a great car paint tutorial there.
11-06-2003, 08:37 PM
What I've done here is just create a really big box (REALLY big) and put the car inside it. Then I flip the normals of the box. Now, the paint has something to reflect.
11-06-2003, 10:18 PM
lol, simple :)
11-06-2003, 10:40 PM
how long did it took for you to model the car?
Very nice modeling
13-06-2003, 05:50 PM
Hi Benip, I'm not sure how long it took... many hours though. I just work on it when I have time. Usually a few hours here... a few hours there... :)
Updated pic: I've made a new set of rims and lowered the IOR of the paint from 3 to 1.5. Let me know what you think. Thanks!
13-06-2003, 06:25 PM
very nice, good work, how will it deform.. is it kinda transformerCar? anyway i'll wait to see more..
14-06-2003, 12:59 AM
Very cool, i like it alot!!! the rear end, and the tail lights remind me of a Lamborhini Diablo...(?)
PS. the rims are much better! - keep it up!
14-06-2003, 09:06 AM
cool! would change the color though, to grey metallic. and that's just cause i love grey metallic;)
14-06-2003, 03:01 PM
xeltestic, that would be awesome, but I don't know how to do metallic! <shy grin> I'll eventually figure out how to do metallic mats (other than just chrome) and do it...
14-06-2003, 06:06 PM
I tried fiddling with the material for the rim. Here's what I've got so far. Basically, I used the blinn shader with a falloff in the reflection slot. I changed the IOR of the falloff to 0.5 (originally 2.0) and this is what I got...
Let me know if it looks more like a metallic rim...
14-06-2003, 06:12 PM
Here's how the rim looks on the car...
14-06-2003, 06:14 PM
14-06-2003, 08:32 PM
the wheels r too grey...they need to be chrome colored but instead you have them reflecting the grey
15-06-2003, 12:42 AM
Well how did you do the chrome on the inner headlights? surely just use the same on hte rims... cant say much for the types at the moment :dunno:
render looking gd :)
27-04-2004, 11:13 PM
A trick I have found with Chrome is to make sure that ther diffuse is either black or very dark blue. I helps the metal not look too washed out with grey, and looks cool IMHO.
High Specular with high glossiness also helps it look good, and give it some HDRI for reflections if you are desperate for it to look good.
28-04-2004, 10:50 AM
Man I love your car....not sure why but it is just cool. The new rims you added and texture are nice *got that gun metal texture*
I'm also working on my own car, I'm new to the 3d scene but I'll see what I can do. All I really know is Poly modeling.
My modeling skill on a scale of 1-10 is like 2 but my texturing/lighting are 0...any tips on how you could do what you did using 3ds MAX rendoring *I have 3dsmax 4 btw* I can sometimes get lucky and make a few nice materials but lighting never comes out right...wish I had brazil.
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