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View Full Version : big scenes in max


lillypusher
04-06-2003, 11:52 AM
ok, this is the deal. i have a fairly old computer back home, p III, 320 MB SDRAM, GeForce 2.... nothing fantastic. now when i start 2 model something in max, everything is fine. but when i start getting complicated - a big scene like a whole room (with say, clock, table, pictures, details) - even textureless the whole thing lags and works really slow. yes, i hide things, freeze things, even merge from files, but if i want 2 work on one whole scene, i usually get so frustrated i quit the whole thing, and leave it.

now (yes, there's more 2 this), at work i got a new computer - AMD 1800, 512 DDRAM, Radeon 9500 Pro - a really sweet computer. now i'm working on a scene - a library. now it's not what i would think is huge, no textures, 3 lights..... but it's lagging like hell!! 258992 - thats my poly count. i don't know if that's a huge amount (it seems fairly big) but i wasn't trying to go low-poly. has anyone any ideas, suggestion, tips, FAQs, RTFMs, disposable diapers, lengthy sermons or anything 2 help me out here?


whew. i wonder if anyone had the strengh to read this far.

lillypusher
04-06-2003, 11:55 AM
here's a basic render.

Downup
04-06-2003, 12:39 PM
hehe i know how it feels =D

But if you have finish one thing.. hide it

and when you render unhide it ;)

well i tried to do a little thing

This i not lagging on my computer

http://w1.345.telia.com/~u34503875/Test.jpg

My computer

Amd Xp 2300+
Radeon 9700
Direct X9
1024ddr ram windbond = 400mhz

n00b
04-06-2003, 01:16 PM
I have that problem too, loading my scene (2 objects) takes about 10 minutes.
But how do you do poly count :o

lillypusher
04-06-2003, 02:31 PM
in max 4.2 - go to tools ans assets (last tab) and click on more assets. there u have a polygon counter.
or press "q" - this will show u how many triangles the object u select has.
have fun counting those polys!