View Full Version : Pables-"Devil's Chariot"
22-12-2009, 11:22 AM
Hi! This is going to be my attempt. Based on a concept of a friend of mine with some arrangements.
The horn drawing is mine.
22-12-2009, 12:36 PM
Heres my first wip image after 120 minutes. Can't finish it now, but I'll try this evening. Hope you like it. Please feel free to give any feedback
22-12-2009, 01:27 PM
Pretty awesome Pablo :D
22-12-2009, 01:33 PM
very straight forward and clean
22-12-2009, 03:05 PM
Happy to see I am not the only one doing a carriage here :P
Hope that with the hour you have left you will be able to do the cow skull, it's one of the most intersting parts in your concept I think.
22-12-2009, 06:59 PM
Ugh, finally did it before dinner. Lots of symmetry modelling and copy-pasting meshes (skulls and horns) to do it in time. Sorry if the cow skull is not too much accurate, but I couldn't do it faster than that.
Now is unwrapping time!:hurt: Thanks for your kind comments mates!
Edit: I forgot to say I ended up at 178 minutes.
23-12-2009, 08:29 PM
Just rendered a quick test to see how the general look was coming out... I like it, but not sure if I should go for a less aged look?
23-12-2009, 10:33 PM
And here you have one final render test, I liked it! Tomorrow will do final comps and submit my final entry post.I catch a stomach virus so I had all the afternoon to dedicate to texturing (though is not my best skill XD)
Hope you like it.
29-12-2009, 04:00 AM
Hi pables. Nice looking skulls on that wagon. I realise this is a bit late for feedback, but if I could make a suggestion I think the door could be highlighted a bit more with a diff texture, and the seats could be made to match the wagon a bit more (either in colour or design).
29-12-2009, 07:11 AM
Yes you're right, but tomorrow I'm going to my girl's house some days, so I don't know if I'm going to have time to fix it, if I found the time, I'll fix it I promise. Thanks for the feedback though, much appreciated anyway.
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