View Full Version : SMC M#02 - DainR - Devil's Chariot - Nameless
26-12-2009, 04:25 AM
I haven't gotten much done, a lot of ending classes and vacationy stuff. I spent a while learning to model a face for this one. Hopefully it turns out at least half as epic as the concept drawing that I got this time.
My concept guy was awesome enough to do another concept for me. I don't see making many modifications to it except maybe simplifying some things.
26-12-2009, 10:41 AM
Looks very interesting - and a lot of work connecting all the verticies between each face and surfaces that joins them in one big mass.
will enjoy seeing you try to do this
Scary concept. It is quite close to what I originally intended to make. Well maybe I still will :) But I am not going to go your exact way.
I am really looking forward to see how this will look. You have a heavy task for mere 180 minutes. You do know you should not use mudbox, zbrush or other scultping software, right? I mean the concept looks tailored for sculpting software, but it will give you hell in modelling one.
Nonetheless, good luck :)
ps... given the topic: good luck :evil:
28-12-2009, 02:21 AM
so this is what I got. I can't spend time in zbrush making it look all fancy unfortunately, not enough time. I might try to find something to crazybump or something. I couldn't have done this without 3DS Max 2010. All the curvy strands are thanks to flow connect. A lot of cloning and changing the noise seed for the spikes.
So, here's what I got for Nameless. Hopefully the texturing won't be too much of a pain.
28-12-2009, 10:55 AM
29-12-2009, 04:05 AM
I love that piece of concept art. Might I ask how long you are into the 180mins so far?
29-12-2009, 08:17 PM
The concept art is really cool, Concept guy will appreciate that comment. There is way too much organic detail for me to model in 180min. So, I've spent all my time on it even though I was planning on taking some parts of it into ZBrush. Most of my time went into the strands connecting all the pieces together, there were so many. I hope to get some CrazyBump action on it for the arm and wood at least. I think I'm going to spend my last 5 min. on varying up the faces a little bit using soft selection on the verts.
Yesterday was a game break day for me, so today is my texturing day. Hopefully I'll have up at least a WIP look of it.
I'm pretty sure this has been answered before, but can we edit the final render in photoshop for the beauty render? For example, paint blood stains over it or add some other effects.
29-12-2009, 09:06 PM
Really unique style, can't wait to see a beauty render. And it is a chance you didn't had the time to take it into Zbrush, because if you did you would had been disqualified (we can't use sculpting programs like Zbrush or Mudbox).
For your question about painting effects in photoshop, I think it is okay, in the rules they say you can add any post effects you want (only in the beauty render tough).
29-12-2009, 10:13 PM
Why was I under the impression that we could use a sculpting program to bake the normals out of? Since they are included in the time anyway... I feel so uninformed now...
30-12-2009, 08:43 PM
Here's what I got so far. I couldn't really get it to look what I wanted it to look like... Mainly because I don't fully know what I want it to look like. Anyway, just going to drop in a background or something and call it good I think.
31-12-2009, 01:55 AM
Just gonna post these here as well just in case. Decided to take the skin texture that I found and give it to CrazyBump to do its thing. I used a little noise modifier instead of soft selecting vertices and I like how it turned out.
31-12-2009, 05:01 PM
I changed my wireframe render a bit to show the un-mesh-smoothed versions of the face and strands since I hard mesh-smoothed them half way through to make stuff easier.
Here it is.
31-12-2009, 07:06 PM
any chance we might see the part where Mr. Satan rides, from the back of the chariot?
31-12-2009, 10:53 PM
Only Satan's allowed to see that ;P
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