View Full Version : Nexus: washka's threedy ones (and some nudity)
washka
04-01-2010, 10:14 PM
Hello, I've been doing some challenge on threedy for some month and it was time for me to put some order in my big mess and I wanted to show some continuity in my art and to get some feedback from everybody.
So I finally decided to start my 2D painting thread. :dance:
-There will be sketches, splotchpaintings, speedpaintings, paintings and even more!
Feel free to leave your opinion, some critical or constructive comment, or mood words, and I can also understand people who dislike my art.
Here is the place where you can even said it! :dance: :dance: :dance:
Exemple:
"washka, I don't like yellow, your last painting s*cks!"
or:
"I l*ve you t*nder, I want to m*rry you right now!":lurve:
Everything you want regarding threedy's manners rules. :smug:
Linksworks:
DWIV, project Coatl, low poly (http://forums.3dtotal.com/showthread.php?t=66232)
Avatar, painting (http://forums.3dtotal.com/showthread.php?t=63709&page=3)
Myths and legends, painting (http://forums.3dtotal.com/showthread.php?t=71221)
The Lonely Soldier, painting (http://forums.3dtotal.com/showthread.php?p=753778#post753778)
Ghost Town (http://forums.3dtotal.com/showthread.php?t=73202)
Gift to the gods (http://forums.3dtotal.com/showthread.php?t=74438)
Tomb raider (http://forums.3dtotal.com/showthread.php?t=75516)
Hula and Waska's Joint Project Thread (http://forums.3dtotal.com/showthread.php?t=76250)
DW 2D warming (http://forums.3dtotal.com/showthread.php?t=79722)
DWV 2D The Immortal (http://forums.3dtotal.com/showthread.php?t=82669)
New! Sea Creature: "Sharkopus" (http://forums.3dtotal.com/showthread.php?t=106155)
MyBlog & other links:
http://louisplanche.over-blog.com/
[Edit]
WIP:"Capitain Crawn"
washka
04-01-2010, 10:33 PM
This was my first 2D work on threedy, it was for the avatar comp'. It had to be some kind of god who had to take a physical appearance to evolve into another world.
Mine was some young god on a mangrove that came to take over an old artifact/power hidden into a lost temple...
Here is the startsketch and the last painting version:
http://img511.imageshack.us/img511/3973/tl2rl9.jpg
http://img24.imageshack.us/img24/4534/avatarthesacredpathbywa.jpg
washka
04-01-2010, 10:46 PM
Those were two speedpaintings from my DWIV concept.
It's a big insectoid guardian, inspiration cames from precolombian styles.
washka
04-01-2010, 10:58 PM
"Big girls, small bikinis" It was one of the speepainting challenges
I did it after my carrots, I'll should post those ones later.
She likes sunny beach and volley-ball! If you like strong women maybe I'll give you her phone number! :smug:
washka
04-01-2010, 11:26 PM
This is my tower from the Myths and legends challenge, the first monthly comp'.
I didn't liked my whole result for this comp, so my art was sliced into three differents pieces, and one of it is the tower, the second piece (still in work) is a big lizard, and I'll let the surprise for the third piece.
This is some kind of dark tower, some HR Giger inspiration there.
One of my friends named it: "Phalgus" and he wasn't wrong, I wonder why... :halo:
washka
04-01-2010, 11:31 PM
Some pause in my work during the Myths and legends comp'.
I think my drawing skills are getting better!:shy:
I'm sure I could have win with this one!
washka
04-01-2010, 11:41 PM
Some conceptual I wanted to share, the tower's resurgence...
It's conceptual you know, it could be an alien spaceship, a scarab or a jewel, it could be anything...
I'm quite sure there will be a nautilus II.
washka
04-01-2010, 11:56 PM
This one is from the last comp', it was about armageddon and a lonely soldier, title is "One second before", it's some good descriptive title I think.
I'm quite sure I'll work a bit more on this one when some time would have passed. I really appreciate One Piece's anime, so there is some wink for those who remember the big whale episode, I got some inspiration from there.
washka
05-01-2010, 12:04 AM
Same comp', my second entry to "Armageddon: the lonely soldier". It's my last "finished" work and now it's late here and time to sleep, good bye.
Resenhista
08-01-2010, 07:42 PM
Hey washka! Glad to see you in! =D
I must say you have a really peculiar style, different from any other I've ever seen, both in design and painting technique, that's really good! The dragon and the nautilus are amazing...
You do have some good perspective knowledge, but learning is never enough, and you can get awesome with this!
Keep showing us more buddy =D
washka
10-01-2010, 01:25 PM
Thanks a lot for the comment Resenhista, and I completly agree with you about learning. Work too is important, once you learn you have to practice a lot. Someone said it's like scratching on a neverending scroll.
You've got some really nice piece of work too, and your lightning approach is strong, I can easily bet you will amaze us a lot more on the future.:cool:
I've got too much WIP (7+12) atm, I should finish somes...
Here is the "Old one" WIP:
Avatar-3DT
13-01-2010, 02:54 PM
Very nice dragon Washka. Recreation - now thats how you have fun :D Keep 'em coming!
washka
04-03-2010, 10:04 PM
Thanks Avatar-3DT! Fun is something important for me, sometimes I enjoy messing around just for fun.
Here are some update works, first one is a rework/corrections of the avatar contest (2009).
The other one is a painting I've done on a 3D render from my project Coatl.
Last piggy one is just for fun, I've been on holiday recently.
I think the next update will contains the last images from the threedy challenge I've done, with some corrections maybe, or my last WIPs, don't know yet.
Seeya!
http://img694.imageshack.us/img694/3606/avatarbywashka.jpg
http://img705.imageshack.us/img705/7751/coatlpaintingbywashka.jpg
M_Cederstrom
10-03-2010, 11:31 PM
very impressive collection. :D
washka
11-03-2010, 07:05 PM
very impressive collection. :D
Not as impressive as yours, still got a lot to learn...
Hey I'm happy you're passing by, it has been a long time man!
Threedy was sadly quiet those last month...
Is Mr. C back on da road?
chunkymunky
12-03-2010, 03:07 PM
Wonderful amount of different colour methods and styles, great to see, hope we can see much more of your artwork in the not too distant future :)
M_Cederstrom
13-03-2010, 01:21 PM
you know it. I have been remodeling my house forthe these past two month. so my internet was disconnected. so during that time i took the time to study zbrush and 3d max a little, i hope that now i can transfer my 2d work to 3d work was well. :D
washka
13-03-2010, 05:58 PM
Wonderful amount of different colour methods and styles, great to see, hope we can see much more of your artwork in the not too distant future
Thanks chunkymunky, really appreciate the nice comment, it goes to my heart.
I hope I won't disapoint you in the nearly future, and if I do, you can complain to me. :)
Constructive comments are always appreciated, even negatives ones.
To Mr. C:
House remodeling is always a big mess and a lot of work and dirt, but you're always happy when it's finished with a nice result, then 5 years later... :D
Howww, 3D, so you've been secretly polishing your Zbrush skills, I hope I'll see that later then, I won't be far away.
Seeya!
chris_solo
15-03-2010, 07:25 PM
...juste un mot pour dire que ton style et ta personnalité se trouve dans "myths et légendes"(fantastique réalisation!) et le "dragon"...c'est juste mon sentiment et mon intuition.
... just one word to say that your style and your personality is in "Myths and Legends" (fantastic achievement!) and the "dragon" ... it's just my feeling and my intuition.
see you blue rabbit :)
hulahuga
16-03-2010, 06:31 PM
Neat stuff!
The style is cool, especially the patterns in some of your works! Ones you find in Nautilus, Phalgusso and in the colombian thingy as well ;)
Want to see more :D
M_Cederstrom
16-03-2010, 10:56 PM
To Mr. C:
House remodeling is always a big mess and a lot of work and dirt, but you're always happy when it's finished with a nice result, then 5 years later... :D
Howww, 3D, so you've been secretly polishing your Zbrush skills, I hope I'll see that later then, I won't be far away.
Seeya![/QUOTE]
i should post something up pertty soon, in the organic section of the thread .Ill put make a new thread to night and a link on the bottom of my signuture. :D
washka
17-03-2010, 07:01 PM
...juste un mot pour dire que ton style et ta personnalité se trouve dans "myths et légendes"(fantastique réalisation!) et le "dragon"...c'est juste mon sentiment et mon intuition.
... just one word to say that your style and your personality is in "Myths and Legends" (fantastic achievement!) and the "dragon" ... it's just my feeling and my intuition.
see you blue rabbit
You right man!
Bien observé, rien n'échappe au regard d'acier de chris_solo! :)
Le dragon découle de mon travail sur "myths et légendes" ainsi que d'autres de mes painting/WIP.
C'est une technique/style que j'apprécie actuellement et que je travaille pas mal, d'ailleurs pour preuve deux nouvelles images.
Ca reste fort chargé, et pas toujours bien construit, je vais essayer de plus jouer avec des zones de silences et de la matière/couleurs dans mes prochains concepts, mieux gérer mes échelles et mes niveaux d'intérêt.
Mais ça ne veut pas dire que j'y resterai éternellement attaché, j'ai d'autres développements qui se préparent tout doucement, et après peut être un peu de Zbrush :D.
hulahuga Thanks man, you've always got a nice comment, I appreciate that!
You know, I've got something like 10 years more than you and something like 3 years of CG studies, and your skills are not far from mines, I think I'm even worst, but it doesn't really matter. :)
I would have wanted to start 3D/painting at your age, it's a great potential you've got man, I'm kinda jealous.
If you know what you want to do, don't waste it, let it go.
But don't forget that's hard work and open-minded listening that'll help you to progress on your way!
To Mr. C: Ok, when it's there I'll be on it.
About the new images:
A new conceptual I did today (3:30 on it), it's not Nautilus II but "Orchid", it can be any other thing you want, you're free to let go your imagination.
The other one is an old WIP that I wanted to share, another "Old one" I'm on, I'm not sure I'll keep da wings like that...
Comments and critics are always appreciated.
chris_solo
17-03-2010, 08:58 PM
whooosssh! le dragon est fantastique!! oO!
Avatar-3DT
17-03-2010, 09:06 PM
Nice view on the dragon! Original work on the wings. Does it have a story behind or was just a game of imagination?
hulahuga
18-03-2010, 03:03 PM
hulahuga Thanks man, you've always got a nice comment, I appreciate that!
You know, I've got something like 10 years more than you and something like 3 years of CG studies, and your skills are not far from mines, I think I'm even worst, but it doesn't really matter. :)
I would have wanted to start 3D/painting at your age, it's a great potential you've got man, I'm kinda jealous.
If you know what you want to do, don't waste it, let it go.
But don't forget that's hard work and open-minded listening that'll help you to progress on your way!.
Thanks Washka, very kind of you! =)
I'll try my best =), but as I'm still studying right now it is more of a hobby (even though it is always an option ;) ). Recently started a thread in this section where I can hopefully get some hints on what I can improve, I'll try to post more as soon as possible.
As for your new concept, "Orchid", I like your colors and how you again used those almost Geigerlike repetitions :). Also it looks a bit like a coral to me, which is what I think you might have meant with your name...
Again, thanks for your kind reply!
washka
18-03-2010, 09:50 PM
whooosssh! le dragon est fantastique!! oO!
Merci bocoup chris!
Faut dire que c'est un peu "du lourd", mais je suis content que ça te plaise :)
Il doit encore évoluer, si tu as des critiques dessus je les attends avec impatience.
Nice view on the dragon! Original work on the wings. Does it have a story behind or was just a game of imagination?
For Avatar-3DT:
I erased the little wizard on the background launching a "capture" spell.
In fact I've done a little speedpainting of two dragons heads (and neck) two years ago...and back then I wasn't really satisfied of my final result.
Then a month ago, looking onto my computer files, I step on it, then I got some new inspiration so I decided to restart the work: adding full body and wings and a biomechanical look coming from my last works.
So about the painting work it was mostfully a game of imagination.
But more I paint more I think about it, so the story is starting to appear slowly from itself.
Maybe I could add legs on it, already made some test but... maybe I could paint the body of the other dragon...
I'm not fixed yet, that's one of my big problem. And your dragon is awesome!
For hulahuga:
There is always something you can improve, techniques and knowledges have no limits, I'll try to give you some hints then. :)
I've been inspirated by HR Geiger's biomechanical, art I respect, but I think that his art is maybe a bit kinda cold and sad, his art doesn't seem to like colors, but maybe it's his vision of the biomechanical theme or the vision of his era that want that "cold mechanic", I don't know enough about all that stuff. But I think his art is quite awesome for horrors, monstruosities and erotics, and there is also a strong conceptual content onto his work, and I like concept.
But thanks for the colors comment, you're the first one to see the active use of it on this one, and the coral idea is quite interesting.
Colors can bring more to the concept, don't know if you know the art of Sparth?
And there is "the orchid", or "the coral", I tried to get some "vegetal" feeling there, but it looks like some horrrribble thingy.
But if you look a little bit more, just concentrate, take your time, there is some hidden concept of pure natural living beauty there. It's not cold.
hulahuga
19-03-2010, 02:59 PM
Exactly what I think as well, that's why I want as much help as possible ;).
The thing I said about Giger was mostly about the way he uses his repetitions, not his color palette or concepts ;). But I agree, he is quite explicit in some ways, but that is his style, which also shows in the movie Alien.
About the mood set in the Orchid (which I prefer comparing to "The coral" as it doesn't give away to much): I like the colors, but you could try to perhaps "smooth it out" a bit, add on some smaller strokes which will help define the details and the entire picture.
One more thing to think about could also be the depth of the picture, think of what you could do to establish that a bit more as it is something you could take a step further in the rest of the paintings as well.
http://www.freewebs.com/jorgeg/Claude%20Italian_Coastal_Landscape_.jpg
Look at how it is done here... also bear in mind the color change that adds to the depth.
Cheers
Vatsel
25-03-2010, 10:15 AM
I suggest you do more still life3s, as your value range is not realistic atm :(
washka
25-03-2010, 08:35 PM
hulahuga:
[...] but you could try to perhaps "smooth it out" a bit, add on some smaller strokes which will help define the details and the entire picture.
One more thing to think about could also be the depth of the picture, think of what you could do to establish that a bit more as it is something you could take a step further in the rest of the paintings as well.
http://www.freewebs.com/jorgeg/Claud...Landscape_.jpg
Look at how it is done here... also bear in mind the color change that adds to the depth.
Colors: smooth and smaller strokes, I copy that, I'll try that for my next one.
And depth...Depth is my black beast, (litt. bête noire), I don't use enough blur on outline and backgrounds, I suck with level of details...
And I should desaturate/add light blue more with depth...
I need to change that, but it's gonna be hard for me (==> lazy guy), I'll try.
Vatsel:
I suggest you do more still life3s, as your value range is not realistic atm
I completly agree with you, look at this it's quite amazing:
Impressive still lifes (http://forums.3dtotal.com/showthread.php?t=62364)
I really appreciate thoses ones, this work is something, when you take a little distance you can see a photo.
My next step will be realistic works, and I've got a looot of still life work waiting for me, b&w and colors. I hope you'll make some critics on it :), lot's of sketches and academical researchs.
So here is some personal opinion that could be irrelevant or shoking for some of you, so just don't read the next big text part if you don't wanna be shoked.
But actually, I don't want to achieve realistic results, (In the future I'll go this way), you know why?
I'm sad.
I'm sad because on the web, I just see too much photos that people are just copying, like printers. I see it, I see the photos.
When the people have just been copying it, I can see it, and most of the time (even if it's not always the case), it's just sad and empty, and it bothers me.
And my personal problem, it's that it's just a photo for me, I can't see any art there, it's just the reproduction of and image that a cold machine did.
And this reproduction is (in most of the cases) even worst than the original... I don't like printer work, and bad printer work is worst.
I'm not a machine, I don't want to be a machine, I don't like this industrial machine result the big majority of CG got, it sucks! (Sorry guys)
They're all doing the same, just like cold machines.
(I know it's not cold but it's for the drama tone, hope photographers will forgive me, taking a good picture is an entire profession I respect, friends of me)
It's the image of an image, even if there is some part of them going in during the reflection process, most of the time it's sad. Can I add empty?
There is already a distorsion there, and you add another one. Booo!
Even if I completly understand, accept, agree with the fact that it's the best way for learning and I practice it sometimes, I don't like printer work.
I prefer to get out, find some place where there is a real interesting landscape, find a seat, and try to draw it/paint it. Or some real nude model on an academic class. Or sketch from a real object. Thats a good still life practice. I like reality, there is already an interpretation on a photo, there is already a fixed perspective, fixed lightning, a fixed range of tone and colors, and so much fixed things, you can't even imagine. It's kinda frozen there.
Yes, you can change it, but most of the times I will feel da photo inside, and I will be sad. (Hopefully, there are exceptions)
But this comment is about "photo result", you can also practice still life with your own eye, and use your own eye to try to get a realistic value range.
And if you're colour blind, try gray:
washka
25-03-2010, 08:48 PM
And this last gray one is a copy of a painting another guy did from a photo. Aouch o_O! (So it's a bad example)
I copied the guy's painting with some more photos references (I had seen the Dr.House series so I knew the subject's face a bit).
But for me, it was even worst than copying a photo. (Even if I'm quite happy about the result) Who want to copy it?
An inconvenient truth (http://s.excessif.com/mmdia/i/20/7/3930207vpejr.jpg?v=1)
By the way, somes of my last works [Edit later]:
Avatar-3DT
25-03-2010, 09:56 PM
House's portrait is pretty impressive, nice work. On the girl, the perspective on her arm doesn't work, her arm is way to big for that angle. I found her breasts to be way to round and way to squeezed together. The light is a bit erratic on this one and I can't really determine from where does it come.
hulahuga
26-03-2010, 03:19 PM
The Dr.House drawing looks ace :)
I really like the backlight (on the ear) and the overall lightning. The fact that it leaves out some areas is also quite nice since it gives a much better feeling =).
Ps: Some of the brow detailing came a bit close to the hair, but that's not really an issue...
I agree about your comment on the straight copylike works you find in the industry today (even though I find some of them really ace). What might most disturb is the fact that a lot of people only look for absolute mainstream instead of seeing the concepts, the artists' ideas.
But I must also add that I'm not talking about the realistic paintings but the copylike works (which I said before).
Cheers =)
washka
26-03-2010, 07:36 PM
House's portrait is pretty impressive, nice work. On the girl, the perspective on her arm doesn't work, her arm is way to big for that angle. I found her breasts to be way to round and way to squeezed together. The light is a bit erratic on this one and I can't really determine from where does it come.
__________________
Thanks Avatar-3DT I appreciate the constructive comment:
It's not just the perspective on her arm, it's all the image's perspective that s*cks. I've already cut the arm's size twice (look at the GIF), maybe I'll cut it again.
I messed up with the breast too, my corset doesn't look like a corset.
In fact the corset squeeze even more, and push up (and out) the breast.
But she's got small ones, my result is kinda strange, I don't really know how to correct that, should be far more squeezed I think... Maybe.
I've also messed up with the shoulders, the neck and the face. Can I add the thigh?
In fact, I'm not really happy about this pirate work I did for a test, I won't use 3dsmax's biped again for posing and lightning, wasn't really a good idea...
I wonder if I should make even more corrections on this one or restart everything.
Thanks too hulahuga, I'm a bit proud of this one but shhht, secret, vanity is bad.
I share your opinion about the absolute mainstream too, and you know I appreciate realistic results. I just try to defend creativity and feelings against technique.
But I think that in fact our work is enchained to the technique, and a lot of people are just thinking about big awesome technique and they forgot they're communicating something or trying to.
My point of view about technique, (even if actually it's quite the opposite for me because I'm learning), it's that the guy making an image should master/use the technique as a tool, even if he don't know it.
This word I use: "master", has to be understand more as a hierarchy concept than the usual meaning, that's important.
That's why we need to focus onto "the absolute mainstream" to learn how to easily domesticate the technique, but...
But there is a trap there, a lot of people just end enslaved to the (or their) technique, and then it's the technique that dictate their actions, and you feel it in their work. Even in my work.
I think that technique should be used as a tool by men, and not that technique use men as tools.
And we always want more and more (me too), so we never stop to learn, and technique is growing more each decades and get more complicated to achieve better result, so you've always got something new to learn, it's a neverending cycle.
I think we should more focus onto the things we truely want to communicate than just focus onto the technique, even if both are linked. But that kill da "technique" 's market, it kill da big moneyflow. :D
Ok I'll stop now, or I'll end making a book...
New post:
-Gif of pirate (for Avatar-3DT)
-Pirate (last version)
-Slug WIP (conceptual serie)
Seeya space cowboy!
http://img222.imageshack.us/img222/2694/piratebywashka.gif
hulahuga
26-03-2010, 07:44 PM
Just look at van Gogh ;). And what begun to define the era: Art for Art's sake...
The pirate looks neat, but the stomach bugs me a bit. You might also want to think about adding some more mass to the side of her mouth (I see a beginning of a line there, but you must continue on it).
One thing you might think of is the use of liquify and the warp tool. It might help in tweaking a lot of different shapes.
The detailing on the hat looks pretty nice as well :).
AAAAAaaaah, monster slug!
The "front" looks really mean, but the back body looks a bit soggy. And it also seems to be closer to the viewer than the front, which looks a bit odd.
Mouth and "face" is ace btw =).
Cheers!
Avatar-3DT
26-03-2010, 10:59 PM
Whenever in doubt, use references. Its the beauty of the web, you can find references about ANYTHING.
I made a quick paintover that hopefully will give you some pointers. I didn't fix that arm, was too hard to do on that image but I changed the posture. Hopefully, you'll find something useful in all this.
washka
27-03-2010, 03:52 PM
For Avatar-3DT:
Hey thanks man!
In fact I did a research of references before I started this one, got something like an hundred images about pirates, caribbean, female pirates, sexy girls, weapons, costumes...
Even good corset. And you're right you can find everything onto the web.
My problem is that I'm not using enough my ref, I should, my bad.
But you know, for me, the challenge here is actually the posture, and I want this arm in front with the sword, on the foreground, and a top view (so I should scale up even more the face and rework a plunge effect onto the corset :D).
You've given me a lot of pointers here, I really appreciate that, and I'll use them for my corrections.
I'm especially talking here about the breast and corset part, skin tones, smooth and more specular on it for the skinned parts (stomach too).
I'll try to rework the lightning.
About the head, smooth I copy that, I prefer my eye's expression, but I'll close them a lill' bit more, I'll try to follow your lead for the lips, need to work more onto this face.
And I'll do some corrections for the costume, like the idea of the braid too.
Thanks!
hulahuga
Art for art's sake. I've been thinking about this recently, art for art, but the big problem of this artistic flow, it's that it has become not "art for art" but "art for artist".
And the biggest problem is not even that: it's that "art for art" has become some big mystery thing, completly un-understandable/incomprehensive for common people. So I think it's turning to a waste.
And this flow is just getting away from the public, art is "dying". People don't understand anything about what the artist wanted to do, and they finally don't give a sh*t about it. (Sorry)
Even if this flow is quite a big revolution and has brought tons of new stuff onto art's world I like.
Somehow, I think they're missing something, missing the point, or maybe I'm.
But those are just some thought, don't be serious about it. :)
About pirate I'll rework mouth and stomach, for the slug: the body part in foreground is actually wanted, this one could also be a "tongue". Thanks for nice comm'!
hulahuga
27-03-2010, 05:02 PM
I understand you want a huge body on the slug, but you loose the depth a bit by having it in the foreground the way you have right now...
Cheers
washka
27-03-2010, 08:24 PM
How can I correct that?
Speed I forgot to post yesterday:
chris_solo
01-04-2010, 12:21 PM
Nice speed, work this style ;)
le dernier est de toute beauté!!! ...mais il mériterait une lumière venant de gauche ou de droite pour mettre du volume encore plus!
...parfois cela me fait penser à du Kekai Kotaki!
hulahuga
01-04-2010, 01:28 PM
Put the body behind him? Try looking at images of dragons or something, the usually have that, or perhaps at snakes.
Nice new pic :). You might want to elaborate a bit on the mouth a bit more, as it looks quite interesting :).
M_Cederstrom
01-04-2010, 11:11 PM
i like the speed painting as well. :D
washka
07-04-2010, 02:55 PM
Thanks for comm's guy, I'll make those corrections, I need to do some big update post with all corrections for a lot of images, maybe next week or next one, don't know, I need to add my GTTG work too...
Kekai Kotaki, I like it.
Kind in an hurry on cyber, just a small update, one is a speed, the other one is a more personal WIP:
chris_solo
08-04-2010, 02:55 PM
oO!! the latter two are superb!! ..solid ;)
M_Cederstrom
10-04-2010, 06:08 PM
the witch one looks really cool. :D
hulahuga
10-04-2010, 06:38 PM
Wow, I love the fire :)
You might want to bring out the colors a bit more with the flowers (but that will come later on since this is wip right..)
washka
11-04-2010, 02:30 PM
Thanks for nice comm' guys.
chris always a nice comm' and a positive attitude, thanks!
Mister C, this witch I learnt to do that from my master splotcher.
Hulahuga, about the flowers: I still want to work onto this one a bit, should I desaturate the ground to make it pop out more or anything else,?
By the way here's another one a bit weird:
hulahuga
11-04-2010, 03:24 PM
It still has a lot of whites on the leaves, what if you try to make the colors more solid? That might be a bit against the style, but it might be necessary to make it pop..
M_Cederstrom
11-04-2010, 04:48 PM
you pass, with witch colors. :D
chris_solo
13-04-2010, 08:45 AM
is a feeling or your style has improved a lot!! the technique of colors is truly amazing, (there is a picture below ...?) so > next :)
hulahuga
13-04-2010, 09:04 AM
Yeah yeah ;).
I think you accomplished to make the crow pop thanks to the completely white background. What is important with this is the utter contrasts. You did this well :)
Vatsel
20-04-2010, 03:27 AM
the values and saturation are kind of all over the place D:
some more still lifes won't hurt
luffie
02-05-2010, 04:05 PM
This is my tower from the Myths and legends challenge, the first monthly comp'.
I didn't liked my whole result for this comp, so my art was sliced into three differents pieces, and one of it is the tower, the second piece (still in work) is a big lizard, and I'll let the surprise for the third piece.
This is some kind of dark tower, some HR Giger inspiration there.
One of my friends named it: "Phalgus" and he wasn't wrong, I wonder why... :halo:
WOw, your work is a bit different than the usual. I think you have a shot at being a concept artist, your rendering are not that good yet, but you have some wicked design up in your head.
You might want to try out some digital painting tutorials to brush up your painting skills, cos it will be awesome when combined with your designs!:dunno:
washka
02-05-2010, 04:11 PM
No picture below Chris, thanks for com' Mr C and Dr Hula.
the values and saturation are kind of all over the place
Yeah Vatsel, I oversaturated the image, and the values are messy, but maybe It was the purpose? In fact it's a color technique.
Hula used the word "pop", he's quite right about it, it seems he has seen something that maybe you didn't, I don't try to be photorealistic with this one.
Look at this next one, I worked onto it a bit more than 2 hours on my desk (Yes I know I'm slow), then I've taken the photo (the point of view are not quite the same, and the lightning is darker on the photo) , I messed up a bit with the rope and I also forgot the red tones coming from the top but it's not important.
Go away from your screen a bit, what do you think about it?
washka
02-05-2010, 04:37 PM
Thanks Luffie (Nick comes from One Piece???), you've got some awesome design too, especially onto characoncept.
You might want to try out some digital painting tutorials to brush up your painting skills
No, not yet, it would be a mistake :) , I know my technical level is quite low actually and that tutos can help me.
I also know that practice with real life or study works can also help me like Vatsel pointed out, I completly agree with that.
In fact I've got somes nice tutos on my HD waiting for me, I've done a few ones before.
My main tools remain my eyes and my brain, tutos and photos are great technical help and should be used, but maybe you're also missing something when you're using it, carefull.
Seeya.
hulahuga
03-05-2010, 06:46 AM
I think he means (luffie) that some tuts might help your technical skills and thus your painting skills as well.
Cool still life :). You might want to go over it a bit more to make the colors more "solid", perhaps a smooth brush will do.
Ps: I saw that BigToe had posted your final in the lost jungle comp... Looked pretty cool :). I liked the concept and everything.
chunkymunky
03-05-2010, 02:08 PM
Not a massive fan of the multicoloured artwork, the form in nice as is the subject matter but just personal taste etc, but really like your still life artwork above, very nice and accurate lighting and painting method, would love to see more artwork like this :)
washka
03-05-2010, 07:57 PM
(I'll try to smooth a bit more next time even if I'm not a big fan of smooth brushes, prefer hard ones)
Something I like about hulahuga, It's that each time, he allows me to explain myself giving me the exemple I've already choosen for my next comment.
that some tuts might help your technical skills and thus your painting skills as well
I've got some interesting question here (I've already got my own answers but please gimme yours):
What's the difference here? What's the link?
Between:
technique-painting-(artistical) creativity
Thanks chunkymunky, I'm quite sure there will be other still life for the general.
Personally I like (multi)colors, but everybody's got different taste, hopefully.
My color taste are quite a mess especially when I obtained some green-brown colors onto my crow, unwanted result there.
I always see that too late (In fact for a certain range of colors my eyes s*cks).
Just a question for you: Wich one of the multicolors one do you dislike the less? :D
Some update from last threedy Challenges.
First one was for "Gift to the gods", second one for "Tomb raider":
http://img62.imageshack.us/img62/4369/gttglightmealbywashka.jpg
http://img46.imageshack.us/img46/6483/tombraiderbywashka.jpg
M_Cederstrom
03-05-2010, 10:06 PM
i like the colors washka on you raider. :D
washka
06-05-2010, 07:32 PM
Thanks Mr_C, really!
I'm happy I'm not the only one that like colors.
Some new ones, washka is on a lazy mood those last days, sad days.
First one is a color "lab", I'm still messing up with colors. :D
Second one is a WIP, a bird again => inspired by vnmribaya's tomb raider (last threedy contest).
darknake
08-05-2010, 01:34 PM
Like the bird!!:D
hulahuga
08-05-2010, 07:22 PM
(I'll try to smooth a bit more next time even if I'm not a big fan of smooth brushes, prefer hard ones)
Something I like about hulahuga, It's that each time, he allows me to explain myself giving me the exemple I've already choosen for my next comment.
What's the difference here? What's the link?
Between:
technique-painting-(artistical) creativity
Hehe. I do all I can to help =).
I'd say that technique is just a measure of how well you do the art (like strictly technically, obviously) whilst creativity can be more measured in the concepts. One might also say that technique is how you apply the paint whilst creativity is what and where you use it...
The girl looks neat :)!
Ps: cool eye as well :-). Might do an overpaint on that one ;).
hulahuga
08-05-2010, 08:43 PM
Seemed I was inspired ;).
http://img9.imageshack.us/img9/1050/dreamfeatoskar.jpg
Ps:
Somehow I lost a bit of image quality because I had to do a printscreen of it because photoshop freaked out...
Ps2 (wonder when the next gen is coming ;) ):
It is definetly in order to give you a little homage Washka... Some of the techniques you've used with your brushes which I tried to replicate when reshaping the eye were very hard to do... Might be because I've been using CS5 brushes but still... Kudos to you!
washka
08-05-2010, 09:03 PM
Wow awesome hulahuga, nice inspiration on this one, in my opinion your colors are working better than mine there. The texture effect is also a good idea. Thanks.
By the way, talking about texture and effect, I've been playing a bit on toshop too:
hulahuga
08-05-2010, 09:22 PM
What about those pearlbands of the east??? Might be cool as well :).
I like the design of the throneroom, you loose perhaps a bit to much detail in the colored version...
How do you do all that red and yellow texture?? Is it a brush or what?
Consider going into the hue/saturation levels and tweak them, that's a part of what I did to get the colors right :D.. Might lift your image...
Ps: I think the colors worked better as well ;) (a bit cocky... :P).
Vatsel
09-05-2010, 08:12 AM
hmm Id still say do more still lifes
I know it sounds like a mantra, but they really do help!
keep up and all
washka
11-05-2010, 06:18 PM
Yes, I've lost lot's of details on this one hulahuga, but it's an athmos test so...
Red and yellow colors are from a texture on an hard light layer, then I brush a bit on the alpha (hard round brush with opacity 60-70%).
I'll try to do others still life then Vatsel.
New One for the conceptuals serie, title is "Strong Mind", was a bit tired after a few hours on it, but maybe I'll continue the work on it some day:
http://img215.imageshack.us/img215/9633/strongmindbywashka.jpg
washka
11-05-2010, 06:38 PM
And some elvish speeds I did yesterday for b**bs and stuff:
hulahuga
12-05-2010, 08:02 AM
New One for the conceptuals serie, title is "Strong Mind", was a bit tired after a few hours on it, but maybe I'll continue the work on it some day:
Why don't you try to bring out his forms a bit more, take him closer to that leaning old man :D
darknake
12-05-2010, 03:32 PM
I like the kittygirl
washka
12-05-2010, 06:13 PM
Why don't you try to bring out his forms a bit more
I'll hulahuga, but no too much, I like to let some self interpretation. Maybe I'll also add some old book, what do you think?
And I'm quite sure I'll use the previous color eye for one of my next painting. :)
Thanks darknake, like your last robot, agree with chunkymunky on the lightning, and this time you made some light background, I think your image suffocate less like this. I also like your last bloodknight.
Three new ones, a robot girl concept and two WIP:
hulahuga
12-05-2010, 08:06 PM
You need to elongate his chin a bit more then, and perhaps shorten his forehead...
Book sounds nice, or perhaps an anemone as a night lamp...
Girl is cool, but the spikes have a more interesting design. What if you put a lot of those on a giant dark landscape with realistic lightning and drawing but with those same fictitious elements... think of it :smug:
The doc is in action again...
washka
13-05-2010, 04:30 PM
Thanks hulahuga, you know you're helping me a lot in my work, you're giving me the best comments here and I really appreciate that.
Water theme is quite interesting for Strong Mind, I'll think about it. (Not too much :D)
Won't shorten the "brain" part, want something really huge, don't know exactly where is the chin. :)
Like the anemone idea, I could also add some tentacles, some kind of calamar style, it could fit with the concept, I'll test that too.
Could you explain/sketch a bit more about the dark landscape design and the spikes?
If you've got some time, maybe you can show me what you mean?
hulahuga
13-05-2010, 07:24 PM
Could you explain/sketch a bit more about the dark landscape design and the spikes?
If you've got some time, maybe you can show me what you mean?
Sure, why not :)
Regarding the "strong mind"...
The chin is the pointy area at the end of your jaw... ;). I usually just google the word if I come across any anatomical term in english...
And please do try the anemone, do the light as you wish, but a nice, soft pinkish light might be nice (blue might be cool as well :)).
What if you continued on defining his hair as well :).
Cheers matey!
Vatsel
13-05-2010, 09:36 PM
Still lifes, Still lifes, Still lifes :]
hazelnice
14-05-2010, 10:39 PM
well, its good! Just keep that up...
washka
18-05-2010, 05:49 PM
Dr. Hula:
Regarding the "strong mind"...
I was talking about the other one, not "strong mind", but the landscape.
But thanks for the comments anyway, and I'll work onto those corrections.
I'll soon start a big corrections update, next month.
And when I was talking about the chin, I don't really know where it is =on my painting= :D, but I know it's just under the head, quite often. My bad, my message wasn't clear enough.
Vatsel After the up', I'll work onto still life and anatomical/face work, more quick concept and landscape. Yes I've got a lot of work waiting for me. :D Nice.
Thanks hazelnice! Do you do some 2D stuff?
New ones, the bird's effects hurt a bit the eye sorry for that. I've added some colors to it, it's still a WIP.
The robot too is a wip (speedpaint) and there is a color "lab" (=Testing/playing) and a close up work:
chunkymunky
19-05-2010, 08:23 AM
Love the robot and the closeup i'm liking them alot :)
chris_solo
19-05-2010, 11:14 AM
yeah, good good blue rabbit!!
hulahuga
19-05-2010, 11:40 AM
The quote was for the first paragraph. Then in the second it was "regarding the strong mind..." :P.
Last two are awesome btw. The second latests style looks great, go with this and you'll have a complete piece that looks ace :D.
washka
20-05-2010, 07:28 PM
Hey thanks guys!
chunkymunky: You know about this robot, the famous splotching secret technique is some secret art only mastered by a lill' group of strong padawan.
They have been secretly training during a few hundred years under the discipline of the great secret master, (I can't said da real name here but I'll give you some initial hint: Mr.C), using splotches, a lot of fun and their heart...
Those last two points are really important if you want to use the secret technique, but you can't use it without the first one...
(Yes I know, I couldn't understand this last secret sentence the first time me too...Training...)
Thanks chris, you've had some really good inspiration with your alchemy sketches. Are you also working onto some new 3D stuff?
Did this close up to show you I can also be smoooooth'n soft, and work with a bit more precision and less dirt or color overload, I can also do some more clear and simple stuff even if it's a bit poor.
Dr.Hula, thanks for nice comment, about the "complete piece that looks ace", are you talking about the close up or the bird one style? I should put numbers on my images...
And I want to continue some interesting conversation with you, about technique.
I'd say that technique is just a measure of how well you do the art (like strictly technically, obviously) whilst creativity can be more measured in the concepts. One might also say that technique is how you apply the paint whilst creativity is what and where you use it...
So if I want to make a round splotch onto my canvas with my brush, I can't make a perfect round, because an human being can always see an imperfection onto the technique, perfection has no limit, you'll never attain the perfect round. And technique can always be improved.
But you can use a "better" brush, or some "better" canvas.
You can also train your hand, observe tons of rounds and try to reproduce them a thousand times, it'll help you to improve your limit, your "round making" technique...but...in fact you just try to attain your (own representation of) a round.
Now I've got an interesting question
Is it your brush? Who did the brush? Where does the brush comes from?
Why do you use a brush? Why don't you use a compas?
In my opinion a compas is some easy tool you can use to get some round stuff onto a surface...maybe I'm wrong, a laser could be cool too.
So a thousand of thousand years before, some guy found a good way of painting round with a brush. He used his own creativity to create the tool, because usually a tool comes from a creative process or sometimes from luck or evolution. But a the start, it comes from a concept, from an idea.
And this brush you can now use, it's because some people from a far away past discovered it and "let" you use it. This guy did the brush, he created the idea.
So you're already using some creative process when you're using a technique, a brush, another guy's idea. (The far away past man and with evolution of the technique you can add a lot of more others guys ideas)
This creative process do not belong to you, the tool do not belong to you, the technique do not belong to you.
In fact this brush do not belong to you and even the canvas do not belong to you. I'm kinda exagerating with this word "belong", don't misunderstand, I'm talking about creative process, not material belongings in the common sense.
So, even without technique (and technique is also related to culture), your creative process have been influenced by your experience, your life, your sensitivity, your culture/history and maaaaany others things...a big messy bunch.
In fact, you can never make your "own" round, there is an influence problem.
Maybe some unphysical being alone into an unphysical universe with nothing at all but just the power of an empty mind just thinking about a round could make its "own" unmaterial round, (don't really know how he can "make" something but...) And yet maybe it won't be perfect, I don't know.
So, when you're doing some tutorial, you're learning technique, you're also learning creative process (from other people), and those will influence you forever. Even when you're reading a book it'll influence your creative process, I think everything will.
But technique is kinda pernicious because people look at it =just= like a tool while in fact technique is not only just a tool, it's already an idea, and you're kinda just being brainwashed in some sort of way. You choose to read the book, you choose to do the tutorial, the presentation is not the same...
The good thing of technique and tutorials, it's that it helps when you want to learn, when you want to acquire "technical" knowledge. I like the "How to" side. Or when you want to teach something to somebody, it's great!
The bad thing of it, it's that a lot of people just copy some technique they've seen, (It's my case too), and even if in this process they'll use some tiny creative process, they're sooooo happy while they've just been doing some mimic like a monkey could have done, because it's just empty, there is nothing, no interpretation, no gift of themselve or it's sooo tiny.
The worst thing it's that there is often money stuff behind technique, economy, majority, and power. I'm not a big fan of those disturbing free creatives flows but you know I use photoshop, I'm already brainwashed. xD
So my conclusion is that technique already comes from creative process.
And that maybe some more of your own judgement should be used when you're choosing or doing some tutos, be a bit more critical people, no?
What do you think about this? Sometimes I'm lost in my own thoughts, I know I'm messy and wrong on some parts, just like when I paint, but I think it's kinda interesting, maybe. :D
washka
20-05-2010, 07:41 PM
And some new ones, I think I'll make a tutorial for the portrait. (Fu*k*ng hollywood influence!!!). And a few cheap characoncept, (oMg f**k manga influence!!!). Stay serious guys, I know I'm already damned. :evil:
Sorry for bad words (self mockery).
hulahuga
20-05-2010, 07:46 PM
That must have taken a while to write ;).
Hmm, well hasn't it been said that anything you write has in its basic form already been written? In its essence the message is correct but it is missing a vital point.... Everyone does things their own way, with their own thoughts, their own ideas and with their own set of skills...
Well what if you say that mastering the art comes from knows when and which technique to use to attain his goals?? All the while remembering that the goals and his use of techniques are all reliant on his creativity...
Ps: You know that there was actually a pope who said to an artist "make me a masterpiece" and the artist drew a perfect circle freehand.....
Think on that one..
hulahuga
20-05-2010, 07:49 PM
Seems we are posting at the same time.. hehe
Some of the concepts are neat :). 1.3.4.5.8 :P
And when I was talking about the second latest i meant the third pic from the top in your post... Bird there looks way cool as well, but some yellows don't really fit into the color scheme... (the vomit yellows, or whatever you want to call them ;P)
washka
20-05-2010, 08:17 PM
Ok, I've understand now for the second latest, and I'll change vomit yellow for the bird.
In some point of view you do not even own yourself, or not completly, but that's another story, maybe in ten years you'll start to understand why, I don't know. :)
I quite agree with your point of view about the way to use technique.
I understand what you mean, but what I try to explain it's that even if creativity rely on technique, technique distort it, and it'll always be (kinda).
And when you're using the word "mastering", you're already into an oriented point of view (don't worry, nothing serious ;)) that depends on skills, quality is related to skills, but power too.
A lot of great artist have shown that in opposite, art can be your master, not you, and they've done some "blindskilled" piece of art, with nothing.
I'm not sure that art is carried by just pure skills or quality, in fact I think it has nothing to do with it (personal opinion here).
perfect circle story (http://100swallows.wordpress.com/2007/09/14/giottos-o/)
I'm not quite a big fan of giotto, but the circle wasn't perfect for me.:haha::haha::haha:
Vatsel
21-05-2010, 04:25 PM
the point of doing a still life is it has to be from life, that is, not something from a computer photo
(e.g. something lying on your physical desk)
this small difference is really important mate!
washka
21-05-2010, 06:18 PM
this small difference is really important mate!
I wanted some real N.Cage posing for me but he was really busy this month, so I can't do a real still life with just a photo. :''(
In fact I wanted some answer from you Vatsel (that's why it was a question), I agree and like your answer.
The difference is really important.
Now I will have to make some real still life...
hulahuga
21-05-2010, 06:24 PM
Ok, I've understand now for the second latest, and I'll change vomit yellow for the bird.
In some point of view you do not even own yourself, or not completly, but that's another story, maybe in ten years you'll start to understand why, I don't know. :)
I quite agree with your point of view about the way to use technique.
I understand what you mean, but what I try to explain it's that even if creativity rely on technique, technique distort it, and it'll always be (kinda).
And when you're using the word "mastering", you're already into an oriented point of view (don't worry, nothing serious ;)) that depends on skills, quality is related to skills, but power too.
A lot of great artist have shown that in opposite, art can be your master, not you, and they've done some "blindskilled" piece of art, with nothing.
I'm not sure that art is carried by just pure skills or quality, in fact I think it has nothing to do with it (personal opinion here).
perfect circle story (http://100swallows.wordpress.com/2007/09/14/giottos-o/)
I'm not quite a big fan of giotto, but the circle wasn't perfect for me.:haha::haha::haha:
Can't really see any picture of the circle :P.
Well you can be to reliant on following destined workflows and techniques, but as you grow and expand your knowledge they will have become a part of your repertoire, ready for you to exploit as you please. That is when you've mastered the technique (as well as completing it to its fullest) according to me.
Regarding technique... You know of people who try to replicate or draw the same way as small children do, or distort the perspectives and such (a bit like Picasso). They try to make it completely subjective.
The thing is though that even if the painting is how you felt whilst doing it art is very often about portraying or transmitting a feeling, thought or act to other people. Thus one might want to think over his means of doing so and thus making it a better experience for the viewer. Same about writing...
Cheerios :P
hulahuga
21-05-2010, 06:25 PM
the point of doing a still life is it has to be from life, that is, not something from a computer photo
(e.g. something lying on your physical desk)
this small difference is really important mate!
Doesn't have to be "still". Could be an action or a brief scene ;).
washka
21-05-2010, 06:39 PM
Could be an action or a brief scene
Yeah but it's harder, I got some pigeon waiting outside of my window but those ones move all the time, even when I shout freeze. (Those b*st*rds even move more)
I'm really disapointed by living things for my drawing right now...I should stop my artistical career...You know pigeon...
Or maybe I should try with some cereals.
hulahuga
22-05-2010, 10:26 AM
Yeah but it's harder, I got some pigeon waiting outside of my window but those ones move all the time, even when I shout freeze. (Those b*st*rds even move more)
I'm really disapointed by living things for my drawing right now...I should stop my artistical career...You know pigeon...
Or maybe I should try with some cereals.
Look at the pigeon first. Try to remember it, and take a photo as well :). Thus you not only have the picture but a mental image as well.
washka
23-05-2010, 01:19 PM
:D
I'll try, I've been thinking about a shotgun too but maybe the neighborhood won't like the noise.
Some speedpaint concept onto a 3D matte from a friend, I should make some fix onto the upper part of the armor/head, and maybe some more details...
hulahuga
23-05-2010, 02:15 PM
Hell yeah :)! Awesome drawing.
Give him a bit more weight in his pose with the feet and you have a killer!!!
M_Cederstrom
23-05-2010, 04:24 PM
this should look really good, i agree about the weight, love the concept drawing. :D
hardtack
23-05-2010, 06:53 PM
you have a very amazing and unique style. I would really love to see your style applied to something more story driven. maybe a collaboration is in order.
hulahuga
23-05-2010, 07:16 PM
Thinking of your new comic are we Hardtack?? :P
hardtack
23-05-2010, 08:02 PM
Haven't thought that far ahead. I just know potential when i see it.
washka
23-05-2010, 08:08 PM
In fact, for me "comic" work is some BIG BIG BIG work, and you need some really good scenario for a good comic, a good scenario is a lot of work.
Then there is the concept, chara, decor and style research and the "cutting" work of the action, something like a storyboard with composition research, layouts, lightning, colors...that's also some big work I've even not mentioned the lienework and I4m missing a lot of aspect of it.
I've put " " for comic, because I'm considering manga, cartoon stuff and what we call here "Bande dessinée" (translation is something like Sketch band) in the same group.
I know I'm reducing tons of styles but that's it.
In my country comics is already a sketch style, something like the marvel school. (Superheroes)
In fact there is a lot of sketch style like manga and comic that are quite commons in a lot of countries, cartoon too, people copy that but I think every guy sketching's got its own style, its own personality, in my opinion.
I know that when you're doing 2D animation, every animator follow one style for the homogeneity of the work but that's another story.
So I'm actually looking for some really (really) good scenario stuff that I can adapt to my style or that my style can adapt to, but I'm not sure yet if I'll make a comic, I could.
I said I'm not fixed yet because I know if I do a comic, I may follow some kind of philosophy/rule that will be really hard for me (because I'm a lazy guy):
"You've made some nice stuff? Hmmm, interesting... Now make an hundred ones like this then choose the best of it, eliminate 80%, and concentrate.
Oooh, there is something bad there, it's not working. You've worked a week on it? Too bad, just trash it and start again."
I'm exagerating a bit, but that's some lesson I've learnt: "When it's good you can always do better." And I can be very critical. :D
Something I can also do is to tranform, I can enhance something, see the 3D matte there, more I go into details more It takes time, but if there is already an idea I can work on it, that's something I can do, I can sharp it more and more, you know polishing work.
But if this idea's already got some interesting content, some nice inspiration, then it's even better for me, it feeds me, my creativity, I even work better on it. Interesting isn't it?
I'm like a sponge, please don't call me bob. xD :D
washka
24-05-2010, 05:18 PM
So who want to collaborate for some serious stuff?
It's like some kind of demonic pact. Mouahahahah! (evil laught)
hulahuga
24-05-2010, 05:53 PM
Ey Sponge-bob! ;). I might be up for it :D. Question is what though...
polysmooth
24-05-2010, 07:14 PM
I just looked through and read ur sketckbook....Some nice work in there...But just as important I've read what u have written and u seem to be driven by the art...I love to see speed paintings with visible strokes and imperfections. Nice job..
washka
24-05-2010, 09:20 PM
hulahuga: The question is wich scenario? Maybe something sci-fi or fantasy like? Wich kind of scenario could work? Action? Drama? Humoristic? Dark? Other?
I think something like 6 boards is a good start for beginners, what do you think about it? And what can you do/want to do?
Thanks polysmooth, I like imperfection, half unfinished piece, dirt and stuff like that but I also try to do better than last time, so I hope those'll help me to progress on my way.
In fact I think the best tool for painting is not technique or even your eye, but it's what's beyond your eye: your brain, your sensitivity, and your sensibility. The rest is hard work.
Even if I may look like some stupid narrow-minded donkey (I'm a bit like a donkey), I listen to people, and I try to understand what they said to me, and when I get some fun onto a painting, I try to remember it and correct what I can.
I criticize a lot pure technique but I know that the basis are the most important. In fact I'm not completly driven by art, people help me, and people possess technique, so it's some fair backup, don't you think? :D
I'm still waiting for your amazing demonsgate from Dominance War IV, will you finish it some day? Donkey've got good memory. :)
Started something (photo ref) for GA's Frazetta tribute:
polysmooth
24-05-2010, 09:42 PM
Nice work on the panther....
Frazetta was a very good artist...loved his proportions..
Wow...u really do have a good memory lol... Ill get around to him one day....got some pretty time consuming models I'll be posting in the next few weeks...
hulahuga
25-05-2010, 06:59 AM
I also remember it, was a great piece of that spiderlord :). Remember all your subtool work as well with the web and all :P.
@Washka... Well a couple of fantasy pics would be great to do :). I'm a bit better at drawing in black and white than in color, so I guess you could do some of that ;), might be a good mix.
darknake
25-05-2010, 01:30 PM
I love the concept but i think the 3d model is a big job to finish it
washka
25-05-2010, 06:36 PM
Ok so fantasy, black and white for a start is nice (we'll see about colors later), so next is which type of fantasy style? And then wich kind of scenario? It's a six board one (If you're ok with it?) so it's quite short, and I don't want to concentrate too much the action all da time.
I think we shouldn't focus on something too classical for the scenario but more onto something where the style can fully express (visually), so that's we need to fix the style first, here are some questions to get it a bit more clear about the style and some additional questions about other stuff we maybe should start considering.
1)Something more like classical fantasy like D&D or Lotr Tolkien?
2)Something more like warhammer, big war style?
3)Something more dark fantasy, thriller, horror or underground like?
4)Something more lively like forest faery style with crazy cartoon mushrooms and imp? For lill' children who like candies.
5)Something gore and hardcore? Let's cut heads style?
6)Something with magical fantasy, with epic summoners?
7)Demons? Dragons? Knights? "Just focus onto one type" style? Power and doom/ gods?
8)Big bad monsters? Lot's of trap? Jungle fantasy?
9)Manga fantasy, you know, chocobo and stuff.
10)There are plenty of other styles...
Additional questions:
-A story with no hero? One hero? A group of H? Antihero? Superhero or something else?
-Want to focus onto the landscape? The characters? The bestiary? The buildings/environements/athmosphere? More onto action and scene?
Ok so those are some questions I would like you to answer if you want to.
I'll give you my opinion about those 10 styles:
1) Booooring if we don't get a bit of poetry onto the scenario or some original stuff, because classical fantasy has been seen and seen and seen and...(ok I stop)
2) Epic battle is a lot of work, a lot's of detail and I'm not sure if it could fit onto 5 board, or just one short battle.
3)Could be interesting but need a good scenario, hard to find a really good one for this style, too much B series and zombies movies killed a bit da style...Black color will help.
4)Don't know if it'll work with me, it'll get too funny, people won't understand, my humoristic taste are not synchronized with actual modern society, and it'll turn satiric, but it's an option. Colors will miss a bit.
5)Seen and seen and... But if you like big axes, blood and skulls, will be some action, expression and dynamic work, could be interesting if you like grimace.
Could be mixed with 4) for some crazy stuff. Can also fit with 2) 3), 6), 7), 8), so much violence...
6) 7) and 8) could be put in same group, discipline and philosophy, again it'll be the scenario that will make everything, and even if we can graphically work more onto "The" one style of the "choosen stuff", it's still kinda classical, but more special than pure classical.
9) "Easy" if we don't aim too hight on quality but even if I like manga, I'm not sure I actually want to draw those.
About the additionals:
hero or not will depend of the scenario, on a five board I think a group is not a good idea, I would prefer no hero, one, or something else.
Classical hero, superhero and antihero have been seen and seen and...ok
So if we make one of them, I would prefer we make some
extra-over-super-mega-hero or some anti-nihili-void-hero, or something else.
Maybe the style and scenario will help this choice, so think about wich kind of work the style will require when you answer and wich one you like, you can mix too.
Have fun! :evil:
aby arty
25-05-2010, 07:00 PM
lol just choose couple of threedy members here and turn into suitable fantasy characters,and a make funny story .
a gory and horror scene wud rock but can you chill spines in 6 or 12 panels?
ill give u an idea u can build upon it . vegeta hired DD to give goku a wedgie, imagine what was payed? hmm ....
washka
25-05-2010, 07:50 PM
aby arty I'm still wondering if it'll be really dark or really funny, a mix between or something else, will choose soon. Thanks for the ideas :) , like the aby spirit.
threedy members
But if they throw me stones after that?
a gory and horror scene wud rock but can you chill spines in 6 or 12 panels?
Easy, I'll just have to use a spoon.
ill give u an idea u can build upon it . vegeta hired DD to give goku a wedgie, imagine what was payed? hmm ....
I can imagine a lot of things, I can even make some sort of end:
Goku will want to avenge himself from the affront, and he will go to ask Bulma for her special skills.
That's when the turtle hermit will interrupt the party making a super wedgie onto goku (same like a wedgie but you make three turns, you need to turn on SS mode for that) and he will take Bulma against her will.
Then Freezer and Broly...
Ok so in fact, there is no end. Because there are some children here.
[Edit]
Illustrated:
Avatar-3DT
25-05-2010, 11:20 PM
Lol, thats the best scene in Dragonball I ever saw :D
aby arty
26-05-2010, 09:34 AM
lol brilliant.
wheres the scene where vegeta is plotting with daddy doom , i wanna see what creature u gonna choose for DD :D
chunkymunky
26-05-2010, 12:07 PM
Lol that's funny :)
hulahuga
26-05-2010, 12:25 PM
<-----WARNING: Nuclear launch detected----->
Payload: Infinite tonnage amount of awesome in Hula and Waska's new joint project thread
Time estimate: ETA "NOW"!!!
Link of pure awesome: CLICK CLICK CLICK! (http://www.forums.3dtotal.com/showthread.php?p=792813#post792813)
aby arty
26-05-2010, 02:00 PM
u could make a rat trying to raid a kitchen chunky is the munky chasing it.
chunky is shooting bannana at it and having fun , but in the end rat slips on the banana and
and is flown into the air and then hammering's cat opens its mouth and eats it.
:D :D :D
p.s. dont make the munky half heartedly , chunky will be heart broken :D
just checked out clowns thread, i believe clown is as above to washka as above washka is to me.
am i right washka?
i did use artrage trial and immediately fell in love wth it and i knew this is a killer application . it sure delivers . wch wacom tab does it com bundled wth anyway?
hulahuga
26-05-2010, 02:45 PM
Clown is awesome :). He has a certain style but I wonder how much the ref is used... hmm...
You really seem into the 3dtotal comic don't you ;). Did you see Chickins awesome thread during DWIV??
darknake
26-05-2010, 02:55 PM
Lol, thats the best scene in Dragonball I ever saw :D
I think so too :D
washka
28-05-2010, 08:53 AM
Thanks guys, I've just put aby's idea on paper, but I'm happy you get the fun.
I'm an old DBZ fan.
wheres the scene where vegeta is plotting with daddy doom , i wanna see what creature u gonna choose for DD
Don't know yet, but don't worry, I'm sure I'll find some nice one for daddy doom.
u could make a rat trying to raid a kitchen chunky is the munky chasing it.
chunky is shooting bannana at it and having fun , but in the end rat slips on the banana and
and is flown into the air and then hammering's cat opens its mouth and eats it.
p.s. dont make the munky half heartedly , chunky will be heart broken
just checked out clowns thread, i believe clown is as above to washka as above washka is to me.
am i right washka?
I'll think about this idea.
Clown has got some impressive skills and experience, he's got some good sharp eye/brain.
And he's also got a good sensitivity, he can catch the emotion, I think that's something important in our work.
I've seen the artrage software and it's some nice stuff, I'm just working with photoshop but I'll try artrage in the future.
I think we shouldn't care too much who's above, even if it can help you to see your own kind of level/progress, and get good references.
I know that I've still a looot to learn, it never ends, you choose what you want to learn.
And everybody's got different skills, we just need to polish it with good work, no?
I remember those Chickins :D
hulahuga
28-05-2010, 03:46 PM
They were AWESOME!
You know that it was actually I who gave them refuge in 3dtotal (or at least invited him) when his thread was closed down over at cgsociety...
Vatsel
31-05-2010, 10:27 AM
last one looks cool in a cartoony sort of way
keep up
washka
10-06-2010, 07:21 PM
Lill' up "Old one":
hulahuga
11-06-2010, 08:54 AM
Looks like a dragon :)
I love the streaks on the canvas with that burnt orange. Eye looks good as well :)
Design on the face overall was actually pretty cool!
You lost his perspective on his neck as the two lines from his jaw are originating from the same point without diverging...
chunkymunky
11-06-2010, 02:43 PM
That's a cool one, love the eye :)
washka
11-06-2010, 02:53 PM
Thanks for comments guys, I'm glad you like it
You lost his perspective on his neck as the two lines from his jaw are originating from the same point without diverging...
I need to fix the jaw and some other stuff.
If there is an angle on the jaw's basis, you don't need those lines to diverge.
But you don't see an angle, you just see a curved line.
It's your perspective apprehension.
I'm playing with a false profile here. :evil:
hulahuga
11-06-2010, 03:02 PM
Yeah I see that, and overall it works a treat :). Real cool pic. But one of the lines are wrong...
washka
11-06-2010, 05:47 PM
But one of the lines are wrong...
???
From my point of view they're not, they can converge to a point onto the sagittal plane that could be on the plexus for exemple (somewhere down there). The jaw is triangular.
It would just mean that when you're looking at the head =in front of it=
the jaw's scale part is formed by two "triangles" (curved too) sharing their basis, just like a folded kite or a cobra leaning its head.
But maybe I'm wrong or maybe we're not talking about the same curves. :)
It's a speedpainting and my lines are fuzzy...I know that. And I also forgot the shoulder that should be down right there...:roll:
If you want to explain yourself a bit more, I'll really appreciate that, you can use my paint as a canvas for perspective correction, it doesn't bother me.
Maybe I will learn something I don't know/ I don't understand there, I like to learn.
The corrections I want to do is more "cosmetic": it's to make two curves, because there is a volume under the jaw and also another one for the neck.
I also want to do the whole body and a cave but that's another story. ;)
hulahuga
11-06-2010, 06:51 PM
But one of the lines are wrong...
???
From my point of view they're not, they can converge to a point onto the sagittal plane that could be on the plexus for exemple (somewhere down there). The jaw is triangular.
It would just mean that when you're looking at the head =in front of it=
the jaw's scale part is formed by two "triangles" (curved too) sharing their basis, just like a folded kite or a cobra leaning its head.
But maybe I'm wrong or maybe we're not talking about the same curves. :)
It's a speedpainting and my lines are fuzzy...I know that. And I also forgot the shoulder that should be down right there...:roll:
If you want to explain yourself a bit more, I'll really appreciate that, you can use my paint as a canvas for perspective correction, it doesn't bother me.
Maybe I will learn something I don't know/ I don't understand there, I like to learn.
The corrections I want to do is more "cosmetic": it's to make two curves, because there is a volume under the jaw and also another one for the neck.
I also want to do the whole body and a cave but that's another story. ;)
Plexus??
---
"a network of intersecting blood vessels or intersecting nerves or intersecting lymph vessels"
"he corrections I want to do is more "cosmetic": it's to make two curves, because there is a volume under the jaw and also another one for the neck. "
This is a bit what I am talking about actually....
Similar troubles with your first pics, remember... :P
washka
11-06-2010, 07:28 PM
Sternum part, solar plexus, the height is not really important, in this case think about a point zone in the middle of the thorax part (saggital plane).
But this thorax part is not on the image, (should be somewhere below of it, if you can imagine it). I'll draw it from a front view, maybe it'll be easier for you to understand what I mean, and easier to point out my perspective mistake. I'll edit later.
[Edit] Are we talking about the same lines? I think they can converge down there, but maybe I'm wrong, I don't know.
hulahuga
11-06-2010, 09:20 PM
I'll make an overpaint tomorrow to show you exactly what I mean :).
washka
15-06-2010, 07:36 PM
Up', somes new conceptuals:
http://img686.imageshack.us/img686/717/conceptual2bywashka.jpg
http://img251.imageshack.us/img251/6145/conceptual3bywashka.jpg
hulahuga
15-06-2010, 08:48 PM
The first one looks like a bar somehow... ;).
What is this distortion you have on the two first?? is it the canvas rotation?? Ps: if it is how does it actually work...?
washka
15-06-2010, 09:01 PM
Yes it's canevas copy, I doodle with the whole image because I think it's my best adjustable brush. It's an oriented partial fractale technique I'm still working on.
I'll make an overpaint tomorrow to show you exactly what I mean .
So what's it exactly? I'm still waiting for it...
washka
26-06-2010, 02:53 PM
I've been a bit busy lately, I don't have a lot of time for painting, but here is some lill' shuttle concept ideas:
http://img249.imageshack.us/img249/3833/shuttlecbywashka.jpg
ltken84
26-06-2010, 04:04 PM
Hey Washka, theres a some nice concept of creature/alien design going on there. It would be great that you start off with silhouettes before filling up the detail. Or maybe you can have minimum 2 toning in the silhouettes first to bring out whats it about, just so you wont feel that some details are missing. I personally like M and M1, could develop further. As for P3 looks like tadpole. Hehe Keep moving mate!
washka
26-06-2010, 04:52 PM
Hey thanks Itken84, I usually start with silhouettes, but here I've used another technique.
Maybe I should mix it with the silhouette/doodling/inksplotch technique and start with 2 tones.
I'll try that next time!
Seems that I've also lost some details with my web scaling...
Thanks for the constructive comment!
washka
07-07-2010, 05:04 PM
Some speed I wanted to share, first one is a color mood work, second one is a lill' black and white (And yes, I like Bleach).
washka
07-07-2010, 05:10 PM
[Edit]
Post mistake.
washka
07-07-2010, 05:16 PM
Also wanted to show this one with the WIP, a mask concept:
http://img197.imageshack.us/img197/8213/themaskwip2010.jpg
I added some fast cheap colors and background:
http://img716.imageshack.us/img716/4600/themaskbywashka.jpg
But...
It seems my brain wanted to torture/experiment a bit more there...
And it turned out ugly... (Frankenstein's bro)
But I'm quite sure I'll get some nice concept from this one in a distant future.
http://img34.imageshack.us/img34/3755/wipbyw2010.jpg
washka
17-08-2010, 06:34 PM
New conceptual:
http://img10.imageshack.us/img10/3079/helmetbywashka.jpg
hulahuga
18-08-2010, 06:03 AM
So what's it exactly? I'm still waiting for it...
Better late than never :lame:
Nice new concept btw. The contrasts work very well :)
Spores are fun as well.
Avatar-3DT
18-08-2010, 08:12 AM
Very interesting and original work. Some of your pieces I think would greatly benefit from a fill light to detach them more from the background. Other than that, nice work. Keep at it!
washka
19-08-2010, 06:57 PM
I forgot to point out that this last conceptual (helmet) comes from my previous mask concept, even if the final result has nothing to do with it.
Thanks Hula for comments, this dragon neck is a bit messy, I think I'll complete the painting to show the full body (some kind of sitting pose).
The blue color you used for comments got me some new ideas too.
I'll think about additional lightning for my next work Avatar, I work too much with silhouette not enough with volume.
N. Cage update:
hulahuga
19-08-2010, 07:40 PM
Ooh, looks cool :). Still quite smudgy but it is coming along good. I like that you work more with contrast in this way, always been a weak part actually :smug:.
I really like the nose btw...
Areas of improvement right away might be the lips which look a bit twisted.. Chin looks very small as well, but he might have it that way.. (don't really remember).
Ps: what do you think of a little warm up thing for the project to get us going again (and yes I need to get the storyboard done but I haven't really sat down and compiled it all yet). What if I (or you, but I've already started) starts with a page.. It sets a story and perhaps a mood. Then someone else (whoever does it first but a hint would be good, everyone in the project can join in, perhaps others as well, just for fun :D) continues from the last sentence/pic and so on.. Story changes over time and might develop hilariously :)
What do you think??
washka
19-08-2010, 08:15 PM
I haven't forgot about the project, don't worry.
The storyboard is slowly getting on my head with all our script work, lately I've been thinking that the part onto the pillow will make some good center for the story :), some kind of suspense focus center. I also want to work a bit more onto the character part.
About your idea of open story, it's quite interesting but I would prefer we continue to work onto the script we've already done, I'm already quite attached to it.
It doesn't mean we can't do this way after we've done with the project (on another project).
Seeya later!
hulahuga
19-08-2010, 08:46 PM
Cool :).
(didn't think of it as a replacement more as a warm-up, but I agree. We want to get this done :)
ps: what did you mean with "The storyboard is slowly getting on my head with all our script work, lately I've been thinking that the part onto the pillow will make some good center for the story"?
aby arty
20-08-2010, 02:07 PM
ooh nicholas cage looks nice.
post some more washka.
i have been misssing telling you my stories, since ur inputs really make them a gem.
whats up with our project?
and tell where and when will u like to hear more stories.
its really fun discussing writing with you.
hulahuga
20-08-2010, 06:14 PM
The thread is the same as always aby :). (just check our signatures). Feel free to contribute more :)
washka
20-08-2010, 07:06 PM
ps: what did you mean with "The storyboard is slowly getting on my head with all our script work, lately I've been thinking that the part onto the pillow will make some good center for the story"?
Hula I mean: words and narratives ideas start to shape the images, that's how I work.
i have been misssing telling you my stories, since ur inputs really make them a gem.
whats up with our project?
and tell where and when will u like to hear more stories.
its really fun discussing writing with you.
Thanks aby arty, your inputs too. I think I'll come with some new images for the project soon and I hope I'll have more of your writings, I know we can count on you when it's about writing extraordinary.
That's why I think Hula's idea of free story can get really funny after the project, I'm quite sure the Dragon power'll be back!
Some last WIP and an old image I did for the Myth and Legends contest (start of year) I forgot to post, sorry it's small size.
hulahuga
20-08-2010, 08:34 PM
Kk :).
(ps: I have no school any Friday this whole school term ;) (unless there is a friday test)... So hopefully I can dedicate more time to cg as I go along :) (getting a head in math and Spanish is planned as well..).
aby arty
21-08-2010, 12:34 PM
aye thanks washka.
well ur latest looks like , an alien housewife will no longer take her man's nightouts with other females of the species :D( she must be singing britney's womanizer right now :D)
make a version with a whip , and a giant mount creature wch she rides on , men will fear annhilation at her hands eh/
oh yeah i was thinking that i would expand my dragon story into a novel ,with changed character names. but for now i am trying to complete my already started novel.
thats why yyou come to my mind a lot , u really are a writing block smasher.:)
@hula is there any topic you have learned in school , wch u think will make a phnominal world agaping novel?
hulahuga
22-08-2010, 06:02 PM
Well not really but you could try writing about the horrors in a North Korean prison camp... Would actually make a very nice game... (if you do it right of course, but I have my ideas :))
aby arty
23-08-2010, 07:14 AM
@hula i believe i did not make my intentions clear enough. by topics at school i meant can we superimpose school setting onto a fantasy base?
like aliens doing math, or maybe discovery of pythogoras,by a 4 eyed hot guy?
you are in school so you can really shape it with the knowledge of current times.
i was trying to ask you whats ur favorite subject and what you like to study in school, we could create something on those lines.
and please dont talk so much about atrocities in reality,prison camp is just too negative.
lets create something totally from scratch. and i hate stories based on suffering.
controlled negativity is fine by me but becoming negative controling it in a story is just unacceptable.
keep disturbing scenarios away from your mind man you are too young.
hulahuga
23-08-2010, 11:55 AM
AHaha just said it as an example for a novel or a game ;).
Why not do a side story about a marine's story of the time on the battlecruiser containing science vessels with samples from Char or whatever??
washka
23-08-2010, 06:17 PM
You play too much SC2 Hula :D.
En Taro Adun!
A new speedpainting WIP (yes another one), some kind of dark lord bust, it's not finished yet (I never finish anything), I think I'll add more details and some colors to it...
And a new conceptual based onto one of my previous brush work, some kind of alien building/landscape. Seeya!
hulahuga
23-08-2010, 06:50 PM
Actually had the idea before I even touched the beta ;) But yeah the addition with char and the science vessels are heavily influenced as of late... ;).
Btw do you use a lot of custom brushes or what is your main workflow for these?? (thinking of the colored ones mostly)
washka
24-08-2010, 06:05 PM
Two customs brushes and the standard one, I'm not a big fan of the smooth brush even if I use it sometimes.
A new 3 hours speed I did this afternoon, a bit too classical for my taste but here's it:
Avatar-3DT
24-08-2010, 09:22 PM
Pretty nice and organic. Can have a very StarCraft-ish look , close to what some bugs there might look like. Maybe detail it more, add some color and do a nice piece for your portfolio out of it.
washka
25-08-2010, 08:31 PM
Thanks Avatar, I think It's a good idea.
Here's some brush test that transformed into some kind of monster...
It happens...
I'm not a big fan of the legs part.
hulahuga
26-08-2010, 06:53 AM
Pretty neat, I like the arms but I think the wings sit a bit too low for that body... :)
washka
26-08-2010, 05:55 PM
I'll have to remodel this one Hula. It also hurts a bit the eyes...
Here are some doodelings inspired by Itken84.
You know you start on photoshop with somes lines then you want to add somes details then...a few hours later...
I agree, it's not my fault!
http://img839.imageshack.us/img839/7333/brushtestbywashka.jpg
Try to find the evil snail...
washka
02-09-2010, 07:00 PM
Hey guys, I'm on a 2D contest from tdt3d, I'll post here too so that you can help me with your comments. :D Thread's title is "Duty".
Subject is nature reborn (in the future), so some kind of evolution.
If you remember my orchid concept, I'll go from vegetal on that sort of way with a more realistic side.
Here are some speedies I've done for warming-up on my documentation, not a big fan of the center one.
Avatar-3DT
02-09-2010, 08:57 PM
Just a suggestion but since this should be in the future (thus sci-fi in a sens) why not try and combine a person with a plant and call it symbiosis? It will surely have a bigger impact than a simple plant.
ltken84
03-09-2010, 05:01 AM
Here are some doodelings inspired by Itken84.
You know you start on photoshop with somes lines then you want to add somes details then...a few hours later...
Hahaha,start with silhouette first, and dont lock yourself down with the first few strokes. As you doodling along, there might be surprise from different shapes. Fill in the details later when you are satisfy with the major shape. Keep it up :haha:
hulahuga
03-09-2010, 05:57 AM
Just a suggestion but since this should be in the future (thus sci-fi in a sens) why not try and combine a person with a plant and call it symbiosis? It will surely have a bigger impact than a simple plant.
Sounds good actually.
But then again I understand if you just want to make a single plant in a barren landscape... :)
washka
03-09-2010, 09:17 AM
Just a suggestion but since this should be in the future (thus sci-fi in a sens) why not try and combine a person with a plant and call it symbiosis? It will surely have a bigger impact than a simple plant.
In fact Avatar, your suggestion is the way I'm on, but I'll make a symbiosis between vegetal and "mechanical", a realistic side (plant) and a futuristic side (using my conceptual style). Already got some nice documentation about plants/athmos, finished the research work.
But I'm not onto the "human" side, my objective is something more abstract.
If I change my mind, I could add some futuristic nymph, because I agree with you about the impact.
Hahaha,start with silhouette first, and dont lock yourself down with the first few strokes. As you doodling along, there might be surprise from different shapes. Fill in the details later when you are satisfy with the major shape. Keep it up
Ok, boss, I'll follow your advice for next doodelings. :) Thanks!
But it'll be some kind of close up in a dense jungle, Hula... (Dark athmos with spotlights), won't be a single plant. I'll try to post some first sketch(es) in the next days.
Thanks for support, it helps me a lot, more than you think.
washka
06-09-2010, 08:40 PM
News:
Avatar-3DT
06-09-2010, 08:51 PM
The first image is too blurry and unclear and I can't say for certain what is in there (looks like some bubbles). The second and the third pics 'tho look pretty nice and organic.
hulahuga
07-09-2010, 08:02 AM
Try looking at some nice macro shots (if you don't do it already) for how you should compose it :).
washka
09-09-2010, 06:33 PM
Yes It's blurry (=>test), and you're right those are bubbles Avatar.
Don't worry, clarity should come.
And I've got some nice doc now, with some interesting macros Hula.
I never start a contest without documentation.
But, for me, a good composition is not something easy to achieve, so...
Somes last test steps, I think this compo'll slowly fix, don't focus on colors:
aby arty
10-09-2010, 06:11 PM
well but the brush strokes are all jaggedy, they look like blotches but they arent blotches instead they are irregular shapes.
i hope you get what iam trying to say, theres a lot of rigidness in there and looks like you arestruggling alot to get the right look.
i dont why the struggling feeling is coming , maybe try softer brush. cant you make custom brushes from photos?
washka
11-09-2010, 07:54 AM
You're right aby, it's "splotchy", rigid and I'm stuggling there.
But it's just a test ;). Nothing particular, I'll just keep da "big strokes" from it.
More time advance, more I want to do what Avatar said about some human chara...
[EDIT]Up:
washka
12-09-2010, 11:42 AM
And another slug, 've been working on small size...result is kinda blurry. : /
I think you can turn it 90° or 180°.
I used colors on this one but whole thing looks like a sh...
[Edit] Some fixes, and rotate 180°, a bit better now.
washka
17-09-2010, 07:22 AM
Up'
Avatar-3DT
17-09-2010, 04:27 PM
Looking good but I'm not sure it goes on the subject of the contest. Maybe if all that vegetation would grow on the ruins of skyscrapers and cars...
hulahuga
17-09-2010, 05:48 PM
Well the thing about macro compositions is a single or multiple extremely focused areas. So generally you try to avoid to many objects and perceive the beauty of a single area... :)
Keep on going!
washka
21-09-2010, 07:10 AM
Looking good but I'm not sure it goes on the subject of the contest. Maybe if all that vegetation would grow on the ruins of skyscrapers and cars...
Agree with you Avatar, I'm quite out of subject atm.
I previously said that I'm going to some kind of conceptual style, I'll add the it at the end of the kinda-realistic work.
The image is far from being mature yet, it'll change in the next weeks. I'm not onto imaginative process yet, I keep that for the final touch.
I wanted to divide my work onto two steps, it's a personal choice, I'll get two images from it.
But I need to hurry to finish the first one, And you're right about it, I'm getting late for second phase.
Well the thing about macro compositions is a single or multiple extremely focused areas. So generally you try to avoid to many objects and perceive the beauty of a single area...
Seems I'm getting away from macro with this one Hula, even if it was my first orientation on the start. About focus, I don't have worked lightning colors and blur yet, but pointed areas are/will slowly getting/get out, don't worry.
Lill' pause from Nature's, did some new quickie:
Avatar-3DT
21-09-2010, 05:47 PM
In my personal experience is better to have 3-4 sketches rather than start something, change your mind then try to fit the new idea into the old work frame. Usually this causes flukes and anomalies. But again, this is your experience and you face it as you feel and learn along.
The new sketch looks like an alien virus. You have quite a knack for this organic muscle/bone creature. You could have quite some interesting creatures if you would work more on them, add finer details and colors.
washka
23-09-2010, 09:07 AM
Usually, I do more sketch test (concept/compo/colors), but this time I was a bit late onto the comp', so I sticked to my first idea. (Even if (like always) it changed while doing it)
I could go onto more details for those organics like stuff, and try get some more realistic work, but I'm still on "training mode " on those. And I also like abstract so...
Here is some last work/training from a small web photo ref, wanted to make a GIF for the wip, it's not finished yet but wanted to share this one:
http://img215.imageshack.us/img215/8566/blackgq.gif
ltken84
23-09-2010, 11:43 AM
Good start with the portrait painting there. Would be great if you can finish it. I mean, more polished :haha:
Avatar-3DT
23-09-2010, 12:23 PM
washka, your organic forms are abstract by themself, adding more details will define forms better, more contrast means more volume. That counts as training as well.
I like the new portrait, very good resemblance. I agree with Itken that could use some more touch ups but that's up to you.
washka
26-09-2010, 01:44 PM
I plan to rework on this portrait, I'll add more details.
Me and my thousand unfinished works...
I had some new ones to share, need your comments onto the Lady one, especially for colors. I recommand to look at it without lightning or you'll find it dark.
The other ones are some other speed concept and fun.
http://nsa22.casimages.com/img/2010/09/26//100926034249962956.jpg
Avatar-3DT
27-09-2010, 12:18 AM
Nice work on the lady, simple shapes, nice contrast between the warm and the cold. The red sun is a nice touch but i think you should have avoid adding contrasting lines in the opposites sides (red lines in the cold side and blue/green in the warm side).
washka
30-09-2010, 08:20 AM
Nice work on the lady, simple shapes, nice contrast between the warm and the cold. The red sun is a nice touch but i think you should have avoid adding contrasting lines in the opposites sides (red lines in the cold side and blue/green in the warm side).
Wanted to get some color balance on my composition. I'll try to attenuate thoses strokes a bit. But now this one'll be integrated to my nature contest.
New WIP for contest, I'm showing next step, who could have anticipated that?
Hopefully contest deadline wast postponed from 1st october to 15th october.
I'm happy that I can work more on this one. :)
washka
30-09-2010, 08:46 AM
And I had some fun with a M.I.B. wallpaper recently during a training stage.
Avatar-3DT
30-09-2010, 07:47 PM
Lol, that must have been loads of fun :D
ltken84
01-10-2010, 02:43 AM
:haha::haha::haha: interesting!
washka
04-10-2010, 08:49 PM
Lol, that must have been loads of fun
If I said it was ammoying, I would miss the target...
So let's said I had autofire turned on.
My scanner works again (it was broken) :dance:, I made those speedies onto somes drawings, caution: they can make your eye tired (blur):
washka
06-10-2010, 07:05 AM
New one, hope you'll like the athmos:
washka
11-10-2010, 06:23 PM
Need some backup if you've got time to help.
Did a bunch of quick vegetal sketches, if you can choose somes of them you like (2-3) and somes you dislike (2-3), it will help.
I worked a bit on nature contest and I need to choose between old body version (round style) and new one (anatomy fixes, shoulder), I'm kinda divided between those two ones... Wich one do you think I should keep?
Thanks for comments/support, have a nice day/night.
hulahuga
11-10-2010, 07:05 PM
the second looks better and I like 6, 16 and 18 :)
washka
11-10-2010, 08:00 PM
Thanks for comment hula!
Avatar-3DT
11-10-2010, 09:54 PM
Why not use your shapes you experimented with, add some pincers, tentacle and other stuff and combine them into a really original flora? Do not try to imagine small thing, plants tend to grow gigantic when nature is unleashed and develops on its own accord.
M_Cederstrom
12-10-2010, 01:28 AM
i like the robot, second too last. it seem larger than life. :D
washka
14-10-2010, 06:09 PM
I was on this way Avatar, but the work time I had predicted to use onto it was eaten by the lady... I think it wasn't a bad exchange ...
Thanks Mr_C, I think this robot will need some more details, but I'm happy you like it.
Long live to the splotcher confederation master!!!
:)
New stuff:
Two for Nature contest.
One for fun (colors/no reference).
hulahuga
14-10-2010, 07:28 PM
I like the shapes but the fingers look a bit off though :)
washka
14-10-2010, 07:36 PM
True, I'll correct that Hula.
M_Cederstrom
15-10-2010, 12:47 AM
long live. maaaaaaaaa! :D
angelababy
15-10-2010, 02:44 AM
Excellent stuff !!!!!! many thanks !!!!!
washka
15-10-2010, 09:11 PM
Thanks angelababy, you're making painting too?
My final for nature contest, I wanted to go further but wasn't quick enough:
http://img11.hostingpics.net/pics/177147DutyWebW2010.jpg
hulahuga
16-10-2010, 03:27 PM
Nice final there :). Looking at it from a laptop with a slightly desaturated screen rith now and it actually looks a lot better than before in my meaning :)
washka
16-10-2010, 06:24 PM
Thanks Dr. Hula, still there are lots of mistakes I need to correct.
I don't like this leg and this hidden hand. Have to work more with the ambient and colors to attenuate the overall unwanted details (smooth), but it will be for later...
I've wasted too much time onto this one, result is a bit too grany/noisy/dispersed because the shapes range lack of scale homogeneity, need more intermediates.
Care with the right plant/flower onto the trunk, if you stare at it, it's got hypnosis powers. :D
------------
[Edit]
------
-bziiii-
Data mining complete
Nexus's analysis and integration finished
Rebuilding main core
-bziiii-
------
washka proudly announce on threedy the start of his "Retrospectiva".
Wtf is that? :D
ltken84
17-10-2010, 09:43 AM
Interesting progress going on there Washka. That piece lacks of contrast, every tone seems the same. Maybe you could consider of what important or less eye catching principle. Say like foreground and background. That might bring your piece even more interesting. Keep doing~! :haha:
washka
17-10-2010, 01:13 PM
I completly agree with you Itken84, that's what I mean with "attenuate the overall unwanted details". Too much details kill contrast, I'm still making simple mistakes like that.
Nice! We can make new attachment on threedy. (obj, psd, tiff...) WOW!
New speed one, I wanted to make this illustration because sometimes people get on your nerves and you want to explode everything, especially when those are real as*h*les.
Hope it won't harm your sensitivity.
Title is "Rage":
http://img245.imageshack.us/img245/2556/ragew2010.jpg
ltken84
17-10-2010, 02:48 PM
Haha, once Im done reading your latest info on your drawing, the word came into my mind was "Rage" which exactly is your title. It reminds me of Tony Starks reactor :haha: Keep going. Try to have this point in mind, have some depth in your drawing/design. I used to lack of this...:hmm:
hulahuga
17-10-2010, 05:11 PM
Great use of colors and light there, really brought the message across :).
Guessing it was a reaction to something that happened to you? I remember doing the same thing a couple of months back, being really pissed off at the time... (depicted a screaming man in a wig, "bad news at the opera")
washka
23-10-2010, 06:59 PM
Yeah Itken84 it's a bit like Ironman's, maybe my subconscious like circular pattern similarities, or yours. :) Anyway, I like circles.
Depth, I lack too... but I'm exercising.
Yes hulahuga, I was on an online teamgame with a bunch of retarded selfish people (you don't choose your team) and my tolerance fell under zero limit.
Sometimes people just simply don't understand or they just don't want to, sometimes they're simply real j*rcks.
But the worst thing it's when there is a lot of them together, It happens even if hopefully it's very uncommon.
You should show/post your wigman one, thanks for comments.
Here is some speedie with a gif work, maybe I'll add more details on this one later, I should work on my retrospectiva! washka <= bad! bad! bad!
http://img522.imageshack.us/img522/7881/wipw2010.gif
washka
31-10-2010, 12:43 PM
Made some new conceptual over a crab photo I found on the web.
First time I'm using this kind of technique, I'm not really convinced but it's kinda ok.
Hope it'll be of some interest for you. Have a good day.
Avatar-3DT
31-10-2010, 02:45 PM
Interesting approach. I think you could've take it a bit further even. The crab seems to have some kind of coral growth on its shell. You could've take that into your concept and extrapolate it in making some sort of small colony of flying creature living in some sort of grotesque metropolis like growth.
M_Cederstrom
31-10-2010, 05:44 PM
i think if you add the other claw, it would look perfect IMO.
hulahuga
01-11-2010, 09:14 PM
Now that's a ****** good idea! (all of you actually but thought of the city thingy at first ;)).
You should show/post your wigman one
Yeah I "a lot" (cough) of drawings that I haven't showed now, think I'll compile my favorites and post them asap :)
washka
02-11-2010, 08:50 PM
The growth idea is good imo Avatar, already there. I'll see what I can obtain with the flying creatures.
In fact I've erased the other claw because I want to get away from that crab Mr_C, and also because it was working with the whole dynamic. I'm not trying to get something that looks like a crab. :)
When you've got time hula, on my side I'll try to work a bit onto bishop-project this week.
I've been thinking about the city, but if I build one, it'll be hard because it could suffocate the whole image, I've added a crater and other growth details.
We will see where is going this one.
http://img710.imageshack.us/img710/4548/krabw2010.jpg
Avatar-3DT
02-11-2010, 09:48 PM
The long I stare at this painting the more skulls I see for some reason, lol :D
Nice work so far washka.
washka
03-11-2010, 07:17 AM
Cold tones, white bunch of abandoned "bones", maybe it's because the "death" concept is quite present onto this one, it seems so.
So it's quite natural you're "seeing" skulls, maybe I could add somes but sometimes I got this point of view that people shouldn't be helped too much. Or they just should be helped in certain aspect and others not.
How can I explain that? I help the viewer, sometimes too much, sometimes I consider he has to do the "analysis" work, so I'm walking toward "abstract".
In fact I shouldn't do that too much because it's a double edged sword: it can lead to misinterpretation (yours is quite right).
hulahuga
03-11-2010, 10:01 AM
I actually liked the beach look, not too sure about the crater as it is now. Might just be that I liked the extreme focus on the crab from the last pic though... You could play with the theme that each wave is a tide coming in and how the people in the city (with extremely short lifespans and thus a different vision of time) perceives his :).
Cool (work on the project) :). We actually had an assignment during our english class last week where we were supposed to make a comic so guess what I did ;). will finish the last squares this week, and then post it as a storyboard for the introduction.
ps: posted some drawings i my sketchbook :)
washka
06-11-2010, 01:27 PM
Really interesting ideas hula, I like them.
Next week, it's half holiday for me, even if I've got to read something like 700 pages, and maybe twice. But I'll try to post somes onto project thread too.
About ideas precisely, I had somes to share, nothing serious graphically just abstracts thoughts:
hulahuga
06-11-2010, 02:34 PM
Composition eye, nice :).
Look into Mondiran!
Avatar-3DT
06-11-2010, 10:36 PM
The third one slightly reminds me of an optical illusion with a lot of gray dots who seems to flash back a white dot whenever you were not looking at them directly.
washka
07-11-2010, 11:24 AM
Yes I've seen this illusion before too Avatar. It works a bit like it, but it wasn't really intentional. I like optical illusions.
But I forgot to mention title of those ones:
-First one: Ubiquity and symetry
-Second one: Time and rupture (in fact I could have titled it: Rupture and time)
Hula there is Kandinsky/Delacroix expo not so far, I think I'll go look at it, seems cool. :D
[Edit] (40 min Speedie, secrets splotcher technique, hope you'll like it)
"Where arth my dark minions?"
Miss Mikame
07-11-2010, 09:47 PM
O.o i like that one, Reminds of Sepheroth
washka
08-11-2010, 06:44 PM
Thanks Paperlover, Kami is also a word that refer to "gods" no?
I was trying to get an Arthas look, but I'm from FF7 generation, so my subconscious helped a bit... :D
Why the bad guys (on movie/comics/animation...image industry in general) are always more interesting graphically than the good ones? It's something I've been observing those last years. Have you got the same opinion than me?
If it differs (or not), explain your point of view, I'm interested.
Today I had to read 5 chapters, I've finished 2nd and it's end of da day...
Ok my bad, I wasted some hours on those new ones...
-A gargoyle/medusa and another witch:
hulahuga
08-11-2010, 07:14 PM
I like both of them :) Face and posture on the first one! White mask with blue light perhaps, would look great!
Face and depth of the witch is nice as well.
ps: Study material? (700 page book)
edit: Well I do agree about the characters for the most part. Take Spiderman as an example, sure it is quite slick but if you compare him to Venom then it is pretty obvious... (Batman is cool though). Someone who knows much more than, an extremely tiny bit, Marvel? ;P
washka
09-11-2010, 05:06 PM
I'll use blue lights, and some cold green on it then.
Yes, study... :/ I'm on chapter 3 now, 12 left...
Today, mood is for fun, I started a duck too ( (o_O) wtf? ):
Avatar-3DT
09-11-2010, 05:53 PM
lol, love the strip. Somehow that style of work seems to fit you. Maybe start a web comic?
washka
09-11-2010, 06:57 PM
I already started one but got censored by the modo because I was writing more than sketching => hard rules of the forums world... :D
So I lost my mood on it.
But don't worry, I never completly abandon things. There would be too many orphans... ;)
washka
10-11-2010, 08:16 PM
This duck is a re*l sh*t, sometimes I wonder how can I make things like that...:lame:
Aouch, and colors are really ugly. Sorry, it can happen with me.
Hopefully it won't kill anybody, (I hope).
And maybe somes will like it, who knows? Maybe in a thousand years...
I doubt it. :D
Sharing some new conceptual in progress:
Avatar-3DT
10-11-2010, 10:12 PM
Yeah, I feel you man, mods are so evil :p Now shut up and keep sketching :D
Miss Mikame
10-11-2010, 10:31 PM
Thanks Paperlover, Kami is also a word that refer to "gods" no?
I was trying to get an Arthas look, but I'm from FF7 generation, so my subconscious helped a bit... :D
Why the bad guys (on movie/comics/animation...image industry in general) are always more interesting graphically than the good ones? It's something I've been observing those last years. Have you got the same opinion than me?
If it differs (or not), explain your point of view, I'm interested.
To be more accurate Kamisuma is "god" but thats bedide the point it all depends on the inflection when you say the word it will change its meaning for instance
aME and Ame are as different as Rain and Candy :)
as to the second question it think its far more interresting to draw malevolent characters as theres a range of villanous moods you can play with as opposed to the classical hero figgure.
of course you can do simmilar things with a hero that is more rebellious like wolverine for instance, but i guess its easier to do with a bold faced bad guy.
Thats my opinion anyhow.
washka
11-11-2010, 10:53 AM
Avatar
Yeah, I feel you man, mods are so evil Now shut up and keep sketching
:haha: :haha: :haha:
[Igor mode ON, onto dark and evil laboratory]
Yes, your vicious and sublime greatness. I'll go sketch and flagellate myself.
I won't invoke your magnificent and lethal patience, I'm not worthy of it.
I hurry, I hurry!
[Igor mode OFF]
I like threedy forums. :D
Miss Mikame
I knew inflections were quite important in Japanese, but there all the meaning is changing. o_O: should be hard to learn this language.
Do you know (Even if "kame" and "kami" are different) if there is some symbolic relation between god and paper in japanese?
So, it would mean it's easier to play with bad guy's mood?
Have they got more moods than good ones?
washka
12-11-2010, 06:34 PM
I'm warming up a while for next war.
So if you want to see my last ones, it's:
===here=== (http://forums.3dtotal.com/showthread.php?t=79722)
washka
22-11-2010, 08:14 PM
Hi, if you've got some time you can help me voting for two of those, (support Dominance-war warm-up), it's just a start for two chara I'll work on:
http://img19.imageshack.us/img19/2569/combo2dw2010.jpg
Miss Mikame
22-11-2010, 09:42 PM
i like number 11
Avatar-3DT
23-11-2010, 03:16 AM
I would say number 9 and 10 have what it takes. Warm it up buddy, warm it up, kick some serious rear there.
Kitana
23-11-2010, 09:51 AM
11 and 3 just catch my eyes :) Nice concepts here
washka
23-11-2010, 10:03 PM
Thanks Miss Mikame, Avatar, and Kitana for help!
ltken84
24-11-2010, 02:02 AM
I prefer 3,9 and 11. 3 and 11 has more potential. Probably developing further might be more fun :lurve: Cheers!
hulahuga
24-11-2010, 06:21 AM
Okay so that's war general and corrupted right??
(war general to the left :smug:)
washka
05-12-2010, 10:29 PM
Votes have chosen 9/11 and 2.
Thanks Itken, will be lot's of fun. You should participate too! (Dominance)
Yes, hula. No! The general is top! :D
Won't you go further with you Maggot?
The final soon:
http://img51.imageshack.us/img51/5045/dwvw2010.jpg
washka
14-12-2010, 11:55 PM
And here's my final for the warming, and a conceptual (I've been working a bit more on the last one), gn8.
http://img26.imageshack.us/img26/5135/twocharadw2010.jpg
washka
16-12-2010, 07:05 PM
Hi, I had some fun this afternoon playing with blur while I was painting. Then I had to go out.
When I come back a few hours later, I'm on my other screen (left one), and I look at my painting on the right screen, and I got a lill' suprise.
It's some kind of optical effect, you can try it, it's kinda funny: look at it from the left side of your screen and close your right eye. Don't stare too much, your eye'll get tired. Does it work on you? Maybe it's my screen I don't know.
hulahuga
16-12-2010, 07:08 PM
well the screen I am on right now changes contrast when you do that but yeah the face did grow visible...
washka
16-12-2010, 07:24 PM
I've got a flat CRT screen. So it's not just my eye, thanks Hula.
It works too if you just close right eye, the brain seems to think you've still got two eyes open and correct da blur, or maybe something like that.
But in my opinion the anamorphosis you create looking from left side (and a bit down) help it to pop out.
hulahuga
16-12-2010, 07:39 PM
aha no the blur is still there (though somewhat lessened).
washka
16-12-2010, 08:27 PM
Yes, the blur doesn't disappear completly, it would be too much for a coincidence.
hulahuga
16-12-2010, 08:30 PM
it would change if you just made a displacement of like half the image's pixels whilst keeping the rest in place
blur just well blurs. ;P
washka
17-12-2010, 06:27 PM
it would change if you just made a displacement of like half the image's pixels whilst keeping the rest in place
blur just well blurs. ;P
I want to make a joke with this blurry one: I could post it onto completed artwork saying: "Use your 3D glass guys." (Hoax) :haha: :haha: :haha:
Here are some new speedy ones:
-First is some kind of jungle skull (conceptual stuff)
-Second (Warming) is a thumbs up for all DWW participants, It was done using the first one (skull thingy).
-Third one is just a remnant from the work I did for warming up.
-Forth one is a remake from my previous walker (DWW).
We could said it's an illustration of the christmas concept...a bit gore yeah, but the main concept is there. That's just one point of view.
And if you don't understand I'll send you to the Bogeyman.
hulahuga
18-12-2010, 08:36 AM
The composition of the last one has some nice potential :). Make it backlit by that sphere and him coming through a vast open landscape!
Avatar-3DT
18-12-2010, 02:57 PM
When your abstract models combine in a more recognizable shape, your work takes interesting form. Nice potential indeed.
washka
18-12-2010, 04:23 PM
The composition of the last one has some nice potential . Make it backlit by that sphere and him coming through a vast open landscape!
Okay, Doctor H! Even if it's something more like an heart, your idea is good and I'll follow it with colours (effect'll be the same), and I'll make a vast open landscape. Thanks man !!!
Can't hide from your sharp eye Avatar-3DT, it's indeed the way I'm taking from now: Trying to go from abstract to more comprehensible things.
I've got this (No I don't consider it bad) habit to go too far away, and people can't/doesn't want to understand anything anymore from it, my bad.
In my point of view, understanding or explaining everything is not an obligation/always necessary. Sometimes there is nothing to explain, "That's it" and nothing more.
There is process coming from your experience but also from your feelings, your instincts, or even from the image itself. When you play with a lot of mirrors, can you make the distinction between the reflexion and the original anymore?
Who is the tool? The image, the media? Or yourself? You think you're just using the image? Or is it sometimes the opposite? I bet you can understand what I'm talking about, no?
When you're making an image the creative process direct you to some kind of tendency that define and clarify itself until a certain point (that's when you decide to stop to work on it), somehow you just follow that tendency.
That's why I think it's the best choice I can make, but it doesn't mean I won't do any abstracts anymore. :)
Avatar-3DT
18-12-2010, 10:36 PM
Well, abstract doesn't mean shapeless, its a common misunderstanding. We all tend to see familiar shapes in things, even when they are random. So I don't think you have pushed anything too far but if you feel yourself ready to try something else, you can do great things with your abstract play.
hulahuga
19-12-2010, 09:59 AM
Agreed... :)
washka
20-12-2010, 09:17 PM
Ghost 02:
hulahuga
20-12-2010, 09:28 PM
Nice hand there! I like it a lot. You might want to get rid of that sharp white going around the thumb and perhaps look over the length of the fingers just a bit :)
Consider if you want a bg as well :)
washka
21-12-2010, 06:36 PM
Thanks for the comment Hula, white'll disapear with the overwork later, the background is already in preparation (will be some kind of SF inner dock) What about the lenght? My fingers are too small? It's my hand so... :D
I like dogs, but the little ones that bark too much in acutes get on my nerves.
Hope you won't make nightmares with this one:
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.