View Full Version : Tetsuya - Steam Punk - TBA
Tetsuya
06-01-2010, 04:36 AM
woo i'm back :]
bouncing around concepts and i've come up with some ideas
Fbios
06-01-2010, 07:54 AM
I like the girl in black she seems more steam then other guys.
TerraBite
06-01-2010, 09:10 AM
Lovely concepts! I'm also more into the girl, but the tuner looks like a really interesting character. I'd like to see more of him ^__^
Martin_x
06-01-2010, 02:10 PM
Great concepts! I like that mechanic guy.
buzz001
06-01-2010, 09:22 PM
The old greaser looks like he can be a lot of fun to model, and the girl with the mechanical legs is really cool, but "The Tuner" I like the most. He looks like he was put together at a chop-shop, and the small details like the belt holding his left leg to keep his pants pin is a good idea, it gives it that "used-found-junk" look. Looking forward to see which one you go with.
DannyCG
07-01-2010, 11:00 AM
Stick with the girl in black. She is going to steam rock :)..
ChaosDragonDZ
07-01-2010, 10:33 PM
I agree about sticking with that first chick!
Tetsuya
08-01-2010, 03:03 AM
still sketching concepts >.<
leaning towards the first one but the third is so tempting :[ the 2nd is the original
buzz001
08-01-2010, 06:34 AM
I like #3
Appr_oved
08-01-2010, 06:45 AM
I like your concepts man! but i feel the last concepts doesnt really seem to fit the theme. i mean would there be a girl like this walking around after a bomb has dropped? lol she deff looks hot tho but dont forget the steampunk Style to throw in. nice work and keep it up!
Tetsuya
08-01-2010, 07:20 AM
shes the last member of the noble hierarchy :] or rather shes the bodyguard of the last member
i'm planning on putting a heavy cloak on her after i'm done since they have to keep their identity concealed but at the rate she moves with her steampunk legs i doubt it will stay on her ;D panty flash galore!
i hope to have a finished concept by this weekend and start modeling the following week spring semester starts the 19th >.<
Moridin
08-01-2010, 07:24 AM
Definitly #3......smoking:)
Appr_oved
08-01-2010, 07:39 AM
shes the last member of the noble hierarchy :] or rather shes the bodyguard of the last member
i'm planning on putting a heavy cloak on her after i'm done since they have to keep their identity a concealed but at the rate she can move with her steampunk legs i doubt it will stay on her ;D panty flash galore!
i hope to have a finished concept by this weekend and start modeling the following week spring semester starts the 19th >.<
ooo i see, thats more like it! lol the 19th! i go back the 20th...or the 23rd idk but dam i know how you feel. im in digital animation and we doooooooooooo sooo much work and cant hardly find time for this stuff :( but keep going man and i will too :cool:
setschaos
08-01-2010, 05:11 PM
#3 but add the bow from #1 to add silhouette and some more tri action. Great concepts, keep up the good work.
Warlock 279
08-01-2010, 08:52 PM
Steam-punk french maid? You'll get no complaints from me. I agree, keep the bow, go with #1.
jnumber9
08-01-2010, 11:58 PM
not bad at all, but I mostly like the third concept (the tuner) :) it looks more...err... "steampunked" so to say.
Tetsuya
10-01-2010, 03:27 AM
still drawing concepts
i think she looks more steampunkish now o.O i took off a lot of her leg armor because it seemed too bulky
next up: drawing some hair/face concepts
setschaos
10-01-2010, 03:36 PM
Perfection
Levus
10-01-2010, 03:57 PM
I like your sketch:) Waiting for more.
goast666
11-01-2010, 04:51 PM
Bigger gun!!!
xxxcubanxxx
11-01-2010, 09:18 PM
very nice concept.
D R E A M N T
11-01-2010, 10:31 PM
That dress looks like its going to be a pain
buzz001
15-01-2010, 07:38 PM
Great new concept.
Tetsuya
16-01-2010, 12:36 PM
@DREAMNT: it is starting to be a pain lol; this is the first project since i got my new computer and previously it could barely handle zbrush so i'm still new to this whole sculpting thing
base meshing the body right now
todo:
-the head/hair
-armor/boots
-skirt
i'll leave the gun for last since i can do that relatively quickly; very tempted now to just do the high poly entirely in 3dsmax >.>
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