View Full Version : roel-steampunk-survivor
not sure if i will have time for this, but i'll try... I don't have a mouse on this pc so the pic is well let's say temp. :halo:
07-01-2010, 10:52 AM
Very promissing concept if you keep it stilised and loose.
small update on the base mesh. the machine on the back will be used to fire some sort of steamgun. I also have some questions for the experienced low poly folks here: 1. how can I used a plane textured on both sides, should i make those boxes? (the colar) 2. the gloves are not realy attached to the body, leaving 2 'borders' open (1 on the gloves and 1 on the arm) is that a problem? 3. I am planning some belts, should I model those separate or on to the body? ....
working on the head right now (I know proportion is off). can't wait to start sculpting... the steamgun is more or less ready so is the steamgenerator on the back. C&C very welcome.
10-01-2010, 06:49 PM
Looking nice so far! And yes, my only critique would be the head, just needs to be a little bigger and wider. Wonderful work so far ^_^
thanks terrabite, I'm working on the head right now. I got the face done, but I'm working/investigating the alpha hair stuff.... will have an update asap..
10-01-2010, 08:01 PM
Yep, head's definitely small, hands might be a bit so as well. Your concept looks pretty good, and the backpack is coming along well. Keep it up.
finished the low poly hose-steamgun... goes with knife/sword, pressure reader and 2 steam exhaust pipes
D R E A M N T
11-01-2010, 12:39 AM
Could you post another angle of the weapon plz.
been doodling in Zbrush... this is the other view, still may change it all...
are you mapping me??? omg i'm slow (sound of another popping beer can)....
ps unwrapping may have serious consequences for your mental health
14-01-2010, 06:20 PM
wow watching all this makes me wanna get back into 3D......very well done
thanks littlephoenix. I'm working on my highpoly now. I should have an update this evening or tomorrow at latest...
17-01-2010, 07:15 PM
Ankles are looking a little thick in the front view. Looks like you've got most of the outfit down pretty close to your sketch. Face is feeling a bit masculine, but its hard to say from the last couple images.
thanks for the comments! the view is a bit distorting the ankels I think but I will have a look again. I have some troubles removing the masculine lines out of the face, been using the smooth a lot but I will have to look at the proportions again I think...
17-01-2010, 09:58 PM
Try making the nose smaller that might help
update... I have been fuzzling with the hair for ages and it will still not hold for a close up. Not even close... :hmm:
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