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View Full Version : SMC M#03 - noyb - All Terrain Armored Vehicle - Tank Weasel


noyb
09-01-2010, 10:11 PM
:wave:
Just doing some quick sketches at the moment.
Working out the details then I'll probably start the model on Monday.

Most of the details will come from the attached mechanicals; here's the rough idea for the body:

noyb
10-01-2010, 12:02 AM
sketch of front arms:

h2k1
10-01-2010, 03:30 AM
just by the design itself is a winner for me!!! awesome skills u got there...what program are you using there for those stketches?

noyb
10-01-2010, 05:41 AM
thanks h2k1, I'm using sketchbook pro

noyb
10-01-2010, 11:08 PM
this one was giving me more issues than I expected - I'm a little under 60mins in, I may consider restarting so I can have more time to detail the main body

solidworks 58min

Tarik2d
10-01-2010, 11:14 PM
Its all nicely done, what u modeling in

noyb
11-01-2010, 05:46 AM
Thanks Tarik2d, I'm using SolidWorks to model this part, I may consider switching though because it pissed me off:

:wall::wall::wall:

--Strattus--
11-01-2010, 12:24 PM
Haha, don't bother, noyb, if you switch programs all you'll get is a different error screen ^^
No way of recovering your work? Anyways, great progress, keep it up!

Rachel vd M
11-01-2010, 01:05 PM
Doesnt Solidworks support some kind of multi stepped autosave?
that way, if one corrupts, you still have 9 (less recent) files left :halo:

i use it on 3dsMax
even if you got a completely corrupted max file, often most of it can be saved by importing it into a new scene :D

noyb
13-01-2010, 12:32 AM
I'm back on this... I got back what I could. Here's to no more problems - cheers!

Here's where I am at 1h21min total - onto the body now

noyb
13-01-2010, 01:54 AM
start of surfacing

+35min

noyb
13-01-2010, 06:24 AM
2h30m mark

Hopefully I won't need any more planning for the rest and I'll just finish it tomorrow morning. No more nurbs like surfacing, but I still don't think I'm on target to get everything done :(

Tiberiy
13-01-2010, 06:54 AM
nice material on the wheels :)

--Strattus--
13-01-2010, 12:51 PM
Lol, I can't seem to follow those non-polygonal types of modelling.... They look extremely efficient, but I just can't deal with them. Nice work, shapes are coming along really nicely!

noyb
14-01-2010, 03:01 AM
4 hours - done
I only have about 6 mins left - not enough to model the gun :(... oh well.

Now onto textures + render

noyb
15-01-2010, 01:00 AM
Test Render

noyb
18-01-2010, 09:33 PM
my page o' wires
I think this thing is a dq since it doesn't have a gun but I'll finish it up anyway. If time is on my side, I'll make another attempt with another concept.

hammering3D
19-01-2010, 07:24 AM
but the weapons are there on the side and top trap doors, that side trap door it's open and a machine gun come out and from the upper trap door an long range canon come out, i see them clear...

I love the concept and the model is so clean, and very nice render.

czacen
19-01-2010, 08:07 AM
I agree with hammering3D's sentiment noyb. It's a very nice design and model, dont abandon this just yet. I'm not familiar with Solid Works but if it would be possible to quickly reuse the pair of suspension arms as cannons, it would complete this piece and not stress you over a dis qualification.

noyb
19-01-2010, 11:40 PM
Thanks hammering3D and czacen. I'm not gonna worry about it, my schedule's going to get rather hectic soon, so I'm calling it done. Here are my final images, minus the wires above.

Thanks all, it's been fun :wave:

h2k1
20-01-2010, 07:10 AM
thats why i love 3d...that's purely art you got there!!! love it

Tiberiy
20-01-2010, 08:29 PM
but where is some weapon?))))

noyb
22-01-2010, 05:44 AM
Thanks very much h2k1

As for the weapon, I'm going with hammering3d's suggestion; who knows the kind of destruction that can be caused by the weapons hidden within the weasel's body panels. Legends say that the last living thing that caught a glimpse of it simply vaporized at the mere sight of it... which is why I chose not to show it in the render :roll:

I may actually have time for another try... we'll see

noyb
24-01-2010, 06:52 AM
Part of my concept for tank thing #2 - I'll make a new thread if I think I might finish it.

Akim
24-01-2010, 07:56 PM
Great sence of style! Rly love it!

noyb
25-01-2010, 06:40 AM
thanks Akim

Beginning again - if I get time, I'll finish it tomorrow... hopefully

Almost half of my time is already gone, I think I need to simplify the rest of it - we'll see

gauravcg
25-01-2010, 06:42 AM
suprb work man.....perfect modelling ......

hammering3D
25-01-2010, 06:45 AM
I allays loved the nurbs modeling technique is so so clean