View Full Version : Gauravcg-Steampunk-Sashy a.k.a "METAS"
gauravcg
10-01-2010, 09:34 AM
Hey,
First of all "Good Luck to everyone"!
After a long time im going to participate in any challenge and first time on 3dtotal...
I hope that ill be able to learn many new things on this site and this challenge...
:smug:
So,
Here is my concept....
This girl is Sashy a.k.a "METAS"......she survived all the trouble not only by fighting also by her clever and quick thinking......and hope you dont try to challenge her! :xx:
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/concept.jpg
gauravcg
12-01-2010, 04:40 PM
So after a few busy days.......
here is how my work is in progress....
Crits are most welcome! :)
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/topo_1.jpg
gauravcg
14-01-2010, 06:59 PM
Update.....
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/1.jpg
time to try z brush!!! :P
Joseph Pomeisl
14-01-2010, 08:28 PM
there's not much reason to have modeled the bellybutton. removing it and having cleaner loops will benefit your sculpting
gauravcg
15-01-2010, 08:48 AM
Steampunk gun-Blind fire....
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/gun_steampunk2.jpg
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/gun_steampunk1.jpg :D
Tarik2d
15-01-2010, 09:29 AM
The guns looking good, ,maybe give it a thickness for the inside though
the hands are too small for sure. Also give the elbow some extra loops.
gauravcg
15-01-2010, 01:56 PM
@Tarik2d-i left it like that because that will not be visible in final render....
@roel-yup u are right...will see to it
Im right now looking for some tips on maya to zbrush work pipeline if anyone can help is most welcome....thanks in advance!!! :)
Tarik2d
15-01-2010, 02:06 PM
arh ok, thats fair enough
gauravcg
17-01-2010, 01:05 PM
Almost done with modeling.... :)
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/steampunk_smooth.jpg
Tarik2d
17-01-2010, 01:08 PM
Cool you going to take her into zbrush or mudbox? Maybe the forhead is a bit small
gauravcg
17-01-2010, 01:17 PM
yup ill be importing it into zbrush....
@tarik2d---yup it is small but when i increased its size......it was looking a little odd...so i thought that small forehead can work! :)
gauravcg
19-01-2010, 12:56 PM
SCULPTING...........i have some disastrous skills :P
but ill keep trying....and if anyone can help is most welcome!!!!
Here are a few attempts...
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/sculpt_face_sashy2.jpg
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/sculpt_face_sashy3.jpg
gauravcg
19-01-2010, 12:57 PM
@tarik2d: is the forehead okay now?
Tarik2d
19-01-2010, 01:00 PM
Hey, just a quick idea bc im busy but here are my thoughts
gauravcg
19-01-2010, 01:07 PM
thanks tarik.....you are really helpful....will tweak this soon...
thanks again!
gauravcg
19-01-2010, 01:38 PM
Face update....
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/sculpt_face_sashy1.jpg
For the face I would check out this thread: Mesh topology (http://forums.3dtotal.com/showthread.php?t=64344)
It should help you will just a comparison for the basic structures and flow for your face. They can be hard to get right sometime (plus don't get me started on how hard good hands can be.)
Tarik2d
19-01-2010, 01:52 PM
Try this
gauravcg
20-01-2010, 01:32 PM
thanks tarik and dhin.....i realized that my mesh was bad (after i looked at that mesh topology thread :D) ......so i made a new mesh....hope this one is better!
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/face.jpg
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/face2.jpg
gauravcg
20-01-2010, 05:14 PM
Quick face sculpt....
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/face3.jpg
Tarik2d
20-01-2010, 05:18 PM
much better :) well done
gauravcg
20-01-2010, 05:20 PM
thank you sir....all because of your support.........hope ill finish this nicely!
gauravcg
20-01-2010, 06:20 PM
Cloths sculpt......not getting too good results with a mouse :(
some tips about will be appreciated :D
gauravcg
20-01-2010, 06:21 PM
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/cloths.jpg
OOPS!!!
forgot to post the image link :P
Insania
20-01-2010, 09:35 PM
Hey, good start.
armians
20-01-2010, 09:47 PM
try not to jump to the small wrinkles too soon, look at some refs and do the bigger folds at first - they are the most important x] either way good luck with the sculpt, i can't imagine how is it possible to sculpt smth with a mouse o_o
goast666
20-01-2010, 10:59 PM
gauravcg - best tip I can give you on sculpting clothes is buy a tablet :P
other than that, work on your lower subD levels with the standard brush at a lower Zint (10-15) or so. Build up the major folds and changes in cloth direction, then step up and work on the smaller ones, rinse, repeat.
the flatten brush helps a lot too...well, depending on what you're working on that is.
Martin_x
21-01-2010, 01:42 AM
gauravcg I'm using the mouse too so u're not alone) Adding to what was said above you can turn on lazy mouse. That helps me a lot.
bibhuti
21-01-2010, 05:01 AM
ok, good start gaurav. I think u have to take some knowledge about anatomy. Buy a book of anatomy. There are lot of books. some are:
1.Drawing-Figure_Drawing_for_all_it_s_Worth
2. Human Anatomy for Artists: The Elements of Form
3. The Human Figure: An Anatomy for Artists.
At the time of sclupting open it infront of you and see the anatomy. specialy the mass of the body the basic shape. if the basic shape is not good. Then it give problem to go forward. so first give basic shape and then move forward. in zbrush or max doesn't matter.
In zbrush also u have to give basic shape first then go to next subdivision.
I have same problem when i start zbrush. I m a self learner of Zbrush.So, I faced problems.
and also go to cgarena. there is lot of basic free video tut for zbrush. First learn tools then go to youtube there is lot of tut for zbrush sclupting. See the videos.
Also buy a pen tablet. if u don't afford high price pen tablet. then purchase iball product pen tablet. iball is batter beause it have service center in india.
This is better for start http://iball.co.in/Product.aspx?c=16 near price Rs.4000 or some higher http://iball.co.in/Product.aspx?c=16 Near price Rs.9000.
Hope All the information will give you the right way to learn zbrush.
gauravcg
21-01-2010, 06:05 AM
first of all thanks alot guys.....
these tips are really helpful......i have self learned zbrush on the basis of online tuts so these problems will occur :P ....
the low sub div level tip was really working ....
i made small wrinkles because it is supposed to be leathery material and i thought that leather do not get too much wrinkles.....any ways i made some big ones and it looks okay to me......what do you guys think?
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/cloths2.jpg
gauravcg
21-01-2010, 06:27 AM
some more cloth..... :)
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/head_apron.jpg
gauravcg
21-01-2010, 01:38 PM
torso and cloth sculpt.....
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/body_cloth.jpg
Tarik2d
21-01-2010, 01:44 PM
Needs to be a bit closer to her body, but the the actaully body from what is there is looking good
gauravcg
21-01-2010, 04:30 PM
hmmmm.....
here are the boots.....made a few alphas....and looks like this one will suit!
Should i make a stitch on a side of the boot?
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/boot_2.jpg
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/boot_1.jpg
goast666
21-01-2010, 05:32 PM
yep, add a stitch in there somewhere. either the inner part or the back.
Tarik2d
21-01-2010, 07:35 PM
The boots r looking good
gauravcg
22-01-2010, 09:14 AM
thanks guys...
can i take out specular maps in zbrush or i have to paint them on my own? :P
Growl
22-01-2010, 10:01 AM
Maybe you need to correct the form of boots a little bit more. Try to use some references of real boots.
If you are talking about baking zbrush material to your texture then this link can be usefull.
http://www.pixologic.com/zclassroom/homeroom/
The tutor is called "baking matcaps to texture map"
gauravcg
24-01-2010, 07:41 AM
texture time.....
im painting all textures .....so its not finished yet...this is a sample after finishing hands and face texture!
her cloths looking gud(only the upper ones) :D
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/render_tex.jpg
Cordero
24-01-2010, 07:59 AM
You already learned a lot of things, but back on the anatomy part: you don't have to go too far to find great anatomy pictures... this guy on the forum posted his anatomy studies, and they are great.
http://forums.3dtotal.com/showthread.php?t=67602
memorize the muscles, and the bones. the connection / position with each other.
good luck, keep it up!
gauravcg
24-01-2010, 08:03 AM
face closeup....
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/render_face.jpg
gauravcg
24-01-2010, 08:09 AM
thanks cordero.....ya i learned alot and alteast i got to know how the next gen game characters are made and i hope next time ill be doing better than this one......
This was my first ever low poly character....
that thread is really nice and i will study it...
how to make specular texture?
Thanks
gauravcg
26-01-2010, 07:13 AM
still playing with normals...this time i got it better....
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/render.jpg
gauravcg
26-01-2010, 05:53 PM
UPDATE :D
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/render2-4.jpg
Tarik2d
26-01-2010, 06:25 PM
The top is looking better with the texture update and the face is working well too. Well done :)
gauravcg
28-01-2010, 05:27 AM
thanks tarik......
A little update on pose and improved textures!!!
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/render1-4.png
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/render2-5.png
bibhuti
28-01-2010, 06:35 AM
It's good i think this is your first model. keep practice. Best of luck for future
Tarik2d
28-01-2010, 04:46 PM
Arh cool, just seen these, i like the one leg forward. Looking good though. Try to make her skin less shinny :)
gauravcg
28-01-2010, 04:49 PM
Actually i was not able to rig it to pose so i moved the vertices all around and got this pose...
Any idea about painting reflection maps or specular maps?
Tarik2d
28-01-2010, 04:52 PM
Maybe try using the diffuse map, make it de saturated and play with the levels. See how that works
gauravcg
30-01-2010, 12:56 PM
So here is my final model ....
hope you guys like it :)
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/final_sashy_up.jpg
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/final_2.jpg
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/final_wire.jpg
http://i939.photobucket.com/albums/ad240/gauravsingh_photos/texture_final.jpg
gauravcg
30-01-2010, 01:07 PM
Oops uploaded the full res. texture map :P
cg-mag
30-01-2010, 04:49 PM
it`s a very beautiful and interesting work. But you need to learn much more!
Tarik2d
30-01-2010, 09:37 PM
Well done your first entry good work: )
gauravcg
31-01-2010, 01:39 AM
Yup i am really happy after submitting the final entry......but i still need to practice alot for better results :D
thanks!
InTheClue
31-01-2010, 02:31 PM
You should of bumped the lighting a bit more.
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