View Full Version : Gauravcg-Steampunk-Sashy a.k.a "METAS"
10-01-2010, 09:34 AM
First of all "Good Luck to everyone"!
After a long time im going to participate in any challenge and first time on 3dtotal...
I hope that ill be able to learn many new things on this site and this challenge...
Here is my concept....
This girl is Sashy a.k.a "METAS"......she survived all the trouble not only by fighting also by her clever and quick thinking......and hope you dont try to challenge her! :xx:
12-01-2010, 04:40 PM
So after a few busy days.......
here is how my work is in progress....
Crits are most welcome! :)
14-01-2010, 06:59 PM
time to try z brush!!! :P
14-01-2010, 08:28 PM
there's not much reason to have modeled the bellybutton. removing it and having cleaner loops will benefit your sculpting
15-01-2010, 08:48 AM
Steampunk gun-Blind fire....
15-01-2010, 09:29 AM
The guns looking good, ,maybe give it a thickness for the inside though
the hands are too small for sure. Also give the elbow some extra loops.
15-01-2010, 01:56 PM
@Tarik2d-i left it like that because that will not be visible in final render....
@roel-yup u are right...will see to it
Im right now looking for some tips on maya to zbrush work pipeline if anyone can help is most welcome....thanks in advance!!! :)
15-01-2010, 02:06 PM
arh ok, thats fair enough
17-01-2010, 01:05 PM
Almost done with modeling.... :)
17-01-2010, 01:08 PM
Cool you going to take her into zbrush or mudbox? Maybe the forhead is a bit small
17-01-2010, 01:17 PM
yup ill be importing it into zbrush....
@tarik2d---yup it is small but when i increased its size......it was looking a little odd...so i thought that small forehead can work! :)
19-01-2010, 12:56 PM
SCULPTING...........i have some disastrous skills :P
but ill keep trying....and if anyone can help is most welcome!!!!
Here are a few attempts...
19-01-2010, 12:57 PM
@tarik2d: is the forehead okay now?
19-01-2010, 01:00 PM
Hey, just a quick idea bc im busy but here are my thoughts
19-01-2010, 01:07 PM
thanks tarik.....you are really helpful....will tweak this soon...
19-01-2010, 01:38 PM
For the face I would check out this thread: Mesh topology (http://forums.3dtotal.com/showthread.php?t=64344)
It should help you will just a comparison for the basic structures and flow for your face. They can be hard to get right sometime (plus don't get me started on how hard good hands can be.)
19-01-2010, 01:52 PM
20-01-2010, 01:32 PM
thanks tarik and dhin.....i realized that my mesh was bad (after i looked at that mesh topology thread :D) ......so i made a new mesh....hope this one is better!
20-01-2010, 05:14 PM
Quick face sculpt....
20-01-2010, 05:18 PM
much better :) well done
20-01-2010, 05:20 PM
thank you sir....all because of your support.........hope ill finish this nicely!
20-01-2010, 06:20 PM
Cloths sculpt......not getting too good results with a mouse :(
some tips about will be appreciated :D
20-01-2010, 06:21 PM
forgot to post the image link :P
20-01-2010, 09:35 PM
Hey, good start.
20-01-2010, 09:47 PM
try not to jump to the small wrinkles too soon, look at some refs and do the bigger folds at first - they are the most important x] either way good luck with the sculpt, i can't imagine how is it possible to sculpt smth with a mouse o_o
20-01-2010, 10:59 PM
gauravcg - best tip I can give you on sculpting clothes is buy a tablet :P
other than that, work on your lower subD levels with the standard brush at a lower Zint (10-15) or so. Build up the major folds and changes in cloth direction, then step up and work on the smaller ones, rinse, repeat.
the flatten brush helps a lot too...well, depending on what you're working on that is.
21-01-2010, 01:42 AM
gauravcg I'm using the mouse too so u're not alone) Adding to what was said above you can turn on lazy mouse. That helps me a lot.
21-01-2010, 05:01 AM
ok, good start gaurav. I think u have to take some knowledge about anatomy. Buy a book of anatomy. There are lot of books. some are:
2. Human Anatomy for Artists: The Elements of Form
3. The Human Figure: An Anatomy for Artists.
At the time of sclupting open it infront of you and see the anatomy. specialy the mass of the body the basic shape. if the basic shape is not good. Then it give problem to go forward. so first give basic shape and then move forward. in zbrush or max doesn't matter.
In zbrush also u have to give basic shape first then go to next subdivision.
I have same problem when i start zbrush. I m a self learner of Zbrush.So, I faced problems.
and also go to cgarena. there is lot of basic free video tut for zbrush. First learn tools then go to youtube there is lot of tut for zbrush sclupting. See the videos.
Also buy a pen tablet. if u don't afford high price pen tablet. then purchase iball product pen tablet. iball is batter beause it have service center in india.
This is better for start http://iball.co.in/Product.aspx?c=16 near price Rs.4000 or some higher http://iball.co.in/Product.aspx?c=16 Near price Rs.9000.
Hope All the information will give you the right way to learn zbrush.
21-01-2010, 06:05 AM
first of all thanks alot guys.....
these tips are really helpful......i have self learned zbrush on the basis of online tuts so these problems will occur :P ....
the low sub div level tip was really working ....
i made small wrinkles because it is supposed to be leathery material and i thought that leather do not get too much wrinkles.....any ways i made some big ones and it looks okay to me......what do you guys think?
21-01-2010, 06:27 AM
some more cloth..... :)
21-01-2010, 01:38 PM
torso and cloth sculpt.....
21-01-2010, 01:44 PM
Needs to be a bit closer to her body, but the the actaully body from what is there is looking good
21-01-2010, 04:30 PM
here are the boots.....made a few alphas....and looks like this one will suit!
Should i make a stitch on a side of the boot?
21-01-2010, 05:32 PM
yep, add a stitch in there somewhere. either the inner part or the back.
21-01-2010, 07:35 PM
The boots r looking good
22-01-2010, 09:14 AM
can i take out specular maps in zbrush or i have to paint them on my own? :P
22-01-2010, 10:01 AM
Maybe you need to correct the form of boots a little bit more. Try to use some references of real boots.
If you are talking about baking zbrush material to your texture then this link can be usefull.
The tutor is called "baking matcaps to texture map"
24-01-2010, 07:41 AM
im painting all textures .....so its not finished yet...this is a sample after finishing hands and face texture!
her cloths looking gud(only the upper ones) :D
24-01-2010, 07:59 AM
You already learned a lot of things, but back on the anatomy part: you don't have to go too far to find great anatomy pictures... this guy on the forum posted his anatomy studies, and they are great.
memorize the muscles, and the bones. the connection / position with each other.
good luck, keep it up!
24-01-2010, 08:03 AM
24-01-2010, 08:09 AM
thanks cordero.....ya i learned alot and alteast i got to know how the next gen game characters are made and i hope next time ill be doing better than this one......
This was my first ever low poly character....
that thread is really nice and i will study it...
how to make specular texture?
26-01-2010, 07:13 AM
still playing with normals...this time i got it better....
26-01-2010, 05:53 PM
26-01-2010, 06:25 PM
The top is looking better with the texture update and the face is working well too. Well done :)
28-01-2010, 05:27 AM
A little update on pose and improved textures!!!
28-01-2010, 06:35 AM
It's good i think this is your first model. keep practice. Best of luck for future
28-01-2010, 04:46 PM
Arh cool, just seen these, i like the one leg forward. Looking good though. Try to make her skin less shinny :)
28-01-2010, 04:49 PM
Actually i was not able to rig it to pose so i moved the vertices all around and got this pose...
Any idea about painting reflection maps or specular maps?
28-01-2010, 04:52 PM
Maybe try using the diffuse map, make it de saturated and play with the levels. See how that works
30-01-2010, 12:56 PM
So here is my final model ....
hope you guys like it :)
30-01-2010, 01:07 PM
Oops uploaded the full res. texture map :P
30-01-2010, 04:49 PM
it`s a very beautiful and interesting work. But you need to learn much more!
30-01-2010, 09:37 PM
Well done your first entry good work: )
31-01-2010, 01:39 AM
Yup i am really happy after submitting the final entry......but i still need to practice alot for better results :D
31-01-2010, 02:31 PM
You should of bumped the lighting a bit more.
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