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View Full Version : buzz001 - steampunk - Turk_182


buzz001
13-01-2010, 05:07 AM
This is my concept for this comp and I wrote a story for the character to help me visualize the design. The steam devices are going to be part of him but the "Uni-Cycle" was a last minute idea. It most likely will tax the tri-limit.

** Story **
As the world prepared for a new century, a new dawn. Governments feuded over old accords, lands where kept, humanitarian efforts abandon, greed consumed our humanity. One fight led to a dozen wars. I can't remembered it all but my grandfather spoke of beautiful cities, skies filled with lights, machines that moved us all around. As we waited the drop of the old century, first the bombs darken the skies before the first kiss was ever recorded of the 21st Century. I was four then not much to tell here, but one thing is certain thirty years have passed now I'm a man. A man killing and searching for our pass to survive another day here in the pit.
** Story **

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Tarik2d
13-01-2010, 07:09 AM
Nice design, good start :)

buzz001
13-01-2010, 04:29 PM
Thank you. Planning for a finished mesh and prepping the different parts of his body by this weekend. I'm very happy with this design, I should've uploaded the progression in full but so many are so far ahead that I feel that I need to catch up.

Appr_oved
13-01-2010, 04:32 PM
dont worry man, we have good amount of time :) take your time, and use it wisely

buzz001
13-01-2010, 05:58 PM
Thank you for the support guys.

Insania
13-01-2010, 06:36 PM
You have good character idea. Rifle have a nice look.:)

Tarik2d
13-01-2010, 08:47 PM
I wouldnt worry Buzz, you have a nice character design like u say, just get some stuff posted up and see if we can help :) good luck

buzz001
18-01-2010, 02:01 PM
So, the rifle is finished as a baseMesh. Worked on the character and I wasn't very happy with the way the body was coming out :wall:. I should have the model done by mid week.

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Insania
18-01-2010, 04:46 PM
Good start, base mesh have a clear look. Good luck with your model,don't give up:D:D:D

buzz001
19-01-2010, 05:31 PM
Thanks Insania for the c&c. I have not been able to check my emails for a few days, work has been killing me; I guess is a good thing. Since, I don't have
Maya and Z in the office. I'm mapping the vertices on a flat image and then using that as an imageplane. Is the only way I think I can gain ground on the character. Hoping to post a final BMesh by Thursday

Tarik2d
19-01-2010, 06:47 PM
Looking forward to seeing it :)

buzz001
19-01-2010, 09:38 PM
Tarik2d, I'll give it my best.....Oh congrats on making the final five for the last comp.

Tarik2d
19-01-2010, 11:11 PM
Thanks :)

xxxcubanxxx
20-01-2010, 12:07 AM
weapon seems to be taking shape, I like it.

buzz001
25-01-2010, 07:00 AM
So, I'm done with the base mesh, I'll set-up the UVs by tomorrow and tuesday. I changed a few things from my original it felt to advance considering that everything has been destroyed. So I made the mech arm very simple. Added a mask, air should be almost unbreathable :ugh: . C&C are welcome

Tri count : 8994

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