Christian86
19-01-2010, 01:24 PM
Hello again.
http://666kb.com/i/bfyok98q92siq5p1q.jpg
I`ve got a problem and no idea what to do. I know about the workflow from Max to Zbrush and back again with all that normal mapping etc.
But now I want to create some lowpoly stuff with normal maps. The thing is, to sculpt and texture in Zbrush, I need to subdivide the lowpoly mesh for further details. But then I lose my hard edges. Normally I would use the chamfer-tool in Max to prevend that, but I want to stay lowpoly as muvh as possible.
I copied the lowpoly mesh and chamfed the edges and projected the lp-mesh to the hp-mesh, but the normal map wasn very accurate at all.
So, how can I detail a lowpoly mesh in Zbrush? I really donīt get it : /
Do I really need to chamfer the dedges?
I know you guys will help me and I want to thank in advance : )
http://666kb.com/i/bfyok98q92siq5p1q.jpg
I`ve got a problem and no idea what to do. I know about the workflow from Max to Zbrush and back again with all that normal mapping etc.
But now I want to create some lowpoly stuff with normal maps. The thing is, to sculpt and texture in Zbrush, I need to subdivide the lowpoly mesh for further details. But then I lose my hard edges. Normally I would use the chamfer-tool in Max to prevend that, but I want to stay lowpoly as muvh as possible.
I copied the lowpoly mesh and chamfed the edges and projected the lp-mesh to the hp-mesh, but the normal map wasn very accurate at all.
So, how can I detail a lowpoly mesh in Zbrush? I really donīt get it : /
Do I really need to chamfer the dedges?
I know you guys will help me and I want to thank in advance : )