View Full Version : New Character gallery image by Darko Hanzic
03-02-2010, 11:00 PM
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Author: Darko Hanzic
Email Address: email@example.com
Website: http:// (http://)
Image Title: Street batman
Software Used: Maya, Zbrush, Photoshop
Description: Hey! This is my latest work. It was meant to be for a comicon challenge. We had to take a famous superhero and make original twist on it. I choose batman, because he is my favorite superhero. This is low polygon model around 8000 triangles, with normal map. This is actually a real-time render using marmoset engine.
04-02-2010, 06:46 AM
That's looking really nice man!
i like his muscles :P
04-02-2010, 09:36 AM
That is superb! I love it, the texture work is excellent. I really like this interpretation of Batman, I really like the vest with the painted batman logo...especially that it's yellow which is a nod to the original Batman style logo. The texture work is just gorgeous though, please show/tell us more about what went into the creation of this excellent model. I'd love to see your wireframes and a clay model, did you use Zbrush for any displacement/bump mapping? How did you approach the texturing? Did you got through a number of different styles before you settled with this design for Batman?
Really wonderful model.
05-02-2010, 05:40 AM
Thank you for the comments.
chunkymunky: I am glad that you like it so much. I was first concerned about the modified logo, but in the end I had to do something different from usual iconic batmans.
As for the design. I initially planed a home made batman. No gadgets, no high tech stuff, just pure rough character. I wanted to create unique silhouette, so I played with the proportions, until I was satisfied. The main focus where his hands, that's why I exposed his hands. I did not want to stylize the texture, because I wanted contrast between comic proportions and material rendering.
Here is the procedure I used to create it. The high resolution model was done inside maya. Then mesh from maya was imported, peace by peace into zbrush, where I modeled all the details, like seems, cloth folding, muscle definition. This was all done inside Zbrush. I made low resolution model, from the preexisting mesh, which was created inside maya and UV map it. I than exported high resolution model from zbrush into maya. In maya I overlayed high and low resolution mesh on top of each other. And than baked normal map, using transfer maps and Xnormal. Xnormal was mostly used to bake ambient occlusion.
To add smaller details, such as seems and cloth patterns, I used photshop to paint bump map. The bump map was converted into normal map and overlaid on top of baked normal map. That gave me a lot of control how the materials would look. It is also a fast way to produce additional details.
And some zbrush shots:
05-02-2010, 09:54 AM
Thanks for the image breakdown - it's always useful to see how great models like this were created :)
05-02-2010, 02:18 PM
You've made me 2nd plug of the week for the top banner. This is top notch work a joy to see.
Don't forget to claim your golden eye award here (http://forums.3dtotal.com/awards.php)!
05-02-2010, 03:03 PM
kick ass work! *****!
05-02-2010, 10:15 PM
LOL, it looks like "Gay Bar Batman"!
06-02-2010, 07:28 AM
damn those biceps ! gj
07-02-2010, 08:39 PM
Man, that is really sweet.
I think Batman was just jealous of the Comedian ;)
12-02-2010, 08:09 AM
The brutish look is awesome! I don't think I've ever seen a Batman depicted like this before :).
One area you could improve a bit is the buckles and straps.
They seem to fly a bit..
12-02-2010, 07:49 PM
good job done...
12-02-2010, 08:48 PM
Man , I´m really amazed by your work . Expecialy the mood you gave to him
09-02-2011, 05:33 AM
This is GREAT WORK how can I get one of these Statues.
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