PDA

View Full Version : Nissan 350z


spartan118
01-02-2010, 02:40 AM
Software: 3DSMAX9(mental ray)

I worked on this just the weekend for practice, I wanted to see if I could model a car without looking at a tutorial, almost no post production, lots mistakes and the headlights really suck, definently looking at a tutorial next time.

dopefish
01-02-2010, 05:36 PM
sorry but this isn't a very good render. the car isn't modeled all that well, I dislike the fog/mist. the scale of the scene for me seems pretty off - the car seems to be very wide compared to the road. the car seems to be lacking alot of detail, it's shape doesn't seem to be defined so well.

good luck on you next projects!

mikeguy3086
01-02-2010, 07:04 PM
Dopefish, I disagree in that, I think this is a great start. The fact that anyone could tell it's a 350Z by looking at it so he's doing something right.

However, when presenting your work do not degrade it. This forum is to get your work out there and get some positive feedback.

I think there are a couple of things you could do to improve this render. The first obvious thing is that your car is super reflective. Give is some glossiness. It helps to spread out some of the reflection of the environment and light.

With your shadows too, it looks like you used too sharp of shadows. Give it some GI(or fake it), it will give you soft uniform shadows through the render.

As far as your modeling - you have a good start. I think what is really breaking up your model is that your edges are very, very sharp and abrupt. Chamfer them. This is very overlooked with new 3d artists. It is important because the light catches them and really makes your image more realistic.

spartan118
01-02-2010, 07:25 PM
I agree with both of you, I know it can be done better but atleast for me its a big improvement over the my first 2 car modeling attempts, I have no Idea how to render cars either thanks for the tips Mikeguy3086, but Dopefish layed the cards on the table just as they are, so I'm make sure he bites my dust someday.