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Freespace-3DT
01-02-2010, 09:51 AM
The Coming of the Ice: Abominable Snowman

Welcome to the Twenty-third Speed Sculpting Challenge. Whether you're new to sculpting, to the Threedy forums, or you're a seasoned veteran, come and join in on the Sculpting madness – there's plenty of fun and learning to be had by all!

http://i728.photobucket.com/albums/ww288/Freespace87/3DTotal/ssc023_poster.jpg


http://i728.photobucket.com/albums/ww288/Freespace87/3DTotal/ssc_rules.jpg

1. The competition will run until the 28th of February 2010, 11:59 PM GMT+0 (For information about GMT click here (http://wwp.greenwichmeantime.com/)); the time between now and then will be allocated to creating and submitting the entries, followed by several days of judging and voting for the entries.

2. You will be supplying your own base mesh for the competition, from which you will start sculpting. You can create your base mesh in any application ( 3dsmax, Maya, XSI, Cinema4D, Zspheres in Zbrush, etc ) using any technique, with no limits. Do not use an already made base mesh, you must build it specifically for this challenge.

3. There is a fixed time limit for your sculpting. Do not exceed the time limit, it is part of the challenge.

4. Do not add any meshes other than those sanctioned in this competition brief.

5. You will have to supply a wireframe screenshot of your base mesh/meshes along with your final entry image ( see rule 7 ).

6. No rendering, texturing, lighting or rigging – let's keep it all about the high-res sculpt! What we are looking for is the quality of the sculpt you can produce. If your entry is not complete, you can still post as long as it's recognizable and on topic.

7. For your final entry, post a screen-grab from your software with your finished work in it, along with your screenshot of the base meshes used ( see rule 5 ). It's fine to present this stuff nicely, with nice labeling etc., but do not add excessive post-production to the images themselves that may alter their aesthetics. These images must be uploaded to our servers by using the "Manage Attachments" button on the forum reply page. Do not link to external image files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.

8. You can create multiple sculpts, but you can have only one final entry for each competition.

9. Do not create your own WIP thread. Simply post all WIP screen-grabs in here and your FINAL entry in the Final Submissions thread here (http://forums.3dtotal.com/showthread.php?p=771935).

These rules apply to everybody taking part – there will be NO exceptions!

http://i728.photobucket.com/albums/ww288/Freespace87/3DTotal/ssc_prizes.jpg

1st Place

Shapeways (http://www.shapeways.com/) - $300 of 3d printing (models must be uploaded to shapeways before judging to qualify)

Digital Tutors (http://www.digitaltutors.com/) - Semi-Annual Membership worth - $225

Topogun (http://www.topogun.com) - Single user licence - worth $100

Eat3d (http://eat3d.com/) - Any DVD (download) - worth approx $60

2dartist (http://shop.3dtotal.com/index.php?cPath=27_34) or 3dcreative (http://shop.3dtotal.com/index.php?cPath=27_35) digital magazine, 12 month subscription - worth $40

3DTotal (http://www.3dtotal.com/) - t-shirt

*3DTotal t-shirts can be swapped for a 3DTotal ebook if you already own one

2nd Place

Focal Press (http://www.focalpress.com/) - Any 2 books - worth approx $60-$100

Eat3d (http://eat3d.com/) - Any DVD (download) - worth approx $60

2dartist (http://shop.3dtotal.com/index.php?cPath=27_34) or 3dcreative (http://shop.3dtotal.com/index.php?cPath=27_35) digital magazine, 6 month subscription - worth $20

3DTotal (http://www.3dtotal.com/) - t-shirt

3rd Place

3DTotal (http://shop.3dtotal.com/index.php?cPath=28) - Any 1 ebook - worth $15

3DTotal (http://www.3dtotal.com/) - t-shirt

4th Place

3DTotal (http://www.3dtotal.com/) - t-shirt

5th Place

3DTotal (http://www.3dtotal.com/) - t-shirt


Additionally, 1st, 2nd and 3rd place winners please send a request for your corresponding shiny forum award: http://forums.3dtotal.com/awards.php http://www.3dtotal.com/images/awards/hammergold2.gif http://www.3dtotal.com/images/awards/hammersilver2.gif http://www.3dtotal.com/images/awards/hammerbronze2.gif

More details on our sponsors and the enormous prizes can be found here. (http://www.3dtotal.com/articles/forum_challenge/forum_challenge.php)

http://i728.photobucket.com/albums/ww288/Freespace87/3DTotal/ssc_brief.jpg

Time limit: 10 hours

Start Date: 1st February 2010

Deadline: 28th February, 11:59 PM GMT+0 (For information about GMT click here (http://wwp.greenwichmeantime.com/))

Subject: Abominable Snowman

The ice age has come and painted the whole planet white with snow. This marks the emergence of the elusive abominable snowman. Known to some as the yeti, the abominable snowman is mythological creature of unknown origins. It is said to be over 8 feet tall and have the strength of well over 100 men. Notorious for being a man eater; yet identified as a friendly vegetarian. With all the rumors, it’s hard to say what is real, or just rumor.

Is the Abominable Snowman truly a ferocious killer, or is it a shy lonely creature? It is up to you to sculpt it and define its personality and traits. How do you imagine this creature looks like?

For more information on the Abominable Snowman, or Yeti, read further on Wikipedia, here: http://en.wikipedia.org/wiki/Abominable_snowman

As before, there is no limit on the number of basemeshes, just on the time you spend on them and the sculpt itself.

As always, you can choose a realistic style for your sculpt, but you can also try your hand at a stylized version as well. You can do a head or a bust, but a full body sculpt is extremely recommended.

Let's try this out:
Download the free application CamStudio here (http://camstudio.org/), and record your progress on the sculpt ( set it to save about one frame per second ). You will not have to display it to the public, only to the judges in case you qualify in the top three. Of course, you don't need to complete the whole sculpt in one sitting, so just resume recording whenever you return to the sculpt ( multiple video recording files are acceptable ). Feedback on this idea is welcome!

Please read all the rules and brief carefully. If there are any further questions, ask and they shall be answered.

MightyReg
01-02-2010, 06:12 PM
Great! I will probably try to participate to this challenge, even if I have no chance of winning since I just started with Zbrush, might learn a lot from this. Been following this challenge since Myths and Legends, a lot of good sculpters here.

Doing a Yeti sure is going to be a challenge tough, have no idea how to sculpt fur in Zbrush...Anyway hope to see some nice design out there!

anima3d
01-02-2010, 06:46 PM
great topic :)

TerraBite
01-02-2010, 06:49 PM
I think I'll try this out :)

Can we submit a concept sheet as part of the entry or for opinions?

Freespace-3DT
01-02-2010, 07:55 PM
MightyReg: Sure the prizes are cool and having an award is nice, but what these challenges are really about ( I like to think ) is having fun and learning. So welcome aboard!

anima3d: Glad you think so. :)

TerraBite: Sure, please do submit concept sheets for opinions. You never know where some good feedback can come from.

Longhi
01-02-2010, 08:06 PM
MightyReg: Sure the prizes are cool and having an award is nice, but what these challenges are really about ( I like to think ) is having fun and learning. So welcome aboard!
.
Totally agreed.
My first one was like 1year and a half ago.
I had no chance to win at all, but was really nice to be with the amazing people around there...I learned a lot watching and receiving tips on my model.
Come on man, let's sculpt and have fun...this is what I'm talking about here!

That's great 3dtotal staff...
Congrats one more time for all this challenges...
Freespace, you're doing a really nice job around here...keep rocking
I loved the theme.
I'll try to find some time again and join this one ;)

anima3d
01-02-2010, 08:32 PM
Totally agreed.
...Come on man, let's sculpt and have fun...

yup... thats the point

TKSDeadly
01-02-2010, 08:44 PM
Longhi is right, after seeing super entries of Longhi and others, i myself started to participate, i have just completed my second sculpting challange (hence i am not a 2d artist i have to sculpt with the mouse not good with pen and tablet :(


But particapating is fun and will surely sharpen your skills.


Hope to take part myself in this wonderfull episode too


Regards

Good Luck to all !!

GrantCeruloNYC
01-02-2010, 08:57 PM
Hey FreeSpace, has anyone used a good equivalent other than 'Camstudio' that is compatible with Macs for recording their progress?

Camstudio is pc only. :(

TKSDeadly
01-02-2010, 09:02 PM
GrantCeruloNYC : dont know regarding Mac's assets much, but you can record your sessions on Zbrush also

Regards

GrantCeruloNYC
01-02-2010, 09:10 PM
Oh hey, thanks for pointing that out. I'll start using this feature in Zbrush.

Yeah, I'm trying to look into apple's 'ScreenFlow II.' I have Screenflow 1 and it works fine, but it doesn't have a timelapse feature, where you can compress hours of work down to minutes.
I could do that in Afx, but would rather not bother.

Freespace-3DT
01-02-2010, 09:21 PM
hence i am not a 2d artist i have to sculpt with the mouse not good with pen and tablet :(

I'm not a 2d artist either, but I find a tablet really comes in handy when doing the detail pass of your sculpt. It's really worth it to train yourself into using the tablet, your sculpts will look more refined for it.

I sculpt with a mouse up until the 3rd-4th subdivision, and then I go at it with the tablet for the finer touches. Very hard to do at first, but after a few weeks of practice, it should work great for you.

TKSDeadly
01-02-2010, 09:30 PM
Wow Thanks alot!! Freespace-3DT for the tip, basically i never try using pen and tablet cuz you know not much fimilar with it, but your idea of using table after 3rd-4th subdivision struck my mind, Inshallah will try your idea in this challange

Thanks Again


Regards

Longhi
01-02-2010, 09:52 PM
...
I sculpt with a mouse up until the 3rd-4th subdivision, and then I go at it with the tablet for the finer touches. Very hard to do at first, but after a few weeks of practice, it should work great for you...

After more few weeks, you should be starting with the tablet....

uhn...let's think about some weeks later, you'll let your mouse inside the trash...

That's what I did some years ago ;)


(Ok, I still have my mouse to model some inorganic stuff and open uvs)

MightyReg
02-02-2010, 02:57 AM
Hey thanks for the welcome, of course my main goal is becoming better at sculpting and to gain speed in my this domain (I only did 2 sculpts before so I am really a beginner ;P).

Did a quick sketch for an hour tonight when I came back from work, and here what I was thinking. I always like to put things on paper before starting something in 3D, feel less lost when I start. Still thinking about things I could do to differenciate it from a gorilla and make it more yeti-like. Some feedback about this would be great. (sorry about the size of the pic)

hulahuga
02-02-2010, 08:18 AM
Sounds interesting, I'll see if I can scrape some time together :-)

Intervain
02-02-2010, 12:31 PM
that's an awesome topic - must think on it :) - good luck to all the participants!

Stoneking
02-02-2010, 01:09 PM
Great brief for this contest!
I'm going to be in this one for sure,
I believe there's no better way to learn then this contests,
Wy? because is the most similar situaton then having a client,
With a brief and a time limit,
Thanks 3DTotal
Good luck to all
AND again thanks Longhi for introducing me this amazing comunity and contests
Fernando

GMGraham
02-02-2010, 01:39 PM
I'm in if I can find the time again. I'll be looking for crits this time guys, I only come to these to get better at sculpting so please help me out and tear my stuff apart lol. I can take the pain. I'll be focusing mainly on anatomy and form this time around. (I really wish mudbox had posing tools!)

far away
02-02-2010, 02:22 PM
I think I´m in... A
n abominable snowman is a must-have for my portfolio. I hope to fund the time to finish.
Just one question: Can the basemesh have multiple pieces, for examples one mesh for the snowman,
one mesh for the arms and the carrot and another one for slime he spits around :shout:

Freespace-3DT
02-02-2010, 02:29 PM
I think I´m in... A
n abominable snowman is a must-have for my portfolio. I hope to fund the time to finish.
Just one question: Can the basemesh have multiple pieces, for examples one mesh for the snowman,
one mesh for the arms and the carrot and another one for slime he spits around :shout:

You have free reign over your basemeshes.

far away
02-02-2010, 03:22 PM
Thank you, good to hear this...

.seven
02-02-2010, 04:40 PM
I may give this a go.... did a test run in photoshop with the recording software and it crashed on me after a couple hours and trying to save. In previous challenges have people had this problem or is the trick chopping the recording sessions into smaller bits?

Maxter1
02-02-2010, 04:57 PM
Here's mine! :D


I couldn't avoid it, this was a sculpt I did for the previous challenge about mythical creatures. I'll try to make another one!;)

Freespace-3DT
02-02-2010, 04:58 PM
haha, Maxter, you're fast :D

Now, if you could apply that nice technique for fur into your sculpt for this contest, I'm sure it'll turn out great.

GMGraham
02-02-2010, 05:11 PM
I may give this a go.... did a test run in photoshop with the recording software and it crashed on me after a couple hours and trying to save. In previous challenges have people had this problem or is the trick chopping the recording sessions into smaller bits?

I had a problem with crashing a couple of times. I found if I saved it out in chunks, like every hour or 2 it was fine.

Hope this helps, it's very frustrating to lose hours of video.

Stoneking
02-02-2010, 05:17 PM
I had a problem with crashing a couple of times. I found if I saved it out in chunks, like every hour or 2 it was fine.

Hope this helps, it's very frustrating to loose hours of video.

I also had this problem but in my specific case i just have to whait and it saves
normaly, it starts to blink saying the program is not responding and after a while it is saved correctly, if it happens again try to whait a bit without
trying to push any buttons in the window,
When it is saved it opens a window with the video, that's the "sign" you must whait LOL
Actually it happens almost in every recording section but ends up saving normally.

Cheers
Fernando

far away
02-02-2010, 05:35 PM
This is my idea. The title is "Change my order to the soup" ;)

MightyReg
02-02-2010, 05:55 PM
far away, nice concept! Very stylized!

Just got one question that isn't mentionned in the rules, is the time used to pose the character counting in the time limit?

Freespace-3DT
02-02-2010, 06:04 PM
MightyReg, yes it is, since it's part of the sculpting process.

far away
02-02-2010, 06:21 PM
And the creation of alphas in Photoshop ? Do we have extra time for this ?

Freespace-3DT
02-02-2010, 06:44 PM
Prepare them before starting the basemesh and sculpt process. :)

berendey
02-02-2010, 07:12 PM
I'm in :)

this is quick sketch of my yeti. i always do this work in zbrush (not in PS) to determine proportion of a character. only 30 mins.

now its time to make the base mesh.

good luck to all)

TerraBite
02-02-2010, 08:02 PM
Here's my concept! :) I was thinking of making a helmet and building on top of the concept, what do you guys think?

http://i13.photobucket.com/albums/a272/mountainskies/snowpost.jpg

Freespace-3DT
02-02-2010, 08:09 PM
berendey: Nice grouchy old snowmonster you got going there; great idea to sketch it up first!

TerraBite: Very funny concept. A helmet tilted sideways on top of his head could look cool, but keep this version of the concept to compare between the two and decide which works best.

far away
02-02-2010, 09:02 PM
Aaah, Yetis all around. Dammed, I didn´t read the instructions till the end. I thought of a real snowman instead of a Yeti. :grr:

Freespace-3DT
02-02-2010, 09:20 PM
It's not necessarily a YETI, it's the idea of Abominable Snowman. The myth. What is it, what does it look like and what is its personality?

bakuryu06
02-02-2010, 09:21 PM
why aren't we allowed to make our own threads for the sculpting contest but are for the others? Sorry if its been answered already =/ :???:

Freespace-3DT
02-02-2010, 09:53 PM
why aren't we allowed to make our own threads for the sculpting contest but are for the others? Sorry if its been answered already =/ :???:

It's always worked fine like this up until now. And because this is a 10 hour contest. You don't really have to make a thread and keep updating it for the whole month, when you're done in 10 hours. :)

Post your concepts/wips here and people will give critique. Looking forward to your entry!

bakuryu06
02-02-2010, 09:55 PM
It's always worked fine like this up until now. And because this is a 10 hour contest. You don't really have to make a thread and keep updating it for the whole month, when you're done in 10 hours. :)

Post your concepts/wips here and people will give critique. Looking forward to your entry!


makes sense I suppose. :) still brainstorming ideas for my guy.

manzarek123
02-02-2010, 10:59 PM
TerraByte: that is a really cool concept!!

Guys, good luck everyone!.

TerraBite
02-02-2010, 11:04 PM
Freespace-3DT - Thanks! I'm gonna try out a variation, I'll post it soon. ;)

manzarek123 - Thank you very much! :smug:

A little question, I start recording once I begin making the base mesh or begin sculpting?

Freespace-3DT
03-02-2010, 12:10 AM
Record as much as you can of your entire process.

Sathe
03-02-2010, 03:53 AM
"Mr Puppy" Is extremely sad his only friend in the whole world, Little Milly has just left to return home from her annual holiday in the snow :(

45 minutes.
http://i.imagehost.org/0473/MrPuppy1.jpg (http://i.imagehost.org/view/0473/MrPuppy1)

mike_k
03-02-2010, 07:21 AM
so... can we start with zspheres?

can we append additional base meshes to use as sub tools?

do we need to record all 10 hours? if so, does can the playback time be sped up (otherwise it will be one massive file!)?

Freespace-3DT
03-02-2010, 08:14 AM
Sathe: Baaaaawwwwww :(

mike_k: Yes, yes, yes and yes. :) And you don't need to send us the video. Just keep it in case it is requested.

Sathe
03-02-2010, 08:19 AM
2.5 hours. I'm done for today

Edit:
How much of this am i Meant to record? Lol, I've just reread the rules (been ages) and I haven't started yet. seeing as I have no chance of getting in top 3 here can I just continue without the hassle?

http://f.imagehost.org/0053/2_5_4.jpg (http://f.imagehost.org/view/0053/2_5_4)

rocneasta
03-02-2010, 08:26 AM
damn that's a sad creature

Sathe
03-02-2010, 08:30 AM
damn that's a sad creature

Freespace is a bit like that :/

Freespace-3DT
03-02-2010, 08:37 AM
2.5 hours. I'm done for today

Edit:
How much of this am i Meant to record? Lol, I've just reread the rules (been ages) and I haven't started yet. seeing as I have no chance of getting in top 3 here can I just continue without the hassle?

http://f.imagehost.org/0053/2_5_4.jpg (http://f.imagehost.org/view/0053/2_5_4)

Try recording from here onward. I'm sure it'll be fine. I think Zbrush has a recording tool, too. It's just in case something is suspiciously weird about a sculpt's creation.

Freespace is a bit like that :/

No way, I just haven't taken my medications yet.

anima3d
03-02-2010, 09:11 AM
wow nice to see progress already :)

Maxter1 wow you are fast.. really like it

berendey good start, very promising

TerraBite nice concept to go ;) its cute

Sathe great :P as always

i hope to get some time for this

mike_k
03-02-2010, 12:12 PM
is the purpose of the recording to prove we did it in under 10 hours, or to prove we made it from scratch? if it's the last option, then would it be ok to record the sculpting using zbrush's time lapse recording?

Freespace-3DT
03-02-2010, 02:29 PM
You can use Zbrush's time lapse for recording. And this is only if the judge panel requests the video if something is weird. Under normal circumstances we won't need the video from you.

Remmers
03-02-2010, 03:10 PM
uhm..:) what about polypaint? Is it allowed, since is a sculpt assignment I don't think so. But just to be sure :D

Cheers

Freespace-3DT
03-02-2010, 05:53 PM
No polypainting. The only painting allowed is maximum of 2-3 colors to define different elements like skin/metal/cloth.

Dack
03-02-2010, 06:22 PM
Okay i haven't had a chance to compete since mystical creatures but i got free time for this one.
I have the perfect thing that will win 1st place no matter what anybody else makes...tremble from the fearsome..yeti from Rudolph. lol:lame:

liquidbear
03-02-2010, 06:55 PM
can we record using the zbrush movie ??? or does it have to be camstudio


nvr mind i noticed i can :D silly me

Freespace-3DT
03-02-2010, 07:05 PM
can we record using the zbrush movie ??? or does it have to be camstudio


nvr mind i noticed i can :D silly me

Yep :)

Dack
03-02-2010, 07:39 PM
okay so as long as its some kind of snow creature it should be fine right?
If that's the case then I'm going to make Owlbear but instead of a normal bear and a owl I'm thinking a penguin and a polar bear.

Here is what a owlbear looks like ill be updating with my own version soon.
Let me know any thought if this is a good idea or not.I wanted to do something different then a yeti.

Longhi
03-02-2010, 07:45 PM
Hey Sathe, nice start...
a little fag one, but cool...keep sculpting...
and remember...
you can do inorganic stuff for this guy....NOOOOT.


(I said that you'll be changing sides...no more iron and metalic pieces anymore)

Freespace-3DT
03-02-2010, 08:37 PM
okay so as long as its some kind of snow creature it should be fine right?
If that's the case then I'm going to make Owlbear but instead of a normal bear and a owl I'm thinking a penguin and a polar bear.

Here is what a owlbear looks like ill be updating with my own version soon.
Let me know any thought if this is a good idea or not.I wanted to do something different then a yeti.

Sure man, it's all about the Abominable Snowman. That legend of an unknown monster. Most people agree it's the yeti, but as far as I'm concerned, it's an open subject for anything that might lurk in the snow. It might not even be evil. :)

Sathe
03-02-2010, 09:31 PM
Hey Sathe, nice start...
a little fag one, but cool...keep sculpting...
and remember...
you can do inorganic stuff for this guy....NOOOOT.


(I said that you'll be changing sides...no more iron and metalic pieces anymore)

AHUUHAUHAUHAUHUHAUH.

Poor sad little pathetic longhi, Clinging to his fairy sculpts :P
When are you gonna man up and go the "Hard Yards"
:kiss:

Longhi
03-02-2010, 10:06 PM
hahahahahha
I love fairy tales ;)

nice fellas, lets sculpt
I should begin my next few days...
keep it up!

DELTATHUND3R
04-02-2010, 12:12 AM
Hey all,Nice challenge..Will try enter this one if i have time...

frango
04-02-2010, 12:31 AM
Is the basemesh creation included in the 10 hours or can we start the recording from the sculpting on? If we can, can my basemesh be a Zsphere2/zsketch structure? I mean, It's not cheating, it's not different than sketching something in zbrush then retopologizing...

MightyReg
04-02-2010, 01:26 AM
Really cool and unique concepts everyone! I especially like the OwlBear, could be very interesting.
As for me, I started tonight doing the base in ZSphere and started definning the shapes. Don't hesitate to tell me what you think!

frostsnake
04-02-2010, 01:36 AM
Nice start everyone!

heres my idea, hope its not breaking any rules?

http://img.photobucket.com/albums/v125/frostsnake/drawings/AbominableSM_concept.jpg

frango
04-02-2010, 01:38 AM
Really cool and unique concepts everyone! I especially like the OwlBear, could be very interesting.
As for me, I started tonight doing the base in ZSphere and started definning the shapes. Don't hesitate to tell me what you think!

Looks great so far, but I'd worry about the polygon density. Notice how there are more polys on the arms and legs and an insanely high amount of detail on the fingers for that subdivision level. Not only will it make it tough for you to work on it it'll get really cpu intensive once you subdivide it a few times.

That said, I don't know how to do differently coming from ZSpheres, my attemps at using them actually look awful, so you might want to look for a good tutorial or maybe try a different approach.

You could do a very quick retopology inside ZBrush, with huge but uniform polygons and set them to subdivide a couple of times while projecting details, you'll get this same silhouette but evenly distributed polygons.

Freespace-3DT
04-02-2010, 01:43 AM
Is the basemesh creation included in the 10 hours or can we start the recording from the sculpting on? If we can, can my basemesh be a Zsphere2/zsketch structure? I mean, It's not cheating, it's not different than sketching something in zbrush then retopologizing...

The basemesh creation is part of the 10 hours, but you can use anything to make it, even Zspheres 2.

Really cool and unique concepts everyone! I especially like the OwlBear, could be very interesting.
As for me, I started tonight doing the base in ZSphere and started definning the shapes. Don't hesitate to tell me what you think!

Make sure to start by defining the anatomy of your character first. This means any bones / muscles that it will feature.

Nice start everyone!

heres my idea, hope its not breaking any rules?

Love it, Kakashi sensei!

frostsnake
04-02-2010, 02:43 AM
thanks! Freespace-san

I will star building up chacra for my basemesh ninjutsu:zzz:

MightyReg
04-02-2010, 03:00 AM
Looks great so far, but I'd worry about the polygon density. Notice how there are more polys on the arms and legs and an insanely high amount of detail on the fingers for that subdivision level. Not only will it make it tough for you to work on it it'll get really cpu intensive once you subdivide it a few times.

That said, I don't know how to do differently coming from ZSpheres, my attemps at using them actually look awful, so you might want to look for a good tutorial or maybe try a different approach.

You could do a very quick retopology inside ZBrush, with huge but uniform polygons and set them to subdivide a couple of times while projecting details, you'll get this same silhouette but evenly distributed polygons.

You got an excellent point. When I read what you wrote I tried going in Zbrush do to a test by subdividing my model, and the hands were taking all the polys and the belly lacked definition. I will try to see if there is a way to control mesh density with Zspheres, if I can then I will restart the model (only did 45 minutes so far so it would not be a great loss).

If I can't solve the problem with Zspheres, I could try retopololyzing my model, but I fear it would be time expensive. Anyway thank for pointing that out!

Thanks also Freespace for the tip, I will pay more attention to that.

frostsnake
04-02-2010, 09:16 AM
MightyReg-maybe it could work to bring the base mesh into another app to clean up areas that are to dense. just removing some edges.. or you could even build new fingers, and weld them on:)

about 6 hours on my snowman.
http://img.photobucket.com/albums/v125/frostsnake/3d/snowmonsterwip1.jpg

Remmers
04-02-2010, 11:50 AM
So according to your design Frostsnake, these footprints are a fake:O

http://weinterrupt.com/wp-content/uploads/2009/02/yeti_footprint.jpg

:D xD

Oh p.s. nice sculpt so far:D

MightyReg
04-02-2010, 01:19 PM
MightyReg-maybe it could work to bring the base mesh into another app to clean up areas that are to dense. just removing some edges.. or you could even build new fingers, and weld them on:)

That's also a thing I could do, not a bad idea. By the way, nice job on your snowman-thing so far, even if it don't look like the typical snowman, his posture make me feel like he could be an abominable snowman

DE3MOHD
04-02-2010, 01:59 PM
about 6 hours on my snowman.

Snowman? :) looks like a zerg :)

liquidbear
04-02-2010, 05:14 PM
ok here is my 1 and half hour entry so far ... base was made from zspheres nothing fancy :)

alot of work ahead of me but really enjoying this comp :D so far i roughed out the basic shape im going for and i will pose later if time is left :D

btw first time sculpting fur ...... it is a pain hahahaha

crits are welcome :D



ps frostsnake awesome design

Dack
04-02-2010, 08:43 PM
It looks like Chubaka! lol

Athidi
04-02-2010, 09:40 PM
here is one of my first concepts.. dont know if this is what Im going for.. Im such a bad concept artist :P Ill fidle around and see what else I can come up with

http://oyvindberget.com/wip/snowcreatur.jpg

TerraBite
04-02-2010, 10:47 PM
One of my avi files while recording the basemesh went corrupt. :[ I hope that doesn't cause any issues, I'll be able to provide 98% of the rest of the sculpt no problem.

I'll be posting an update probably tomorrow guys, I'm trying hard to make my sculpt look just like my concept.

berendey - Really like the proportions. Should be an interesting sculpt :)

Sathe - Very nice! I admire the face, it's turning out very well so far.

Dack - That's a nice concept. I really like how you've changed it up a bit. Looking forward to the sculpt ;)

frostsnake - A very original concept, I wish I understood how he was related to the abominable snowman even just a bit more, seems more like he'd be seen under the low poly challenge. But still, nice sculpt :)

liquidbear - Really nice work for not even 2 hours. Looking forward to more ^_^

Athidi - It's interesting, not a bad concept. If you can build more off of it, I'm very interested to see :)

liquidbear
05-02-2010, 01:59 PM
2 and half hours i now know i hate fur :P

Stoneking
05-02-2010, 04:56 PM
Hi Gentlemen!
GREAT concepts so far, keep them comming!

here´s my base meshes, and a pic of the first one at 120 minutes,

Very simple concept and BG, i like the idea of trying to figure what
humans would be after an Ice Age,
So it will be closer to a traditional Bigfoot design mixed with a Neanderthal,
At least i think.....

The BG is simple:

-From few Humans who survived the ice age
-After many generations, it still an Ice Age
-Able to survive extreme cold and stay with no food for days by keeping fat,
-A Hunter, but an inteligent hunter, like a Neanderthal, who hunts
with artefacts he has made, so it didn't developed Claws and fengs
or something like that, looks more like a Human,
-They live in small ice "houses" made by them, where te females and children
stay better protected, togeter with the smaller males, the Bigger ones go for the hunting,
-Simply a human evolved to live in the extreme conditons of an Ice Age,

I've made 2 base meshes, as the contest rules allow, i'll try to do them both to choose the better one for my entry,

MightyReg
05-02-2010, 06:41 PM
Nice work Stoneking! I like the idea of abominable snowmans who are not completely savage and that are intelligent. Will you add some tools to them, like hunting weapons? Would be cool.

Wow, also your topology looks good, how did you achieve that with ZSpheres? I've been trying to do a good model, but my finger and toes are getting way to much edges, do you have a trick? If not it would be cool to see a bigger image of your Zsphere model to see what it look like.

Dack
05-02-2010, 07:26 PM
Here is what I have sketched out for my pengabear cusin to the owlbear.
I might give him items like a staff or something.Maybe give him some kind of native look. Dont know if I want it to be a wild monsters or a smart peacful race let me know what you all think.

Stoneking
05-02-2010, 08:00 PM
Nice work Stoneking! I like the idea of abominable snowmans who are not completely savage and that are intelligent. Will you add some tools to them, like hunting weapons? Would be cool.

Wow, also your topology looks good, how did you achieve that with ZSpheres? I've been trying to do a good model, but my finger and toes are getting way to much edges, do you have a trick? If not it would be cool to see a bigger image of your Zsphere model to see what it look like.

Many Thanks MightyReg, appreciatted a lot the kind words :)
I'm not in my computer right now but latter i'll post the pics for you to see,
BUT the topology you see in the pics are already "sculpted" a little,
If you notice, there's a "Huge" ZSphere right before the toes,
And what happens is that the Adaptive Skin gets really high near the toes,
But also covers all the distance of the 5 fingers which is a great benefit,
I found it is easy and best to reduce it with the move tool than stretch too
much the mesh, trying to get a nice topology straight from the ZSphere is
way to dificult,
So the toes come from a single huge ZSphere,
If i make sense LOL
Anyway i'll post the pics latter and you gonna se exactly what i mean :)
I'll also post the pic of the adaptive skin straight from the ZSpheres,
Cheers Mighty
Fernando

Stoneking
05-02-2010, 08:11 PM
AH, sorry i forgot about the edges Mighty,
You gonna notice that theres much more edges in the fingers and toes
then in the rest of the mesh, i don't now how to fix this in ZBrush,
But you can export your low mesh to other aplication such as MAYA
and delete this extra edges easaly,
And also i found it is good to ADD some edges to the face topology,
What happens in my ZSpheres meshes is usualy, too much edges in the fingers and toes and the need of edges in the face,
Cheers
Fernando

MightyReg
05-02-2010, 08:52 PM
Many Thanks MightyReg, appreciatted a lot the kind words :)
I'm not in my computer right now but latter i'll post the pics for you to see,
BUT the topology you see in the pics are already "sculpted" a little,
If you notice, there's a "Huge" ZSphere right before the toes,
And what happens is that the Adaptive Skin gets really high near the toes,
But also covers all the distance of the 5 fingers which is a great benefit,
I found it is easy and best to reduce it with the move tool than stretch too
much the mesh, trying to get a nice topology straight from the ZSphere is
way to dificult,
So the toes come from a single huge ZSphere,
If i make sense LOL
Anyway i'll post the pics latter and you gonna se exactly what i mean :)
I'll also post the pic of the adaptive skin straight from the ZSpheres,
Cheers Mighty
Fernando

It think it make sense. I was trying to make long fingers and toes with my Zsphere, but the result was that I had way too much edge on them. Anyway thanks Stoneking for taking the time to explain it to me, it is really appreciated!

Stoneking
05-02-2010, 10:28 PM
It think it make sense. I was trying to make long fingers and toes with my Zsphere, but the result was that I had way too much edge on them. Anyway thanks Stoneking for taking the time to explain it to me, it is really appreciated!

Hey Mighty,
Here you can see that it happens in my mesh also,
Too many edges in the fingers-toes and a mess in the feet-hands,
What you can do not to loose too much of your computer capacity when
subdividing, spending too much topology in a single place is, before sculpting
go to another 3D aplication and delete some edges,
In my case i use some little tricks to be able to have more subdivisions and
sculpt details without have to go for HD sculpting, and later i retopo the mesh,
What i usualy do is split the mesh in two subtools, in a place where a seam
woudn't be a problem,
And then i'll be able to have more subdivisions,
Because it's dificult for the computer to handle huge subdivisions in one single mesh but splitted is not a problem :)
And if you use PROJECT ALL in the subtool menu you can still have subdivisions in the splitted subtools :)
I hope i make sense now :wall:

Cheers
Fernando

MightyReg
05-02-2010, 11:57 PM
This is now clear for me, thanks alot again Fernando! Didn't knew that with different subtools we could have more faces than with a single mesh without the program crashing, that's a cool trick. I've followed this challenge since only 5 days and already got the impression I have learned a lot:smug:
Will try to make a decent base for sculpting with these techniques this weekend if I have the time.

TerraBite
06-02-2010, 03:58 AM
About an hour's worth of work. Arms are untouched, focusing on the face for now. :haha:

http://i13.photobucket.com/albums/a272/mountainskies/post1-2.jpg

anima3d
06-02-2010, 08:48 AM
going good TerraBite :) very close to the concept, really like it.

ok heres my basic mesh that thinking to work with. :lame:

Stoneking
06-02-2010, 11:10 AM
Great works for this contest, congratulations everybody:!!!:

Mighty, it would be great to see your take on this one,
i've entered your website, great works thhere, congratulatios
O liked specially the movie where there's a guy interacting with
the Robot, really great

Here's my Snowman at 160 minutes

MightyReg
06-02-2010, 06:13 PM
Mighty, it would be great to see your take on this one,
i've entered your website, great works thhere, congratulatios
O liked specially the movie where there's a guy interacting with
the Robot, really great

Thanks a lot, makes me really happy:D By the way the guy with the robot is me ;) Anyway happy to see you liked my work, even if I am still a junior in the domain of 3D (graduated from school last summer).
By the way, your real clay sculpts totally rocks! (checked your website too)

TerraBite: Nice start!

anima 3D: Like the shape, however I would watch out for the face subdivisions, there are more edges in the horn than in the face.

Anyway I restarted my Zsphere model today, which took about 30 min. I will bring that to an other app. to delete unnecessary edges in the arms, fingers and toes, and put some more in the face and on the torso since I want a big round belly like in my sketch.

Inpw
06-02-2010, 09:19 PM
Hello. This time I'll try to finish in time.

First wip, 4,5 hours.
http://i626.photobucket.com/albums/tt347/Inpw/Yeti/WIP01.jpg

anima3d
06-02-2010, 09:35 PM
anima 3D: Like the shape, however I would watch out for the face subdivisions, there are more edges in the horn than in the face.


yeah i ll try to fix the topology on face, if i manage to find some time :P
thanx

Dack
08-02-2010, 12:50 AM
Hey Mighty,
Here you can see that it happens in my mesh also,
Too many edges in the fingers-toes and a mess in the feet-hands,
What you can do not to loose too much of your computer capacity when
subdividing, spending too much topology in a single place is, before sculpting
go to another 3D aplication and delete some edges,
In my case i use some little tricks to be able to have more subdivisions and
sculpt details without have to go for HD sculpting, and later i retopo the mesh,
What i usualy do is split the mesh in two subtools, in a place where a seam
woudn't be a problem,
And then i'll be able to have more subdivisions,
Because it's dificult for the computer to handle huge subdivisions in one single mesh but splitted is not a problem :)
And if you use PROJECT ALL in the subtool menu you can still have subdivisions in the splitted subtools :)
I hope i make sense now :wall:

Cheers
Fernando

Question do you know if Z spheres 2 handle this any better? Or doe the topo still get all messed up? I have been messing with it just recently and its a little confusing haven't gotten the hag of it yet.

frostsnake
08-02-2010, 01:48 AM
Remmers- Of course those footprints are real,my sculpt is just from my imagination:D thanks!

DE3MOHD- and you know for a fact that the snowman isnt a zergling??would be cool if it was, wouldnt it?:D
im going to put some snow on him..

Athidi- nice concept,realy like his body features. i think people would just freeze in fear, by seeing his face.
thats how nobody can describe its apparance.looking forward to your sculpt.

TerraBite- I agree with you..just wanted try and make something unexpected.I tryed to give some reason behind it.hope its not to faroff.
I like your concept, and the sculpt is looking great so far.looking forward to your updates.

liquidbear- Nice fur you got going.smaler fur, can also be added with the rake brush i think.

Stoneking-I like your idea and description. he looks like a realy tough guy:)

Dack-I like his fingers, and how the fur is connected under the arm,dragonlike.

anima3d-cool idea. I think what mightyReg means ist that your starting with a very dense basemesh, could be easyer to start with something like the 1.or 2.leveldivision of
the addaptive skin. also its hard to get a around the fact that thiner zsphere branches get more polys, because zpheres always try to have square polys, I think the
"old skinning" method gives more polys if you add more Zpheres to a branch. not 100%sure though.
so i think the horns might work the way they are, maybe add
some loops in the face if its needed.

Inpw-not a very scary snowman:D but cool armor and good start.

MightyReg- thanks. since there is no real reference(other than the footpattern) of the snowman.. i thought it would be cool to
make something different than a monkeylike thing, im glad you like the bulcky back.
what you can try in the fingers, is to make the starting sphere of a finger very smal, and not drag it out to much.
even smaler than in the screenshot if you want four fingers. you can see I got a pinching area in the middle of the palm.so it could be tweaked some.
http://img.photobucket.com/albums/v125/frostsnake/3d/zspherefingers.jpg

anima3d
08-02-2010, 08:35 AM
anima3d-cool idea. I think what mightyReg means ist that your starting with a very dense basemesh, could be easyer to start with something like the 1.or 2.leveldivision of
the addaptive skin. also its hard to get a around the fact that thiner zsphere branches get more polys, because zpheres always try to have square polys, I think the
"old skinning" method gives more polys if you add more Zpheres to a branch. not 100%sure though.
so i think the horns might work the way they are, maybe add
some loops in the face if its needed.

thanx for the advice frostsnake :)

Stoneking
08-02-2010, 11:14 AM
Question do you know if Z spheres 2 handle this any better? Or doe the topo still get all messed up? I have been messing with it just recently and its a little confusing haven't gotten the hag of it yet.

Hey Dack,
Do you mean the new feature ZSketching ?
If yes, i think it gets better topology,
But i "think" this because of a few videos that i watched,
I didn't have the drive yet to get the hag of it also :smug:
But if you need a real well planned topology for games and animation for
example, it feels to me that if you started with ZSpheres it will be needed
to do the retopo,
And ZBrush has a great retopo tool, i really like to do the retopo inside ZBrush, for me it works very nice,
Cheers
Fernando

Stoneking
08-02-2010, 11:25 AM
And congratulations EVERYBODY for the great works guys!
Great to see this challenge with a lot of nice entries !!!

-Hey Mighty! great start, the base mesh looks really great!

-Frontsnake, very nice topology you got in this hand with the ZSpheres,
my hands and feet always get messy,
BTW Frontsnake, your creature looks KILLER, really an awesome design, i've always loved, bug-crustacios-humanoid designs, and yours is just amazing,
The sketch and the BG are just incredible, i whish i coul'd draw like this :)Dificult to beat this one in this contest....

Cheers
Fernando

BARON3D
08-02-2010, 03:37 PM
Hello guys.Here's my work.Total time 7 hours 30 minutes.Great work & Good luck everryone.Sorry about my English.:shy:

http://i588.photobucket.com/albums/ss327/BARON3D/abominable_snowman01.jpg
http://i588.photobucket.com/albums/ss327/BARON3D/abominable_snowman02.jpg
http://i588.photobucket.com/albums/ss327/BARON3D/abominable_snowman03.jpg
http://i588.photobucket.com/albums/ss327/BARON3D/abominable_snowman04.jpg

Stoneking
08-02-2010, 04:41 PM
Hey Baron, nice work, congratulations,

Here's mine at 6 hours, still need posing, refining the face and a base,
If there's time left in the end i'll make some kind of artefact in his hand,
After i finish i'll put the recorded videos at VIMEO and post it here,

Cheers

Dack
08-02-2010, 06:45 PM
Stoneking,
Hey really nice fur on the model would you mind sharing what your using to get it to look so good?

anima3d
08-02-2010, 06:57 PM
dammit Stoneking :P

nice work man

Stoneking
08-02-2010, 07:30 PM
Hi Dack and Anima3D !
Thanks a lot for the kind comments, very much appreciated
I'm really glad you liked it :) :)

Dack, actually the good thing about this Fur is that is quite easy to do :evil:

I've made it with some Alphas that i personally and previously made in photoshop,
The only Alpha i didn't made myself is the one i used for his "shorts"

If you and any other member are interrested in downloading all this Alphas
just click on the link bellow, i've put them in a direct downloadable folder :evil:


Link for downloading this Alphas:
http://www.mediafire.com/?sharekey=7b3914a1b549074f7432d3c9683f450a09a8e87c 0cd26b9ba601da0f25e869f4


Cheers and thanks again
Fernando

MightyReg
08-02-2010, 08:09 PM
I've made it with some Alphas that i personally and previously made in photoshop,
The only Alpha i didn't made myself is the one i used for his "shorts"

If you and any other member are interrested in downloading all this Alphas
just click on the link bellow, i've put them in a direct downloadable folder :evil:

That's awesome! I was not sure at all how I could make some fur into Zbrush, but this may prove useful :D And I think it may be useful to many people in this particular comp, thanks a lot! By the way, your fur looks terrific, can't wait to see this guy finished.

Frostsnake: Thanks for taking time to show your hands models, can't believe you were able to get a topology that good with ZSpheres!

Liam282
08-02-2010, 09:44 PM
Hey there people, This is my first post here on 3dtotal and I'm just browsing through at the moment but I gotta say the sculpts and such you guys are coming up with are amazing and have really inspired to me to give it a shot so count me in! :wave:

I have not much experience with Zbrush in terms of sculpting but I do know how it works so Ill give it my best, I have recently finished a base mesh that I have decided to share you guys just in case there is anyone in need of getting started anyways expect some updates soon from me.


EDIT: Oh crap i just gave the brief an extra read over about the base mesh, my bad!



Many thanks again!

Liam

Dack
08-02-2010, 09:47 PM
Stone King your the man!
Thanks a lot for the Alphas these will help great once I get to that point on my model.
Here also is my base mesh I will have to take it into 3dsmax and fix some problems I'm already seeing in the mesh. My feet came out similar to the ones you showed earlier having the same problem with the poly flow I'm not really sure how to approach fixing the edges on it but ill let u guy know how it comes out.

Dack
08-02-2010, 10:02 PM
Do we record if were fixing topology? Zbrush messed up some parts of my model so I have to go in and fix edge loops is that counted on my sculpt time?
Also when I import the obj from zbrush my model came in a bunch of sections instead of one whole model. Did I do something wrong or is that just how zbrush exports?

Inpw
08-02-2010, 10:11 PM
7 hours...
http://i626.photobucket.com/albums/tt347/Inpw/Yeti/WIP02.jpg

I have small question: presentation works such as posing and pedestal are included in time limit?

nancy2176
08-02-2010, 10:22 PM
greatpic MightyReg. Am excited about this coming competition too, but might pass up. I do like the cool prizes.

Dack
09-02-2010, 02:57 AM
7 hours...
http://i626.photobucket.com/albums/tt347/Inpw/Yeti/WIP02.jpg

I have small question: presentation works such as posing and pedestal are included in time limit?

Yes the posing and building of the base are included in the time limit.

MightyReg
09-02-2010, 03:22 AM
Liam282: Hey, happy to see others Zbrush newbies in this contest, welcome!

Dack: I am pretty sure retopologyzing is counting in the 10 hours. I added edgeloops and deleted edges on my model and counted it in my time.
Oh and watch out for your pengabear's balance, right now it looks like he would fell on his butt.

Impw: Hey, its not an abominable snowman, it's an abominable snow-woman! ;P Pretty good sculpt so far

nancy2176: Hey thanks!

So here is an update of my sculpt so far. Trying to block out the anatomy and shapes of my yeti before going into other subdivisions. Still have to work a bit on muscles, especially when I look on the side view. Any comments or help is welcome.

Liam282
09-02-2010, 04:19 AM
MightyReg: Hehe thanks very much mate! Sculpt is looking hella awsome so far!

Dack: Thats looking really magnificent there! cant wait to see more!

I'm sorry I am not offering much C&C at the moment as it is 5 am and I am pretty tired lol but yeah i managed to get my base Zsphere cage down within an hour or so as I got stuck on particular parts of the design I am still making concepts out some Zsphere mesh models at the moment and I was really reminded of the movie "The Thing" When I saw the concept art for some reason but its just a direction out of the ordinary that I was aiming for however ill most likely ditch the second head and star adding in toes and see were I go from there.

Anyways Liam need nap nap lol later guys and C&C is really appreciated!

http://i944.photobucket.com/albums/ad289/Liam282/concepting.jpg
http://i944.photobucket.com/albums/ad289/Liam282/concepting2.jpg

Dack
09-02-2010, 04:35 AM
Thanks for all the helpful comments guys!
MightyReg-Ah I see what you are talking about i just noticed it thanks for heads up on the balance,plus yours is looking good cant wait to see the final.

Liam 282-Thanks for the comments looking forward to seeing the ice alien should be pretty neat once it done and the base is looking good so far so keep it up.

Inpw- Id tap that Yetti!
I noticed that the forearms are too short they need to be longer to go with the proportions of the rest of the body id say pull it out the same length as the palm of her hand.Just that much space more it needs to look correct,because the arms when closed come a little above the nee if you look at everyone's base mesh on this page you should be able to see what I mean by "above the knee". Also make the biceps half a palms length longer too that will improve the length of the arms to look more proportioned.
Keep up the good stuff and you should make it some kind of fan service pose bet it would come out pretty good.lol
IDEA-"Maybe sunbathing on a slab of ice,just a thought"

Stoneking
09-02-2010, 11:26 AM
Hi Everybody :dance:

Great to see this contest full of nice works,
I think it is the best example of how great it is for
everyone envolved, info exchanged, well placed crits and so and so, :dance:

Dack-Nice idea, to fix it's balance wil be easy, keep it comming
Mighty-It is already looking very nice, can't whait to see the updates!
Inpw- Very nice to came up with a woman, i like it very much
Liam- nice idea the 2 headed, it needs some tweaks on the proportions,
the showders are too close togeter for example, but thanks to ZBrush
it is easy to change proportions with the ZSpheres
Anima-Any updates? your base mesh looks very promissing

Here's mine at 7hours and 30minutes
Still need refine on the face for close-ups and the base
I hope i have time for the base....

Hope you like it
Cheers

anima3d
09-02-2010, 12:44 PM
Anima-Any updates? your base mesh looks very promissing

Nop.. Still trying to get some free time :(
W8ing for the weekend atm

You ve done a great job man. Lot of detail, smooth and clear ;) just love it

BARON3D
09-02-2010, 02:52 PM
Thank you so much Stoneking glad you like it.;) I use 2 hours for detail.

http://i588.photobucket.com/albums/ss327/BARON3D/abominable_snowman05.jpg
http://i588.photobucket.com/albums/ss327/BARON3D/abominable_snowman07.jpg
http://i588.photobucket.com/albums/ss327/BARON3D/abominable_snowman06.jpg
http://i588.photobucket.com/albums/ss327/BARON3D/abominable_snowman08.jpg

Dack
10-02-2010, 03:03 AM
Okay wanted to start sculpting my monster already but I'm having edge flow problems any one know if this could be prevented before I made the mesh into 3d? Or if there is a simple way of fixing it in zbrush? Please any advice would help if I cant fix it then im going to half to remake it in 3ds max. Dam you Zbrush!

Dack
10-02-2010, 03:10 AM
Okay wanted to start sculpting my monster already but I'm having edge flow problems any one know if this could be prevented before I made the mesh into 3d? Or if there is a simple way of fixing it in zbrush? Please any advice would help if I cant fix it then im going to half to remake it in 3ds max. Dam you Zbrush!

berendey
10-02-2010, 05:15 AM
Dack

I advise you to do retopology in zbrush with projection.

Dack
10-02-2010, 05:47 PM
So I fix the topology by projection a plan or something on the areas that are screwed up? Ill look up a tutorial on it becuase I've never done that before.
Thanks for the help by the way,
-Dack

TerraBite
10-02-2010, 06:56 PM
Hi guys! Thank you for the support ^__^ I've been having some trouble the past few days regarding a virus on the laptop I'm working on...so my pace has slowed quite a bit. I will finish this challenge but it might be a week till I update again. I'm also having trouble saving my recordings of the sculpt, I've lost a few video files because they go corrupt, so I'm recording as much as possible when I do sculpt. I'm also going to try and enter the snow creature challenge, since I only have 10 hours max for this and I've got some spare time.

Here's only about 2 hours of total work, 8 to go. I really hope I don't have anymore issues. :lame: Focus is mainly in the overall form and face. I'm going to create the hands separate, since zspheres were not very nice to me. Colours are not polypaint, just photoshop, so you can get an idea of the concept to it. Let me know what you think so far :D

http://i13.photobucket.com/albums/a272/mountainskies/post22.jpg

Stoneking
10-02-2010, 11:11 PM
So I fix the topology by projection a plan or something on the areas that are screwed up? Ill look up a tutorial on it becuase I've never done that before.
Thanks for the help by the way,
-Dack

Hey Dack,
I might be whrong but i think what was adviced to you is what
is shown in this tutorial bellow that i found in the internet,
Actualy it is the way i use to do my retopologies,
I really like ZBrush's retopology tool,
Cheers
Fernando

The link:

http://www.jcappelletti.com/z3tut03/


:)

Appr_oved
11-02-2010, 12:37 AM
Hi guys! Thank you for the support ^__^ I've been having some trouble the past few days regarding a virus on the laptop I'm working on...so my pace has slowed quite a bit. I will finish this challenge but it might be a week till I update again. I'm also having trouble saving my recordings of the sculpt, I've lost a few video files because they go corrupt, so I'm recording as much as possible when I do sculpt. I'm also going to try and enter the snow creature challenge, since I only have 10 hours max for this and I've got some spare time.

Here's only about 2 hours of total work, 8 to go. I really hope I don't have anymore issues. :lame: Focus is mainly in the overall form and face. I'm going to create the hands separate, since zspheres were not very nice to me. Colours are not polypaint, just photoshop, so you can get an idea of the concept to it. Let me know what you think so far :D

http://i13.photobucket.com/albums/a272/mountainskies/post22.jpg
this is coming out great! best entry so far imop

Dack
11-02-2010, 01:33 AM
Stoneking- Once again Stoneking you are the MAN! I saw the tutorial and normally this would be great but since im not as fast or used to using it ill just wind up wasting more time then it would be worth doing becuase I'm already at 2 hours with the base mesh and I cant even use the thing for sculpting since I screwed making the topology. Its going to be faster for me to remake the base mesh in 3dsmax and just use my old base mesh as a reference. I really appreciate the help you have been fastest person to ever re spawn to my questions since I've started doing the monthly sculpts. I did find the tuptiral very useful becuase I was not aware of that tool at all and I can use it to make base meshes out of some high sculpted models I did in the past.
Thanks a lot for the help

Stoneking
11-02-2010, 11:22 AM
Hey Dack,
I'm glad it helps, thanks for the kind words,
I still have so much to learn also, so i like to share
the tutorials that was nice to find and usefull for me also:smug:

Very nice works Appr_oved! keep it comming

Mine is finaly finished,
i whish i had more time to do some more refining but time is up,
I'll post more pics at the final presentation,
there's also the links for the 3 videos at VIMEO, played at 8x

Hope you like it!

Links for the videos

Part 1
http://www.vimeo.com/9364564
Part 2
http://www.vimeo.com/9364835
Part 3
http://www.vimeo.com/9365654

.seven
11-02-2010, 07:19 PM
sketched him out... I think this is where I'll be going with this.

http://www.andrewkinabrew.com/WIP/snowman_02_sketch.jpg

MightyReg
11-02-2010, 08:27 PM
Stoneking: Nice work! I wonder to which creature that big bone is from!

seven: Thats one hell of a nice sketch! I like his face

mastein
11-02-2010, 11:46 PM
Some nice stuff around here !!

I wish soooo much to join this one!! But i think i wont be able to do it =[[[:cry:

AndrewQ
12-02-2010, 06:42 AM
So, first I did a pretty vague humanoid basemesh. Threw it into zbrush and kinda sketched around. It's sort of a mix between a goat and a chimp. Next is to go back to maya and fix some topology stuff. Nothing major.

Comments and critiques please!

About 2 hrs in

hulahuga
12-02-2010, 08:48 AM
Stoneking - You have a nice model going there :)

Terrabite - Very smooth and nice :) The shader looks cool as well.

.seven - Great idea, nice sketch as well :)

grapix
12-02-2010, 09:07 AM
I am about to enter this challenge but i have some doubts regarding that camtasia recording idea.
Is that really necessary to because it slows down my system and prevents me to sculpt fluent. Also if recording i should stop all my PM activities as well as internet surfing, searching for references while sculpting and so on.......hmmmmm.............
.........that does not work for me.
So again is it really necessary?
........................................
.......................................
Ok, i see this question has been answered in previous post, sorry.

Stoneking
12-02-2010, 11:10 AM
Hi guys

Seven- great sketch, really beautifull
Terrabite- nice design and execution
Hey Mighty- Thanks a lot, LOL , the bone is a femur from the snow creature
i'm doing trying to do something good enough to enter the low poly contest aswell :)
Andrew- nice start, keep it coming
Hulahuga- Thanks a lot, appreciated :)

Cheers
Fernando

grapix
12-02-2010, 02:21 PM
I cold not resist such inspiring topic, i am in.
here is first hour of my work:
http://img695.imageshack.us/img695/3396/29610194.jpg

Stoneking
12-02-2010, 02:39 PM
Looks really great Grapix :)

grapix
12-02-2010, 02:53 PM
Thanks stoneking , i am about to finish it in next few hours so stay, tuned
I will also post few more wip's along the way.

grapix
12-02-2010, 03:52 PM
Here is one more update:
http://img688.imageshack.us/img688/9926/78295039.jpg

Stoneking
12-02-2010, 05:01 PM
Lookong realy awesome Grapix,
Great work
Congratulations,
Cheers
Fernando

hulahuga
12-02-2010, 05:13 PM
Grapix - Very nice sculpting with a good expression :)

grapix
12-02-2010, 09:24 PM
Thanks all for comments, I am almost done with my sculpt where should i upload my final image?

grapix
12-02-2010, 10:06 PM
Here is one of views for my final presentation.
http://img690.imageshack.us/img690/4759/sm2n.jpg

Freespace-3DT
12-02-2010, 11:23 PM
Really cool sculpt, grapix. It has lots of personality. I can see this guy wearing a monocle and smoking a pipe. :D

Inpw
12-02-2010, 11:57 PM
grapix Great sculpt.

I'm also done. Here are finals:
http://i626.photobucket.com/albums/tt347/Inpw/Yeti/Inpw_Final.jpg

http://i626.photobucket.com/albums/tt347/Inpw/Yeti/Inpw_Angels.jpg

http://i626.photobucket.com/albums/tt347/Inpw/Yeti/Inpw_Basemesh.jpg

hulahuga
13-02-2010, 06:55 AM
Thanks all for comments, I am almost done with my sculpt where should i upload my final image?

There should be a folder/thread for that.

Check the instructions :halo:

BARON3D
13-02-2010, 09:49 AM
grapix - Great sculpt and expression I like it.
Inpw - Great sculpt beautiful image.
Here's my final entry total time 9 hours 30 minutes.
Great work everyone.Good luck to all.:)

http://i588.photobucket.com/albums/ss327/BARON3D/abominable_snowman09.jpg

grapix
13-02-2010, 08:16 PM
Where is the Final Submissions thread ?

Stoneking
13-02-2010, 11:32 PM
Where is the Final Submissions thread ?

Hey Grapix, i eco what Freespace said, awesome work, congratulations,

About the Thread, in the last contest (my first one), near the last day of it, freespace created a Thread for the final submissions with it's own rules, and
placed the link in the wip thread like this one,
So i think whe just have to whait for his link to post the entries,

Hey Baron, great work and presentation, congratulations,


Cheers
Fernando Kuhlmann

Stoneking
13-02-2010, 11:33 PM
BTW,
INPW, congratulations for your Snowwoman! i really like it
Cheers
Fernado

MightyReg
14-02-2010, 04:49 PM
Great job Impw, grapix and BARON3D!
So here is a litle update of my sculpt, now sculpted for about 2 hours.

Stoneking
15-02-2010, 01:18 AM
Hey Mighty!
Nice up in the sculture, congratulations,
Keep it coming :xyz:

Cheers
Fernando

MrFunk
15-02-2010, 10:02 PM
hey guys. here's my entry...hope i'll finish the challenge this time :)

well got nothing special here just another ape-human-yeti-kinda thing ;P
the face is based on a neanderthal i saw somewhere and kinda liked it

here is a fast sketch just to get an idea where i'm heading
http://i.imagehost.org/0223/sketch.jpg (http://i.imagehost.org/view/0223/sketch)

and now the basemesh.
http://i.imagehost.org/0465/basemesh.jpg (http://i.imagehost.org/view/0465/basemesh)
basemesh video (http://www.vimeo.com/9474157)

and the sculpting progress so far
http://i.imagehost.org/0989/sculpting_01.jpg (http://i.imagehost.org/view/0989/sculpting_01)
sculpting video (http://www.vimeo.com/9476347)

btw...good work so far guys and girls maybe :D

frostsnake
16-02-2010, 03:29 AM
nice work everyone!
finished mine, would have liked to go up one level.. but didnt get the time, and
my comp cant handle it, without retopology.. anyway let me know what you think:)

http://img.photobucket.com/albums/v125/frostsnake/3d/snowmonsterFinal.jpg

bakuryu06
16-02-2010, 03:42 AM
nice work everyone!
finished mine, would have liked to go up one level.. but didnt get the time, and
my comp cant handle it, without retopology.. anyway let me know what you think:)

http://img.photobucket.com/albums/v125/frostsnake/3d/snowmonsterFinal.jpg

Interesting take on the abominable Snowman :evil:

Randize
16-02-2010, 03:52 AM
damn frostsnake. nice ****!

Stoneking
16-02-2010, 11:14 AM
Hey Frost snake,
Really awesome work, love it
Congratulations
Fernando

MightyReg
16-02-2010, 01:13 PM
MrFunk: Good job so far, his face already looks like neanderthal!
Frostsnake: Very nice! He's really the scariest snowman so far in this comp!

frostsnake
16-02-2010, 04:25 PM
bakuryu06- I wanted to make him ugly and evil:D
Randize-hehe. thanks dude!
Stoneking- glad you like it:)
MightyReg-thanks, thats what i wantet him to be.

btw does anyone know if its ok to post any renders i did in max here? ( its not for the final entry, i just did them for testing)

MightyReg
16-02-2010, 04:40 PM
I think it should be okay to show us a max render here, but don't go post it in the final entries thread, since they only want screen capture

frostsnake
16-02-2010, 05:12 PM
MightyReg- I trust you then:).. wanted to try out decimation master.

http://img.photobucket.com/albums/v125/frostsnake/3d/render2final-1.jpg

http://img.photobucket.com/albums/v125/frostsnake/3d/render1final-1.jpg

Randize
16-02-2010, 05:21 PM
awwwweeesooooomeee, how did you make the glow and the background? PS?

AndrewQ
16-02-2010, 06:11 PM
Frostsnake: Very impressive! The beauty pass is so creepy!
Graphix: Congrats on finishing first :) Very introspective look on his face
Sathe: Are you still in this thing? Your critter was looking really cool. Can't wait to see how it comes out, I'm a big fan of your mech stuff, so I can barely wait to see what you do here!

frostsnake
16-02-2010, 07:46 PM
AndrewQ-thank you:dance:

Randize-Thanks! the background was ps, I used a large soft brush. I did a zdepth render to blend the model more into the background.
the glow in the mouth was an omni with volumelight effect,
I did something like this in ps:

http://img.photobucket.com/albums/v125/frostsnake/3d/glowt.jpg

Longhi
16-02-2010, 08:28 PM
Hey fellas, nice entrys here.
Keep rocking.

I hope I can find some free time to join the sculpting party ;)

Martin_x
16-02-2010, 10:55 PM
Great job everyone! Here's mine;)

.seven
17-02-2010, 12:21 AM
I spent some time making a base mesh out of the snow man comp I did.

couple hours in.

part 1:
http://www.youtube.com/watch?v=2FrrzRdVCaQ

part 2:
http://www.youtube.com/watch?v=1kHSUKyX6A0

Buzzy
17-02-2010, 02:11 AM
frostsnake: Really fantastic model! I love the gesture and the design. Bravo sir!

Randize
17-02-2010, 02:26 AM
frostsnake, thanks for the sharing man. Very cool technique!

Martin_x, wow, gotta love the head man. Do you have your basemesh? Mind to show us some progress?

.seven, coming along nicely, can't wait to see the final version. I have a question, that rotate tool that you use to pose your character is really intuitive, which rotate option is that? Or is it by default? I'm using maya wonder if I can do the same thing without manually moving the pivot myself. Your scale tool did the same thing too, seems like the pivot will be moved to the center of last selection border or edges. Modo is something haha. Man, I've been in cave for too long.

Tight entries guys!!! haha

MightyReg
17-02-2010, 03:05 AM
Frostsnake: That render is awesome!

Martin X: Don't look a lot like a snowman but it's still an awesome sculpt ;)

Okay so here's where I am tonight, did 30 min yesterday and 30 min tonight so right now I am at 3 hours. I defined the muscles, but not too much since I want my snowman to be muscular, but also a bit fat (to help him survive the intense cold, most artic animals have a thick layer of fat that keep them warm, like polar bears, seals or walrus). Also worked the head and hands.

.seven
17-02-2010, 03:42 AM
@Randize:

Thanks, it's called the flex tool and is in the deform menu set or shift+Y. I also used action center>selection border (which is almost the same thing) to do some of those manipulations as well.

I cracked open maya to see if I could replicate the selection border offset and the best I could come up with was a combination of soft selection with the furthest polygons from the selection that should move ridged and increasing the soft selection based on the falloff curve and what you said which was hitting insert and moving the pivot, change the rotate axis to component use object pivot and tada. The difference between this method and Modo's selection border action center is that in modo the rotation axis widget changes based on the selection normal almost like the mesh is rigged and weighted with the rotation widget following the rotation axis of the bone it is weighted to without the rigged and weighted mesh. I hope that makes sense. In maya you have to dolly and swing the camera around to line the screen space rotation widget with the direction you want the object to bend. To be fair, modo doesn't always get the selection normal right either but it's still does a pretty good guess.

At any rate, you can do it in maya it's just more of a pain. If one were inclined they could write a mel script or python script that allowed you to select edge ring find the center of said ring, move the object pivot to said location and all you would have to do is select the polygons you want to shift and rotate from there.

Randize
17-02-2010, 05:13 AM
.seven, nice to know that, and thanks for the explanation. I used a plugin in maya which enables the user to shift the pivot on any edge or vertex you choose. The pivot then translated as that selected vertex/edge's normal. I was really satisfy with what I can do in maya, until you show me this, which blows me away. hehe

Keep the progress coming mate, can't wait to see the next update.

AndrewQ
17-02-2010, 05:13 AM
Really cool videos seven, I saw some pretty cool shortcut tools that I need to find mel script for in maya. I only have a few custom modeling tools, maybe its time i go dig up a few more.

.seven
17-02-2010, 05:22 AM
Randize, that might work actually. If the pivot assumes the normal of an edge... does it work with multiple edges like a loop or multiple vertex selections? I forgot you can choose the show manipulator tool and rotate the pivot so it could act like a joint. Just did it and it worked pretty well using the method I mentioned minus the screen space rotation.

thanks Andrew, Maya is awesome for customization like that. If it doesn't have the tool, you can always write it or chances are it's all ready been done and just needs to be found on the net. :)

Martin_x
17-02-2010, 09:32 AM
MightyReg Thanks)
Randize Thanks. This is actually my entry for lowpoly. I thought I'll share since the topic is similar. You can see my progress in lowpoly thread.
grapix,frostsnake your entries look awesome

MightyReg
17-02-2010, 03:41 PM
Martin X : It's your low poly entry? Mmmm I am not sure about this, weren't we supposed to create a sculpt specially for this challenge? I am pretty sure it was one of the rules, I think you can't enter something you already made for the low poly contest in this contest just because the topic is similar.

MrFunk
17-02-2010, 05:17 PM
frostsnake you definitivly should finish your sculpt...it just deserves another subdivision :)...even though it will not count for the challenge

here's my progress. lost too much time tweaking, retopologising and posing this guy. now there are only about 2 hours left and i didn't even start sculpting fur and fine details :(
http://f.imagehost.org/t/0270/sculpting_02.jpg (http://f.imagehost.org/view/0270/sculpting_02)

Martin_x
17-02-2010, 06:46 PM
MightyReg yeah I know that. I don't even know how much time I spent and didn't record. Maybe I'll sculpt smth if I'll have time after I'll finish with this creature.

.seven
18-02-2010, 07:11 AM
some progress. I'm sitting at a bit over 4 hours now.

part 3
http://www.youtube.com/watch?v=NOkmbsoTgsk

part 4
http://www.youtube.com/watch?v=bgsXKBfxaWs

MightyReg
18-02-2010, 05:24 PM
.seven, that's a very nice technique you got there to make your fur, I didn't knew we could make our own alphas from plane sculpts inside Zbrush. Your snowman is coming out great!

MrFunk
19-02-2010, 12:04 AM
time's up :(
as i expected i couldn't finish in time. next time i definitively won't waste so mush time in the early stages :)
http://b.imagehost.org/t/0434/finished_snowman.jpg (http://b.imagehost.org/view/0434/finished_snowman)

manzarek123
19-02-2010, 12:33 AM
MrFunk! that's an awesome sculpt! i really like the pose and the fur, for just two hours for the fur and detail! man that's great!

AndrewQ
19-02-2010, 03:11 AM
Did a quick pose and threw the first pass on the hair. About 6 hrs so far

hulahuga
19-02-2010, 07:26 AM
time's up :(
as i expected i couldn't finish in time. next time i definitively won't waste so mush time in the early stages :)
http://b.imagehost.org/t/0434/finished_snowman.jpg (http://b.imagehost.org/view/0434/finished_snowman)

Even though time is up you still have a very nice sculpt! :dance:

MightyReg
19-02-2010, 01:16 PM
MrFunk : Really expressive face, I agree with hulahuga even if you couldn't finish it is still a very nice sculpt!
AndrewQ: Love his pose, good job so far. Is it intentional that his last finger seems extremely short?

Stoneking
19-02-2010, 05:09 PM
Hey Guys,
Really great work going on here, nice to see

Heyt Mighty, Very nice work so far man, keep rocking
Seven, WOW great work man, congratulations, love it
Andrew, Very nice work, specialy the face,
Mr Funk, Very nice also, i like this Neanderthal feel to it,

Cheers
Fernando

AndrewQ
19-02-2010, 09:44 PM
MightyReg: Originally yes, but it looks weird. luckily i havent spent much time on the hands yet so i will be fixing that.

.seven
20-02-2010, 04:18 AM
@AndrewQ: I really dig his head man. Reminds me of the old hobbit cartoon version of Gollum.

@MrFunk: Congrats on finishing :)

@MightyReg: Good start. If I may suggest something, bring in the shoulders towards his torso a bit and look at some references of gorillas and body builders and see if you can come up with a happy medium. Right now I think they may be too wide for his build.

New ones for tonight.

part 5: http://www.youtube.com/watch?v=VElnoIObNDU

part 6: http://www.youtube.com/watch?v=CfidYf8niIc

frostsnake
20-02-2010, 08:02 AM
thanks for nice feedback:) and good work everyone!

seven- the fur is looking great, and nice concept. was fun to watch how you built the basemesh in modo, realy made me want to try it out.
AndrewQ-interesting face, and the intense eyes are cool.
MrFunk-thats awesome, and the face looks realy good,also the anatomy and proportions. btw has he been shot?:s
MightyReg looking good. keep working that anatomy.

Freespace-3DT
20-02-2010, 01:06 PM
Hey everyone!

Me and the rest of the staff are very impressed with what's going on with the entries. I've been following some of you for a long time on these comps and you've really progressed!

Here's the Final Entries thread, for anyone who's completed their entry already. Don't leave it for the last day!

FINAL ENTRIES (http://forums.3dtotal.com/showthread.php?p=771935)

Keep up the great work!

MrFunk
20-02-2010, 01:32 PM
thank you guys for all the kind words :) i'm glad you like my entry.

Frostsnake: yep, the poor guy has been shot :)

hey freespace...there is one question that bothers me...are we allowed do add additional lights? a nice rimlight for example. i was kinda curious about that since we actually are not supposed to do any lighting, but yet there are matcap materials which are lit by several lights.

Freespace-3DT
20-02-2010, 02:26 PM
MrFunk, why don't you do some screenshots with a simple matcap and no lights, then a beauty screenshot with rim light. Should be balanced and fine. :)

frostsnake
20-02-2010, 02:54 PM
here is 2 part vid of my snowman.
hope you like the music:D
1
http://www.youtube.com/watch?v=YlczaCKmIKo
2
http://www.youtube.com/watch?v=uYfcMmMLB9U

MightyReg
20-02-2010, 04:10 PM
Stoneking: Thanks a lot!

.seven: Thanks for pointing that out, been looking gorilla photos and you are right, their shoulders and torso are not that wide, I'll try to bring them in a bit.

frostsnake: Thanks!

Awww man! Just realised that there is only 28 days in February and that there is not much days left! So I did an hour this morning, going to try doing at least 2 other hours this weekend.
Here's my progress at 4 hours, worked on the face and the hands, and added eyes and teeth subtools.

.seven
20-02-2010, 04:18 PM
@frostsnake: Thanks man. Just watched your vids too. I love the music you put in. Awesome. I also really like watching other people's workflow. Really interesting to see how you attack areas. Good job sir.

part 7: http://www.youtube.com/watch?v=Ix4WC2lpuIE

Didn't post it last night because Youtube wasn't ready for the upload when i was done for the night but it's been up for awhile.

edit:

part 8: http://www.youtube.com/watch?v=R8V5C5_YLiw
is up, quality should get better in an hour or two. Music should be added as well.

mastein
20-02-2010, 07:14 PM
háá i cant resist!
Got a little free time this week, hope i can do something with that.
This is the first hour progress. Made a Zsphere BaseMesh, fixed some errors and added some edges on 3DsMax, and blocked the main shape of my Yeti.
My idea is to make it looking like some kind of evoluted polar bear.Most people imagine Yetis as a ice gorilla, but i cant really think that way.
Some amazing entries till now, good luck everyone!

Mclean
20-02-2010, 09:14 PM
arrr you and me both mastein i cant resist, screw it im joining in, heres my stuff so far, around 4 hours in, gonna add some fur sooon

Mclean
21-02-2010, 12:15 AM
on around 5 hours, gonna call it a night and finish up tomorrow!, heres it so far and ive done a little paintover to show where im going to put his polar bear hair :>

mastein
22-02-2010, 02:17 AM
Great to see you here to Mclean! Nice start!

Here is my 2nd hour! Blocking the anatomy.

MightyReg
22-02-2010, 02:38 AM
Mastein: Nice start, I was hoping you would join this contest, your sculpts are always awesome and there's a lot of things I could learn from them.
And it's cool that you do a polar bear, it will add more variety in this bunch of Yetis. Is it normal that your snowman has such a big crrotch?:haha:

Mclean: Your snowman kinda have the feel of an alien snowman, very cool!

So I did an other hour today, separing the fur from the body with a Mesh Extract so my Zbrush crashes left often because of too much poly:grr:. Think I pretty much did what I wanted with my anatomy, except maybe the pecs that I still find a bit large. Gonna add some fur to this ape soon.

AndrewQ
22-02-2010, 07:51 AM
I'm all out of time! Here is the final sculpt, but I will probably use a different matcap for the final entry.

bigger pic here (http://i143.photobucket.com/albums/r154/brood_overmind/abom002.jpg)

AndrewQ
22-02-2010, 08:06 AM
Almost forgot, here is where i got the pose for my chimp-goat hybrid.

Mclean
22-02-2010, 10:53 AM
well got a few hours left, trying to find something to do with the spare time, I might leave it for a couple of days then come back to it so i have fresh eyes! Heres a render in 3dsmax with a simple light set up and light tracer on. Cheers MightyReg, alien yeti is definately something im trying to show. Andrew-Q that pose is very close to your reference, good work!
Couldnt agree with MightyReg more good to see you spice of the variety with the polar bear theme way to go mastein

Stoneking
22-02-2010, 04:32 PM
Hey guys, this contest is really full of fantastic talent,

MClean, wow, love it, awesome design
Mastein, another great work man, keep rocking
Mr. Mighty, Looking great man, congrats, and making the fur a subtool
is the best way for the comp to handle more polys, keep it comming

Have you guys seen Seven's final entry? take a look, for me it's the best so far,

Cheers
Fernando

.seven
22-02-2010, 04:37 PM
I'm at the 10 hour mark. Just submitted. Awesome work guys. Good luck! :)

video progress

Part 1: http://www.youtube.com/watch?v=2FrrzRdVCaQ
Part 2: http://www.youtube.com/watch?v=1kHSUKyX6A0
Part 3: http://www.youtube.com/watch?v=NOkmbsoTgsk
Part 4: http://www.youtube.com/watch?v=bgsXKBfxaWs
Part 5: http://www.youtube.com/watch?v=VElnoIObNDU
Part 6: http://www.youtube.com/watch?v=CfidYf8niIc
Part 7: http://www.youtube.com/watch?v=Ix4WC2lpuIE
Part 8: http://www.youtube.com/watch?v=R8V5C5_YLiw
Part 9: http://www.youtube.com/watch?v=PJQtbXNlaOg
Part 10: http://www.youtube.com/watch?v=LHktE_UUKnE

finals:

http://www.andrewkinabrew.com/WIP/snowman_02_sketch.jpg
http://www.andrewkinabrew.com/images/art/yeti_persp.jpg
http://www.andrewkinabrew.com/images/art/yeti_ortho.jpg
http://www.andrewkinabrew.com/images/art/yeti_wires.jpg

sarN
22-02-2010, 05:01 PM
wow, that ^^ has got to be my favorite so far! unique face with character, awesome proportions, beastly!

Freespace-3DT
22-02-2010, 06:47 PM
I love what you did to the fur, .seven!

grapix
22-02-2010, 10:18 PM
I imagine snowman as a creature from next ice age evolved from modern man but this time nature have reversed process and made ape out of man to better endure harsh winter conditions.
In this sculpture i tried to fuse wild looking beast with highly intelligent man, hope you like it.
http://forums.3dtotal.com/attachment.php?attachmentid=156403&stc=1&d=1266879934
http://forums.3dtotal.com/attachment.php?attachmentid=156404&stc=1&d=1266879973
http://forums.3dtotal.com/attachment.php?attachmentid=156405&stc=1&d=1266879985

Unfortunately i cant share any video because recording screen really slows down my system and prevent me to sculpt fluent.
All in all i spend around 3-4 hours.

mastein
22-02-2010, 10:23 PM
Awesome works!
Here it go, my 3rd hour!

grapix
22-02-2010, 10:32 PM
Nice work Mario. i love the bear idea !
seven- nice to see some modo users around here, yeti is looking great,
good luck to everyone !

jaist
23-02-2010, 11:36 AM
i'm not even commenting this stuff!
Good attention to detail everyone, nice sculpts!

Belal Saeed
23-02-2010, 01:04 PM
30min base mesh, 30 minutes of sculpt till now.

http://i804.photobucket.com/albums/yy322/BelalSaeed/Abominable_Snowman_01.jpg

Cheers!

hulahuga
23-02-2010, 05:21 PM
.Seven - I really like what you did to this model! Perhaps a bit to much fur in the end, but ey that's personal taste. One of my favs as well, really cool! Would be quite cool to see this guy animated with real fur generation :)

Grapix - I like your idea and I think the frontal shot was awesome! Head and expression great, but you could have worked more on the hair (both head and body).

Sathe
24-02-2010, 01:38 AM
awesome works!
Here it go, my 3rd hour!

it's man bear pig!

crazyfool
24-02-2010, 11:07 AM
hey :D thought I would have a go, Im about 2.5 hours in so far.

lots of great entries, loving grapix, mclean and seven's entries :)

http://i46.tinypic.com/16htes3.jpg

and this was him at 1.5 hrs

http://i50.tinypic.com/1hs6mf.jpg

I have had an issue with my video recording though, I got the first 1.5 hours with camstudio (will upload soon) but upped the quality on my next video to get a better recording but it corrupted when I went to save it and crashed out. Im really peeved because it would be awesome to get everything recorded. Gonna use zbrush recording from now on I think. is that a problem?

.seven
24-02-2010, 04:26 PM
@everyone: Thanks for the kind words guys!

Oh it's on. Crazyfool doesn't mess around :) Can't wait to see where you take this man!

mastein
24-02-2010, 06:21 PM
Greatt works!
I´ll probably not have time to finish my model till the dead line, got a few projects running and my free time have been used to sleep ( a lil bit ).

Here is my 4th and 5th hours of work.
The last one is just the transposed model, still got a LOT to fix.

Belal Saeed
24-02-2010, 09:12 PM
Nice Mariano Hope you finish it on time!

2 hours of work

http://i50.tinypic.com/2le3cw.jpg

mastein
24-02-2010, 11:35 PM
Thx Belal!
Here is the 6th hour

MightyReg
25-02-2010, 02:46 AM
Belal Saeed, crazyfool: welcome to the sculpting party :D
Nice start Belal, your snowman already have an expressive face.

Mastein: I just love the pose you gave him, it just seems to fit him perfectly and give him a savage feel.

Well here is my 6th hour of work, I attacked the fur during this hour. Next I want to give him a pose since he seems pretty dull at the moment. May retouch the fur later if I have the time.

crazyfool
25-02-2010, 11:41 AM
Thanks guys :) Just under 5 hours in, Will upload the vids soon. Lots to do, Next up is sorting out the hands and feet and then Im gonna try my hand at some Zsphere rigging, and then its fur time :s

http://i47.tinypic.com/2nlhb8j.jpg

DragonChild
25-02-2010, 08:10 PM
Ok so I am kinda late to the party. Here is my base mesh. Time to start sculpting!!

Belal Saeed
25-02-2010, 11:29 PM
MightyReg - thanks a lot man!!

crazyfool - Hey Tom, Thats really great man! love the face of the character.
keep it up!


1.5 hours

http://i48.tinypic.com/2rrtqpu.jpg

Cheers!

DragonChild
26-02-2010, 02:25 AM
Here is an update after about 2 hours of Zbrushing.

Steban
26-02-2010, 03:12 AM
hi everyone, here is my progress and my first concept

mastein
26-02-2010, 12:50 PM
hey guyss!
Here is my 7th hour of work!

MightyReg
26-02-2010, 01:51 PM
DragonChild: Watch out for the anatomy, I am not a specialist myself but I can see many parts that seems strange, especially the hands that are insanely huge.

Belal Saeed: That sculpt is coming out very nice for only 1.5 hours, you're fast!

Crazyfool: The face is coming out great! A really angry face!

Tried to pose my model yesterday, but when I use Transpose Master my Zbrush always crashes. I am able to pose the model, it's when I click the button pose to subtools that my Zbrush always crashes. I also tried the traditionnal way, but when I go back in my higher subdivision levels there are always some strange artefacts that appears. Anyone knows the cause of this?

Stoneking
26-02-2010, 03:21 PM
DragonChild: Watch out for the anatomy, I am not a specialist myself but I can see many parts that seems strange, especially the hands that are insanely huge.

Belal Saeed: That sculpt is coming out very nice for only 1.5 hours, you're fast!

Crazyfool: The face is coming out great! A really angry face!

Tried to pose my model yesterday, but when I use Transpose Master my Zbrush always crashes. I am able to pose the model, it's when I click the button pose to subtools that my Zbrush always crashes. I also tried the traditionnal way, but when I go back in my higher subdivision levels there are always some strange artefacts that appears. Anyone knows the cause of this?

Hey guys incredible works,

Hey Dr. Mighty,
Looking great man, congratulations

And about transpose master, i aways have the same problem i got to say,

What i use to pose multiple subtools without transpose master is,

1-If your sistem can hold, merge them and then traspose

2-If not, you have the option of letting the transpose line and the view in the same exact place so you can do the same change to all your subtools,
and if possible, use the shift key for transposing and for the view is really easy to do,
So mask it, then place the trasnpose line and the view and do the changes in one subtool and then using the exact same view and tranpose line change the other, you will be able to place them correctly,

BTW- you must do one change at a time, for all subtools and only then
move to other trasnpose move, so you don't loose the placements,

If i make sense!

Cheers
Fernando

MightyReg
26-02-2010, 03:36 PM
I tried merging my subtools yesterday, the inconvenient is that I lose all my lower subdivisions level, which make it hard later to change things.
And I also tried transposing my model with the normal transpose, it's just that to do it efficiently I have to go to lower subdivisions level, but when I return to my highest level, artefacts appears, maybe I can post a picture of that.
Ultimately maybe I can try with a previous version of my snowman which have less polys but no fur, I would have to redo the fur, but I prefer that than a final model with no pose.
But your technique for posing multiple subtools witouth Transpose Master seems very good, I'll keep it in mind, thanks again for coming to my help Fernando!

crazyfool
26-02-2010, 03:39 PM
thanks guys,

here he is at just under 8.5 hours. I got an hour and a half left to start refining the fur and limbs :) and sort out his chest

I will try and get all the vids up soon

http://tomparkersartdump.files.wordpress.com/2009/11/abom_snow_render_005.jpg

Stoneking
26-02-2010, 04:01 PM
I tried merging my subtools yesterday, the inconvenient is that I lose all my lower subdivisions level, which make it hard later to change things.
And I also tried transposing my model with the normal transpose, it's just that to do it efficiently I have to go to lower subdivisions level, but when I return to my highest level, artefacts appears, maybe I can post a picture of that.
Ultimately maybe I can try with a previous version of my snowman which have less polys but no fur, I would have to redo the fur, but I prefer that than a final model with no pose.
But your technique for posing multiple subtools witouth Transpose Master seems very good, I'll keep it in mind, thanks again for coming to my help Fernando!

Hey Crazyfool, looks killer man, love it

Hey Mighty,
It's easy for you to have the subdivisions in the merged tool,

1-merge them Low-export as OBJ
2- merge them Hign-export as OBJ
3-open a ZSphere-import the Low
4-subdivide it the exact number as the high
5-import the high

if it doesn't work you

1-load the Low merged
2-append the high merged
3-subdivide the low the exact number of divisions of the high
4- use the "Project All" to project the High mesh to the low subdivided,

And you are good to go

BTW-If you have problems in the mesh due to projection you can use
intermediate subdivision to project step by step

Cheers Bro

Fernando

TKSDeadly
26-02-2010, 09:17 PM
Hello All
Great I am back Awesome entries people, but unfortunately I am late hoping Inshallah that I will complete my entry in 2 days ;)

Stoneking: Great piece love your concept, and thank you too, I was also getting problems regarding posing but now your workflow clear a lot of things in my mind thanx!

Crazyfool: Man! You don’t get tired do you!, first awesome Dorothy on Ga Oz, now you are making a killer piece here too…. *Applaud * hope you finishes! Good Luck

Mastein : you really inspire me …….. digging the pose!

Belal Saeed : Great entry Belal, I love your work saw it on Zbrush. Loving the uniqueness in the model.

Grapix: Really enjoy your entry, looks like a General or the head of the clan of genius Abominable Snowman

MightyReg: Going great ! waiting for the pose and expression man super work

AND


Seven: can only say WOW!!!, your workflow inspire me I watch the fur video like 3 time awesome love your concept man I wish I can draw like you But Alas! Anyway Super !! love every moment of it.



I know I miss many people sorry for that but I will cover everyone I left in the second update right now got to hurry, here is the first update did the base mesh in 1 hour 30 minutes. Also I am uploading a video of the work Ofcourse Its not like Seven workflow so be kind, the last recording got crashed so only uploading six video recording of Camtasia.(I combine the six videos and fast forward it)

Regards

hulahuga
26-02-2010, 10:34 PM
hey guyss!
Here is my 7th hour of work!

Very nice concept you have! I liked the look on his face in the update before this one a bit more, but it is still very cool indeed.

Let see how this turns out after a couple of more hours :D

hulahuga
26-02-2010, 10:36 PM
thanks guys,

here he is at just under 8.5 hours. I got an hour and a half left to start refining the fur and limbs :) and sort out his chest

I will try and get all the vids up soon


Watch out for the jaggedness around his toes... Seems to be going on a couple of other places as well..

Nice expression though :). Keep on going!

Stoneking
27-02-2010, 12:02 AM
Hey tksDevil :)
Thanks a lot, and congratulations for your award in the past contest,

Hope you finish in time, the proportions and the design are great,

Cheers

Fernando

MightyReg
27-02-2010, 04:48 AM
tksdevil: I am curious to see what kind of Yeti will come out from that basemesh!

Hurray! I was finally able to pose my mesh without Zbrush crashing! I re-tried doing it the traditional way today and it seems my computer was more cooperative then yesterday :P
Anyway I tought I would give you a preview of his pose, of course it's not finished, still have to cover the hands/feet joints with the fur and pose the fingers and toes.
There is a strange glitch/artefact on my hand, and it don't want to go when I try to smooth it, does anyone got a good way to get rid of those? (you can see it in my 2nd attachment)

Belal Saeed
27-02-2010, 01:07 PM
MightyReg, tksdevil Thanks guys ;)

1.5 hours

http://i45.tinypic.com/o6b2vm.jpg

mastein
27-02-2010, 05:37 PM
Thx guys!
Glad you´re liking it!
Another up
8th hour!

Freespace-3DT
28-02-2010, 12:17 AM
Last day of the contest has come.

Make sure to finish up and submit your final entries in due time. Good luck everyone! Yet another bunch of great entries.

DragonChild
28-02-2010, 02:52 AM
This is after 4 hours in....still got a lot of work to do.

Freespace-3DT
28-02-2010, 09:56 PM
And another fine challenge is close to the end.

Come on people, one hour left. Don't be late with your submissions!

http://forums.3dtotal.com/showthread.php?t=74081

DragonChild
28-02-2010, 10:57 PM
Ran out of time!!!! But here is what I got. 8 hours.

Freespace-3DT
28-02-2010, 11:21 PM
Submit it in the final submissions section! I'll leave it open just a bit more.