View Full Version : BiG ToE - Snow Creature - I Like Turtles
BiG ToE-3DT
02-02-2010, 03:33 AM
Thinking, something with 4 legs(to waste tris), maybe hairless(to save tris). Leaning towards a female.
xxxcubanxxx
02-02-2010, 03:38 AM
is it gonna have multiple tits? :roll:
rocneasta
02-02-2010, 03:51 AM
no it will have multiple trits!!
Fenixy
02-02-2010, 04:00 AM
Leaning towards a female.
(to waste tris)
rocneasta
02-02-2010, 04:22 AM
proper question is this Big-Toe
How much tris are you willing to spend to get that female?
BiG ToE-3DT
02-02-2010, 05:02 AM
I'll throw a few hundred tris at her for the night.
Buzzy
02-02-2010, 02:39 PM
If it is female, I demand see-through clothes.
goast666
02-02-2010, 08:50 PM
clothes!!! To hell with see through, I demand naked!
bakuryu06
02-02-2010, 09:28 PM
What is up with people and making naked women warriors??
They make no sense. Especially in the snow lol :wall:
goast666
02-02-2010, 09:32 PM
What is up with people and making naked women warriors??
They make no sense. Especially in the snow lol :wall:
Boobs
bakuryu06
02-02-2010, 09:39 PM
Boobs
:zzz::halo::zzz:
armians
02-02-2010, 09:49 PM
see-through for a disgusting ugly frozen hairy alien female creature...? i don't know man...
BiG ToE-3DT
02-02-2010, 10:17 PM
do you know what cold does to the ladies?
xxxcubanxxx
02-02-2010, 11:10 PM
watch your eyes....
chris_solo
03-02-2010, 06:36 AM
watch your eyes.... ;))
poopipe
03-02-2010, 03:54 PM
awesome - she carries her own ice cubes
in other news, a certain mr rodriguez was googling for reference material earlier
BiG ToE-3DT
03-02-2010, 08:09 PM
when I need reference material, I google Mr. Rodriguez.
Buzzy
03-02-2010, 08:44 PM
Are we here to make art or inside jokes? Get to it man!
BiG ToE-3DT
04-02-2010, 04:47 AM
ok, here are some ideas I'm tossing around.
Joseph Pomeisl
04-02-2010, 06:39 AM
you draw that stuff? don't think I've ever seen you post a drawing before...
BiG ToE-3DT
04-02-2010, 03:15 PM
nah, I didn't draw these. Just right click, save as.
Joseph Pomeisl
04-02-2010, 04:05 PM
:)
buzz001
04-02-2010, 07:35 PM
Toe, the reference photos you have are great and Steve Sthalberg has one of the best female fantasy models online.
BiG ToE-3DT
06-02-2010, 03:38 AM
started with the head. Going for a snake like creature with legs.
http://i55.photobucket.com/albums/g129/DJBiGToE/004-29.jpg
Joseph Pomeisl
06-02-2010, 04:10 AM
awesome
setschaos
06-02-2010, 04:22 AM
WOO PROGRESS! Looks good so far, can't wait to see where you go with it.
TNTxGRAVE
06-02-2010, 04:58 AM
I see more alligator / croc right now. But then again its only the head. Cant wait to see more...looks great and clean topology
chris_solo
06-02-2010, 09:30 AM
great start!
Buzzy
06-02-2010, 12:19 PM
that is a really awesome head so far. It has a lot of character.
And four eyes? That's badder than Suge Knight.
TNTxGRAVE
06-02-2010, 04:34 PM
that is a really awesome head so far. It has a lot of character.
And four eyes? That's badder than Suge Knight.
i agree, suge knight is a punk next to this thing
BiG ToE-3DT
07-02-2010, 08:57 PM
working my way down the throat, next, the body.
http://i55.photobucket.com/albums/g129/DJBiGToE/008-27.jpg
Buzzy
07-02-2010, 09:13 PM
looks like a prehistoric chickengator
great character
chris_solo
07-02-2010, 09:26 PM
yes I agree! I like his strange and creative form.
folktrollish
07-02-2010, 09:46 PM
the back of his head looks like a toad:)
Martin_x
08-02-2010, 03:27 AM
The head looks awesome.
armians
08-02-2010, 04:48 PM
nice one, the model look great! waiting for the body :] is this just a base for sculpting?
BiG ToE-3DT
10-02-2010, 04:43 AM
the idea is to get the low poly done this week. Then, sculpt on it for no more than a week, then a week for textures, lighting and poses.
update: under 5,000 tris right now. So I got room to play.
http://i55.photobucket.com/albums/g129/DJBiGToE/011-6.jpg
SR_6274
10-02-2010, 05:29 AM
Definately a unique design. Looking great so far ToE.
omegamista
10-02-2010, 07:04 AM
very weird and unique creature. will it have any more appendages or is this guy arm-less?
is it an ostrich or an aligator? Great concept!
kogen
10-02-2010, 07:52 AM
Yeaha! That's extremly stylish. I like the confused but mean look in his face the fat tail is so cute!
omegamista
10-02-2010, 08:54 AM
reminds me of those annoying little dinosaurs always trying to steal my eggs!
snakeeaterjns
10-02-2010, 11:32 PM
Very creative. One of my favorites until now.
yoyomon
11-02-2010, 02:00 AM
That's a very sexy head Toe.
Joseph Pomeisl
11-02-2010, 03:15 AM
that's pretty freakin' cool...
any arms for it?
BiG ToE-3DT
11-02-2010, 03:41 AM
I got the tri count for arms, but I'm not sure I got the time for them. If I sit down and work on this, I could man handle some arms and maybe some other things as well.
strict9
11-02-2010, 04:32 AM
is it going to be a baldy? or will fur/feathers be applied
nice face and shape..
Nice modeling, i don't want to bash this thread.
But heads design looks too familiar to this
Neville's Page design (http://www.nevillepage.com/wp-content/gallery/characters/1.jpg)
Sorry but maybe you are same guy from gnomon school, who did this modeling tutorial on similar head? Link to tutorial (http://www.thegnomonworkshop.com/store/product/315/Creature-Head-Modeling)
I think you could mention that you are using Neville's design as reference.
Good luck with the creature!
BiG ToE-3DT
11-02-2010, 04:14 PM
yep, that image is in my refrence folder. Had no idea what the artist's name was, but I do now.
Bigley
11-02-2010, 06:07 PM
Wow BigToe! I am liking where this is going :) I also like that you are doing it with traditional poly modeling. You kick ass sir :P
washka
11-02-2010, 07:19 PM
Funny one! Like originality.
hulahuga
12-02-2010, 09:00 AM
This could turn out quite nice :)
Keep it going!
BiG ToE-3DT
12-02-2010, 10:31 PM
going to take a try at some arms next:
http://i55.photobucket.com/albums/g129/DJBiGToE/016-18.jpg
bakuryu06
12-02-2010, 10:50 PM
Very awesome creature you have here Mr. BigToe! Loving the face design! The four eyes look great! Can't wait to see this guy textured!
BiG ToE-3DT
13-02-2010, 04:05 AM
http://i55.photobucket.com/albums/g129/DJBiGToE/020-11.jpg
lampshadehead
13-02-2010, 03:50 PM
Awesome, those arms look really cool. The elbow seems like it may be a bit too far up the arm, or maybe the arms are just a tab bit long?
setschaos
13-02-2010, 05:09 PM
looks good so far, however, I'd like to suggest a lengthening of the area between the leg and the arm. Also, I agree about the elbow being a little high as well as the shoulder, but that's just what pops out to me.
Keep it up and I can't wait to see more. I know you can't "compete" but I always look forward to your entries and they have been kind of sparse lately. GET ER DONE!
PS: Where are the boobies?
TNTxGRAVE
14-02-2010, 12:14 AM
Its got sexy legs like the Metal Gear Solid 4 mechs do.
poopipe
14-02-2010, 07:30 AM
I'm thinking you need to pull the ball of his foot back so it sits more directly under the ankle. As it is, it doens't really look like it's taking any weight and I think that'll harm your final poses
I'd be inclined to slim out the shin section of his legs as well for the same sort of reason,
I quite like the off proportions of the arms - if he had pointier elbows and wider hands I think that'd look pretty awesome
anyway - hurry up :p
BiG ToE-3DT
14-02-2010, 07:43 PM
made some changes as everyone mentioned.
not sure what looks better. Need to figure this out soon. Already got it unwrapped, would like to start sculpting soon.
http://i55.photobucket.com/albums/g129/DJBiGToE/023-9.jpg
BiG ToE-3DT
14-02-2010, 07:46 PM
close ups:
http://i55.photobucket.com/albums/g129/DJBiGToE/021-13.jpghttp://i55.photobucket.com/albums/g129/DJBiGToE/024-12.jpg
kogen
14-02-2010, 09:28 PM
I like that cute little guy. He looks clumsy but intelligent enough to bite off your legs if you take a bath in the icy water. I'm really interested in how he's developing.
snakeeaterjns
15-02-2010, 11:03 AM
To me it looks great. To anxious to see the sculpture.
BiG ToE-3DT
16-02-2010, 04:20 AM
started sculpting. Trully my weakest of weak points.
http://i55.photobucket.com/albums/g129/DJBiGToE/025-5.jpg
your doing good bro! keep it up!
The only thing i would say is that you may need to spend a bit more time refining the details, everything stills looks a tad blooby. Other than that, nice
Buzzy
16-02-2010, 12:59 PM
yeah this is looking great so far Toe!
Zelenkov
18-02-2010, 07:02 AM
raul is right, but since your still working on it, you are going to get higher detail down the road. So, keep it up, looks bad ass! :)
BiG ToE-3DT
20-02-2010, 04:55 AM
still playing with underlying shapes and form
http://i55.photobucket.com/albums/g129/DJBiGToE/027-7.jpg
and messing arounds with mudboxes materials
http://i55.photobucket.com/albums/g129/DJBiGToE/028-12.jpg
lampshadehead
20-02-2010, 01:16 PM
Looking nice. Those leg muscles are starting to look strong. Some of the folds, like under the tail might be a bit too regular, but when you get the skin texture and small details on top I'm sure it will look great.
BiG ToE-3DT
20-02-2010, 03:32 PM
started off being lazy, and only unwrapped half the model, and only sculpted half the model aswell. The end result, the sculpt has the funny flipped look in the texture. So, I've gone back and redid the unwrap. Full model has texture space now. Now I need to re-sculpt the whole mesh this time.
Also, adding an obj of the mesh in the first post. It's missing the eyes and teeth, but the main body is there if anyone wants to play with it.
Joseph Pomeisl
22-02-2010, 04:28 AM
:D well ain't that kind of you.
ZenMan
22-02-2010, 07:53 AM
Great work man :D Love the modeling and appreciate it a great deal.
Shame your using mudbox tho :P i kidd i kidd :D
BiG ToE-3DT
23-02-2010, 04:41 PM
ok, so check this mess out:
my normals are all kinds of screwed up, both out of xnormal and mudbox. Was going to try and slice them up and use the different areas that work, but xnormals normal maps are setup different than mudbox's. Need to take a look to see if there are any settings I can change.
mudbox
http://i55.photobucket.com/albums/g129/DJBiGToE/creature3normals.png
xnormal
http://i55.photobucket.com/albums/g129/DJBiGToE/SnowCreatureNormaltest_normals.jpg
kogen
23-02-2010, 05:19 PM
Hmmmm if you ask me I'd say that the mesh should either be scaled or cut in XNormal. There are projections from your arms on the belly so to avoid that you could scale all high and lowpoly meshes in XNormal (e.g. from 1 to 5). Another way is to export only non overlapping bodyparts from ZBrush. (e.g.: just the belly than bake that to a normal map and do it like that for all the other parts). Sure you have to bring it all together in PS.
Cool creature :)
Arkadius
24-02-2010, 02:38 AM
I get this kind of result alot, whats worked for me in the past is...
(I dont have xnormal installed on my computer at the moment so I'm doing this from memory.)
1.In xnormal go to the real time viewer you're going to be loading you're low rez mesh and you're high rez. ( if you think you're computer wont be able to handle the high rez you can import a mid to high rez mesh, you just need one to reference off of)
2.Once both mesh are open make sure they are overlapping each other pretty well, they arn't then something is wrong when you're exporting
3. check of edit cage at the open left, you should see some more options which allow you to edit the cage, all you're going to do is globally extrude the cage until the cage consumes all of the high poly.
4. After this save you're low rez mesh as a .Sbm file and it should ask if you wish to switch out you're low rez obj mesh for you're new sbm mesh, hit yes and try to render you're normal map.
5. Lets us know how it went.
BiG ToE-3DT
24-02-2010, 02:58 AM
I'll try that out, thanks.
BiG ToE-3DT
24-02-2010, 06:53 AM
started on the stand, and some base colors on the texture.
http://i55.photobucket.com/albums/g129/DJBiGToE/036-5.jpg
setschaos
24-02-2010, 12:12 PM
Hey toe, looking good, watch the green light though, it gives a subtropical look to your scene. Here's what I can suggest: toss a blotchy layer of red over the top part of his body via diffuse, in photoshop, use the diffuse overlay option to make it spotty, then collapse it with a new layer and put the red layer on softlight and see what sort of color variations you can get.
BiG ToE-3DT
25-02-2010, 11:34 PM
getting it rigged up:
http://i55.photobucket.com/albums/g129/DJBiGToE/037-6.jpg
Stoneking
26-02-2010, 02:16 AM
Looking very nice, congratulations,
The texture is really improving since last update,
Which software do you use to paint textures?
Fernando
BiG ToE-3DT
26-02-2010, 03:46 AM
just using photoshop.
Buzzy
26-02-2010, 12:33 PM
Looks real cool so far Toe. Too bad I'm not allowed to vote for you :(
BiG ToE-3DT
26-02-2010, 02:36 PM
it is a shame.
BiG ToE-3DT
28-02-2010, 08:25 PM
hi res (http://2.bp.blogspot.com/_mTsDt2cuUq0/S4reihabytI/AAAAAAAAAFI/4i7xFklZ_3Q/s1600-h/winning.jpg)
http://i55.photobucket.com/albums/g129/DJBiGToE/winning-1-1.jpg
hi res (http://1.bp.blogspot.com/_mTsDt2cuUq0/S4redNpURNI/AAAAAAAAAFA/ZWJNXMZS0ug/s1600-h/beauty.jpg)
http://i55.photobucket.com/albums/g129/DJBiGToE/beauty-1-2.jpg
hi res (http://4.bp.blogspot.com/_mTsDt2cuUq0/S4reW9iUe-I/AAAAAAAAAE4/aEmXgSqjYUA/s1600-h/wires.jpg)
http://i55.photobucket.com/albums/g129/DJBiGToE/wires-1-2.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/textures-1-1.jpg
http://i55.photobucket.com/albums/g129/DJBiGToE/refs-1.jpg
Buzzy
01-03-2010, 12:33 AM
This turned out really really cool Toe. I love the colors and the textures. And its a very cool creature with lots of personality.
Perhaps the normal map could have some more small-level detail (bumps, warts, scales), but other than that, I love this model.
I'm disappointed you are ineligible.
poopipe
01-03-2010, 09:13 AM
he's coool :D
one thing I think might help improve slightly is to just dump another layer with the AO over the top to make the lumps and bumps pop a bit more.
you get points for rigging though, rigging should be part of the requirements
Growl
01-03-2010, 12:26 PM
Very interesting character. Really like his pose and his funny look. This is the top of this contest for me.
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.