View Full Version : Michelangelo's David
02-02-2010, 11:28 PM
Here is an image that I did for a client as a proof of concept. Michelangelo's David. Hope that you enjoy. Done in modo using the sculpting tools.
03-02-2010, 09:12 AM
Wow hard to differentiate between this and the real life counterpart. The sculpting/modelling is seriously impressive. Would love to see your wireframes and your workflow, how do you attempt something like this? Especially within Modo and their sculpting tools? How do they differ from Mudbox or Z Brush?
03-02-2010, 11:53 AM
Really outstanding work,
The model and the render are spot on
03-02-2010, 04:01 PM
This was a job that the client was not convinced that it could be done in CG, I think I proved otherwise.
Here are some wires of the file in modo. I had a base poly model that I then did sculpting on. Here are a few details that I did as a mesh sculpt in modo. The marble is smooth in real life so I didn't need any zbrush work, but if it were more textured I would have.
So my work flow is to take a base model into modo. Do a mesh sculpt to get the rough look as a mesh. Then if I need to put finer details in, like wrinkles, skin textures, etc.. I will bring it into Zbrush via GoZ. most of my texture maps are then brought into photoshop for more details.
Thats it. I know there are other ways but this works for me.
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