View Full Version : SMC M#04 - Paulius-st - S.I.D.R.
03-02-2010, 02:27 PM
hi to all. this will be my very first speed modeling comp. hope to finish it in given 4 hour time limit. and hope not to suck a lot :shy: .
S.I.D.R. - Solar Ice Drilling Robot. heres a concept sketch .
C&C are welcome.
03-02-2010, 02:41 PM
I take it this would be a horizontal drilling machine. My only comment so far is that it seems like the drill on its mouth and neck wouldn't drill a big enough tunnel for the body to fit through. Either bulk up the drills or make his torso smaller.
03-02-2010, 03:38 PM
Might have trouble drilling at the head area, cool none the less though.
03-02-2010, 07:14 PM
thanks guys for replies. TNTxGRAVE - didnt thought about the head size yet :o . i think i'll use your adise and bulk up drill's . this robot will look more powerfull. thanks for suggestions. i'll update this concept later today when i will finish it .
03-02-2010, 07:23 PM
Cool Cant wait to see the updates. HURRRRRY!!!!!
03-02-2010, 10:21 PM
nice concept. i hope you can finish it in time. it has lots of parts
03-02-2010, 10:28 PM
at last i finished this concept. i made its head bigger and the drills bigger.its a pitty we cant see parts that conect drills with the upper jaw. and around the mouth i made up a chain-saw to cut through the ice and rocks. now it will fit all in the holle it makes :dance:. and to give my self more work i atatched a drill inside of its mouth. now its a real drill monster ready to crush everything in it way. its going to be a real chalange to me.
its sad we have only 4 hours. if had more time i'd animate it to show all of its potential.
03-02-2010, 10:50 PM
diegosword - thanks man. to be honest: it has from 100 to 1000 parts. devided in 8 sections. but i'll try my best. i'll start modeling tomorrow if there wont be some serious crits about the design frrom a practical side of wiew and if i'll plan the whole process wright.
03-02-2010, 11:03 PM
Nice concept sketch, this'll look great if you can pull it off :)
04-02-2010, 12:21 AM
The second concept is much better and functional. I like how it has that Bulldog feel to it.
05-02-2010, 12:33 AM
thanks guys. first hour done. kind of slow :( . wanted to do all the details but allmost finished what i planed to do today :( . my scills are a little bit rusty. hadn't modeled anything more serious of hard surface about 4 years. basicly used splines for body. and a 8-sideed cylinder. need to learn all the shortcuts in max, cause guys here are realy good modelers.
love the 2 sketches - and the beginning of the modeling looks promising - don't be humble
to me it seems u still have the goods to be a ace modeler :)
06-02-2010, 12:24 PM
bgen - thanks. i'm glad you ike the concept. ace modeler? maybe some day when i'll grow up and be a big fat man :D .
heres an update. 30 min. work. learned some shortcuts and did a little practice to get used to them. they saved me a lot of time.
it coming along really great. Become a good modeller sure u will be, but big fat man? :D
not all modellers are fat blobs doing nothing but eating and CGing *g*
if u like learning shortcuts - u should start learning Blender, that's a shortcut camp - no buttons nuthing :D
06-02-2010, 03:52 PM
bgen: Most people have been asking me how i can model so fast. and one thing i did forget to mention is that, i use shortcut keys for EVERYTHING. Max has a bad habit of drop down menus and buttons that you have to scroll to find. I just set shortcut keys for the tools i use the most. saves alot of time.
06-02-2010, 05:23 PM
Nice work, keep it up :)
06-02-2010, 11:37 PM
i dont like learning shortcuts but i find the very useful . as for blender - maybe some day. i pretty comfortable with max8 at the moment. :)
here are some more. 2hours and 15 minutes o total.
07-02-2010, 12:04 AM
max 8? dude you have to move up to max 2010. the graphite modeling tools cut down on modeling time soooo much.
07-02-2010, 12:16 AM
TNTXGRAVE - what are other benefits of max10? maybe it's realy worth trying. modeling time isn't an issue to me. how its working with renders, maps, how does it react while working with some realy fat models? does it crash a lot?
07-02-2010, 01:14 AM
I have been using max 10 since it came out and havent had ANY issues at all. infact i believe performance is a little better and the lighting system is much more intuitive. here are some short videos on the new features and tools in Max 2010.
Hope those help
07-02-2010, 05:03 PM
thanks for the links TNTXGRAVE. i see it realy better and worth trying. i'll try to get my hand on it. but for now some updates. slow slow slow :wall: .
2huors 45 minutes total. have about an hour for legs and hands and to fill some space with details.
16-02-2010, 07:58 PM
time to wipe all the dust from this thread. :)
3hours total. left to model the legs and do some wiring and if i'll have time left i'll fill the empty space with mechanical gadgets. coments and crits are most welcome :)
damn this drill look ace so far. keep up the good work paulius !!
reminds of a mecha from so anime show where a kid is sitting in something similar to ure machine.
16-02-2010, 09:01 PM
bgen - thanks. dont know this show, but a cartoon drawin named monkeybike from the creaturebox website was one of the pics that inspired me to do this robot.
17-02-2010, 07:12 AM
well this is some nice modeling!
i like it
18-02-2010, 02:51 PM
I'd hate to get my leg stuck in those jaws yeeeooucch!!! Great modelling though :)
28-02-2010, 07:58 AM
so so nice concept, I like it so much, I look at it an imagine animate, I bet it move little clumsy and funny :d it's kinda chubby ;P
But man, I am the only one in a perv state right now, or the tail look kinda kinky ? :D
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