View Full Version : Gothic Church Model
05-02-2010, 06:49 AM
Hello, I am new to these forums, and I though I would like to share with you one of my projects I am working on. I enjoy doing architecture based models, and though I would like to challenge myself with some gothic church based design.
Please note that this is still a work in progress. The model is about 80% complete and the textures are also still heavy in development. Bump maps ect still need to be made.
Please let me know what you think. Crits are welcomed.
05-02-2010, 07:09 AM
looks promising, have you checked 3dtotal web page, i think they have the tutorial for gothic church with some added value, models etc.
it might prove to be useful to you.
-LINK here- (https://shop.3dtotal.com/index.php?cPath=28_78&osCsid=hie9r2qacrqf5i2k254ti5arb5)
05-02-2010, 03:00 PM
Yeah I agree with rocneasta they'll help loads, nice texturing so far and a great model.
05-02-2010, 08:57 PM
I forgot to mention that I work in 3DS Max 2009 with mental ray. The textures are custom made in photoshop.
06-02-2010, 10:42 AM
I have discovered Your Thread today.
It looks very good.
I hope You don't mind, I have modified Your Texture.
- scaling it to 1024x1024 (The binary Scale is importend for Games.)
- converted it as tga
- made a bump
- made a normal map
- for hosting only reconvert it as jpg. :blah:
The (red) steps are here:
stretched (1024²) . . . . bumped . . . . . . . . . .. Normalmap
http://img683.imageshack.us/img683/4562/walltestv2.th.jpg (http://img683.imageshack.us/img683/4562/walltestv2.jpg) http://img641.imageshack.us/img641/6421/walltestv2bump.th.jpg (http://img641.imageshack.us/img641/6421/walltestv2bump.jpg) http://img641.imageshack.us/img641/4786/walltestv2nm.th.jpg (http://img641.imageshack.us/img641/4786/walltestv2nm.jpg)
(All pictures are direct linked.
Please klick the preview to enlarge)
08-02-2010, 05:52 AM
Thanks for the texture tips, I will make sure to do the same for my other textures. My concern now is how about I should go for lighting. either mr sun/sky or Spot/sky/omi Or something else. What do most people use with archetecture set-ups?
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.