View Full Version : Sagiarts – Snow Creature– Crystal Beast
08-02-2010, 08:13 PM
Hi this is my concept doodle of my icy creature "Crystal Beast".
Basically its a mix of cat family creature with some ape
but the most fascinating part of the creature is that it has a row of crystal which has been genetically trasfused with its back.And those crystal rods acts as its major weapon and stands out when its angry or while its going for an attack.
Though I have a clear vision about the character art pipeline but I am a total novice in case of game engines.
It will be a gr8 help if my freinds help me to choose the proper game editor for the final display
08-02-2010, 08:22 PM
i like the head a lot! Its an original combo of animals i think.
The pose is pretty nice too:D
I don't really like this kind of proportion, but some people do, and i think you do too and that's what counts:D
Good luck, looking forward on your progress!
(btw, nice stuff on your blog)
08-02-2010, 08:23 PM
the concept is awesome.
08-02-2010, 08:46 PM
Creature looks pretty cool.
As far as game engines go, 8MonkeyLabs Marmoset Renderer is pretty hot right now, a lot of people are playing with that. Here's a link to their site, and to a thread on PolyCount that's got some helpful stuff about it as well.
8Monkey Labs - Marmoset Toolbag (http://www.8monkeylabs.com/archives/171)
Marmoset Toolbag - MASTER THREAD (http://boards.polycount.net/showthread.php?t=61346)
09-02-2010, 04:20 AM
Thanx for nice words
Cordero: thanx for watching my blog
Warlock 279:Thanx a hell lot for informing about the game engine so kind of u
11-02-2010, 05:12 AM
Hi I have done my low poly here it is:
11-02-2010, 01:26 PM
looks like a solid low poly.
15-02-2010, 05:57 PM
Hi all .How is it going everybody...I am having a hell of a time ..here is the 1st pass head sculpt
15-02-2010, 07:33 PM
REALLY great head so far! Good work!
whoa! i remember you from the gear of war sculpting challenge! RUN GUYS!!! Whoa dude, there is a lot of expression on that face!
18-02-2010, 02:11 AM
If this were a head scuplting challenge I think you'd have already won. It's a low poly challenge though so don't stop yet! Can't wait to see more.
18-02-2010, 04:23 AM
Thank u all for ur honest feedback and kind words .
Actually I was caught in too much pressure this week so cudnt work much but am getting a bit time now so will post some updates in 2-3 days keep an eye at my thread
18-02-2010, 05:42 AM
oh snap man! amazing work so far! You are really getting something here.
Keep those updates coming and I want to see some details on this mother...
18-02-2010, 08:11 PM
Nice stuff indeed! I'm curious about the full body sculpt.
Which method will you use to do the retopology?
19-02-2010, 04:16 AM
ya I am doing retopology with Draster nex in maya
19-02-2010, 05:00 PM
great work so far sagiarts, that head is looking awesome keep it up.
21-02-2010, 07:36 PM
Hi all I know I am slow ....but getting too short time to do this challenge.
anyway I finished sculpting and I will start retopology from tomorrow.and thanx to everybody for their comments and their kind visit to my thread
Avery cheap pshop paintover just to get an idea of major fur areas where I will put poly cards and opacity maps
21-02-2010, 07:59 PM
Yeah, love it
Full of attitude, congratulations
21-02-2010, 08:00 PM
The one with furs is really cool i think. Looks even better with them on!:D
Some of the muscles seems to me a bit weird, but its a fictional creature, so that works i think.
I'm curious about how you're gonna do the fur.
I hope you can finish this!
21-02-2010, 09:37 PM
sagiarts great sculpt!
21-02-2010, 11:04 PM
MANBEARPIG! :D jk kickass sculpting :)
22-02-2010, 12:03 AM
you might want to play with the idea of bringing in the hips a bit. At the same time lessen the gap between his legs.
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.