behemoth
09-02-2010, 11:19 AM
Feb 8/2010 Initial Concept
I'm new to 3D Total forums and well, so I will try my best to keep up with all you pros. None the less, this is my concept I roughed out and will be figuring out the finer details soon enough.
The specs for this creature are that it's basically a reptilian hunter that migrates through the frozen wastelands. It is blind but has an incredibly high sense of smell, it can smell blood from 10 km away. Its serpent like body is used to move at high speeds and its leathery skin covered with plates and barbs protect it from other hostile creatures. It can only survive in sub zero temperatures due to its normal body/blood temperature being unusually low.
To create this monster I will be using Autodesk Maya and Photoshop CS3. I will be posting an in depth WIP as the days role out (including the model sheet and any other model screenshots I can muster). Any comments would be greatly appreciated. Thanks!
http://1.bp.blogspot.com/_RsQsak8fySs/S3NbKj7NFvI/AAAAAAAAASs/q9M2OLy-czg/s1600/tundra_basilisk_concept01.jpg
UPDATE: FEB 09/2010 Model Sheet
I have now posted my model sheet that I constructed tonight. Its kinda rough like my concept sketch but it'll due none the less. Any feedback on some methods of achieving the muscle work with a normal map would be appreciated muchly. I'm trying to learn as much as I can from these contests so feedback and comments is totally awesome.
My plan of action to give this creature a strong specular map to shine in the tundra, its reflectiveness also is a lot of what the probes would have been capturing on their feed. They move very fast so the probe never does actually see the, however. I will likely be making the creatures skin pale white to lighter gray. It will also be very coarse & leathery looking. The spikes will stand out quite a lot but not sure what they're made of yet. The patches on the skin use see that have a sort of turtle/plated look to them will be similar to crocodile skin. I think the black spikes with the pale white skin will stand out very well in a well lit glaciel environment. Please leave me some comments and thanks muchly!
http://4.bp.blogspot.com/_RsQsak8fySs/S3NbCKeOb5I/AAAAAAAAASk/bxKkQJv6bkk/s1600/tundra_basilisk_modelsheet01.jpg
I'm new to 3D Total forums and well, so I will try my best to keep up with all you pros. None the less, this is my concept I roughed out and will be figuring out the finer details soon enough.
The specs for this creature are that it's basically a reptilian hunter that migrates through the frozen wastelands. It is blind but has an incredibly high sense of smell, it can smell blood from 10 km away. Its serpent like body is used to move at high speeds and its leathery skin covered with plates and barbs protect it from other hostile creatures. It can only survive in sub zero temperatures due to its normal body/blood temperature being unusually low.
To create this monster I will be using Autodesk Maya and Photoshop CS3. I will be posting an in depth WIP as the days role out (including the model sheet and any other model screenshots I can muster). Any comments would be greatly appreciated. Thanks!
http://1.bp.blogspot.com/_RsQsak8fySs/S3NbKj7NFvI/AAAAAAAAASs/q9M2OLy-czg/s1600/tundra_basilisk_concept01.jpg
UPDATE: FEB 09/2010 Model Sheet
I have now posted my model sheet that I constructed tonight. Its kinda rough like my concept sketch but it'll due none the less. Any feedback on some methods of achieving the muscle work with a normal map would be appreciated muchly. I'm trying to learn as much as I can from these contests so feedback and comments is totally awesome.
My plan of action to give this creature a strong specular map to shine in the tundra, its reflectiveness also is a lot of what the probes would have been capturing on their feed. They move very fast so the probe never does actually see the, however. I will likely be making the creatures skin pale white to lighter gray. It will also be very coarse & leathery looking. The spikes will stand out quite a lot but not sure what they're made of yet. The patches on the skin use see that have a sort of turtle/plated look to them will be similar to crocodile skin. I think the black spikes with the pale white skin will stand out very well in a well lit glaciel environment. Please leave me some comments and thanks muchly!
http://4.bp.blogspot.com/_RsQsak8fySs/S3NbCKeOb5I/AAAAAAAAASk/bxKkQJv6bkk/s1600/tundra_basilisk_modelsheet01.jpg