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Krallis
11-02-2010, 11:28 AM
Well Ive been modelling a DE50 (desert eagle) and I thought it was going well until I came to smooth the frae and the slide. (the bolt smoothed fine)

Ona close inspection there is a hard edge "crease" running right along where the frame meets the handle.

And on the slide, where the troughs are cut into the rear there is holes in the mesh at the ends.

If I attempt to bevel the mesh I get really weird results with geometry stickig out all over the place.

And nothing Ive tried can get rid of the hard crease.

Ive uploaded my WIP shots.


NOTE, at the moment its just been divided and had a smooth operator applied due to the problems with the bevel that I mentioned.

Please help.
Thanks.

McKronic
11-02-2010, 03:12 PM
can you post a low poly wireframe? the mesh may be spazzing out because you have history of different operations on it which is causing conflicts. Also, it looks like your bevels may be incorrect as well on some areas.

dopefish
11-02-2010, 03:37 PM
maybe you have polygons with more than 4 edges? post a low-poly wireframe

Krallis
11-02-2010, 11:49 PM
can you post a low poly wireframe? the mesh may be spazzing out because you have history of different operations on it which is causing conflicts. Also, it looks like your bevels may be incorrect as well on some areas.


This mesh isnt bevelled properly, its simply smoothed atm, i want to sort out these problems first.


FYI i managed to solve the bevelling problems and the holes problem.

The only thing thats troubling me now is the crease.
Ill post a better pic of the crease when im at my pc tomorrow.
(on archos atm)

Krallis
12-02-2010, 04:23 PM
I remodelled the handle and got rid of the crease. BUt im dying on my feet with this model.
This is i think the third time ive doen the handle and it still looks awful.
Whenever I go into bevel or smooth it I get creases and wrinkles in the mesh appearing everywhere.

The screen ive posted has smoothing applied.

Krallis
13-02-2010, 10:21 PM
Em, I imported my model into ZBrush for a test render.
However there is about 10-15 holes in the mesh that are not there when the model is in XSI.
Does anyone know what could be causing them.

paulius-st
13-02-2010, 11:51 PM
hi there. nice model. though a lot of mistakes as i see.
post a low poly wireframe as people asked. we cant see whats wrong from clay renders and ect. we need wires to try finding mistakes.
about the creases and wrinkles in subdivided meshes i can tell only one thing - bad edge flow and polygons with more than 4 edges or triangles at the wrong places. there maybe too much edges in one little area and they are badly placed or theres some edges or vertexes sticking outwards or inwards not in the prder they need to.
about the holes in mesh when you inport it to zbrush. tey apear at places where wertexes aren't welded. go back to you 3d ap and at places where holes apear check the wertexes. they are loose and separate. atatch and weld them.
and another advice. i see the geometry at some places of the model has too big poly count. try to ceep it as simple as you can at the begining and after you model all the gun go to modeling details. this will save you valueble time looking for mistakes and increes your models quality.
good luck on modeling and dont forget THE LOW POLY WIREFRAME if you want more feedback.

paulius-st
13-02-2010, 11:52 PM
oh and i forgot some smiles . :)

Krallis
14-02-2010, 12:10 AM
Low poly...
I dont have a low poly model for the gun as I wanted it to be a hi res model.
Ill look through the backup files because I might have one of the parts before I started detailing.

Zlatovous
14-02-2010, 03:28 PM
low-poly = no smoothing applied. Just post the unsmoothed version of the gun with wires

Perversonality
14-02-2010, 03:40 PM
I think people might be getting confused between smoothed and subdivided...

Krallis, is the wireframe you posted in your original post the lowest level of mesh detail? If so then you might want to check out some subdivision modelling tutorials as you should be able to get much better results by using a low poly cage and then adding a subdivision modifier to it, rather than trying to model it as you have done so far. If it's not the lowest level then that's what the others are asking to see

Krallis
14-02-2010, 05:29 PM
Yeah it is the lowest level.
Here are the wires for it.

Note that the frame, slide and barrel are seperate meshes as are the bolts and safety catches.