View Full Version : Gift to the Gods, statue archology
04-03-2010, 10:18 PM
Putting my hat in the ring with this one here is a start working on the model here and there will be more.
06-03-2010, 10:41 PM
Ok got to putting a quick rig on her and trying some things out. I will be building a lot more for the scene but this is the start. She will be hoding up a city and there will be terrain and all that stuff.
07-03-2010, 06:03 PM
Making a car for the scene don't know if it really needs it but I thought it would be cool. This will end up being a hover car variation on the car presented here.
08-03-2010, 12:53 AM
OK some progress on the car here working on the general shape. I like cars with these lines American cars from 58-63 had a certain low slug slab with crisp lines on it that i like.
08-03-2010, 07:02 AM
pretty cool, i like it
10-03-2010, 11:22 PM
hey thanks glad someone likes it I am at a loss now how to go about it I have two routes to go one go with the original and have the car be part of a bigger scene or have a campy kitsch version with the car being the gift. Since the car will be the most work of any part that makes more sense now but I will go with the original first.
Anyways got a bit more progress on the car on to the interior and then it is up to how detailed I want to go. It will be a cool asset anyways.
11-03-2010, 08:42 AM
Lovely details, really like the front grill section, nice overall shape to the vehicle too.
12-03-2010, 11:10 PM
Thanks for the encouragement I got a bit more progress on it. I made an airborne version will make a car version too for future renders. I did want to go for the early 60's low slug look works for me.
13-03-2010, 12:00 PM
Love those jets at the front :)
13-03-2010, 02:10 PM
this car turned out better than i;ve expected :)
19-03-2010, 12:57 AM
Thanks Evil Lama it did turn out OK. Not ready for a real close up but a good asset for some other shots the car works. I have only done a few cars and they are actually more challenging than one would think.
Chunkymunky thanks i liked the idea i kind of coopted it out of a render I saw which i imagine is inspired by something else. I think i will go with wheels now.
OK first here is a test of what I imagined a final render to be the buildings are assets i built a few years ago. I think one is done by someone else I exchanged for a creature i made wanted to reverse engineer it because i have only made a few buildings before.
Anyways I do not like the concept as much when it was done and have another in mind.
So for the new concept which will not have any buildings and be a bit simpler with a nicer version of the car and the girl. Here is the car with some car paint shaders. This time I am keeping it a bit simpler and making the focus a bit better.
19-03-2010, 10:39 AM
Wow so much done already, looking really great!
20-03-2010, 11:00 PM
OK taking a different approach. Making a toonish one. Here is my redpanda girl which i made earlier this year and was all rigged and ready and was never used anywhere else. (remember there are matte paintings being made too this is not a modeling comp only)
Anyways this will be a bit more fun and play a bit more to my strengths.
21-03-2010, 09:25 PM
looks like you are pretty far ahead'
clean modeling too'
can't wait to see how you finish
the piece in the remaining days ahead'
24-03-2010, 10:47 PM
Well I did finish it but I want it to be a bit of a surprise so i will give some more insight on the process. The red panda girl there is fully rigged and has a number of morph targets/blend shapes applied to the face So while it is not a big super Z brush hyper poly model it is expressive and is ready for animation if that was my intent.
I am keeping it simple did not like the complex one I made earlier so I went and it simple to the point and fun.
24-03-2010, 11:41 PM
Here is my redpanda girl which i made earlier this year and was all rigged and ready and was never used anywhere else.
Sorry but I think using something you already made earlier this year is breaking a rule of the challenge, as this rule says:
2. All work must be completed for this project along, pre-made work not allowed.
Maybe you could continue from the image with the giant woman statue instead?
25-03-2010, 12:17 AM
lookn really good, deff not what i thought it was gonna be. like the car alot
25-03-2010, 01:43 AM
Use the woman shot. Its better than the panda since it reflects what you learned since the time of the panda. Better be safe than sorry.
Kitchen Measures (http://kitchenmeasures.com/)
25-03-2010, 08:47 PM
Thanks for the insight i wanted to be honest about these things. The girl is also based on a previously made base mesh so she would not qualify either. I did not read the rules I was just figuring that if you can make a Matte painting then you can raid your hard drive for a few previously made assets to make a better image.
If i have time this weekend I will whip something together with the car which is a new asset.
26-03-2010, 10:34 PM
OK new direction I will see if I can get this one through crunch time with a new character. Jet Opossum dude. Quick blocking out of the character and some tuning then a quick rig and render.
28-03-2010, 04:38 PM
OK a means of transport for my opossum dude. a couple turbofans on a harness.
28-03-2010, 10:46 PM
OK everyone my apologies for not commenting on a lot of your works but family life and just trying to get this done now with something at least a bit out of the ordinary. Well this is where I am going the flying opossum hero is delivering the gift which is very similar to a 1960 pontiac to the gods. I still have to make the environment tweak the lights and do a few photoshop final touches to deliver. Good luck everyone.
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