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ClassicGamer-3DT
29-03-2010, 02:58 PM
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/march_challenge_artwork-1.jpg

Welcome to the fifth MONTHLY CHALLENGE which are spread across the entire forum. This section is the Speed Modelling Section.

When Naming Your Thread, please do so as the following SMC#05 - Lost Jungle - Forgotten Retreat - Your Name.

The Lost Jungle Challenge

Speed Modelling Monthly Challenges #05 - Forgotten Retreat.


Challenge Introduction: Your part of a team of scientists and missionaries assigned with the documentation of new species of mammals and birds, you set course for the tropics, but after a rather violent storm your boat capsized and you and your team awake to stumble's upon a lost island. This island isn't on any map, this island is unlike any location seen before.


Challenge Brief - Model a lost or undiscovered retreat hidden in the jungle depths. this challenge falls under 4 possible categories:


1). Tree House
2). Above Ground/Underground Bunker
3). Underwater Oasis
4). Desolate Cave/Dwelling

For inspiration think of Jurassic Park, Lost, King Kong.
You can go for any civilization that existed or a hybrid/original culture of your own. The retreats could have certain technology left behind alongside any other clues as to why the jungle is now deserted. Let your imagination roam free.

Time Limit: 240 Mins, multiple entries are allowed at the WIP stage, but you can only submit one into the final judging.

Deadline: Friday 11:59 pm (GMT) April 30th

Submission Guidelines

1x Wireframe of the model. Feel free to post multiple wireframe shots both screen grabbed and cell rendered, the more angles and good clear wireframes the better.

1x Clay render, a detailed clay render of the model created, again with as many angled shots as you like or one big render of the model/scene.

Optional - Beauty Render, this is not compulsory but if you feel you'd create a beauty render to help illustrate your scene then please do so.


All images should be no larger than 1024x1280 in a portrait or landscape format. All images must be at least larger than 800x600 or bigger to qualify. All images must be uploaded to the threedy severs via the attachment button in the advanced section of the thread page.

Time spent on the scene does not include texturing, lighting or rendering.

State your software of choice, and time spent somewhere on your entry. Any additional details such as lighting and texturing and rendering times are optional.
It is permissible to use different software to light and render your model if you so wish.

Competition Restrictions:

Your entry must be specifically created for this challenge. Do not use any pieces from previous personal works. We are relying on your honesty here.

Additional Information:

As always time spent should be on modelling only and judging will be based solely on modelling alone, texturing and beauty renders are encouraged to help depict your model or scene better, but will not be taken into account when judged.

Prizes!!


Speed Modelling 1st Place

3DTotal (http://shop.3dtotal.com/index.php?cPath=21) - Total Textures 19DVD set - worth $748
Topogun (http://www.topogun.com) - Single user licence - worth $100
Focal Press (http://www.focalpress.com/) - Any 2 books - worth approx $60-$100
Digital Tutors (http://www.digitaltutors.com/) - Monthly Membership worth - $45
2dartist (http://shop.3dtotal.com/index.php?cPath=27_34) or 3dcreative (http://shop.3dtotal.com/index.php?cPath=27_35) digital magazine, 12 month subscription - worth $40
3DTotal (http://www.3dtotal.com) - t-shirt*

Speed Modelling 2nd Place

Focal Press (http://www.focalpress.com/) - Any 2 books - worth approx $60-$100
3DTotal (http://shop.3dtotal.com/index.php?cPath=28) - Any 2 ebooks - worth approx $30
2dartist (http://shop.3dtotal.com/index.php?cPath=27_34) or 3dcreative (http://shop.3dtotal.com/index.php?cPath=27_35) digital magazine, 6 month subscription - worth $20
3DTotal (http://www.3dtotal.com/) - t-shirt*

Speed Modelling 3rd Place
3DTotal (http://shop.3dtotal.com/index.php?cPath=28) - Any 1 ebook - worth $15
3DTotal (http://www.3dtotal.com/) - t-shirt*

Speed Modelling 4th Place
3DTotal (http://www.3dtotal.com/) - t-shirt*

Speed Modelling 5th Place
3DTotal (http://www.3dtotal.com/) - t-shirt*

*3DTotal t-shirt can be swapped for a 3DTotal ebooks if you already own one


The very best of luck to all who enter......now go get modelling! :)

Kind Regards

CG.

avishek
01-04-2010, 12:59 PM
Great Topic Lets see what I can come up with. :)

TNTxGRAVE
01-04-2010, 02:41 PM
lol Darma Initiative anyone???

evilllama
01-04-2010, 03:48 PM
hah, I am in this one for sure! Have quite clear idea of what could do so guess it should be quite fun experience :)

JAPO
01-04-2010, 04:22 PM
[CENTER]
For inspiration think of Jurassic Park, Lost, King Kong.


So... King Kong Lost in Jurassic Park? :D

ClassicGamer-3DT
01-04-2010, 04:25 PM
Oh yeah, you betcha that'd be cool.....although King Kong does fight T-Rex's in the Peter Jackson version of the film :)

JAPO
01-04-2010, 05:23 PM
Hehe peter Jackson always mixed unmixable. Like.. zombies and lawnmowers :D

TNT... I will not compete with you on Dharma, so be my guest :). I have 2 concepts in my head already, with one getting preference. I have also ideas that would make interesting "abandoned retreats" but dont feature jungle. Such as... Korriban - planet of the Sith, or Event Horizon :D

ClassicGamer-3DT
01-04-2010, 10:30 PM
Remember there's so many variations you could go with this one, especially if you aren't keen on modelling the jungle parts, that's why you could have an underwater retreat or in a cave or even a tree house, anyone remember the priests treehouse in the Broken Sword games? http://i281.photobucket.com/albums/kk208/classicgamer-3dt/bs235.gif
where nico got poisened and George had to find a root to treat her.

There's so much potential for this one, so stop reading this and go start sketching/modelling :)

Kind Regards

CG.

chunkymunky
02-04-2010, 11:11 AM
There's so much potential for this one!

bakuryu06
02-04-2010, 06:17 PM
Hey, you forgot to sticky this thread. :lurve:

ClassicGamer-3DT
02-04-2010, 09:05 PM
Hey, you forgot to sticky this thread. :lurve:

Yeah cheers, edited :)

rocneasta
03-04-2010, 11:07 AM
with a great resource this model could be really promising - great Theme! thumbs up

a7madfat7y
03-04-2010, 07:12 PM
hi everyone :) ... i am a new member here and i think i will join in in this competition.. i just had a question.. what is the criteria for judging this one... is speed the major element here or actual quality... what i mean to say is should i try to model what i want as fast as i can , or should i try to make use of the whole 240 minutes ? .... i hope i made myself clear with that question :D

ClassicGamer-3DT
03-04-2010, 08:06 PM
Hi a7madfat7y use the time frame as best as you can, you can choose to model as quickly as your desire.... BUT.....only if you are happy with doing that, if not just model what you can in the 240 minutes, don't be afraid if you've not finished either it's fundamentally all about learning here just as much as taking part. Regarding the judging process, your models or scenes are judged solely on the modelling alone....nothing more....nothing less, you are allowed to create beauty renders if you wish but they are optional if you wished to illustrate your model(s) scene better. The quality of your modelling will depend on the scene you create.....for instance if you are new to modelling or still a beginner set yourself a smaller scale scene with a closeup camera and model what you can to fill the scene up... it's all about what you are comfortable with. In time your modelling will get better and indeed faster. I myself started participating in the speed modelling challenges 4 years ago and could barely model anything resemling the subject matter in the time allowed. But after practicing and practising and planning and planning I slowly got better and better. The best thing in your favours before you actually start modelling is to pratice and plan, draw out your concept(s) have a few test runs at modelling certain elements and see how long it takes you and then start from scratch and beat that time etc. Also know your toolset and more importantly know your shortcuts.... these things are invaluable and can save you so much time, especially utilise things like symmetry, duplicates, instances etc they will help too.

Best of luck with your entry and i'm looking forward to seeing your thread very soon :)

a7madfat7y
03-04-2010, 08:27 PM
Hi a7madfat7y use the time frame as best as you can, you can choose to model as quickly as your desire.... BUT.....only if you are happy with doing that, if not just model what you can in the 240 minutes, don't be afraid if you've not finished either it's fundamentally all about learning here just as much as taking part. Regarding the judging process, your models or scenes are judged solely on the modelling alone....nothing more....nothing less, you are allowed to create beauty renders if you wish but they are optional if you wished to illustrate your model(s) scene better. The quality of your modelling will depend on the scene you create.....for instance if you are new to modelling or still a beginner set yourself a smaller scale scene with a closeup camera and model what you can to fill the scene up... it's all about what you are comfortable with. In time your modelling will get better and indeed faster. I myself started participating in the speed modelling challenges 4 years ago and could barely model anything resemling the subject matter in the time allowed. But after practicing and practising and planning and planning I slowly got better and better. The best thing in your favours before you actually start modelling is to pratice and plan, draw out your concept(s) have a few test runs at modelling certain elements and see how long it takes you and then start from scratch and beat that time etc. Also know your toolset and more importantly know your shortcuts.... these things are invaluable and can save you so much time, especially utilise things like symmetry, duplicates, instances etc they will help too.

Best of luck with your entry and i'm looking forward to seeing your thread very soon :)

actually i am not that beginner (don't consider my self an expert though) ... well, i am still looking for an interesting concept to help me visualize something in my mind to model ... thank you for your reply and best of luck to everyone :)

evilllama
03-04-2010, 08:37 PM
Hi guys! Participated in unified challenge last month, and now, I'm in for this speed modeling challenge, think it will be quite fun experience!

How big part of the final judges score goes to the main idea, and is the wireframe actually important for the score, or the clay render is the only thing that counts and wire is there just to show off how it's done?

Hope you've got the question, it's a bit difficult to explain :)

Aramor
04-04-2010, 12:49 PM
I wonder if I can come up with something Lego again :P

JAPO
04-04-2010, 03:52 PM
Hi guys! Participated in unified challenge last month, and now, I'm in for this speed modeling challenge, think it will be quite fun experience!

How big part of the final judges score goes to the main idea, and is the wireframe actually important for the score, or the clay render is the only thing that counts and wire is there just to show off how it's done?

Hope you've got the question, it's a bit difficult to explain :)

I dont know how much is clay and how much wire, but my guess would be 50/50. For me the wire is as important as the clay, as it show how you have done the model and also how elegant your solution was. But thats me :)

And when it comes to idea... I love ideas people come with in this competition. Only condition is it should fit the brief and I think only points down in this area could come from not following it. But again... I am guessing :)

hunterb_8
05-04-2010, 09:58 PM
Hi!
What is the due date?

Thanks in advance ;)

ClassicGamer-3DT
06-04-2010, 01:34 PM
Deadline: Friday 11:59 pm (GMT) April 30th

divi
21-04-2010, 08:48 PM
is it allowed to use procedural maps and displacement?

chunkymunky
22-04-2010, 09:30 AM
yeah I think so, but displacement is added onto your modelling time I think.

ClassicGamer-3DT
22-04-2010, 12:06 PM
Displacement &/Or Normal Maps can be used but the creation of them will need to be including into your final modelling time. Remember beauty shots are only for presentation they will NOT be judged on texturing or rendering only for the modelling :)

Kind Regards

CG.

evilllama
22-04-2010, 01:25 PM
hey, i was wondering, on final render (not beauty render), can objects have some different colors (not textures), or they must all have just gray material?

ClassicGamer-3DT
22-04-2010, 02:40 PM
Good question nobody has done it before but I don't see why not, just make sure though that if you do decide to use separate colours make them muted or pastel, do you know what I mean? if they are too vibrant and bright they will detract from the detailing. Alternatively you could use various shades of white and grey too.

evilllama
22-04-2010, 05:15 PM
yeah, great...perhaps I might be the first one to tryout how it works :)

ClassicGamer-3DT
24-04-2010, 09:18 AM
Final entries thread is now live boys & girls.

http://forums.3dtotal.com/showthread.php?t=75586

Kind Regards

CG.

divi
24-04-2010, 07:52 PM
oh well, i better get started then :D

animationutz
25-04-2010, 07:07 PM
i have a quick question. i am trying to do this competition using vue but i am not sure of how to do a clay render in vue. is there anyone that can help on this matter, or do i just create a grey texture and place it over all of the objects?