alexanz
01-04-2010, 10:22 AM
Ciao guys .. I present my latest work ..
The workflow and the usual, I created a base mesh in Maya .. mapped, imported in ZBrush, rendered in mental ray and post-production in Photoshop ...
Final image:
http://img694.imageshack.us/img694/8513/anzolafinal.jpg (http://img694.imageshack.us/i/anzolafinal.jpg/)
In ZBrush I used the brush as the more usual standard and the demstandar brush, all used with many organic alphas ..
The anatomy of the character is not human so I could expand a bit on the muscles ..
Zbrush Sculpt:
http://img46.imageshack.us/img46/5215/anzolazbrush.jpg (http://img46.imageshack.us/i/anzolazbrush.jpg/)
and this base mesh created in Maya and the technique used is polybypoly
Base mesh:
http://img199.imageshack.us/img199/6245/anzolabasemesh.jpg (http://img199.imageshack.us/i/anzolabasemesh.jpg/)
Once rendered in mental ray I decided to go to work again on obtaining the matcap ZBrush for use in post production to get all the details taken .. I've joined with different blending options and opacity as needed.
Zbrush Matcap:
http://img696.imageshack.us/img696/6392/anzolamatcap.jpg (http://img696.imageshack.us/i/anzolamatcap.jpg/)
I hope you like it ..
c&c are welcome..
Ciao ciao
The workflow and the usual, I created a base mesh in Maya .. mapped, imported in ZBrush, rendered in mental ray and post-production in Photoshop ...
Final image:
http://img694.imageshack.us/img694/8513/anzolafinal.jpg (http://img694.imageshack.us/i/anzolafinal.jpg/)
In ZBrush I used the brush as the more usual standard and the demstandar brush, all used with many organic alphas ..
The anatomy of the character is not human so I could expand a bit on the muscles ..
Zbrush Sculpt:
http://img46.imageshack.us/img46/5215/anzolazbrush.jpg (http://img46.imageshack.us/i/anzolazbrush.jpg/)
and this base mesh created in Maya and the technique used is polybypoly
Base mesh:
http://img199.imageshack.us/img199/6245/anzolabasemesh.jpg (http://img199.imageshack.us/i/anzolabasemesh.jpg/)
Once rendered in mental ray I decided to go to work again on obtaining the matcap ZBrush for use in post production to get all the details taken .. I've joined with different blending options and opacity as needed.
Zbrush Matcap:
http://img696.imageshack.us/img696/6392/anzolamatcap.jpg (http://img696.imageshack.us/i/anzolamatcap.jpg/)
I hope you like it ..
c&c are welcome..
Ciao ciao